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Showing content with the highest reputation on 08/09/2023 in File Comments
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Immersive Ambient Events
nofreeusernames123 and 2 others reacted to ApparentlyRohan for a file
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Immersive Ambient Events
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Immersive Ambient Events
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Immersive Ambient Events
nofreeusernames123 reacted to Charlie686 for a file
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Immersive Ambient Events
nofreeusernames123 reacted to Cyanotic for a file
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Pinal County Sheriff (AZ) EUP 9.3 Mega-Pack
rsquared reacted to Trooper318 for a file
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Ransom Ambience
OfficerAlexis reacted to Heisenberg456 for a file
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Ransom Ambience
1XRAY80 reacted to MarcelWRLD for a file
UPDATE v1.6.0+: This no longer applies. You can use "AlwaysAllowEvents" in the config menu. Nope, that is to prevent other events from happening while you are dealing with one. Like when you decide to deal with an event that doesn't include a traffic stop (e.g when two people are fighting or someone is intoxicated etc.) you should set yourself unavailable for calls because otherwise another event can happen while you are dealing with your current one. Of course it depends on how long you deal with one event and what you set your minimum interval to. Example: Your MinIntervalInMs is set to 1 minute and your MaxIntervalInMs is set to about 1,5 minutes You encounter an intoxicated ped and decide to deal with it When you deal with this ped longer than one minute (which is your MinimumInterval in this example) the plugin will start a new event because you didn't set yourself unavailable for calls. Why does the plugin work like this? Simple: I don't want the events to be heavily scripted -> You can deal with events however you want -> You can ignore them if you want. To ensure that you can do whatever you want the plugin doesn't have something like an "On Scene" logic like callouts usually do (well it obviously does have one but it's not the same as a callout). This way you are not forced to deal with an event if you encounter one. So if you decide to deal with an event, set yourself unavailable to calls so the plugin knows "oh alright, he might be dealing with another event, I'm gonna wait until he's done with it.". I mean, of course, if you have a high minimum interval setting yourself unavailable for calls might not be needed but it's some extra "safety mechanism" or however you want to call it. How to set unavailable for calls? Option 1: Press 'M' (or whatever your keybind is) which pulls up the LSPDFR Interaction Menu > Police Radio > Available for calls > No (and vice versa) Option 2: Using an external plugin like GrammarPolice you can e.g say "Show me On Scene" or "Show me Investigating" (or whatever your phrase is) -> This will set you automatically unavailable for calls until you e.g. say "Code 4" or "Show me 10-8" Edit: Yes, some events may start a pursuit if you come too close. For now you have to terminate the pursuit manually if you don't want to deal with it. I might change it so you e.g. have to attempt a traffic stop/ped stop first or a key that you can press if you want to join/create a pursuit. That's why I stated in the plugin description to scroll down and read the additional information1 point -
BMW r1200rt Metro-State
Reddington reacted to Dppeachtree for a file
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[ELS] Unmarked FBI Mini Pack (Replacement)
Steve6645 reacted to Let's make a lot of no eup for a file
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Kuchera Callouts
OfficerAlexis reacted to GTA Fanatic for a file
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[ELS] Unmarked FBI Mini Pack (Replacement)
Let's make a lot of no eup reacted to Steve6645 for a file
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[4k, 2k, 1k] FHP Styled SAHP for Jacobmaate's SAHP Pack
HookerHeels reacted to Norweg for a file
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Blaine County Traffic Lights & Signs
TrooperA1868 reacted to Carsen21 for a file
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