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Yard's Cops' Heads o'Plenty

   (12 reviews)

2 Screenshots

Thanks to LCPD new recruitment program, new dount-hungry cops with new faces begin to appear on the streets of Liberty.

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Have you ever wondered what would it be like to have 9 heads (and I'm talking about true models, not just textures) in a cop ped? Well, I did. And after a few days of thinking, copy-pasting and renaming, this is it. The big one. Yard's Cops' Heads o'Plenty. 3 heads form original game, 3 heads from EFLC and 3 heads from (used with his permission), all on an amazing base prepared by Custo with his (used with his permission). It also includes his textures, so if you don't like mine from my you may simply use Custo's!

If there is demand, I may create a tutorial how to add those heads to a different cop model/skin :)

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Installation:

This mod has only beed tested on original GTA IV. I don't own EFLC, and because of that, I can't provide instructions how to install this mod on it. Sorry :(

1. Replace files in GTAIVFOLDER/pc/models/componentpeds.img using either SparkIV or OpenIV

- If you want mine textures from Enhanced Better Cops and State Troopers, use files from "Enhanced" folder

- If you want Custo's textures New Cops and State Troopers, use files from "Custo's" folder

WARNING!!

MAKE BACKUP!

MAKE BACKUP!

MAKE BACKUP!

MAKE BACKUP!

MAKE BACKUP!

MAKE BACKUP!

WARNING!!

If you haven't modified your peds.ide and pedvariations.dat (both can be found in GTAIVFOLDER/common/data/) then simply replace them with those provided. If you've modified them before, then:

2. Open GTAIVFOLDER/common/data/peds.ide

3. Find something like (near the end of the file)

M_Y_Cop, M_Y_COP_BLACK, 0
M_Y_Cop, M_Y_COP_HISPANIC, 1
M_Y_Cop, M_Y_COP_WHITE, 2

and replace it with

M_Y_Cop, M_Y_COP_BLACK, 0
M_Y_Cop, M_Y_COP_HISPANIC, 1
M_Y_Cop, M_Y_COP_WHITE, 2
M_Y_Cop, TRIAD_HEAVIES, 3
M_Y_Cop, M_Y_COP_HISPANIC, 4
M_Y_Cop, M_Y_COP_HISPANIC, 5
M_Y_Cop, TRIAD_HEAVIES, 6
M_Y_Cop, M_Y_COP_BLACK, 7
M_Y_Cop, M_Y_COP_WHITE, 8

then find

M_M_FatCop_01, M_M_FATCOP_WHITE, 0
M_M_FatCop_01, M_M_FATCOP_BLACK, 1

and replace it with

M_M_FatCop_01, M_M_FATCOP_WHITE, 0
M_M_FatCop_01, M_M_FATCOP_BLACK, 1
M_M_FatCop_01, M_M_FATCOP_WHITE, 2
M_M_FatCop_01, M_M_FATCOP_WHITE, 3
M_M_FatCop_01, M_M_FATCOP_WHITE, 4
M_M_FatCop_01, M_M_FATCOP_WHITE, 5
M_M_FatCop_01, M_M_FATCOP_BLACK, 6
M_M_FatCop_01, M_M_FATCOP_BLACK, 7
M_M_FatCop_01, M_M_FATCOP_BLACK, 8
M_M_FatCop_01, M_M_FATCOP_BLACK, 9

4. Open GTAIVFOLDER/common/data/pedvariations.dat

5. Find

M_Y_COP, [some number]
[text]
end

and replace it with

M_Y_COP, 27
#slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID
feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1
head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 3, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 4, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 5, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 6, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 7, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 8, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
uppr, 2, 0, 1, 1, 0, 0, 2, 1, 100, 1, 6
uppr, 4, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1
uppr, 1, 0, 1, 1, 0, 0, 2, 1, 100, 1, 3
uppr, 0, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1
uppr, 3, 0, 1, 0, 1, 0, 2, 0, 100, 0, 0
lowr, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, 1
lowr, 1, 0, 1, 0, 1, 0, -1, -1, -1, -1, 0
p_head, 0, 1, 1, 1, 0, 0, -1, -1, -1, -1, 0
p_head, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, 0
p_eyes, 0, 1, 1, 0, 0, 0, -1, -1, -1, -1, 0
end

then find

M_M_fatcop_01, [some number]
[text]
end

and replace it with

M_M_FatCOP_01, 22
#slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID
feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1
lowr, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 0
head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 3, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 4, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 5, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 6, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 7, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 8, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 9, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
uppr, 0, 0, 1, 1, 0, 0, 3, 1, 100, 1, 1
uppr, 1, 0, 1, 1, 0, 0, 3, 1, 100, 1, 2
uppr, 2, 0, 1, 0, 1, 0, 3, 0, 100, 0, 5
lowr, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1
suse, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, 0
suse, 1, 0, 1, 0, 1, 0, -1, -1, -1, -1, 0
p_head, 0, 1, 1, 1, 0, 0, -1, -1, -1, -1, 0
p_head, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, 0
p_eyes, 0, 1, 1, 0, 0, 0, -1, -1, -1, -1, 0
p_lwrist, 0, 1, 1, 0, 0, 0, -1, -1, -1, -1, 0
end

Number and end are very important!

Done!

Notes:

1. The fatcop file is a "fix" for fit cops not spawning - nothing was modified, besides increased file size (when cop file has bigger size, and fatcop has smaller, game prefers to spawn fatcops instead of fit cops)

2. Second and third step make cops talk - some still won't, looks unfixable

3. Fourth and fifth step make cops spawn properly

4. If you don't want glasses on cops, open GTAIVFOLDER/common/data/pedvariations.dat (after you've installed this mod), find

M_Y_COP, 27
#slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID
feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1
head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 3, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 4, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 5, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 6, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 7, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 8, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
uppr, 2, 0, 1, 1, 0, 0, 2, 1, 100, 1, 6
uppr, 4, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1
uppr, 1, 0, 1, 1, 0, 0, 2, 1, 100, 1, 3
uppr, 0, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1
uppr, 3, 0, 1, 0, 1, 0, 2, 0, 100, 0, 0
lowr, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, 1
lowr, 1, 0, 1, 0, 1, 0, -1, -1, -1, -1, 0
p_head, 0, 1, 1, 1, 0, 0, -1, -1, -1, -1, 0
p_head, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, 0
p_eyes, 0, 1, 1, 0, 0, 0, -1, -1, -1, -1, 0
end

and replace it with

M_Y_COP, 27
#slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID
feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1
head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 3, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 4, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 5, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 6, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10
head, 7, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
head, 8, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6
uppr, 2, 0, 1, 1, 0, 0, 2, 1, 100, 1, 6
uppr, 4, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1
uppr, 1, 0, 1, 1, 0, 0, 2, 1, 100, 1, 3
uppr, 0, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1
uppr, 3, 0, 1, 0, 1, 0, 2, 0, 100, 0, 0
lowr, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, 1
lowr, 1, 0, 1, 0, 1, 0, -1, -1, -1, -1, 0
p_head, 0, 1, 1, 1, 0, 0, -1, -1, -1, -1, 0
p_head, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, 0
p_eyes, 0, 1, 0, 0, 0, 0, -1, -1, -1, -1, 0
end

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http://www.youtube.com/watch?v=nkK_QZ8sg4U

Video by DarthWound

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This download is exclusive to LCPDFR.com.

You may not redistribute this download and/or any of its content without my permission.

You may not upload a modified version of this download and/or any of its content without my permission.

You may modify this download and all its content for personal use without my permission.

If you want a permission to redistribute this download and/or upload a modified version of this download, send me a PM. Comments will be ignored.

Made by Yard1

Beta Cops' Heads by Olanov

Base cop model by Custo

Video by DarthWound

Tested by The Loot and DarthWound

Yard1, Olanov, Custo



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This is cool. But, what if, for example, i have a modded ped in the slot for m_y_coptraffic, what do i need to do if i want that specific model to have sunglasses?

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Well, first you need to check if the pedprop has glasses. To do this open pedprops.img, look for m_y_cop_traffic_p.wdd, then open it and see if it has p_eyes in it. If yes, then go to pedvariations.dat and add this line to m_y_cop_traffic: p_eyes, 0, 1, 0, 0, 0, 0, -1, -1, -1, -1, 0 and then increase the number right next to m_y_cop_traffic by one (otherwise your game will crash) If you don't have p_eyes in m_y_cop_traffic_p.wdd, then you can't add them without editing the model itself.

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Yard1, did you read my mind? A few days ago I was wondering if there were any mods that combined vanilla cops with the episodic cops.

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Well, first you need to check if the pedprop has glasses. To do this open pedprops.img, look for m_y_cop_traffic_p.wdd, then open it and see if it has p_eyes in it. If yes, then go to pedvariations.dat and add this line to m_y_cop_traffic: p_eyes, 0, 1, 0, 0, 0, 0, -1, -1, -1, -1, 0 and then increase the number right next to m_y_cop_traffic by one (otherwise your game will crash) If you don't have p_eyes in m_y_cop_traffic_p.wdd, then you can't add them without editing the model itself.

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Awesome pack, Yard. But is there any way to put these heads on the strooper? Would be even more awesome if the pack applied to all vanilla cop peds aside from the fat cop. Thanks.

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I love this, although I have a weird texture bug going on. On a lot of cops the hands are pale, and the white/black sleeves on T-shirts are all skin colored. That, and I'm having wrist seams on fat cops. It's a real shame, because I really want this to work!

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I love this, although I have a weird texture bug going on. On a lot of cops the hands are pale, and the white/black sleeves on T-shirts are all skin colored. That, and I'm having wrist seams on fat cops. It's a real shame, because I really want this to work!

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I´ve got a Question, first i Downloaded yor Mod, because want to see Orginal GTA IV Cops can working Togheter with the EFLC Cops. I play the mod and i see no Orginal Cops only EFLC COPS

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