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Police Lightbar


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I am editing one of Lundy's cars because i didnt like the ligthbar. I'm putting the default rotator Lightbar on it. I open the regular police model in zmodeler find the lightbar, and unlink it. i then delete the default police car and import Lundy's. I place the lightbar, and export it. I am able to get in game but none of the lights flash. Am i not copying something over? or do I have to do more steps than this?

[url=http://steamsignature.com]76561198123217651.png[/url]

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Which sirensettings does Lundy's car use? The default rotator lightbar, I assume you mean the one from police/sheriff, uses sirensetting 13. LED lightbars use something else and there are more rotator lightbars in the game (police transport, towtruck and North Yankton cars for example)

EDIT: Another important question is what did you do with the lightbar in zmodeler. Did you scale it? Make sure the dummies are correctly placed. You might have also overlooked positioning the collision volumes, however that won't affect the lights flashing.

Edited by Aquamenti

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
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31 minutes ago, Aquamenti said:

Which sirensettings does Lundy's car use? The default rotator lightbar, I assume you mean the one from police/sheriff, uses sirensetting 13. LED lightbars use something else and there are more rotator lightbars in the game (police transport, towtruck and North Yankton cars for example)

EDIT: Another important question is what did you do with the lightbar in zmodeler. Did you scale it? Make sure the dummies are correctly placed. You might have also overlooked positioning the collision volumes, however that won't affect the lights flashing.

I have changed the siren settings and everything. not sure...

[url=http://steamsignature.com]76561198123217651.png[/url]

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