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Crazy Callouts! 0.5.8.3

   (42 reviews)

2 Screenshots

This is my first callout mod!

The Callout Pack Is Now Compatible with LSPDFR 0.3b

THANKS FOR YOUR COOPERATION!:smile:

 

 

 

 

 

 

 

 

FEATURES:thumbsup:

  • Attempted Homicide Callout!
  • Random Shots fired Callout!
  • Armed driver Callout!
  • Kidnapping in Progress Callout!
  • Terrorist Activity Callout!

General:

  • Keep checking for updates!!
  • This mod updates Frequently!

THANK YOU So much for all the help everyone has given me!

RagePluginHook.log


What's New in Version 0.5.8.3

Released

New Features:

  • Minor Bug fix
  • Added Support for RAGE ALPHA V0.64+

Future:

  • Bug fixing (YAY):tongue:

 

 

**NOTE: IF THE PERSON GETTING KIDNAPPED LEAVES THE VEHICLE WITHOUT YOU LETTING HIM/HER TO GET OUT, THAT'S FINE.

Thank you for everyone that has been giving me Support & feedback on my mod!:smile:

Keep Suggesting Callouts!:thumbsup:

 

RagePluginHook.log

TitanSloth
alexguirre
Everyone in the Ragehook && API Forums!



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Very good for a start! As a relatively new coder myself, it's really nice to see people trying to grasp their way into the Ragehook & LSPDFR API. If you ever come across any problems, feel free to send me a PM!

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YOU CAN RELEASE ONE CALLOUT:

 

GANG SHOOT.

ENEMYS: 10 OR MORE 

THE INFO: FOR THIS CALL YOU NEED TO DO ANY TO STOP THE GANG BAND, AND KILL ALL THE ENEMYS OR ARREST ONE O MORE ENEMY.

REASON OF THIS CALL: I SEE ABOUT 23 GUYS IN CARS SHOOT TO THE POLICES, AND IS CALL SUPPORT AND KILL ABOUT 15 GANG AND ARREST TO THE OTHERS. "MEXICO"

 

O ANOTHER CALL IS A  KIDNAPPING:

WHIT THE PLUGIN OPEN ALL INTERIOS, ENTER IN ONE HOUSE SECURITY "CARTELS".

AND KILL ALL THE ENEMY AND SAVE TO THE VICTIMS.

 

PLEAS!!!! In the LA and New York the police of the narcotics division receives that type of call

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 Looks great! Do something with interiors, convenient stores, gunmen in police station/prison,etc.

Edited by ValuedPear05

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Pretty nice callouts actually, enjoyed some extra action. however, arresting peds with guns seems bugged still (for me), it seems the police actually listened with your callouts, but attempting to arrest peds spawned by your callout just glitches them out, instead of surrendering they put their hands up and shoot their gun while stuck in an animation, OR they just wont surrender and start spazzing out (inbetween normal running and on his knees animations.) This may be a problem with LSPDFR but see if you can have them respond to being arrested better, I do like trying to apprehend armed suspects instead of always shooting them but for now it seems i cant.

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YOU CAN RELEASE ONE CALLOUT:

 

GANG SHOOT.

ENEMYS: 10 OR MORE 

THE INFO: FOR THIS CALL YOU NEED TO DO ANY TO STOP THE GANG BAND, AND KILL ALL THE ENEMYS OR ARREST ONE O MORE ENEMY.

REASON OF THIS CALL: I SEE ABOUT 23 GUYS IN CARS SHOOT TO THE POLICES, AND IS CALL SUPPORT AND KILL ABOUT 15 GANG AND ARREST TO THE OTHERS. "MEXICO"

 

O ANOTHER CALL IS A  KIDNAPPING:

WHIT THE PLUGIN OPEN ALL INTERIOS, ENTER IN ONE HOUSE SECURITY "CARTELS".

AND KILL ALL THE ENEMY AND SAVE TO THE VICTIMS.

 

PLEAS!!!! In the LA and New York the police of the narcotics division receives that type of call

What he said ....

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I don't know if this just me or has anyone seen the same thing? It seems that the police units coming in for the terrorist and homicide callouts don't despawn correctly. They either go around with their sirens after it's over or they just leave their vehicle and they don't despawn. I even came back at the scene of a terrorist attack 10 minutes later during a patrol and the police cars were still there in the middle of the street (had to call several tow trucks).

Pretty nice callouts actually, enjoyed some extra action. however, arresting peds with guns seems bugged still (for me), it seems the police actually listened with your callouts, but attempting to arrest peds spawned by your callout just glitches them out, instead of surrendering they put their hands up and shoot their gun while stuck in an animation, OR they just wont surrender and start spazzing out (inbetween normal running and on his knees animations.) This may be a problem with LSPDFR but see if you can have them respond to being arrested better, I do like trying to apprehend armed suspects instead of always shooting them but for now it seems i cant.

Yeah I think that something was broken in the last version, I would guess because of Rage 0.22 since it mostly affects animations and I could swear you could arrest them with no issue in the previous version.

Edited by DLM3

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I don't know if this just me or has anyone seen the same thing? It seems that the police units coming in for the terrorist and homicide callouts don't despawn correctly. They either go around with their sirens after it's over or they just leave their vehicle and they don't despawn. I even came back at the scene of a terrorist attack 10 minutes later during a patrol and the police cars were still there in the middle of the street (had to call several tow trucks).

Yeah I think that something was broken in the last version, I would guess because of Rage 0.22 since it mostly affects animations and I could swear you could arrest them with no issue in the previous version.

I've always had said issue, with lspdfr. I think its a bug with the mod itself, but I don't know. Its just 99% impossible to arrest armed suspects, which is hopefully improved on. The only way I've been successful is ordering them to surrender before they start shooting or aim their gun (or see you at all). If any cops are shooting at them and they surrender, they'll still be shot up.

 

overall, i've taken a break from lspdfr until the next version. I'd like to see some more core features and whatever other cool ideas they come up with before I play, right now its an early version.

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