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Question about car skin pstockade & how to make all police cars show up in game


alpfa

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1) Title basically says it all. To elaborate more on the pstockade, I'm trying to change the sound effects for the pstockade model, i changed the physical version of the pstockade i.e making it just like the police.wtd physics by going to handling.bat. My problem is that pstockade still sounds like a truck and when you 'reverse in it' it makes the 'beeping sound' from trucks so virtually it's a truck but it's a police car.

2) Also, to elaborate more on "police cars showing up" I meant that only 2 police cars are seen in the game as "police" and the other 2 are "FBI i.e noose". So theres also 2 left that nstockade and pstockade.. i.e swat and prison transport vechiles. Is there a way that I can make them all show up more frequently because I see everything except the nstockade and pstockade models.

Thanks in advance for the people answering this.

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  • 3 months later...

1) For the sound, I think you need to edit something in the vehicle.ide line. I'm not 100% sure what needs to be changed but hopefully someone else can give you further info on that. I know I read a thread once about someone wanting to change the police car sound and it had to do with the vehicle.ide BUT they were saying something about when you change the sound for that it looses its police car classification like no sirens. Don't quote me on that, I'm just trying to remember from that thread

 

2) You want nstockade and pstockade to show up in normal traffic or when you call for backup?

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