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Showing content with the highest reputation on 08/11/2023 in File Comments

  1. How to update Ransom Ambience I thought updating might be confusing for some people so I'm gonna try to explain it. From now on I will be adding a section called "Updated files" to each update notice to simplify the update process. It will be a simple bullet point list which will let you know what files need to be replaced/updated. Note that all files that might be updated are inside the plugins > lspdfr of the .zip that you downloaded. Below is an example of an update: Updated RansomAmbience.dll: Replace your RansomAmbience.dll with the provided 'RansomAmbience.dll' Updated RansomAmbience.pdb: Replace your RansomAmbience.pdb with the provided 'RansomAmbience.pdb' Updated RansomAmbience.ini: Replace your RansomAmbience.ini with the provided 'RansomAmbience.ini'; this will reset the file so you will have to adjust your settings again if you made changes to the .ini Updated for V1.6.0+: Go to the general config menu, scroll down and hit "save" without changing anything. This should add the new options to the .ini without having to replace it manually while keeping your settings. Updated TrafficStopConfig.ini: Replace your RansomAmbience > TrafficStopConfig.ini with the provided 'RansomAmbience > TrafficStopConfig.ini'; this will reset the file so you will have to adjust your settings again if you made changes to the .ini Updated EventWeights.json: Replace RansomAmbience > EventWeights.json with the provided 'RansomAmbience > EventWeights.json'; this will not reset your custom event weights because those are (or should be lol) located in RansomAmbience > custom > EventWeights.json. However if new events were added in this update you will have to update your custom weights yourself in order to use the new events. Updated EventZoneMappings.json: Replace RansomAmbience > EventZoneMappings.json with the provided 'RansomAmbience > EventZoneMappings.json'; this will not reset your custom zone mappings because those are (or should be lol) located in RansomAmbience > custom > EventZoneMappings.json. Alternatively if you don't care about resetting your .ini (e.g. because you didn't make any changes to it or you just don't mind changing it again) you can simply drag and drop the provided "plugins" folder into your GTA5 main directory which will update everything but will preserve your "custom" folder. However you will still need to update your custom event weights incase of new events. Hopefully this will clear up some confusion. If you still need help with something don't hesitate to contact me! I am always glad to help. Thanks and have fun playing
    1 point
  2. Wolfx101

    The Peelian Way

    @Mathox Certainly Realistic Usable Charges & Citations for *CompuLite* 1.5.0 I was going to formally recommend this on my page…
    1 point
  3. Mod so far is awesome, there is no other callout mod that can compare how brutally realistic the pack works. You actually gotta pay attention to things.
    1 point
  4. Echooo

    Immersive Ambient Events

    Will have it fixed in the next update. The issue seems to be with the gas leak event, disable that event temporarily until the next update.
    1 point
  5. MarcelWRLD

    Ransom Ambience

    UPDATE v1.6.0+: This no longer applies. You can use "AlwaysAllowEvents" in the config menu. Nope, that is to prevent other events from happening while you are dealing with one. Like when you decide to deal with an event that doesn't include a traffic stop (e.g when two people are fighting or someone is intoxicated etc.) you should set yourself unavailable for calls because otherwise another event can happen while you are dealing with your current one. Of course it depends on how long you deal with one event and what you set your minimum interval to. Example: Your MinIntervalInMs is set to 1 minute and your MaxIntervalInMs is set to about 1,5 minutes You encounter an intoxicated ped and decide to deal with it When you deal with this ped longer than one minute (which is your MinimumInterval in this example) the plugin will start a new event because you didn't set yourself unavailable for calls. Why does the plugin work like this? Simple: I don't want the events to be heavily scripted -> You can deal with events however you want -> You can ignore them if you want. To ensure that you can do whatever you want the plugin doesn't have something like an "On Scene" logic like callouts usually do (well it obviously does have one but it's not the same as a callout). This way you are not forced to deal with an event if you encounter one. So if you decide to deal with an event, set yourself unavailable to calls so the plugin knows "oh alright, he might be dealing with another event, I'm gonna wait until he's done with it.". I mean, of course, if you have a high minimum interval setting yourself unavailable for calls might not be needed but it's some extra "safety mechanism" or however you want to call it. How to set unavailable for calls? Option 1: Press 'M' (or whatever your keybind is) which pulls up the LSPDFR Interaction Menu > Police Radio > Available for calls > No (and vice versa) Option 2: Using an external plugin like GrammarPolice you can e.g say "Show me On Scene" or "Show me Investigating" (or whatever your phrase is) -> This will set you automatically unavailable for calls until you e.g. say "Code 4" or "Show me 10-8" Edit: Yes, some events may start a pursuit if you come too close. For now you have to terminate the pursuit manually if you don't want to deal with it. I might change it so you e.g. have to attempt a traffic stop/ped stop first or a key that you can press if you want to join/create a pursuit. That's why I stated in the plugin description to scroll down and read the additional information
    1 point
  6. OfficerAlexis

    Ransom Ambience

    I think i got an idea,what do you think about graffiti? Someone is doing graffiti to a wall of a house,store,building,vehicle,etc..and we have to stop him.
    1 point
  7. I would love the full LAPD & LASD Ranks
    1 point
  8. I believe your texture loss issue is because of the amount of vehicle mods you have spawned in at the same time, notice you have multiple units on that car chase. I had the same problem and fixed it by doing this https://youtu.be/60lm6uHICdg I released an update just now and went in and fixed Traffic Report so that should be working fine now, thanks for downloading and leaving feedback! Yep Toreno I'll look into this, right now if you are patrolling around the hood in Los Santos and get a foot chase callout the local police heli's flying over will auto join the pursuit.
    1 point
  9. I just want to express how amazing this plugin is. I find this really helpful and adds realism in my gameplay. I would also want to drop down a suggestion that other players might find useful in their gameplay experience. As of current, my setup is as follows: Pistol AR Stungun Nightstick I just want to suggest if it is possible to add a third slot for misc items just so I can add flashlight. While I have flashlight in my character, I am unable to take it out without losing either the stungun or nightstick as this plugin causes the weapon selection wheel to be disabled. I believe it would be more efficient if we can have a third misc slot to add a flashlight. Cheers!
    1 point
  10. Oh I hate the weapon wheel too I just use other mods like the collapsible baton that I can't access without it unfortunately.
    1 point
  11. ZPhDevs

    Lore Callouts

    I've looked into this, and it's quite a complex process. I'd need to intercept backup commands before they are broadcasted through the LSPDFR audio engine. As of now, there is no API for this. It can possibly be done standalone, however it will not work very well with LSPDFR and that's without even considering other plugins which sends backup through their own methods. It's not out of the question, but I will need to figure out a way.
    0 points
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