CowNation 7 Posted July 31, 2018 (edited) How do you force a cop that you spawned to pull over another ped that I spawned's car? I'm trying to make a callout and when you arrive on scene, a cop has pulled over a ped. Just like Albo's callout. Edited July 31, 2018 by CowNation Quote Share this post Link to post Share on other sites
HazyTube 58 Posted July 31, 2018 I don't think there is something already built in for this, I think you should just spawn 2 cars (Police car and suspect's vehicle) and the 2 peds and make them stand still and then you can do whatever you want 1 Ezra reacted to this Quote Share this post Link to post Share on other sites
CowNation 7 Posted July 31, 2018 23 minutes ago, HazyTube said: I don't think there is something already built in for this, I think you should just spawn 2 cars (Police car and suspect's vehicle) and the 2 peds and make them stand still and then you can do whatever you want Is that how ya figure albo does it?? Quote Share this post Link to post Share on other sites
HazyTube 58 Posted July 31, 2018 8 minutes ago, CowNation said: Is that how ya figure albo does it?? I think so, There isn't really a thing in the SDK to do this automaticly, this is the easiest way i gues. And I don't know how albo does it, since he is a very, very experienced developer. Quote Share this post Link to post Share on other sites
NoNameSet 633 Posted August 1, 2018 (edited) just get the vectors and set them for the entities in a call. Edited August 1, 2018 by NoNameSet Quote Share this post Link to post Share on other sites
Pazzi 70 Posted August 3, 2018 On 7/31/2018 at 12:09 PM, CowNation said: Is that how ya figure albo does it?? on albo's traffic stop backup callout, he spawned a ped driver with a car and a police with a car on a predefined location (Vector3). You just need to collect those locations from various area and put it in a list. later on you must randomize it (or get the closest one). 1 AlexanderK. reacted to this Quote Share this post Link to post Share on other sites