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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

GTA V Strange Crash


willg66

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Hello, so I was using LSPDFR not long ago fine, but stopped for some reason, and the other day I noticed both RPH and Scripthook were updated for the new patch, so I updated GTA and CO and ive ran into some problems. When I start GTA V through ragehook, everything works as normal, up until the screen with the info on and the save icons telling you to not turn off blah blah, then GTA V just randomly closes, just the launcher box flashes quickly after the crash, then nothing. 

 

I can run story mode fine without RPH, although it loads GTA Online first for somereason even when I click story mode on steam. However I can load LSPDFR and Plugins fine through the console, however after about 5 mins, the game crashes back to desktop with the error "Exited unexpectedly" 

 

Ive tried deleting mod folders and verifying cache, ive ensured all the direct X and net framework is up to date, ive updated all plugins as advised by the LSPDFR troubleshooter. I'm just lost. Iv'e tried everything.

 

Also if I go into Admin tools and event viewer etc, there are two errors. 1) says .NETRUNTIME error and RPH framework     2) Says RPH.EXE module fault Kernelbase.dll 

 

Heres the RPH Log: 

 

[28/05/2017 08:52:28.835] Detected Windows 10 Professional (64-bit) (10.0.15063.0)!
[28/05/2017 08:52:28.835] Checking game support
[28/05/2017 08:52:28.964] Product name: Grand Theft Auto V
[28/05/2017 08:52:28.965] Product version: 1.0.1032.1
[28/05/2017 08:52:28.965] Is steam version: True
[28/05/2017 08:52:28.966] Initializing DirectX
[28/05/2017 08:52:28.967] Initializing Direct3D
[28/05/2017 08:52:28.968] Loading C:\WINDOWS\system32\d3d11.dll
[28/05/2017 08:52:28.968] Loaded at 0x7FFE0E4F0000
[28/05/2017 08:52:28.968] D3D11CreateDeviceAndSwapChain at 0x7FFE0E550980
[28/05/2017 08:52:28.969] Creating Direct3D 11 device and swap chain
[28/05/2017 08:52:28.978] Swap Chain created: 0x21D88C97D30
[28/05/2017 08:52:28.978] Swap Chain VTable: 0x21D88C97D30
[28/05/2017 08:52:28.979] Swap Chain VTable_2: 0x7FFE0FA60AA0
[28/05/2017 08:52:28.979] 0x5756550117D935E9;0x5741564155415441;0xEC8148D9246C8D48
[28/05/2017 08:52:28.979] D3D11Present: 0x7FFE0FA03610
[28/05/2017 08:52:28.979] D3D11ResizeBuffers: 0x7FFE0FA12130
[28/05/2017 08:52:28.979] D3D11ResizeTarget: 0x7FFE0FA586F0
[28/05/2017 08:52:28.979] D3D11SetFullscreenState: 0x7FFE0FA1AB90
[28/05/2017 08:52:28.985] Direct3D initialized
[28/05/2017 08:52:28.985] Initialized DirectX
[28/05/2017 08:52:28.985] Direct3D watcher thread spawned
[28/05/2017 08:52:29.870] Getting device
[28/05/2017 08:52:29.871] Retrieved device
[28/05/2017 08:52:29.871] Creating wrapper
[28/05/2017 08:52:29.925] Wrapper created
[28/05/2017 08:52:29.929] Effect created
[28/05/2017 08:52:29.930] Creating buffer
[28/05/2017 08:52:29.930] Created buffer
[28/05/2017 08:52:29.930] Creating blend state
[28/05/2017 08:52:29.930] Created blend state
[28/05/2017 08:52:29.930] Done with creation
[28/05/2017 08:52:29.962] Initializing texture system.
[28/05/2017 08:52:29.963] Initializing texture system; phase 1
[28/05/2017 08:52:29.963] Initializing texture system; phase 2
[28/05/2017 08:52:29.968] Initializing texture system; phase 3
[28/05/2017 08:52:29.968] Initializing texture system; phase 4
[28/05/2017 08:52:29.976] Initializing texture system; phase 5
[28/05/2017 08:52:29.977] Initializing texture system; phase 6
[28/05/2017 08:52:29.979] Initializing texture system; phase 7
[28/05/2017 08:52:29.980] Initializing texture system; phase 8
[28/05/2017 08:52:29.981] Initializing texture system; phase 9
[28/05/2017 08:52:29.982] Initializing texture system; phase 10
[28/05/2017 08:52:29.984] Initializing texture system; phase 11
[28/05/2017 08:52:29.985] Initializing texture system; phase 12
[28/05/2017 08:52:29.986] Initializing texture system; phase 13
[28/05/2017 08:52:29.987] Initializing texture system; phase 14
[28/05/2017 08:52:33.986] Direct3D watcher thread ended
 

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