Jump to content

Simple Callouts Pack 1.3.2

   (9 reviews)

4 Screenshots

First off, this really isn't anything special. It's me learning C# and toying around (time passed so fast while doing that, wow!). I thought I might share what I've done. So please don't expect too much.

 

When you don't accept a callout, another unit will take it. It adds some immersion in my opinion. I don't know if others like it, but I do. Don't hit me. :c

Pursuit-based (4):

  • Pursuit of heavy vehicle
  • Possible intoxicated individual(s) (2 somewhat different calls for that)
  • Possible burglary suspect fleeing
  • An easteregg-ish pursuit based callout which is very rare.


Other (2):

  • Possible homicide call
  • Possible intoxicated individual (2 somewhat different calls for that)

For the homicide and intoxicated person call: I recommend you to only accept these callouts if you have FinKone's Police Radio mod to request a coroner because that's what you're supposed to do for the homicide call and in case the intoxicated person already passed out.

I'll hopefully add more different kinds of callouts as I'm learning. x)

 

Installation changed in 1.3.0:

Put everything except the Readme into your GTA5 folder. The SimpleCallouts.dll should be in /plugins/LSPDFR and the /LSPDFR/Police Scanner/CRIMES folders should merge.

 

Known issues:

  • You can get other callouts even though you're in a callout already (applies to Other callouts). Doesn't looks like an issue on my plugin's side because it even occurs when playing native LSPDFR callouts.
  • Peds from Other callouts can spawn on the road, even on highways!
  • I think there can spawn weird peds like scientists, main characters, corpses, etc. in callouts that spawn random peds.
  • Bodies from intoxicated person and homicide sometimes lie on the street even though you didn't accept the call. (Very rare, had that only once.)

 

Have fun!


What's New in Version 1.3.2

Released

What's new in 1.3.2?

  • Works with RagePluginHook 0.21 and newer.
  • No really, that's it. :/

 

What's new in 1.3.0?

  • Added police scanner audio to the rest of the callouts.
  • Redone police scanner audio to be more realistic (fitting codes and expressions for example).
  • When you don't accept a callout, another unit will take it. (Adds some immersion in my opinion. I don't know if others like it, but I do. Don't hit me :c)
  • Renamed 2 callouts a little.

 

What's new in 1.2.0?

  • Most callouts now have police scanner audio.
  • Increased spawning distance a little to avoid seeing the cars spawning and despawning.

 

What's new in 1.1.1?

  • Fixed crashing when trying to spawn the Rancher.

 

What's new in 1.1.0?

  • Heavy vehicle callout now spawns random heavy vehicles instead of 3 chosen ones.
  • Heavy vehicle callout now spawns random peds instead of only one chosen one.
  • Burglary suspect callout now spawns more different types of vehicles, not only bikes.
  • Renamed "Drunk person(s)" callout to "Possible intoxicated individual(s) driving amok".
  • Homicide callout now spawns random peds instead of 3 chosen ones (Thanks, FinKone!)
  • Added new callout: "Possible intoxicated individual" (not fleeing).
G17 Media for LSPDFR and the API of course!
LukeD for the pursuit callout template
The guys over in the API Development forum who have helped (Stealth22, FtDLulz, LukeD, LtFlash)
Everyone who's making good mods and especially those who mention and explain how things work. It really inspired me to begin learning C#.



User Feedback

You may only provide a review once you have downloaded the file.


SgrtAlexandra

For current version ·

   1 of 1 member found this review helpful 1 / 1 member

Awesome, good addition to LSPD:FR! I have used it since it came out on my videos and just CAN'T live in my videos without it!

Rated: 10/10

Share this review


Link to review
Gilmar

For current version ·

   1 of 1 member found this review helpful 1 / 1 member

Great, really real calls.

Share this review


Link to review
ryza92

For current version ·

   1 of 1 member found this review helpful 1 / 1 member

Fantastic addition to lspdfr, adds so much more immersion i think this callout mod trumps the others available at this moment in time. Good job :).

Share this review


Link to review
Patrick Dollar

For current version ·

   1 of 1 member found this review helpful 1 / 1 member

Good Job, Thanks for adding more callout.

Share this review


Link to review
SpikeTerm

For current version ·

  

Nice callouts

 

Realistic and entertaining 

Share this review


Link to review
SpikeTerm

For current version ·

  

Nice callouts

 

Realistic and entertaining 

Share this review


Link to review
wollerboy

  

Fantastic callout's however there is no way to end a callout if it doesn't do so automatically? 

Share this review


Link to review
bjonesy05994

For current version ·

  


5 Stars but I have one problem, the vehicles spawned are persistent entities, they do not despawn on their own. This can cause a build up of vehicles blocking the road, the vehicles even stay there when you do not accept the call.

Share this review


Link to review
jfm

For current version ·

  

Well just had the eastereggishcallout!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Share this review


Link to review
×
×
  • Create New...