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Showing content with the highest reputation on 10/30/2022 in Posts

  1. We've released a minor compatibility update for LSPDFR 0.49 (Build 8242) which adds compatibility for the new version of GTA V (v2699) - "The Criminal Enterprises". This includes a fix in RAGE Plugin Hook for a long standing issue where if you used the NVIDIA GeForce Experience overlay (which is enabled by default on some installations), RAGE Plugin Hook may fail to hook. It also includes a feature which allows developers to load dependencies from other folders, hopefully leading to more tidy game folders in the future. Although by the time of this post we have already fixed two major issues, the first being an issue with non-Steam versions of the game and the other being a change in behaviour of a fairly crucial native method, please report any issues or bugs with LSPDFR on the new game version, if you find any, on the support forums. If you do think you've found an issue, please make sure you're on the latest patch (your RPH log should mention you are on version 1.96) and you've tested the issue is not your mods folder needing an update. Note that the new version of the RAGE Plugin Hook which is required for LSPDFR to work on the new GTA V update is included with the new LSPDFR download. The RAGE Plugin Hook website has not yet been updated, so you should not download the RAGE Plugin Hook from there but instead use the included version with LSPDFR. Please ensure that you now update your game to the latest version of GTA V before playing this new version of LSPDFR 0.4.9, which you can find as normal on the main LSPDFR page.
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  2. The best way is to first open GTAV, enter Story-mode, when you have a stable story-mode with free roaming, then use Alt-TAB, goto desktop and there start RPHook. Then use Alt-TAB to jump back to GTAV and wait for LSPDfr to open completely. A more detailed way to do this: Special situation 1. run after an R* update After you have entered story-mode as normal RP-Hook will react a bit different. First you get a warning from windows defender It says that win-defender has protected you from a *potential* dangerous executeable click More Info Scroll to the right Choose option run anyway In GTA nothing seams to happen Go to tray RPHook has now a disclaimer-popup Click the OK to accept the EULA We are almost there but RP-Hook will now open a pop-up in tray Dispaying all the files that has been blocked by windows Here you choose Yes to unblock all files Now RP-Hook opens the std UI. Here you should check that plugin-timeout is 60000 ms, and then you should chose the option Save-and-Launch. Now You will see a message that RAGE is hooking -as it should and shortly after you will see that LSPDFR is running inside GTAV From here after ...until the next R* update- The startup sequence is again normal and as above.
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  3. Glad it is all resolved - enjoy.
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  4. That won't be the fix. The fix is that the corrupt/missing file was replaced or installed. I see you verified your files 3 times, which only verifies files outside the mods folder. Did you ever recreate your mods folder after I started helping you? If you didn't, and that file was still missing/corrupt, that'd be the reason your game was still crashing.
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  5. update lspdfr your version is one behind. update ragenativeui from here: https://github.com/alexguirre/RAGENativeUI/releases drag and drop it in the main directory and click replace if asked.
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  6. For context, the issue I found with RPH is that getting the Asset property of a Weapon is causing an exception. For instance, the below code snippet results in an AccessViolationException on line 3: Ped ped = Game.LocalPlayer.Character; var currentWeaponObject = ped.Inventory.EquippedWeaponObject; var currentWeaponAsset = currentWeaponObject.Asset; uint currentWeaponHash = currentWeaponAsset.Hash; Game.LogTrivial(currentWeaponHash.ToString()); I use the asset property to then get the hash of the equipped weapon in my mod. Although I might be able to get around it, it's been so long since I made the plugin so I'm worried about breaking it even more. I think it's better to hope it can fixed on an RPH level at this point, although if not I can try to fix it myself. Edit: looking into this more (and remembering why I did it this way) - you can only get the hash from a WeaponAsset or WeaponDescriptor, not from a Weapon directly. When I create the weapon to be stowed, it is creating a Weapon, so in order to compare it to the currently equipped weapon, which can be a WeaponDescriptor (ped.Inventory.EquippedWeapon) or a Weapon (ped.Inventory.EquippedWeaponObject), I need to get the hash of the stowed Weapon through the WeaponAsset. Considering this is broken in the latest update, and I think there have been other issues with recent GTA updates as well, I wouldn't be surprised if something else is broken causing more crashing than usual from other plugins.
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  7. @beckwofford19Post your Ragepluginhook.log from the main gta folder. @Sbcobra11open your own thread please
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  8. Not at the moment, but we will try to add support in future.
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