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Showing content with the highest reputation since 06/23/2010 in all areas

  1. 50 points
    Sam

    1.0, IPS 4, GTA V and more

    So we've been quite noticeably silent over the past couple of months - there is reason behind the emptiness however, and much of it relates to how I and most others on the team have been increasingly busy with things in the real world and so on.  That doesn't mean that we're not still working away on LCPDFR, however, and it gets better than that as well because not only are we still pushing ahead with development on another update in the 1.0 series, but we've been focusing attention elsewhere as well - especially as it concerns both this community and the fast approaching GTA V which is seemingly just around the corner now.  Regardless, I thought that given the lack of news for a little while I'd take this opportunity to bring everyone back up to date with what we're doing and where we're going next.   IPS 4   On the immediate horizon for us is IPS 4, which is the major overhaul of our community software that powers LCPDFR.com.  IPS 4 has been in development for quite some time now and we've had a pre-release version of it hosted on a testing website for just over a month now, too.  For more information about IPS 4 and to take a look at it in action, I'd recommend you visit the pre-release demo set up by IPS at http://zend.ipsdevserver.com/ips4/  In short though, IPS 4 brings a much more modern and streamlined framework for building a community driven website.  Admittedly, LCPDFR has rocked the same design for just under 3 years now, and I do feel like it is again time for a change.  With IPS 4, we will be rolling out an entirely new theme, loosely based on this dark blue which we first introduced in late 2011. We are hoping that this is something that will be completed by the end of the year, although with this one. the ball isn't really in our court - we're just waiting for the software to be properly released.     LCPDFR 1.0   Back in the closing days of last year we released LCPDFR 1.0 - it was certainly a moment we'll never forget when our servers collapsed with all the downloads.  Throughout this year we've been updating LCPDFR 1.0 by bringing three patches, the last of which being 1.0c in summer of this year.  Work on the fourth patch, 1.0d, has, at a slow pace, been ongoing for a couple of months now and we'll be finishing it off by the end of this month if all goes to plan.  To give you an idea of some of the things that we've come up with for 1.0d, I've included an image I took a little while ago below:       GTA V   Of course, ever present in the minds of everyone now I would assume is the impending release of GTA V on PC.  Certainly we're all hotly anticipating it as well and are of course fantasizing over the possibilities that it could bring in terms of modding.  I'm cautious to raise high hopes considering the direction that GTA V has taken in terms of multiplayer integration and the tight restrictions that Rockstar and Sony/Microsoft have imposed on the current-gen release, although this hasn't deterred anyone from investigating what it might take to get the ball rolling with GTA V.  Our own LMS has been hard at work, with some others, studying Max Payne 3, the latest title which Rockstar released for PC, and has reported varying degrees of success in terms of modding.  It still seems to be a subject of ambiguity, but let there be no doubt about it, we'd absolutely love, more than anything, to be able to launch an 'LSPDFR' for GTA V.     Other notes   Despite GTA IV being nearly 6 years old, and LCPDFR being more than 5 years old, it is remarkable to see the level of interest that still surrounds us here on LCPDFR.com.  We recently just passed the 145,000 member mark and we're well on our way to reaching the big 150k.  I said last year (or at least I think I did) that it was an exciting time to be in the community with the release of LCPDFR 1.0 only weeks away.  Indeed, with just over two months until GTA V is released for PC, and a major website plus smaller LCPDFR update on the cards, I'd say that once again, it is definitely an exciting time to be here.   Sam. 
  2. 37 points
    You may be thinking, "XDUFJUFSJHNGHANWHF ME OPENIV IS GOOONNENEEE AAAAaaAaaaAAAaAAAAAA I CXANT MOD NO MOREEE HOW CN I FCLIVE NO MOAR U TUBE VIDEYASS!!!!!!!!!!!!!!!!!!!! Well you've come to the right topic. Now you may still have OpenIV on your computer if you didn't overreact like some spastic tweaker, but you'll see a new update (version 2.9) or a new message. Now you know you're no lawyer, but you're an edgy pre-teen who likes GTA V minion mods, or some short circuit light bulb who drives around in a retired fleet car with amber "warning" lights, with thin blue line garbage plastered everywhere the rectangle will fit, and pretends to enforce his neighborhood watch program while being as grey as he can with the law, but who uploads YouTube videos with that there __PDFR mod, where they could do all those things that would be in direct violation of your state and federal laws. Yet let's assume you'll get some knowledge from my simple how-to topic here that'll hopefully let you see that nothing has changed and you're not as sol as you think you are. Step 1: Press the button. holy shit look at that!!!! You hacked the modder code you law breaking sob.
  3. 29 points
    Thehurk

    New Interior!

    From the album: Thehurk's WIPS

    New Model, new interior! Forgot to turn off my hud for one of them :(
  4. 28 points
    Sam

    Wanted Levels in LCPDFR?

    While the pursuit system being completely overhauled in LCPDFR 1.0 has no doubt provided a much richer experience, I've been looking at ways to further enhance this, to bring out the true potential of the mod.  At the moment, my idea is to implement wanted levels in LCPDFR, similar to those in GTA IV, ranging from 1 to 6 stars.  Each ped would have a wanted level attribute so to speak, which would be 0 by default, and 6 at maximum.  In addition to this, a 'deadly force' attribute would also exist, which would be off by default, and only triggered on when necessary (e.g. the suspect shoots at officers).  This would mean that a suspect could have a 6 star wanted level, but deadly force would not be used.   1 Star Gained for minor infractions. Nearby or responding officers will attempt to reprimand (verbal warning) the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, and then issue a warning. Determined attempts to locate the suspect will not be made and officers will give up relatively quickly. Small search area. 2 Star Gained for minor misdemeanors. Nearby or responding officers will attempt to reprimand and ticket the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, and then issue a ticket. Officers will be more determined to ticket the suspect. Small search area. 3 Star Gained for any arrestable offence, or resisting a 1 or 2 star wanted level. Officers will attempt to arrest the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect. Determined attempts will be made to locate the suspect. Specialist units will become involved if nearby. Medium sized search area. 4 Star Gained for serious crimes or resisting a 3 star wanted level. Officers will attempt to arrest the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect. Determined attempts will be made to locate the suspect. Advanced tactics will be used, including helicopters and roadblocks. Specialist units will be actively involved. Medium sized search area. 5 Star Gained at the instruction of pursuing officers. Officers will attempt to arrest the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect. Determined attempts will be made to locate the suspect. Advanced tactics will be used, including helicopters and roadblocks. Specialist units will be actively involved. Large search area. 6 Star Gained at the instruction of pursuing officers. Officers will attempt to arrest the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect. Determined attempts will be made to locate the suspect. Advanced tactics will be used, including helicopters and roadblocks. LCPD units will play a lesser role. Specialist units will play a major role. Very large search area. In addition to this, enabling deadly force on a suspect will result in an instant 3 star wanted level.   Anyway, the point of posting this was to get some suggestions and feedback on the proposal, which I think will be a much better way of doing things.
  5. 26 points
    t0y

    Where the West Begins

    From the album: t0y's Projects

    4 crown vics and a charger so far, based on FWPD. Screenshots by @Problematic Full album: https://imgur.com/a/DjPpF

    © t0y

  6. 24 points
    Maurice97

    BLUE

    From the album: W.I.P

  7. 23 points
  8. 23 points
    Today on LCPDFR we have been given the opportunity to interview FinKone, the man behind the invaluable modification known as Police Radio. Some of the highlights include how he became involved in developing modifications for the GTA series, and talk of other projects he's working on.
  9. 22 points
    RangerRick

    Snow Patrol

    From the album: RangerRick's GTAV WIPs

  10. 22 points
    Alex_Ashfold

    When you see it

    From the album: Emergency Uniforms Pack WIPs

    © EUP Team


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