cp702 1,931 Posted June 30, 2015 Can it be done in addition to the helmet, or just instead? (if the latter...aww, doesn't really work for me :P) Quote Link to comment
Deactivated Member 0 Posted June 30, 2015 Can it be done in addition to the helmet, or just instead? (if the latter...aww, doesn't really work for me :P)Not at the moment. Once we have OpenFormats for ped models, I plan on it. I plan on many things. Quote Link to comment
Deactivated Member 0 Posted June 30, 2015 Can it be done in addition to the helmet, or just instead? (if the latter...aww, doesn't really work for me :P)Not to mention. It would be kinda weird having an SAHP officer with a motor helmet but without the boots. The helmet doesn't fit, anyways. Needs to be repositioned. Quote Link to comment
cp702 1,931 Posted June 30, 2015 Not to mention. It would be kinda weird having an SAHP officer with a motor helmet but without the boots. The helmet doesn't fit, anyways. Needs to be repositioned.Yeah, but it's weirder to have the motor officer with no helmet. I think it *should* somehow be possible at some point to make the helmet only be worn by cops *on* bikes, because GTA definitely supports the idea of "peds on bikes wear helmets, peds off bikes do not." But I'm not sure how it does that. Quote Link to comment
Deactivated Member 0 Posted June 30, 2015 (edited) Yeah, but it's weirder to have the motor officer with no helmet. I think it *should* somehow be possible at some point to make the helmet only be worn by cops *on* bikes, because GTA definitely supports the idea of "peds on bikes wear helmets, peds off bikes do not." But I'm not sure how it does that.That's exactly why this one isn't a motor officer. There's a way to set the helmet via peds.meta. It would detect the pedprops as a helmet. Edited June 30, 2015 by OfficerLund Quote Link to comment
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