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Non-ELS siren ENV settings


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Hello all! Finally bit the bullet and figured out this whole non-Els craze and lemme tell you wow…. Game changer lol. Well I’ve been using a new system that I came up with (im

sure it’s been done and whatever else idk) where I group the sirens into extras that toggle via ELS giving it stages (because I’m way too lazy to figure out DLS and I’ve been using Els for like idk what almost 7 years now?) 

 

Anyway to cut to the chase I’m having a couple issues; mainly the siren’s ENV lighting is shining through the vehicle mesh into the passenger compartment for the sirens on the LB. Now I’ve edited the Outer cone angle and this can reduce/remove completely the in-cab env issue however then they are just little tiny spots of light and that’s lame. So I wanted to see what setting or hierarchy situation’s gotta go down to stop that from happening. Secondly, I have SSLA installed, and one of my builds (San Luis Obispo County Sheriff 2019 Tahoe PPV) has <20 sirens, I can edit up to 32 in LiveLights, and save the carcols.meta for it and that’s all good but when it’s installed in game the sirens <20 don’t show up. They show up and work fine if I import the particular .meta via LiveLights they just don’t engage naturally. So wanted to see what was up with that as well. 
 

Thank you all! 
Cheers, 

CCM805

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