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Simple Callouts Pack 1.3.2

   (9 reviews)

4 Screenshots

First off, this really isn't anything special. It's me learning C# and toying around (time passed so fast while doing that, wow!). I thought I might share what I've done. So please don't expect too much.

 

When you don't accept a callout, another unit will take it. It adds some immersion in my opinion. I don't know if others like it, but I do. Don't hit me. :c

Pursuit-based (4):

  • Pursuit of heavy vehicle
  • Possible intoxicated individual(s) (2 somewhat different calls for that)
  • Possible burglary suspect fleeing
  • An easteregg-ish pursuit based callout which is very rare.


Other (2):

  • Possible homicide call
  • Possible intoxicated individual (2 somewhat different calls for that)

For the homicide and intoxicated person call: I recommend you to only accept these callouts if you have FinKone's Police Radio mod to request a coroner because that's what you're supposed to do for the homicide call and in case the intoxicated person already passed out.

I'll hopefully add more different kinds of callouts as I'm learning. x)

 

Installation changed in 1.3.0:

Put everything except the Readme into your GTA5 folder. The SimpleCallouts.dll should be in /plugins/LSPDFR and the /LSPDFR/Police Scanner/CRIMES folders should merge.

 

Known issues:

  • You can get other callouts even though you're in a callout already (applies to Other callouts). Doesn't looks like an issue on my plugin's side because it even occurs when playing native LSPDFR callouts.
  • Peds from Other callouts can spawn on the road, even on highways!
  • I think there can spawn weird peds like scientists, main characters, corpses, etc. in callouts that spawn random peds.
  • Bodies from intoxicated person and homicide sometimes lie on the street even though you didn't accept the call. (Very rare, had that only once.)

 

Have fun!


What's New in Version 1.3.2

Released

What's new in 1.3.2?

  • Works with RagePluginHook 0.21 and newer.
  • No really, that's it. :/

 

What's new in 1.3.0?

  • Added police scanner audio to the rest of the callouts.
  • Redone police scanner audio to be more realistic (fitting codes and expressions for example).
  • When you don't accept a callout, another unit will take it. (Adds some immersion in my opinion. I don't know if others like it, but I do. Don't hit me :c)
  • Renamed 2 callouts a little.

 

What's new in 1.2.0?

  • Most callouts now have police scanner audio.
  • Increased spawning distance a little to avoid seeing the cars spawning and despawning.

 

What's new in 1.1.1?

  • Fixed crashing when trying to spawn the Rancher.

 

What's new in 1.1.0?

  • Heavy vehicle callout now spawns random heavy vehicles instead of 3 chosen ones.
  • Heavy vehicle callout now spawns random peds instead of only one chosen one.
  • Burglary suspect callout now spawns more different types of vehicles, not only bikes.
  • Renamed "Drunk person(s)" callout to "Possible intoxicated individual(s) driving amok".
  • Homicide callout now spawns random peds instead of 3 chosen ones (Thanks, FinKone!)
  • Added new callout: "Possible intoxicated individual" (not fleeing).
G17 Media for LSPDFR and the API of course!
LukeD for the pursuit callout template
The guys over in the API Development forum who have helped (Stealth22, FtDLulz, LukeD, LtFlash)
Everyone who's making good mods and especially those who mention and explain how things work. It really inspired me to begin learning C#.



User Feedback

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if you are using CalloutsV, last time i heard those callouts are not compatible with any other callouts but i dont know if Luke fixed it or not

For some strange reasons the callouts never actually appear in game for me, any ideas why?

Should work perfectly fine with CalloutsV. It's all added to LSPDFR.

Working with CalloutsV?

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"*for now. I didn't figure out how to spawn random models yet, so I have to make different "variations" when I want different vehicles to spawn."

What you could do is put'em into a array, and randomly select something from that rather then adding them in by hand.  If ya' need help throw me a message.

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Why is all the developers stepping on each others toes? why not work with Luke and CalloutsV instead of overstepping them? Don't Get me wrong, This is a great mod :)

Edited by Exiled

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Can you please change the callout text from "drunk people resisting" to intoxicated individuals or persons just something more professional that one is just an eye sore for me, other than that it looks good!

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Working with CalloutsV?

Sadly, not yet. LukeD mentioned that. I'm sure he's looking into it.

Should work perfectly fine with CalloutsV. It's all added to LSPDFR.

^

For some strange reasons the callouts never actually appear in game for me, any ideas why?

If you use CalloutsV, same as above. If possible, please start GTA, load LSPDFR, go on duty and after a few seconds attach the RagePluginHook.log.

if you are using CalloutsV, last time i heard those callouts are not compatible with any other callouts but i dont know if Luke fixed it or not

 

 

 

Correct.

"*for now. I didn't figure out how to spawn random models yet, so I have to make different "variations" when I want different vehicles to spawn."

What you could do is put'em into a array, and randomly select something from that rather then adding them in by hand.  If ya' need help throw me a message.

Thanks. I'll throw you a PM later. x)

Why is all the developers stepping on each others toes? why not work with Luke and CalloutsV instead of overstepping them? Don't Get me wrong, This is a great mod :)

How am I overstepping him/them? At the moment, my callouts are rather basic than anything special. LukeD will always have better callouts than me (it's not thinking negatively, it's a fact because I'm a beginner). But thanks. :)

the plugin wont work for me ive installed i properly but no call outs appear.

RagePluginHook.log

You use CalloutsV. It doesn't work with CallloutsV, sadly. I don't know if it's only that other plugins don't work with CalloutsV or if any plugin doesn't work with eachother. Sorry.

Can you please change the callout text from "drunk people resisting" to intoxicated individuals or persons just something more professional that one is just an eye sore for me, other than that it looks good!

Thanks for the feedback, I took a note! I'll change that later. Are you fine with "Intoxicated individuals driving amok" or is it too over-dramatic-sounding? :D

not working with CalloutsV

 

Correct. First reply from above applies to you.

Edited by TheUniT

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the plugin wont work for me ive installed i properly but no call outs appear.

RagePluginHook.log

In your log it says "Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SimpleCallouts.dll". But you have to put the file into the LSPDFR folder which is in the plugins folder.

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This is interesting.  Especially if you are just learning you are gonna have some great potential here.  I do not code I just observe  ;)

But like the other above me, The drunk person.  You can add something more professional from dispatch "Possible intoxicated individual"  That way the cop is not immediately jumping to conclusion when he gets there.   Can you imagine if you were walking around and you kinda tripped on the ground out with friends and a cop nearby.  You hear a radio call out over his walkie. We have a drunk person at such at such street lol

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This is interesting.  Especially if you are just learning you are gonna have some great potential here.  I do not code I just observe  ;)

But like the other above me, The drunk person.  You can add something more professional from dispatch "Possible intoxicated individual"  That way the cop is not immediately jumping to conclusion when he gets there.   Can you imagine if you were walking around and you kinda tripped on the ground out with friends and a cop nearby.  You hear a radio call out over his walkie. We have a drunk person at such at such street lol

I've added a new callout where the intoxicated person isn't driving. It's called "Possible intoxicated individual". (Will upload new version soon.)
The one with possible drunk drivers is called "Possible intoxicated individuals driving amok". Is that fine? Or is it too over-dramatically-sounding? :D

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I've added a new callout where the intoxicated person isn't driving. It's called "Possible intoxicated individual". (Will upload new version soon.)The one with possible drunk drivers is called "Possible intoxicated individuals driving amok". Is that fine? Or is it too over-dramatically-sounding? :D

Swing and a miss... 

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I put the file in the folder plugins>lspdfr and not loaded new calls in the game. In the console it appears that successfully loaded the calloutsV but not simplecallouts. anyone for help me?!!

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I put the file in the folder plugins>lspdfr and not loaded new calls in the game. In the console it appears that successfully loaded the calloutsV but not simplecallouts. anyone for help me?!!

CalloutsV doesn't work with any other plugins yet. According to LukeD, it's because of a line of code he put in. He has already removed it but didn't upload a new version yet. I'm sure he will soon.

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CalloutsV doesn't work with any other plugins yet. According to LukeD, it's because of a line of code he put in. He has already removed it but didn't upload a new version yet. I'm sure he will soon.

Thank you for information. Then to run the simplecallouts i have remove calloutv in the folder?

Yeah, i have hope :D

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Thank you for information. Then to run the simplecallouts i have remove calloutv in the folder?

Yeah, i have hope :D

Yeah, at the moment you have to decide for one that you like better.

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Hey, wanted to say love the approach you are taking at the moment the mod is not working for me here is line from the log

 

[7/19/2015 6:54:40 PM.496] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SimpleCallouts.dll". Assembly tmp225B.tmp (SimpleCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.

 

Any Idea?

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Hey, wanted to say love the approach you are taking at the moment the mod is not working for me here is line from the log

 

[7/19/2015 6:54:40 PM.496] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SimpleCallouts.dll". Assembly tmp225B.tmp (SimpleCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.

 

Any Idea?

You need to put SimpleCallouts.dll in "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR" folder.

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You need to put SimpleCallouts.dll in "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR" folder.

Whoa! well this is embarrassing can't believe I made such a rookie mistake and it even said that in the readme... terrible on my part.  Thank you Impervious :D 

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Did not work with the updated CalloutsV. Did exactly as stated. but there is no simple callout what so ever loading in game =/

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