Sam 8772 Posted January 13 So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019. Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle. It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit. LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile. And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem. With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character. Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest. LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells. No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real. 223 OfficerElijahWhite, Tucker6977, Captain Peanut and 220 others reacted to this Quote Hide Sam's signature Hide all signatures "You tell me exactly what you want, and I will very carefully explain to you why it cannot be." Share this post Link to post Share on other sites
Strikeforze 11 Posted January 13 ooooh yeeeees 11 OfficerElijahWhite, 19xblackdevil, xHAz00 and 8 others reacted to this Quote Share this post Link to post Share on other sites
AnthmEllis 10 Posted January 13 4 Norm68, OfficerElijahWhite, Strikeforze and 1 other reacted to this Quote Share this post Link to post Share on other sites
Miguelpt 19 Posted January 13 We'll be waiting for it for sure 9 xHAz00, adwanner, DaRooRoo and 6 others reacted to this Quote Hide Miguelpt's signature Hide all signatures The Salty Headline Share this post Link to post Share on other sites
Vad1129 11 Posted January 13 Seriously this is amazing. shutupandtakemymoney.jpeg 11 OfficerElijahWhite, RyanD33, JohnBart and 8 others reacted to this Quote Share this post Link to post Share on other sites
Baiely 22 Posted January 13 Looks absolutely stunning. Can't wait to reload the lcpdfr page 5 times a day in February ^^ 22 ThatGermanDude, Strikeforze, Alliende and 19 others reacted to this Quote Hide Baiely's signature Hide all signatures Greetings, Baiely. Share this post Link to post Share on other sites
krazzy 111 Posted January 13 what about a vocal dispatch mod built in or do we have to get a modder for that just asking 7 tjdively, Hugo02295, mikehenry1990 and 4 others reacted to this Quote Share this post Link to post Share on other sites
Miguelpt 19 Posted January 13 @Sam When will we have access to the complete changelog from 3.1 to 4? 4 THUNDERBUTT2017, OfficerElijahWhite, Norm68 and 1 other reacted to this Quote Hide Miguelpt's signature Hide all signatures The Salty Headline Share this post Link to post Share on other sites
Sam 8772 Posted January 13 1 minute ago, Miguelpt said: @Sam When will we have access to the complete changelog from 3.1 to 4? We'll provide documentation for the core stuff, but I honestly don't think we'll be able to come up with a complete changelog. 13 KnightHawkOne, goldencandy610, lovkal and 10 others reacted to this Quote Hide Sam's signature Hide all signatures "You tell me exactly what you want, and I will very carefully explain to you why it cannot be." Share this post Link to post Share on other sites
JKL409 16 Posted January 13 (edited) February the.... 1st, 20th 28th? Edited January 13 by JKL409 4 CBlade03, majc83, cityboy and 1 other reacted to this Quote Share this post Link to post Share on other sites
Boone4796 45 Posted January 13 (edited) Wow..... I’m speechless! Very happy to know I don’t need to spam the refresh until next month. Thank you all for the hard work, I love this game and this community (no homo) Edited January 13 by Boone4796 6 Baiely, AmarSheikh, OfficerElijahWhite and 3 others reacted to this Quote Share this post Link to post Share on other sites
Miguelpt 19 Posted January 13 @JKL409 I doubt it's going to be February the 31st or the 30th or 29th xd 6 ThatGermanDude, cityboy, nikeljr and 3 others reacted to this Quote Hide Miguelpt's signature Hide all signatures The Salty Headline Share this post Link to post Share on other sites
JKL409 16 Posted January 13 2 minutes ago, Miguelpt said: @JKL409 I doubt it's going to be February the 31st or the 30th or 29th xd Fair point. Quote Share this post Link to post Share on other sites
Recon20 11 Posted January 13 (edited) Just bank on the 28th and if its released before that, consider it a bonus! Edited January 13 by Recon20 10 THE BEAST1, TheUniT, princed and 7 others reacted to this Quote Share this post Link to post Share on other sites
lovkal 240 Posted January 13 This might be the first time the LSPDFR/LCPDFR team has ever announced a release date! Superb work as always, guys! 2 MythicReaper and cityboy reacted to this Quote Hide lovkal's signature Hide all signatures lovkal Share this post Link to post Share on other sites
JohanB 27 Posted January 13 Someone make it February RIGHT FUCKING NOW 10 TheDonBase, DefenderOfThisHouse, cody1 and 7 others reacted to this Quote Share this post Link to post Share on other sites
Officer Colefield 20 Posted January 13 Can’t wait.. February cannot come faster. 3 Norm68, TheDonBase and EasternDigger reacted to this Quote Share this post Link to post Share on other sites
RalFingerLP 43 Posted January 13 awesome news! thanks for the huge update Quote Share this post Link to post Share on other sites
Jerry521 3 Posted January 13 The wait was well worth it! cant wait to get back on the beat 1 Mauvzel reacted to this Quote Share this post Link to post Share on other sites
theninja35 899 Posted January 13 (edited) My stats will consist of shots fired, persons frisked and showers taken only. Thank you to the entire LCPDFR team for being so awesome and working to satisfy our gun slinging, crook-beating, car-chase speeding needs. You guys are incredible. Edited January 13 by theninja35 6 ThatGermanDude, adwanner, EasternDigger and 3 others reacted to this Quote Share this post Link to post Share on other sites
ineseri 5148 Posted January 13 I just can't believe you'd bring up the train again 11 Jesyx, ThatGermanDude, goldencandy610 and 8 others reacted to this Quote Hide ineseri's signature Hide all signatures "Don't quote me on that" - ineseri Share this post Link to post Share on other sites
Bonkripper89 13 Posted January 13 1 ThatGermanDude reacted to this Quote Hide Bonkripper89's signature Hide all signatures Bonkripper89 Share this post Link to post Share on other sites
spreilly 162 Posted January 13 inb4 0.5 LSPD:FR:MP Quote Hide spreilly's signature Hide all signatures My System: Intel i7-2600k | ASUS P67 Sabertooth | NVIDIA GTX 560ti | Corsair 750W PSU | Corsair Vengeance 8GB | Lamptron Fan-Atic Share this post Link to post Share on other sites
2B14 5 Posted January 13 What type of lore agencies will be included with base LSPDFR 4.0? And will we be able to add ones such as town police departments and the BCSO without RDE? 4 TallOak, majc83, syh557 and 1 other reacted to this Quote Share this post Link to post Share on other sites
TexasDesigns 11 Posted January 13 (edited) 1 hour ago, Sam said: in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit. wew Edited January 13 by TexasDesigns 1 zeppy011 reacted to this Quote Share this post Link to post Share on other sites