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i need HEEEELP with my plugin im making


TheLastKnight2

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Get the Vector3 position you want the ped to spawn at, then create a new Ped with a Cop model at the Vector3 position.  That constructor also has a parameter for the heading (0-359), which is the direction the ped will be facing.

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misscommon@hands_up_flinch means hands_up_flinch inside misscommon.

Supporting is somewhat like locating an issue, then trying to apply a protocol that would eventually guide the subject to fix their game, and sometimes, on rare occasions, trying to diagnose a weird issue with everything you know.

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  • 2 weeks later...

ok ty i tried this             Civillian2.Tasks.PlayAnimation("busted", "idle_2_hands_up", 1.0f, AnimationFlags.UpperBodyOnly); but it didnt work and i have no clue why probs a stupid error ngl 

Need help? get it here! https://discord.gg/nJ3a5MJFgT

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You probably has to specify Loop or StayInLastFrame flag.

And you must make them play the animation only when player is close.

Supporting is somewhat like locating an issue, then trying to apply a protocol that would eventually guide the subject to fix their game, and sometimes, on rare occasions, trying to diagnose a weird issue with everything you know.

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