CG Blaze 439 Posted April 14, 2015 :O Nice! I was planning on doing on of these too! Quote Link to comment
gtgaming 0 Posted June 13, 2016 i used the handling and vehicle lies(but for nstockade)and it still rolls over in-game Quote Link to comment
Sgt.Kanyo 849 Posted June 13, 2016 5 hours ago, gtgaming said: i used the handling and vehicle lies(but for nstockade)and it still rolls over in-game The nstockade uses the Stockade's handling by default. It is possible, that you didn't tell the game to use a different handling line, or you didn't replace the stockade handling line in the handling.dat file with mine. I suggest editing the vehicles.ide file and telling the game to use a different handling (so it doesn't mess up your stockade and pstockade handling). You can do it by replacing the red part with any given name (it can be a brand new name like "TAHOE"), but you'll have to include that line in alphabetical order in handling.dat. nstockade, nstockade, car, TAHOE, PATRIOT, VEH@STD, VEH@STD_RI1, 1, 2, 0.2345, 0.2345, 0, 2, 1.0 ,1, ext_script+ext_gang+livery The green part tells the game what sound the car should have (having the Patriot's sound is probably the most realistic one). Quote Link to comment
Sgt.Kanyo 849 Posted June 14, 2016 2 hours ago, gtgaming said: the tahoe glithes underground If it doesn't have wheels, you forgot to include the handling line (that you've just told the game to use in the vehicles.ide file) in your handling.dat. Quote Link to comment
Sgt.Kanyo 849 Posted June 14, 2016 Let's assume you used the vehicles.ide line I gave you in my comment above. You'll need a brand new line in handling.dat file that looks like this: TAHOE 2505 0.363 85 0.0 0.05 -0.68 0.0 4 0.142 5.0 215 0.48 0.65 0.6 33 1.55 0.95 11 0.12 0.48 3.0 1.9 1.9 0.15 -0.09 0.0 0.5 2.0 1.0 1.5 2.4 0.0 50000 440010 0 0 You'll also need to put this where all the other handling lines are in alphabetical order. So you'd have to put that between the lines that start with #SWAT and TAXI. Quote Link to comment
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