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The Wasteland - callouts for Bohan


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I've only been able to test 2 callouts so far. Homeless people harassing LTA people, which was really nothing much. I only asked for the IDs of 2 homeless people in the area whom had red arrows on top of them.

The other call was a bit buggy. It was the burning car call. When I arrived on scene, all I saw was a car that had a lot of sparks coming out of it. I tried to extinguish it with the policehelper extinguiser, then I called for a tow truck to take it away, but that just resulted in lcpdfr getting an error and saying I needed to reload my game.

What am I supposed to do on these calls, other then what I did.

Also how do I clear a call?

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@Sgt.Kanyo: as I posted in Download section: they are multi-scenarios. One time homeless just hanging around and talkin', another they will act aggressive etc. It depends on 1) random number which determine a scenario, 2) current day time, 3) location of the spawn point. A car on fire: you just missed a help box with instruction - that's what @Adm did good and got a rare scenario of this call  :teehee:

 

Calls set themselves as finished automatically or you can also use [End] to force-end them in any time. It's useful in some cases when eg. canvassing the area is not giving any result.

 

To see how it actually works you need to try it a couple of times. I wanted to avoid a "Rambo" mod when every call leads to a massive shootout with at least 50 policemen.

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Boy, I've had this vehicle on fire callout twice already and it blows up in the middle of a choked street starting a chain reaction. Is there a trick how to disconnect the battery properly? I just press E as instructed. Its like defusing a ticking bomb lol.

Edited by Troy

[img]http://i59.tinypic.com/2v0db9x.png[/img]

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Guys, thanks for your kind words. I hope that you'll like even more while discovering all features I prepared for you.

 

 

@Troy: it convinces me to decrease the chance to explode so the risk factor will stay but there won't be a Baghdad-syndrome anymore LOL. I have an idea how make it more realistic but I can't tell if it's gonna work or not, GTA happens to be capricious. You'll know in one of the next update.

 

@FCV96: many thanks  :biggrin:

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So do I just evacuate the area beforehand, get out of my cruiser screaming, "I AM GOING FOR GLORY!" and jump into it knowing that I would end up in hospital regardless? Its almost guaranteed to blow up anyway like the car doesn't have a technical fault but was left on purpose by some Talibani Jihadist.

Edited by Troy

[img]http://i59.tinypic.com/2v0db9x.png[/img]

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@Troy: You just do your job, there's always some risk, like when you're in shootout with 6 or 7 individuals (LCPD:FR native call) :P. The chance to explode is set now to several percent. You had the possibility to test that feature too often. The problem lies in balance which will be improved thanks to your comments and opinions.

 

@C.O. N.Y.: do you use LCPD:FR 1.0c? It won't run on another version. You can also include a part of LCPDFR.log where there should be some information about a cause of that error.

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To see how it actually works you need to try it a couple of times. I wanted to avoid a "Rambo" mod when every call leads to a massive shootout with at least 50 policemen.

 

This is exactly what I wanted to see in LCPD:FR. Typical police work. These callouts sound like a lot of fun.

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No problem. You mod these amazing scripts for us. I don't mind giving back a little. I'll keep you posted on other callouts as I come across them. Thanks for making Bohan an interesting place now. Since it was the smallest island, I never went there for patrolling as it literally feels like a wasteland with very little to do for us law enforcers.

 

I encountered a script error while playing today though. It was nothing. Just a tiny error the script encountered but then went about its business like normal. Thought you might wanna have a look:

 

[INFO - 7:39:02 PM] [Plugin.TheWasteland] OnDutyStateChanged performed properly.
[WARNING - 7:42:06 PM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[ERROR - 7:47:44 PM] [CPedExtension] GetPedFromPool: Possible invalid/dummy handle: -7068896
[ERROR - 7:47:44 PM] [CPedExtension] GetPedFromPool: Possible invalid/dummy handle: -7068896
[ERROR - 7:47:44 PM] [CPedExtension] GetPedFromPool: Possible invalid/dummy handle: -7068896
[ERROR - 7:47:44 PM] [CPedExtension] GetPedFromPool: Possible invalid/dummy handle: -7068896
[WARNING - 7:47:49 PM] [ContentManager] AddPed: Ped has been added to the same content manager twice
[WARNING - 19:48:55] [AudioDatabase] GetAudioFileForAction: No file found for: ALCATRAZ_AVE
[WARNING - 7:51:15 PM] [AudioHelper] formattedStreet Grand_Boulevard
[WARNING - 7:51:15 PM] [AudioHelper] audioFilePath C:Program Files (x86)Rockstar GamesGrand Theft Auto IVlcpdfrAudioPoliceScannerStreetsGRAND_BOULEVARD.wav
[WARNING - 7:51:15 PM] [AudioHelper] streetName Grand_Boulevard
[WARNING - 19:52:04] [AudioDatabase] GetAudioFileForAction: No file found for: VALDEZ_ST
[WARNING - 7:52:04 PM] [AudioHelper] formattedStreet Valdez_St
[WARNING - 7:52:04 PM] [AudioHelper] audioFilePath 
[WARNING - 7:55:51 PM] [Script.CalloutManager] EndCurrentCallout: No callout running
[WARNING - 19:59:05] [AudioDatabase] GetAudioFileForAction: No file found for: JOLIET_ST
[WARNING - 8:00:00 PM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from C:Program Files (x86)Rockstar GamesGrand Theft Auto IVlcpdfrAudioPoliceScannerRANDOMCHAT_03.wav. File already in use?
[WARNING - 20:07:21] [AudioDatabase] GetAudioFileForAction: No file found for: GUANTANAMO_AVE
[WARNING - 8:09:44 PM] [AudioHelper] formattedStreet Lompoc_Ave
[WARNING - 8:09:44 PM] [AudioHelper] audioFilePath C:Program Files (x86)Rockstar GamesGrand Theft Auto IVlcpdfrAudioPoliceScannerStreetsLOMPOC_AVE.wav
[WARNING - 8:09:44 PM] [AudioHelper] streetName Lompoc_Ave
[WARNING - 8:10:13 PM] [Script.Arrest] Process: Being busted not active but target not yet cuffed and still in animation
[WARNING - 20:17:42] [AudioDatabase] GetAudioFileForAction: No file found for: GUANTANAMO_AVE
[WARNING - 20:17:42] [AudioDatabase] GetAudioFileForAction: No file found for: BEAUMONT_AVE
[WARNING - 8:17:57 PM] [ScenarioCopPullover] Initialize: Failed to create driver
[WARNING - 8:18:50 PM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[WARNING - 20:19:00] [AudioDatabase] GetAudioFileForAction: No file found for: SING_SING_AVE
[WARNING - 20:19:31] [AudioDatabase] GetAudioFileForAction: No file found for: SING_SING_AVE
[WARNING - 8:19:31 PM] [AudioHelper] formattedStreet Sing_Sing_Ave
[WARNING - 8:19:31 PM] [AudioHelper] audioFilePath 
[WARNING - 20:23:57] [AudioDatabase] GetAudioFileForAction: No file found for: COXSACK_AVE
[WARNING - 20:25:26] [AudioDatabase] GetAudioFileForAction: No file found for: BRONCO_ST
[WARNING - 20:25:26] [AudioDatabase] GetAudioFileForAction: No file found for: ALTONA_AVE

Edited by Troy

[img]http://i59.tinypic.com/2v0db9x.png[/img]

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