As of now I do not plan on adding anything to this pack. I wouldn't feel right adding a new vehicle without updating all the cars to my current standard of work, which would be quite the overhaul. I am considering starting another fictional sheriff pack soon, however.
Hi there,
I think there's a misunderstanding. The reason Jedahdiah has you use sirensetting 15 is because he edited the carcols file to have custom settings for his vehicles. Sirensetting 15 does not exist normally, he made it. Yes, 13 may work, but the outcome is not perfect as Jed has set it up. 15, plus using his carcol gets the result he intended.
Just to add to this, I personally would like to see this pack updated with a few more cars, but we don't know if Kilroy is busy or if he had no plans of more vehicles.
If possible, I'd like to see a truck of some kind added. Would make this pack a little better for Wilderness Calls. I would get an Unmarked truck, but I'm not a big Unmarked fan.
Everyone wondering where to put the file it goes in mods\update\x64\dlcpacks\eup\dlc.rpf\x64\eup_componentpeds.rpf\mp_m_freemode_01_male_freemode_hipster.
I am using this vehicle in the Police3 slot. The model becomes invisible if you are a short distance away. You just see 2 cop peds floating in the air, and then the vehicle model appears later. Anyone else having this issue?
PS, this is the only model in my game that disappears. I have many models installed. I had to switch it out in favor of a 2014 FPIU model until this is resolved.