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Showing content with the highest reputation on 04/18/2023 in Posts

  1. the ELS download contains a user guide which goes in depth about the options in the VCF.
    1 point
  2. Tex07

    HOw can I get teammates?

    Via Ultimate Backup or Partner Mods
    1 point
  3. Danke dir jetzt Funktioniert LSPDFR wieder.
    1 point
  4. Just encase others stumble upon this in the future using Google search for their crash issues: If you are launching RPH and it locks up mid load screen and crashes to desktop, there is a good chance that it could be ScriptHookVDoTNet if you have it installed. Some of you that happened to stumble upon this read already gave up on SHVDN and you had to unfortunately uninstall some of your favorite scripts. So for those of you that really want to use scripts like Fast Draw, Ambient FX, Mission Maker and several more, then do this work around. Now this is not a fix by any means, but hey it will get you through that patrol and perhaps another 2 or 3 more. It will eventually crash again and you would have to rinse and repeat. After it crashes, go to OpenIV > Tools > ASI Manager > Uninstall all 3 of your ASI managers. Close OpenIV, then REBOOT your PC (yes you need to do this. Does it suck? Of course! Welcome to my world. After Reboot, Log back into Steam (if that is what your GTA 5 is under) it helps GTA to load more effectively. Go to OpenIV > Tools > ASI Manager > Reinstall all 3 of your ASI managers (or at the very least the top 2), Now close out of OpenIV, Fire up RPH and happy patrolling with your favorite scripts. This usually works 99% of the time so that you can at least enjoy 1-3 game play sessions. If I figure anything else out to make this smoother, I will post back here.
    1 point
  5. Deactivated Member

    Zmodeler3/GTAV Vehicle Light IDs

    I've noticed a few models here and there with false lighting IDs and or some people who do not have knowledge of this. I'm just posting a list put together by Solo from GTA-Inside for anybody who needs this information. All light IDs must be set through vertex mode in Zmodeler3. left headlight (headlight_l) = 1 right headlight (headlight_r) = 2 left taillight (taillight_l) = 3 right taillight (taillight_l) = 4 front left indicator (indicator_lf) = 5 front right indicator (indicator_lr) = 6 rear left indicator (indicator_lr) = 7 rear right indicator (indicator_rr) = 8 left brakelight (brakelight_l) = 9 right brakelight (brakelight_r) = 10 middle brakelight (brakelight_m) = 11 left reverse light (reversinglight_l) = 12 right reverse light (reversinglight_r) = 13 extra light 1 (extralight_1) = 14 extra light 2 (extralight_2) = 15
    1 point
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