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Realism Dispatch Enhanced 3.1.1

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Realism Dispatch Enhanced (RDE)
PART OF GTA REALISM SERIES BY GTA REALISM TEAM

Dilapidated, mkeezay30, 11John11, AlexVonShep, Alex_Ashfold, Aquamenti, Bilago, BobJaneTMart, BroCop, DukSezQuak, Dying, EddIm, Jax765, NailBiter, NefariousBonne, rms8723, SkylineGTRFreak, Skyprone, SuperStumpje, The Loot, Yard1 & others

 

Official RDE Server Discord invite

 

IT IS HIGHLY RECOMMENDED TO USE A CLEAN MODS FOLDER WHEN UPDATING TO 3.1.1!
Having problems with RDE and LSPDFR compatibility? Check out this excellent guide by @mikaelgranli
https://www.lcpdfr.com/forums/topic/66860-rel-realism-dispatch-enhanced-31/?do=findComment&comment=513489

 

Realism Dispatch Enhanced 3.1.1 Changelog:

  • Compability with Smuggler's Run DLC update (v1180).
  • Included World of Variety updated to 2.0 version changes.
  • Installation issues for various optional items have been resolved (all items should now be added correctly).
  • A new RDE Installer EXE that alerts users of possible issues before installing.
  • Various vehicle fixes to correct lighting issues.
  • Misc improvements made to various peds.
  • Performance, stability and bug fix updates to RDE scripts.

 

Realism Dispatch Enhanced 3.1 Changelog:

  • Installation:
    • New install method has been introduced to work around Rockstar’s hardcoded limit of 48 dlcpacks.
    • Gameconfig has been updated to support newest GTA V updates.
    • The Sheriffs of Blaine and World of Variety RDE version have been merged into the base files in order to ease maintenance and streamline files.
    • Updated all addon files.
    • CopHolster ScripthookVDotNet version has been added as an addon.
    • PoliceSmartRadio Wiwang radio image has been added as an addon.
  • Content:
    • Multiple optimizations have been performed on peds and vehicles to increase performance and stability.
    • Multiple ped models have been updated to take advantage of YMT editing, which allows for new components and textures to be set on peds - this allows for eg. female peds to have new bulletproof vests, multiple new nametag textures, nightstick, tazer and holster components to take advantage of updated CopHolster mod.
    • Existing peds have been improved with higher quality textures and model parts.
    • New peds such as female LSPD SWAT, old LSPD cop, LSSD detectives, new FIB agents and more have been added.
    • All vehicles have updated interiors (including lore-friendly police consoles).
    • New vehicles have been added - examples include new unmarked vehicles or the armed military Annihilator.
    • Building edits have been fixed to work with non-MP maps.
      • New LSSD advertisement for Davis Sheriff Station.
    • Updated loadouts.meta and relationships.dat for more dynamic ambient shootouts.
  • Script:
    • LiveryChanger has been updated to work with peds.
    • Multiple bugfixes and improvements to SixStarResponse script, including fixed search AI, improved spawning, non-lethal weapon handling, enhanced stability and performance.
    • Improvements to handling of armed vehicles (note: turrets not turning sometimes is a bug R* has included in Gunrunning update - currently, no fix has been found).
    • New hybrid vehicle categories have been added for amphibious vehicles and flying land vehicles (eg. Oppressor).
    • HeavyWeapons and NotConsideredArmed weapons can be configured in ArrestWarrantConfig.xml.
    • New features added to SixStarResponse:
      • IncidentManager - allows cops to call backups during gunfights with NPCs.
      • AmbientLoadoutFix - makes sure that the cops have proper weapons which cannot be defined in loadouts.meta.
      • PopcycleEdit - adds passengers to ambient cop vehicles.
      • Armor can be applied to peds depending on whether a specified component is present.
    • Updates to configs to account for new content and features. Note: Compatibility with old configs not guaranteed.

 

All of us here at the GTA Realism Team have committed ourselves to providing you with best possible GTA V wanted level experience. Best lore friendly models, incredible variety, reworked AI, enhanced dispatch and unique wanted level spawning extension script will provide you with an unique experience on a scale that has never been seen before in GTA V, all in one easy-to-install package.

 

RDE 3.0 - Robust, Detailed, Enhanced
3.0 brings a plethora of new features - there are too many to count. New agencies, six stars, even more vehicles, custom ped models, powerful scripts - RDE just got bigger, badder, and better! 3.0 expands on 2.2, while redoing many of the features from scratch. We are certain that you will love 3.0.

 

RDE DESIGN PHILOSOPHY
RDE is:

  • Lore Friendly - each of the changes introduced does not stand out from the GTA universe created by Rockstar Games. The concepts introduced out by Rockstar have instead been expanded and revamped with loving care.
  • Realistic - many of the introduced changes bring GTA V closer to the real-life - examples include new AI behaviors and tactics, agency jurisdictions, response types and more. However, realistic does not mean real - it’s still the GTA universe, just better.
  • Detailed - every aspect of the mod has been perfected to the tiniest detail, from higher quality models and textures to new police stations. Even the tiny details such as port police officers replacing private security in relevant places in the Port of South LS are included, and many more details have been added to already existing models.
  • Fun - RDE has been made to be a challenging but fun experience. The specialized, built-from-ground-up wanted level system allows for truly epic chases and shootouts - but watch out! Cops have some new tools in their equipment, and they know how to use them - to great effect. True Sixth Star has been added - can you survive the law enforcement agencies of San Andreas throwing everything they have at you?

 

RDE improves and expands old law enforcement agencies and brings new ones to the GTA world, based on real-life ones yet seamlessly integrated into the universe, providing unparalleled variety, with no cut corners. Outrun the San Andreas Highway Patrol on the freeways, play hide-and-seek with San Andreas State Parks Rangers, meet Los Santos Sheriff’s Department in LS County and more.
 

Law Enforcement Agencies:

  • Local:
    • Los Santos Police Department (LSPD),
    • Los Santos Sheriff Department (LSSD),
    • Blaine County Sheriff's Office (BCSO),
    • Los Santos Port Authority Police (PAP),
    • Los Santos International Airport Police (LSIAPD)
  • State:
    • San Andreas Highway Patrol (SAHP),
    • San Andreas State Park Rangers (SASP),
    • San Andreas Department of Corrections and Rehabilitation (SADCR),
    • San Andreas National Guard (Military)
  • Federal:
    • National Office of Security Enforcement (NOOSE),
    • Federal Investigation Bureau (FIB, expanded in optional add-on),
    • United States Coast Guard (USCG)
       

Each agency has unique and detailed lore friendly vehicles and custom made peds. Not only they will patrol their respective zones, but thanks to the new wanted system they will appear in their respective jurisdictions.

 

Military response is present and reactive - if you are flying in an airplane or helicopter while wanted, expect to soon notice military fighters on your radar. Rampages in tanks are no longer unstoppable - fire will be fought with fire. PAYDAY & Call of Duty inspired Juggernauts will spawn at higher wanted levels. All of this is configurable.

 

Dispatch system has been almost completely replaced by a custom made script, allowing for six stars, configurability and advanced AI. Choose one of the provided presets, or make your own - you can tailor almost every aspect of the mod to your likings.
 

Arrest Warrant & Better Chases mod has been completely integrated and updated with new features and extra configurability not found in the original version.

 

All of the features from Crime and Police Rebalance & Enhancement have been included, with even more AI and meta changes than before.

 

Optional add-ons - Federal Law and Emergency! are provided in the download. We recommend to install them all for complete experience, but they are not required to run RDE.

 

Thanks to Cass, we are proud to include a standalone (no need to install WOV separately), compatible version of his amazing mod World of Variety as an integral part of RDE. You do not need to worry yourself about making two of your favorite mods work together - we did this for you.

 

For your convenience we’ve included Spawn MP Vehicles in SP by drp4lyf, necessary for WOV to work properly.

 

RDE is also a perfect base for LSPDFR mod. You can install RDE and the provided backup.xml and enjoy the ultimate LSPDFR experience with no hassle, taking advantage of all the new RDE vehicles and peds. We have also included configuration files for several popular plugins, such as ArrestManager by Albo1125, Automatic Roadblocks by khorio, CustomBackup and BetterEMS by PNWParksFan and CopHolster by PieRGud. A lore friendly texture for Albo1125's PoliceSmartRadio has also been included.

 

A dedicated RDE Package Creator will allow you to configure your RDE installation in a similar fashion to FOMOD/Nexus installers for Skyrim/Fallout and create an OIV package you only need to install with OpenIV Package Manager. No more fuss with files!

 

Credits:
The Realism Team, Cass, Albo1125, PieRGud, PNWParksFan, Keegan, GlitchGamer, Lozano71, Illusionary, drp4lyf, Thero, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, RekRam, Lt. Caine, LtMattJeter, DLer, Abraxas, Bad_Company, blackhack09

 

We have exercised all due diligence in ascertaining correct credits for included content. If you feel that we have made an error or omission in credits, please contact Dilapidated, Yard1 or NefariousBonne on either LCPDFR.com or GTA5-mods.com privately.

Misc Info:
Have feedback, a bug to report, or a suggestion? Go here: https://goo.gl/forms/tTAmEdMUQ98g52qh2
Want to be a member of our beta team, our media team, or maybe want to work as an RDE collaborator? Apply here: https://goo.gl/forms/tg1tL2DDFjj3OBP62.
 

FAQ’s:

Q: I noticed a bug, how should I submit a report for it to be fixed?
A: Please provide a brief explanation of the bug and submit your logs. To do this open SixStarResponse.ini and make the following changes: “Debug=1” “NativeDebug=1” then save the ini. Reproduce the bug and open your SixStarResponse.log, gather the contents, use pastebin.com to post the log contents, and then submit the link to us with your description.

Q: The HUD elements beside the wanted stars aren’t aligned properly. Can this be fixed?
A: The HUD elements should be aligned as shown here: http://imgur.com/TI0wgeM if yours doesn’t look like this you may need to edit your safezone-size like so: http://imgur.com/SLS2AKt

Q: Please help! I’m getting crash issues upon loading the game or selecting story mode.
A: There’s numerous things that could cause this. If a new dlc is released it will require a new gameconfig file to be created, if you have an exceeding amount of extra vehicles with RDE that could cause issues with gameconfig as well. Our advice: Remove everything and start with a fresh mods folder (yes remove any other scripts as well) then install only rde and slowly add the others back one by one; testing with each addition.

Q: I do not own a legal copy of the game, will this mod still work?
A: Whether it works or not you’re on your own. We created this mod based on the official game release and will not support any other version of the game. Please do not ask us for support or de-tour our comments/forums with this discussion.

Q: I have agencies spawning outside of their jurisdiction. What could cause this?
A: 3.0 has completely rewritten the police system and so dispatch.meta is now limited to only spawning roadblocks and SWAT helicopters; the rest is handled via script. There’s other things that could cause this but as a good rule of thumb it’s imperative that you use the dispatch.meta we’ve provided and not one from another mod unless specifically stated it was made for RDE 3.0.

Q: Does RDE support SP missions / Will we add this feature?
A: In 3.0 you will most likely experience issues with some SP missions while others may work fine. It would be a big undertaking to ensure complete compatibility and so we would need the enlistment of the community to submit their logs. (See how to submit a bug report above)

Q: Can I develop my own configs for RDE and submit them on GTA5-mods/LSPDFR?
A: Not only are you allowed to do this but we encourage you to do so! However you are not permitted to share our files, models, scripts, etc. Only the config files are to be shared so be sure to have your users install RDE first before adding your mod/edits.
 

Virus Scan:
https://virusscan.jotti.org/en-US/filescanjob/2v0ov1bvha


What's New in Version 3.1.1

Released

Realism Dispatch Enhanced 3.1.1 Changelog:

  • Compability with Smuggler's Run DLC update (v1180).
  • Included World of Variety updated to 2.0 version changes.
  • Installation issues for various optional items have been resolved (all items should now be added correctly).
  • A new RDE Installer EXE that alerts users of possible issues before installing.
  • Various vehicle fixes to correct lighting issues.
  • Misc improvements made to various peds.
  • Performance, stability and bug fix updates to RDE scripts.



User Feedback

Recommended Comments



So I don't know if this has already been resolved

But whenever the RDE scripts try to load, Scripthook will throw an error at me, and basicly no police respond when theres a wanted level.

None of the Search Warrant messages appear either. I downloaded the LATEST version of Scripthook and Scripthook dot net

 

Here's a few pieces of the log.

 

[ERROR] Failed to instantiate script 'ParkedCarReplacement' because constructor threw an exception:
System.MissingMethodException: Method not found: 'Void GTA.Script.add_Aborted(System.EventHandler)'.
   at ParkedCarReplacement..ctor()

 

[DEBUG] Started script 'SixStar_SpawnQueue'.
[ERROR] Caught fatal unhandled exception:
System.MissingMethodException: Method not found: 'Boolean GTA.WeaponCollection.Select(GTA.Native.WeaponHash, Boolean)'.

 

[ERROR] Failed to instantiate script 'SixStarResponse' because constructor threw an exception:
System.MissingMethodException: Method not found: 'Void GTA.Game.set_ShowsPoliceBlipsOnRadar(Boolean)'.
   at MySettings.set_ShowBlips(Boolean value)
   at MySettings.ReadCfg()
   at SixStarResponse..ctor()

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3 minutes ago, alweed said:

So I don't know if this has already been resolved

But whenever the RDE scripts try to load, Scripthook will throw an error at me, and basicly no police respond when theres a wanted level.

None of the Search Warrant messages appear either. I downloaded the LATEST version of Scripthook and Scripthook dot net

 

Here's a few pieces of the log.

 

[ERROR] Failed to instantiate script 'ParkedCarReplacement' because constructor threw an exception:
System.MissingMethodException: Method not found: 'Void GTA.Script.add_Aborted(System.EventHandler)'.
   at ParkedCarReplacement..ctor()

 

[DEBUG] Started script 'SixStar_SpawnQueue'.
[ERROR] Caught fatal unhandled exception:
System.MissingMethodException: Method not found: 'Boolean GTA.WeaponCollection.Select(GTA.Native.WeaponHash, Boolean)'.

 

[ERROR] Failed to instantiate script 'SixStarResponse' because constructor threw an exception:
System.MissingMethodException: Method not found: 'Void GTA.Game.set_ShowsPoliceBlipsOnRadar(Boolean)'.
   at MySettings.set_ShowBlips(Boolean value)
   at MySettings.ReadCfg()
   at SixStarResponse..ctor()

Those errors are caused by not having the newest versions of both Scripthooks.

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?

 

I downloaded both of the new scripthooks today.

I installed all the files

However, I installed RDE before I installed the new scripthooks.

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1 minute ago, alweed said:

?

 

I downloaded both of the new scripthooks today.

I installed all the files

However, I installed RDE before I installed the new scripthooks.

The order doesn't matter, but if you had the newest Scripthooks, those errors would not show up. Also make sure to install those two things, which are required for Scripthooks to work:
https://www.microsoft.com/en-us/download/details.aspx?id=53344
https://www.microsoft.com/pl-pl/download/details.aspx?id=48145

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 Hey so quick question since I'm replacing all of the RDE vehicles with custom ones....I see certain RDE specific vehicels within vehicles.meta file contained in the rde dlcpack such as POLICE5...but as far as the regular vehicles such as Police2 and Police3, what vehicles.meta file location should I edit to make those changes?

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9 minutes ago, Yard1 said:

The order doesn't matter, but if you had the newest Scripthooks, those errors would not show up. Also make sure to install those two things, which are required for Scripthooks to work:
https://www.microsoft.com/en-us/download/details.aspx?id=53344
https://www.microsoft.com/pl-pl/download/details.aspx?id=48145

Alright, I've checked both

and according to my registry my latest version is .Net Framework 4.0!

I'll install from the link you provided and tell you if it works.

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3 minutes ago, Singleton said:

 Hey so quick question since I'm replacing all of the RDE vehicles with custom ones....I see certain RDE specific vehicels within vehicles.meta file contained in the rde dlcpack such as POLICE5...but as far as the regular vehicles such as Police2 and Police3, what vehicles.meta file location should I edit to make those changes?

update.rpf

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1 minute ago, Yard1 said:

update.rpf

Got it...also, there is the policek9 entry located? It's not in the meta file within the RDE folder.

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Just now, Singleton said:

Got it...also, there is the policek9 entry located? It's not in the meta file within the RDE folder.

No, there is no entry for it in the released version you have.

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1 hour ago, Yard1 said:

The order doesn't matter, but if you had the newest Scripthooks, those errors would not show up. Also make sure to install those two things, which are required for Scripthooks to work:
https://www.microsoft.com/en-us/download/details.aspx?id=53344
https://www.microsoft.com/pl-pl/download/details.aspx?id=48145

It works now

my .net framework was just outdated

thanks for the quick response though!

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Is there a way to remove/turn of the high beam lights when using the siren is activated on emergency vehicles? Fx on the highway stainer it turns on the high beams when the siren has been activated.

 

How do i remove the option /feature?

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my game keeps crashing when loading. i use ragehook, and it always crashes when it says 'loading and populating gameworld'. I already tried the gameconfigs provided with the download and the one on the mediafire link, same issue. I can provide a crash report if anyone wants to help me. 

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3 hours ago, Officer Andi said:

Where is uninstaller????????????????????????????:angry::angry:

I'm pretty sure that OpenIV tells you you can't automatically uninstall packages. 

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1 minute ago, F5544 said:

Any info about the game only loading low.yft vehicle models?

I had that happen to me once, had to restart - no idea why.

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I don't know if someone mentioned before, but when I call air support in pursuit, they shoot at perp (rarely they don't) and peds are panicking.

I have selected all options in RDE package, I have installed Albo's better pursuits (which, I believe, come in LSPDFR+) and I'm using Custom Backup mod.

 

Does anyone know, how to fix it? (That never happened w/ RDE 2.1.)

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19 hours ago, Yard1 said:

I had that happen to me once, had to restart - no idea why.

 it happend to me everytime, did you replaced the original vehicles with custom ones?

i did. maybe there is a setting that loads the low.yft first and forget to load the hi.yft?

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I tried replacing some RDE cars with ELS cars and my game crashed when spawning the cars, is there a way to replace them with ELS vehicles?

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