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LCPDFR won't activate in-game


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Whenever I press Alt+P, LCPDFR won't start up. I first installed the mod using the automatic installer, and everything installed fine. I go to launch the game using "LaunchGTAIV" in admin mode. The game starts up fine, but when I load my game, the Alt+P wont start it.

 
After that I tried what the FAQ said, a manual installation. After replacing all the files, I re-launched the game. But again, Alt+P wouldn't work.

 

Yes, my GTA IV is a legit copy. I have one mod installed along side of this, and that's Simple Native Trainer.
 
LCPDFR log does not exist
 
AdvancedHook log does not exist
 
AdvancedHookInit log:

Log started on: 20:57:22 1-4-2014
[iNFO - 20:57:22] Gameversion - 1.0.7.0
[iNFO - 20:57:22] AdvancedHookInit 0.3 © 2013 LMS - Initialized
[iNFO - 20:57:22] Attaching hooks...
[iNFO - 20:57:22] CPools::InstallHooks: Hooking CPool__Initialize
[iNFO - 20:57:22] CPools::InstallHooks: Hooking CPedFactory
[iNFO - 20:57:22] Data unprotected
[iNFO - 20:57:22] Game patched
[iNFO - 20:57:22] Xlive protections disabled
[iNFO - 20:57:22] Disabling network connection check
[iNFO - 20:57:22] Spawning patcher thread
[iNFO - 20:57:22] Patching files
[iNFO - 20:57:35] Disabling loading screens
[iNFO - 20:57:37] Increasing size of "PtrNode Single" pool from 8 to 10
[iNFO - 20:57:37] Increasing size of "PtrNode Double" pool from 16 to 20
[iNFO - 20:57:37] Increasing size of "Building" pool from 112 to 132
[iNFO - 20:57:37] CPool__Initialize: Size: 132 - Name: Building - EntrySize: 32000

 

I tried looking for these logs, but I couldn't find them. But I did notice something with my asilog file:

// -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:Windowssystem32dsound.dll is loaded, address 0x63290000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x63297E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x632DD993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x632DD9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x632C41BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x63297792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x632DD2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x632DD9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x632DD9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x632DD160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x632DD429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x632CDE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x632DD371
Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVAdvancedHookInit.asi
ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVAdvancedHookInit.asi, Address 0x70A60000
Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHookDotNet.asi
ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHookDotNet.asi, Address 0x00000000
Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVTrainer.asi
ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVTrainer.asi, Address 0x5EA30000

 
The ScriptHookDotNet.asi has an address of 0x00000000. I don't know if it's supposed to be like that, but here's my ScriptHook log:

Log start: Sat Jan 04 20:57:22 2014
[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[iNFO] Process base address: 0x12c0000
[iNFO] Auto detecting game version
[iNFO] Using game version 1.0.7
[iNFO] [simpleTrainer] Thread started
[iNFO] [simpleTrainer] Thread killed
[iNFO] Script Hook - Shutdown

 
 
If you need anything else I'll try and get it.
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