JZersche 8 Posted August 22, 2016 Share Posted August 22, 2016 Creating a personal DLC Pack with vehicles, and replacing overriding previous models, like what controls whether or not the content inside of DLC will override all the originals models? I created a DLC named JZersche, if I were to put a police model in it, and then spawn a police car, the original model from the game would spawn, what determines what models override the previous? Quote Link to comment Share on other sites More sharing options...
The Loot 476 Posted August 22, 2016 Share Posted August 22, 2016 I assumed it was the load order in the dlclist file, but I started having issues recently where things in my personal DLC pack weren't overriding things from another even though mine loaded last. So I'm not entirely sure now. Quote Link to comment Share on other sites More sharing options...
Kilyin 1,004 Posted August 22, 2016 Share Posted August 22, 2016 I generally just put addons in a custom DLC, and all replacements into patchday11ng. I do plan to check out this mod though, sounds interesting. https://www.gta5-mods.com/tools/car-weapon-folder-for-replacer Quote My LSPDFR Channel: https://www.youtube.com/c/Kilyin74 Link to comment Share on other sites More sharing options...
JZersche 8 Posted August 23, 2016 Author Share Posted August 23, 2016 I might be able to reverse-engineer RDE, and see how they did it. Quote Link to comment Share on other sites More sharing options...
Quakex64 181 Posted August 25, 2016 Share Posted August 25, 2016 On 8/21/2016 at 10:57 PM, JZersche said: Creating a personal DLC Pack with vehicles, and replacing overriding previous models, like what controls whether or not the content inside of DLC will override all the originals models? I created a DLC named JZersche, if I were to put a police model in it, and then spawn a police car, the original model from the game would spawn, what determines what models override the previous? youd have to rename the model name. so if you put in a model thats used for police2 slot, rename it in your dlc files to what the model is, like use Charger, if it was that which you used for the model in the add on..then you have to spawn vehicle by name using a trainer. im just now trying to figure out how to make them work as well. Quote READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs AKA read me for a reason lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have. Link to comment Share on other sites More sharing options...
JZersche 8 Posted August 26, 2016 Author Share Posted August 26, 2016 19 hours ago, Quakex64 said: youd have to rename the model name. so if you put in a model thats used for police2 slot, rename it in your dlc files to what the model is, like use Charger, if it was that which you used for the model in the add on..then you have to spawn vehicle by name using a trainer. im just now trying to figure out how to make them work as well. I know how to make DLCs, What I don't know how to do is add police2 to that DLC as police2, therefore NOT ADDING a vehicle, but updating it, without having to rename, Quote Link to comment Share on other sites More sharing options...
JZersche 8 Posted August 27, 2016 Author Share Posted August 27, 2016 I figured out how to do it. Your setup2.xml file should look like this: <?xml version="1.0" encoding="UTF-8"?> <SSetupData> <deviceName>dlc_jzersche</deviceName> <datFile>content.xml</datFile> <timeStamp>00/00/0000 00:00:00</timeStamp> <contentChangeSetGroups> <Item> <NameHash>GROUP_STARTUP</NameHash> <ContentChangeSets> <Item>jzersche_AUTOGEN</Item> </ContentChangeSets> </Item> </contentChangeSetGroups> <type>EXTRACONTENT_COMPAT_PACK</type> <order value="99" /> </SSetupData> Notice order value is 99, this can be an even higher number and your models will replace in 99th priority. In content.xml, you should have a line like this <Item> <filename>dlc_jzersche:/%PLATFORM%/vehicles.rpf</filename> <fileType>RPF_FILE</fileType> <locked value="true" /> <overlay value="true" /> <disabled value="true" /> <persistent value="true" /> </Item> persistent should be true, and so should overlay and locked value. SmokeyBear153 1 Quote Link to comment Share on other sites More sharing options...
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