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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Game crashes after loading LSPDFR due to SlimDX.dll


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I'm having the same problem other people have reported with SlimDX.dll causing the entire game to crash when LSPDFR is loaded. 

Spoiler

[5/8/2016 12:07:25 PM.855] ==============================
[5/8/2016 12:07:25 PM.855] UNHANDLED EXCEPTION OCCURRED
[5/8/2016 12:07:25 PM.856] ------------------------------
[5/8/2016 12:07:25 PM.856] Origin: HOOK
[5/8/2016 12:07:25 PM.856] ------------------------------
[5/8/2016 12:07:25 PM.856] Exception type: System.Runtime.Serialization.SerializationException
[5/8/2016 12:07:25 PM.857] Exception message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
[5/8/2016 12:07:25 PM.857] ------------------------------
[5/8/2016 12:07:25 PM.857] Inner exceptions:
[5/8/2016 12:07:25 PM.858] ------------------------------
[5/8/2016 12:07:25 PM.858] Stack trace:
[5/8/2016 12:07:25 PM.858] at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
[5/8/2016 12:07:25 PM.858] at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
[5/8/2016 12:07:25 PM.859] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
[5/8/2016 12:07:25 PM.859] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
[5/8/2016 12:07:25 PM.859] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
[5/8/2016 12:07:25 PM.860] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
[5/8/2016 12:07:25 PM.860] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
[5/8/2016 12:07:25 PM.860] at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
[5/8/2016 12:07:25 PM.861] at System.AppDomain.Serialize(Object o)
[5/8/2016 12:07:25 PM.861] at System.AppDomain.MarshalObject(Object o)
[5/8/2016 12:07:25 PM.862] ==============================

 

I have tried all of the following already, to no avail: 

  • Removed all LSPDFR plugins and only loaded LSPDFR in RPH
  • Ran the SlimDX installer
  • Repaired VC2010 redist
  • Restarted my computer multiple times
  • Tried running RPH as an admin
  • Reinstalled LSPDFR and reinstalled RPH afterwards
  • Turned off developer mode
  • Banged head against wall
  • Banged head on keyboard
  • Swore at computer

Everything was working fine 12 hours ago. Not sure what changed since... I didn't download any updates or do anything to my system. Just turned it off, went to bed, and turned it on in the morning like usual. 

Can anybody figure this out? Right now I'm unable to make any progress on my mods since I can't even run LSPDFR. 

Edited by PNWParksFan

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MulleDK doesn't give a rat's ass either. So I don't think this is going to be fixed for a while if it's to do with Ragehook.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

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This inexplicably resolved itself a few hours later, after I'd given up. I was about to log off the computer and figured I'd try one more time... and wtf, it just worked fine. I hope the problem doesn't return; it's very annoying not even know what might have fixed it. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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