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KoalaScars

GTA V Converting a OBJ Model to a specific weapon

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Hi, I'm currently trying to get my mates Radar gun model converted to a gun (Marksman Pistol). I have got it all working in game expect, the HI LOD isnt working so you cant see it if you are holding it or close to it, but works if an AI has it and I'snt close to you. I know its an issue with the _hi but cant seem to fix. If anyone knows, could you please help me out.

 

Cheers, KoalaScars 

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2 hours ago, KoalaScars said:

Hi, I'm currently trying to get my mates Radar gun model converted to a gun (Marksman Pistol). I have got it all working in game expect, the HI LOD isnt working so you cant see it if you are holding it or close to it, but works if an AI has it and I'snt close to you. I know its an issue with the _hi but cant seem to fix. If anyone knows, could you please help me out.

 

Cheers, KoalaScars 

this sounds like it could be something you can touch up in zmodeler 3.

Edited by timnboys

My plugins by me are on this site in addition to my own site as well.

Do Not PM Me for Support! follow the instructions for getting support with any mods. 

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16 hours ago, KoalaScars said:

Hi, I'm currently trying to get my mates Radar gun model converted to a gun (Marksman Pistol). I have got it all working in game expect, the HI LOD isnt working so you cant see it if you are holding it or close to it, but works if an AI has it and I'snt close to you. I know its an issue with the _hi but cant seem to fix. If anyone knows, could you please help me out.

 

Cheers, KoalaScars 

Can you show me your hierarchy and materials browser

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5 hours ago, majorpaine2015 said:

Can you show me your hierarchy and materials browser

Sure mate
ed39b159f6f6817bd4b60c44e62b18a7.png

3286038a1d8d77d5f4e18b7024bd53e4.png

7545dc015cef96a83f0c24c0c9a75351.png

 

With the Textures, the first on on the right is for L1 LOD and the last one or bottom right is for L0 LODs

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7 minutes ago, KoalaScars said:

Sure mate
ed39b159f6f6817bd4b60c44e62b18a7.png

3286038a1d8d77d5f4e18b7024bd53e4.png

7545dc015cef96a83f0c24c0c9a75351.png

 

With the Textures, the first on on the right is for L1 LOD and the last one or bottom right is for L0 LODs

Did you export one as w_pi_singleshot and one as w_pi_singleshot_hi?

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17 minutes ago, majorpaine2015 said:

Did you export one as w_pi_singleshot and one as w_pi_singleshot_hi?

I originally was exporting both on w_pi_singleshot until I realised and changed it to  w_pi_singleshot_hi and been exporting ever since. Do you suggest Exporting LO LODS as  w_pi_singleshot_hi and then changing name back to  w_pi_singleshot for L1 LODs?

 

Because either way I exported it, was L0 LODs not working, I could see it at distance but not when holding it.

 

I also think it might be an issue with the  w_pi_singleshot+hi.ytd maybe? Like its not reading it and therefore no its invisible?

Edited by KoalaScars

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40 minutes ago, majorpaine2015 said:

If it weren't reading your ytd then the model wold use other/distorted textures, I'm gonna use a radar i made and see if i have the same issue.

Yeah thats what i thought too. Cheers mate

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So here's some in game photos.

This is what it looks like when I spawn it

5aa5e5c9375390ce80bd2bc3d6181470.jpg

 

This is it on a bodyguard

59bc2eacf0d132ae769ce6d79156ffa4.jpg

 

But whats weird is remember I was saying i used different materials for L0 and L1. Well....

L1

85b22931da9f103b160d0f0a0fb7c557.jpg

 

L0

96398c5bab1b3793305ef16d51a1fef2.jpg

 

Its hard to tell but they are 2 different materials. 

 

So its using both L1 and L0 but still not showing on player.

Edited by KoalaScars

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Did you make sure to go into properties and assign the textures to the correct objects?

Just now, majorpaine2015 said:

Did you make sure to go into properties and assign the textures to the correct objects?

Which patchday did you place the files?

 

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5 hours ago, majorpaine2015 said:

Did you make sure to go into properties and assign the textures to the correct objects?

Which patchday did you place the files?

 

I'm actually using 2, just to make sure but patchday10 and patchday8

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