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LCPDFR Diagnostic Log File Turning Red its going to blow lol


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Hi guys

 

I've just installed LCPDFR 1.0d manually, and when I went to check if everything was running fine the Log Check turned red and it sent me a report. Was wondering if you guys could point out where the problem is coming from and what possible solutions I could use to correct it. Just to let you know I've installed latest patches 1.0.7, I'm up to date with C++10 and 12, my network tells me i'm running the Nethook 4.5. I own a legal disk copy of GTA iv. My Pc specs are i-7-5820k, 16 gb ram, GTX 980 4Gb, 1TB, I'm using DSound as well as part of LCPDFR system. 

 

Mods

Cryenb V3

Vdh helper

tow truck

traffic flow

 

2 modded cars in police 1 & 2

 

Regards

 

Nicky

 

Update New Diagnostic report

 

 

Edited by NickyLeonetti
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Address: 5040403 (Faulting module: C:Program Files (x86)Rockstar GamesGrand Theft Auto IVGTAIV.exe loaded into process space at 1160000 - function offset without PE header is: 3EDF403)
 
Code: C0000005
 
Registerdump - EAX: 5040403 EBP: 3D80F8B8 EBX: 0 ECX: 5B49EA0 EDI: 1 EDX: 1AE3BAC EIP: 5040403 ESI: 56 ESP: 3D80F7E0
 
[iNFO - 10:20:53] Launching LCPDFR Diagnostics Tool
[iNFO - 10:20:53] Launching LCPDFR error reporter
 
That looks to be your problem and your script-hook says shutting down
[iNFO] (ELS) Files - Vehicle information retrieved. Detected [7] ELS-enabled models.
[iNFO] [AdvScriptThread] Thread started
[iNFO] [EmergencyLightingSystem] Thread started
[iNFO] [simpleTrainer] Thread started
[iNFO] Car model available... spawning it!
[iNFO] [simpleTrainer] Thread killed
[iNFO] [EmergencyLightingSystem] Thread killed
[iNFO] [AdvScriptThread] Thread killed
[iNFO] Script Hook - Shutdown
 
. Could it be your Cryenb v3 that is causing you the issues? I'm not tech minded but someone might be able to explain it to you. 
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Hi CApone

I'm not sure what it is. Whatever the problem keeps crashing me back to desktop. I read somewhere I'm not sure how true it was but crying v3 shouldn't be causing your crashes. I carry out some callouts and then it crashes. Should I avoid certain callouts in 1.od to keep from crashing? All my log files are there and yeah I think u picked the problem out but I don't know what it means.

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