pcGAMEZguy 50 Posted December 30, 2018 Is there any way to have Accessory 2 from the trainer spawn a different comp_ ? Quote Hide pcGAMEZguy's signature Hide all signatures My You-Tube Channel My Discord Channel Share this post Link to post Share on other sites
majorpaine2015 174 Posted December 30, 2018 4 minutes ago, pcGAMEZguy said: Is there any way to have Accessory 2 from the trainer spawn a different comp_ ? It all depends on if there is a comp for accessory 2. Quote Share this post Link to post Share on other sites
pcGAMEZguy 50 Posted December 30, 2018 (edited) 9 minutes ago, majorpaine2015 said: It all depends on if there is a comp for accessory 2. Lol you tell me lol, you did my custom NJSP for me lol It's the high and low belt. Edited December 30, 2018 by pcGAMEZguy Quote Hide pcGAMEZguy's signature Hide all signatures My You-Tube Channel My Discord Channel Share this post Link to post Share on other sites
majorpaine2015 174 Posted December 30, 2018 3 minutes ago, pcGAMEZguy said: Lol you tell me lol, you did my custom NJSP for me lol It's the high and low belt. If i'm not mistaken the high and low belts are accesory 1 and the arm patch is accesory2. Quote Share this post Link to post Share on other sites
pcGAMEZguy 50 Posted December 30, 2018 (edited) Just now, majorpaine2015 said: If i'm not mistaken the high and low belts are accesory 1 and the arm patch is accesory2. ill have to check thanks 5 minutes ago, majorpaine2015 said: If i'm not mistaken the high and low belts are accesory 1 and the arm patch is accesory2. Accessory 2 has the Belts If so how would it be coded? comp_accessories="0" is Accessories but comp_accessories2="0" (would that be Accessories 2)? Edited December 30, 2018 by pcGAMEZguy Quote Hide pcGAMEZguy's signature Hide all signatures My You-Tube Channel My Discord Channel Share this post Link to post Share on other sites
majorpaine2015 174 Posted December 30, 2018 44 minutes ago, pcGAMEZguy said: ill have to check thanks Accessory 2 has the Belts If so how would it be coded? comp_accessories="0" is Accessories but comp_accessories2="0" (would that be Accessories 2)? As far as coding goes, i have no clue...lol Quote Share this post Link to post Share on other sites
pcGAMEZguy 50 Posted December 30, 2018 2 minutes ago, majorpaine2015 said: As far as coding goes, i have no clue...lol lol i thought i read somewhere @PNWParksFan said it wasnt possible to do with accessories 2. Quote Hide pcGAMEZguy's signature Hide all signatures My You-Tube Channel My Discord Channel Share this post Link to post Share on other sites
majorpaine2015 174 Posted December 30, 2018 21 minutes ago, pcGAMEZguy said: lol i thought i read somewhere @PNWParksFan said it wasnt possible to do with accessories 2. As far as coding goes i'm not sure but as as far as modeling goes, it is. 1 pcGAMEZguy reacted to this Quote Share this post Link to post Share on other sites
PNWParksFan 1887 Posted December 31, 2018 It doesn't work with accessories 2/tasks because LSPDFR constantly resets that component on peds for its holster management. I've figured out a workaround for that which I implemented in Coastal Callouts. I don't plan to add it to Custom Backup as I'm not updating Custom Backup until after LSPDFR 0.4 is released, and I hope that underlying behavior will be fixed in LSPDFR 0.4. Quote Hide PNWParksFan's signature Hide all signatures [WIP | Beta] Coastal Callouts: Upcoming action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos [REL] Police Tape: Make your scenes more realistic while stopping peds and traffic [REL] Better EMS: Realistic and dynamic EMS response [REL] Custom Backup: Bringing ultimate customization power to LSPDFR backup! Join the Parks Benefactor Program to support my work and get early beta access! Share this post Link to post Share on other sites
pcGAMEZguy 50 Posted December 31, 2018 1 hour ago, PNWParksFan said: It doesn't work with accessories 2/tasks because LSPDFR constantly resets that component on peds for its holster management. I've figured out a workaround for that which I implemented in Coastal Callouts. I don't plan to add it to Custom Backup as I'm not updating Custom Backup until after LSPDFR 0.4 is released, and I hope that underlying behavior will be fixed in LSPDFR 0.4. Thanks Looking Forward to it Quote Hide pcGAMEZguy's signature Hide all signatures My You-Tube Channel My Discord Channel Share this post Link to post Share on other sites