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Ultimate Backup (All In One Backup) 1.3.2.1

   (35 reviews)

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About This File

I created this plugin to replace the default LSPDFR Police Backup menu and combine the power of my previous three backup plugins to assist the player during traffic stop, pursuit, and on scene situations.
More over, you can also customize the police units components, properties, and weapons based on regions and zones in LSPDFR.
 

 

PREREQUISITES:

  1. Rage Plugin Hook v0.57 alpha
  2. LSPD First Response v0.31 by G17
  3. Rage Native UI v1.6.3 by alexguirre
  4. Traffic Policer v6.13.7.0 by Albo1125 (required by traffic stop observation)
  5. Police SmartRadio v1.1.1.1 by Albo1125 (required to request backup using Police SmartRadio)
  6. VocalDispatch v1.6.0.0 by turbofandude (optional if you want voice command to call backups)
  7. Stop The Ped v4.2.9.1 by BejoIjo

 

 

!!! IMPORTANT NOTES !!!

  • You will no longer need "Traffic Stop Backup", "On Scene Backup", and "Spike trips Backup" plugins, since they are already built in to the "Ultimate Backup" plugin.
  • You may remove them safely.
  • I recommend you to use "Ultimate Backup" instead of those 3 plugins above, because they have been discontinued. I'll no longer support those plugins.

 

 

INSTALLATION:

  • Copy the contents of "Plugins\LSPDFR" (including subfolders) in this package to: "GTA V directory\plugins\LSPDFR"
  • If you haven't had "RageNativeUI.dll" in your "main GTA V folder", don't forget to copy the file from this package
  • Please open and edit "UltimateBackup.ini" file, if you want to replace the keyboard key or controller button bindings and any other plugin parameters

 

 

HOW TO USE:

  • To toggle "Ultimate Backup" menu, press "B" key. It will automatically override the default LSPDFR Police Backup menu.
  • You can also customize the toggle menu key or button in the "UltimateBackup.ini" file
  • If you have PoliceSmartRadio or VocalDispatch, this plugin will automatically detect and integrate their functionalities with Ultimate Backup
  • You may dismiss all backups by HOLDING "ENTER" key.
  • You may also customize the backup unit by editing the  "DefaultRegions.xml""CustomRegions.xml", and "SpecialUnits.xml"  files inside "UltimateBackup" folder

 

 

XML FILES:

  • "CustomRegions.xml": This file contains user defined regions which will override the definition in the "DefaultRegions.xml" for the designated zones
  • "DefaultRegions.xml": This file contains default LSPDFR regions which will be used as fallback when your location is not found in the "CustomRegions.xml"
  • "SpecialUnits.xml": This file contains additional "Special Units" that will be added into the Ultimate Backup Menu (orange color)

 

 

FEATURES:

  • Very easy to navigate and request backups using "RageNativeUI" menu system
  • Very easy to customize the backup unit using XML format similar with the default LSPFR backup.xml file
    • You can assign vehicle attributes to the backup unit (color, livery, extras, no of passengers, and chance of passengers)
    • You can assign components and properties of the police buddy (including hats, glasses, earpieces, and watches)
    • You can assign weapons to the police buddy, which is divided into 3 groups (non-lethal, handguns, and long-guns)
    • You can define the probability (chance) of each "VehicleSets", "Vehicles", "Peds", "HandGuns", and "LongGuns"
    • You can add your own "Special Unit" and put it into the menu by editing "SpecialUnits.xml" file
    • You may also choose the dog model for your K9 unit
  • Using PoliceSmartRadio, you can call: ("Local Patrol" only)
    • Traffic Stop Backup
    • Felony Stop Backup
    • K9 Unit Backup
    • Spike Strips Backup
    • Female Backup (to assist you with female suspect)
  • Using VocalDispatch, you can call: ("Local Patrol" only)
    • Code 2 Backup
    • Code 3 Backup
    • Pursuit Backup
    • Traffic Stop Backup
    • Felony Stop Backup
    • K9 Unit Backup
    • Spike Strips Backup
    • Female Backup
  • Using the Ultimate Backup Menu, you can call all kind of backups including "State Patrol", "SWAT Backups", "Air Units", "Ambulance", and "Fire Department"
  • Ambulance unit will tend to the bodies and try to perform CPR. There are 2 crews in each Ambulance unit. The "pax" attribute in xml will not have any effect.
  • Fire Department will find any fire sources and try to stop them. They can also tend to the bodies and perform CPR. There are 4 crews in each Fire Truck unit. The "pax" attribute in xml will not have any effect.
  • Code 2 backup will arrive with their gun holstered. Meanwhile, the Code 3 backup units will always have their gun drawn
  • The Backup units (except pursuit backup) will stay and stand by for you until you dismiss them or leave them away
  • If a unit consists of several cops (e.g. SWAT), you can just dismiss the group leader or driver (with the biggest blue blip) to dismiss them all
  • The Spike Strips Backup in this plugin will automatically detect target vehicle during the pursuit
  • There's a new "Panic Button" for PoliceSmartRadio by this plugin, where you can customize the units being dispatched in the UltimateBackup.ini file 

 

 

TRAFFIC STOP BACKUP

  • Perform a traffic stop and pull over the suspect, then position you car behind the stopped car
  • Make sure you have enough space on your back to allow the police backup car to stop.
  • Open Ultimate Backup Menu and choose the "Traffic Stop" backup unit. (you can also use PoliceSmartRadio)
  • Wait a few seconds and your police backup will be coming and park the car right behind yours
  • Allow the police backup to walk and take position
  • When everything's fine, police buddy will be standing by for you until you dismiss him (do it by standing in front of him face-to-face) or until you're leaving the scene
     

 

OBSERVATION REPORT

  • When your police buddy taking position during the traffic stop, he/she will observe the stopped vehicle, including the driver and passengers.
  • If your buddy found something suspicious, he/she will report it to you through notification
  • Based on that report, you may conduct further investigation by performing a search on the reported subject.
  • You must have a third party search plugin to do that. Supported search plugins are:
    • Search Warrant by Darkmyre
    • Police Search by FtDLulz

 

 

FELONY STOP

  • Perform a traffic stop and pull over the suspect, then position you car behind the stopped car
  • Make sure you have enough space on your back to allow the police backup car to stop
  • Open Ultimate Backup Menu and choose the "Felony Stop" backup unit from the "Response Type" selection. (you can also use PoliceSmartRadio)
  • The backup unit will park the car next to yours and then aim the weapon at the suspect
  • You can start the felony stop process by aiming your weapon at the suspect

 


K9 BACKUP

  • K9 Backup unit is an additional unit which can only be called when you need assistance to inspect the vehicle using K9 (dog) during traffic stop
  • When the K9 officer tells you that he/she is ready, move your character in front of him/her face-to-face to make him/her start the vehicle inspection using K9
  • The K9 can also detect threat from the suspects. If so, it will attack the ped.
  • The inspection will take a while. Once it's done, the K9 officer will tell you the result.
  • Please make sure to have a car width space on the suspect vehicle right side to allow those units to move. If there's not enough space, then expect for any glitches.
  • You may choose the dog model name for k9 backup unit. Set the "k9_model" attibute within "VehicleSet". It is only valid for "K9LocalPatrol" and "K9StatePatrol"
  • Available dog models are: "CHOP", "HUSKY", "SHEPHERD", "ROTTWEILER", "RETRIEVER". (if nothing is set, default would be "SHEPHERD")

 

IMPORTANT NOTES

  • About Backup car parking position:
    • When it is called with Code 2 or Traffic Stop, the backup vehicle will try to park behind player's vehicle (lining up). Make sure to park parallel with the road and provide enough space for the backup cars to stop and park their cars
    • When it is called with Code 3, the unit will just come as quickly as possible and stop the vehicle at nearest location
    • If you call Code 2 backup, but the scene is not safe (threat detected) or you (player) is too far away from your police car, then backup parking position will not be lined up (it will stop at nearest location)
  • About sirens sound:
    • By default, while in Code 2 or Traffic Stop, siren sound is set to silent by this plugin
    • This will work great when you're using non-ELS car models
    • But there's a limitation for ELS car. It will still play the siren sound, even though the plugin has turned it off
    • If you are using ELS car and you want a silent siren while in Code 2, set "IsCode2SirenLightsOn" parameter in the .ini file to "no".
  • About Ambulance and Fire Truck:
    • Those units are spawned using default LSPDFR backup API
    • If you want to customize those units, you may edit the default LSPDFR "backup.xml" file
  • About Traffic Stop Backup
    • To enable Traffic Stop Backup Menu, You need to have a car pulled over and have the driver still inside the vehicle
    • If you ask the driver to get out of the vehicle, the traffic stop session will be closed by LSPDFR and you will not be able to open Traffic Stop Backup Menu
  • About Threat detection range
    • Sometimes if you can see a threat (shootings or weapon), but your buddies don't react, you need to increase the "ThreatDetectionRange" parameter in the .ini file
    • I set the default value to "30" to support all range of CPU specs while maintaining good frames performance
    • If you feel your CPU is strong enough, you can increase the value slightly by 10. (e.g. 40, 50)

 

 

Please feel free to contact me through LSPDFR forum or download's comment section for any issue you encountered with this plugin.
Happy patroling! Enjoy! 

 

 

SPECIAL THANKS TO:

  • @Albo1125 for all your plugins which make LSPDFR very joyful!
  • @alexguirre for all your open source modules and plugins for LSPDFR

 

 


What's New in Version 1.3.2.1

Released

v1.3.2.1 (latest)

  • Fixed an XML entry mistake in "DefaultRegions.xml" file

 

v1.3.2.0

  • New Feature. You may choose the dog model name for k9 backup unit. Set the "k9_model" attibute within "VehicleSet". It is only valid for "K9LocalPatrol" and "K9StatePatrol" xml sections. Available dog models are: "CHOP", "HUSKY", "SHEPHERD", "ROTTWEILER", "RETRIEVER". Please refer to "DefaultRegions.xml" if you want to use this new attribute.
  • New Feature. Added PoliceSmartRadio buttons for Ambulance & Fire Department backups (If you're upgrading, make sure to copy those 2 new button icons into PSR folder)
  • Improved K9 AI to react when suspect attack cops or player
  • Major Performance tuning by tweaking some RPH API
  • Fixed Bug. Sometimes setting vehicle extras (extra_1, extra_2, etc) did not work. It should be working fine now
  • Fixed Bug. Sometimes when requesting pursuit backup too soon, LSPDFR crashed
  • Fixed Bug. Applied some potential tweaks to fix intermittent crash when calling backup
     

v1.3.1.0

  • New Feature. Added dismiss all key parameter in the .ini file ("DismissAllBackupKey")
  • New Feature. If a backup vehicle model has multiple liveries, it will be randomized by default
  • New Feature. Now a firetruck has 4 firemen. Previously it only had 2 (remember that FireTruck & Ambulance crew number is not affected by "pax" attribute in the xml file)
  • Improved the holding key detection, so it won't be accidentally triggered when user just presses it
  • Improved fireman AI to stop the fire. They will spread to different fire points instead of working at the same location
  • Fixed Bug. Ambulance paramedic and firemen always put the saved ped into the right passenger seat.
  • Fixed Bug. Now the CPR procedure by paramedics & firemen will be applied to human only

 

 

Version History:

Spoiler

v1.3.0.0

  • New Feature. Implement built-in Ambulance unit and AI. You may customize the unit in the xml file under "Ambulance" backup type tag. (See "DefaultRegion.xml" for reference) Ambulance unit will tend to the bodies and try to perform CPR
  • New Feature. Implement built-in Fire Department (Fire Truck) unit and AI. You may customize the unit in the xml file under "FireTruck" backup type tag. (See "DefaultRegion.xml" for reference)  Fire Department will find any fire sources and try to stop them. They can also tend to the bodies and perform CPR
  • New Feature. Added own "Panic Button" for PoliceSmartRadio, where you can customize the units being dispatched in the "UltimateBackup.ini" file (parameter name: "PanicButtonUnits")
  • New Feature. Added key to dismiss all backup units at once. You can do that by HOLDING "ENTER" key
  • New Feature. The Code 3 backup buddies (passengers) will be spreading out. Only the team leader is following the player
  • New Feature. The Pursuit Backup will stay with the player after the pursuit finished (except air unit)
  • Fixed Bug. Sometimes, multiple buddies will have racing condition (back and forth) when trying to "guard" a suspect
  • Fixed Bug. The vehicle is no longer disappeared when the team leader is dead. The next available member will try to drive it during dismissal
  • Fixed Bug. Sometimes, when user already have "prop_hats" set to "0" (means no hat), the ped is still wearing it
  • Fixed Bug. Unable to request backup in "San Andreas" area (near Vespucci Beach) because the units always despawned

 

v1.2.4.0

  • Fixed glitch during felony stop when the police buddy draws the wrong non-lethal weapon 

 

v1.2.3.0

  • Added new "random_props" attribute (True or False) in "Ped" node which will randomize all props (hats, glasses, earpieces, and watches) for the backup ped
  • Fixed bug. Sometimes LSPDFR crashes during menu navigation when you have too many "Special Units"
  • Major Performance tweak which should minimize lags and FPS drops when calling multiple units

 

v1.2.2.0

  • Fixed bug. When using controller and perform traffic stop, sometimes LSPDFR crash or pulled over subject got dissapeared after player select an option (press A) from the menu
  • Fixed rare issue. Sometimes traffic stop menu is always displayed when opening the menu, even though there's no traffic stop session in progress
     

v1.2.1.0

  • Improved interaction. If a unit consists of several cops (e.g. SWAT), you can just dismiss the group leader or driver (with the biggest blue blip) to dismiss them all
  • Fixed Issue when it could not assign 7 passengers into a large police vehicles (e.g. RIOT)
  • Added missing "Ambulance" & "Fire Truck" options into the menu. It will call the units from LSPDFR vanilla backup
  • Fixed Bug. Sometimes the helicopter for pursuit backup is spawned in the middle of the road

 

v1.2.0.0

  • New Feature. Added new spawn_distance attribute into "VehicleSet" which will override the default spawn distance (please see examples in the xml files)
  • New Feature. Added new "Special units" xml customization which allow you to add your own unit into the menu.   For your reference, I put 2 examples in "SpecialUnits.xml" file (Police Bike and Supervisor)

 

v1.1.0.0

  • New Feature. Now you can define the weapon customization in the xml file by 3 groups (non-lethal, handguns, and long-guns). Read the XML file for more detail.
  • Fixed issue. Sometimes the police buddy cannot detect the threat if it is too far away
  • Fixed bug. Sometimes a unit with police passengers cannot assign the car driver  after dismissal because the leader is dead

 

v1.0.0.0

  • Initial release

 

 




User Feedback

Recommended Comments



31 minutes ago, Giordano said:

I swear, you are taking over the modding scene, and I love it because everything you've come out with has significantly made things better!

 

Agreed, BejoIjo has  made LSPDFR so much better, it's incredible!

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Absolute great! I'm very pleased someone with such skills is really allowing the community to have awesome fun! 🙂 looking forward to more mods!

 

Would you be able to please add weapon selection to this mod? as I like to play as British police and having backup unit arrive with guns/rifles doesn't happen in real life. 

 

Great mod! improves my FPS too! 

 

 

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Also curious if this is based on the backup.xml becuase I had a unit respond with a helmet even though I had disabled that through the xml

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1 hour ago, SGT. S Crawford said:

Absolute great! I'm very pleased someone with such skills is really allowing the community to have awesome fun! 🙂 looking forward to more mods!

Would you be able to please add weapon selection to this mod? as I like to play as British police and having backup unit arrive with guns/rifles doesn't happen in real life. 

 

 

You can call Code 2 backup if you want the backup unit come with their weapon holstered.

Currently, the weapon models used by the police buddy in Ultimate Backup are:

  • Standard belt issues:
    • WEAPON_PISTOL as the handgun
    • WEAPON_STUNGUN as the tazer
  • Long gun: (for Code 3 backup units)
    • WEAPON_CARBINERIFLE
    • WEAPON_PUMPSHOTGUN

Let me know if you guys want the weapons to be customized as well. And please give me the idea on how to implement it.

 

 

39 minutes ago, infidelplz said:

So I assume this pulls backup units based on the backup.xml on locations and such? 

 

32 minutes ago, jacklop21 said:

Also curious if this is based on the backup.xml becuase I had a unit respond with a helmet even though I had disabled that through the xml

 

It is similar with backup.xml with more customization. Please open the XML files and you can read the description on how to modify it.

I removed "prop_head" and add the right GTA props attributes: (you will be able to customize glasses, earpieces, and watches)

  • prop_hats (similar with prop_head in LSPDFR backup.xml)
  • prop_glasses
  • prop_ears
  • prop_watches

 

Please read the description in XML file. There's also already some examples you may refer to.

 

 

 

 

 

Edited by BejoIjo

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13 minutes ago, BejoIjo said:

 

You can call Code 2 backup if you want the backup unit come with their weapon holstered.

Currently, the weapon models used by the police buddy in Ultimate Backup are:

  • Standard belt issues:
    • WEAPON_PISTOL as the handgun
    • WEAPON_STUNGUN as the tazer
  • Long gun: (for Code 3 backup units)
    • WEAPON_CARBINERIFLE
    • WEAPON_PUMPSHOTGUN

Let me know if you guys want the weapons to be customized as well. And please give me the idea on how to implement it.

 

 

 

 

It is similar with backup.xml with more customization. Please open the XML files and you can read the description on how to modify it.

I removed "prop_head" and add the right GTA props attributes:

  • prop_hats (similar with prop_head in LSPDFR backup.xml)
  • prop_glasses
  • prop_ears
  • prop_watches

Please read the description in XML file. There's also already some examples you may refer to.

 

 

 

 

 

 

I would suggest similar to the custom backup locations mod, where in the XML file you have a weapons section to add the weapons which the peds can use. 

 

example:

 

Spoiler

        <VehicleSet>
                    <Vehicles>
                        <Vehicle chance="20" pax="2" pax_chance="50">sheriff</Vehicle>
                        <Vehicle chance="10" pax="2" pax_chance="50">sheriff2</Vehicle>
                    </Vehicles>
                    <Peds>
                        <Ped chance="10" RandomizeProps="True" comp_shirt="1" prop_hats="1">s_f_y_sheriff_01</Ped>
                        <Ped chance="15" comp_shirt="1" comp_decals="1" comp_pants="1" comp_tasks="1" prop_hats="1">s_m_y_hwaycop_02</Ped>
                    </Peds>
                    <Weapons>
                        <Weapon chance="100">WEAPON_NIGHTSTICK</Weapon>
                        <Weapon chance="100">WEAPON_FLASHLIGHT</Weapon>
                        <Weapon chance="100">WEAPON_STUNGUN</Weapon>
                    </Weapons>
                </VehicleSet>

Spoiler

<VehicleSet>
                    <Vehicles>
                        <Vehicle chance="20" pax="2" pax_chance="50">fbi</Vehicle>
                        <Vehicle chance="10" pax="2" pax_chance="50">fbi2</Vehicle>
                    </Vehicles>
                    <Peds>
                        <Ped chance="15" comp_shirt="1" comp_decals="1" comp_pants="1" comp_tasks="1" prop_hats="1">s_m_y_hwaycop_02</Ped>
                    </Peds>
                    <Weapons>
                        <Weapon chance="100">WEAPON_NIGHTSTICK</Weapon>
                        <Weapon chance="100">WEAPON_FLASHLIGHT</Weapon>
                        <Weapon chance="100">WEAPON_STUNGUN</Weapon>
                        <Weapon chance="100">WEAPON_COMBATPISTOL</Weapon>
                        <Weapon chance="100">WEAPON_CARBINERIFLE</Weapon>
                    </Weapons>
                </VehicleSet>

 

 

 

 

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28 minutes ago, BejoIjo said:

 

Y

Let me know if you guys want the weapons to be customized as well. And please give me the idea on how to implement it.

 

 

 

 

 

 

 

 

Yes please!  Would be nice to be able to designate SWAT as using special carbine or something different.  Unfortunately, I can't think of a good way to implement it right now other than what the post above mine suggests.

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11 minutes ago, SGT. S Crawford said:

 

I would suggest similar to the custom backup locations mod, where in the XML file you have a weapons section to add the weapons which the peds can use. 

 

 

Hmm... I'd like to make it more custom-able, but still realistic.

I'd implements these groups instead:

  • Non-lethal
  • Handgun
  • Long gun

 

Each group can contain more than 1 item with a "chance" value.

 

Let me think on how to implement it... stay tuned guys and please explore the current version. Let me know if you find some bugs or issues. Enjoy!

Edited by BejoIjo

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0.4 Update???? What is that? I’m too busy stuck on your scripts!   You are quickly becoming a legend my guy 

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Can you call for pursuit backup or only code 2 and 3 backup? And can you set the min range spawn and max range spawn in XML file as custom backup?

Edited by Fred55

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Awesome mod! Super useful instead of messing with keybinds or scrolling through 4 pages of smartradio. Something else I've noticed though is that the backup doesn't do much for you. I responded to a shooter in a juggernaut suit and was firing round after round at him after calling for two NOOSE teams and some locals. They got on scene and just stood around with their guns out and did nothing while I was fighting this shooter.

 image.thumb.png.0b00c84201250a9f0b52b47abf818a08.png

Edited by smoketoobig

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8 minutes ago, smoketoobig said:

Awesome mod! Super useful instead of messing with keybinds or scrolling through 4 pages of smartradio. Something else I've noticed though is that the backup doesn't do much for you. I responded to a shooter in a juggernaut suit and was firing round after round at him after calling for two NOOSE teams and some locals. They got on scene and just stood around with their guns out and did nothing while I was fighting this shooter.

 

 

How far away the suspect is? That might be the root cause of this issue.

Please increase this parameter in UltimateBackup.ini from 30 to 60 or 80. Let's see how it goes.

// The radius of threat detection area from the player, which will trigger the backup to combat the threat if any (default=30)
ThreatDetectionRange=30

 

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47 minutes ago, BejoIjo said:

 

How far away the suspect is? That might be the root cause of this issue.

Please increase this parameter in UltimateBackup.ini from 30 to 60 or 80. Let's see how it goes.


// The radius of threat detection area from the player, which will trigger the backup to combat the threat if any (default=30)
ThreatDetectionRange=30

 

That would make sense! I edited the ini when I downloaded but overlooked that. Usually I end up messing something up when I edit numbers. 

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Do you have any intentions to add a Local EMS Unit in the Code 3 Backup menu like how LSPDFR does it by default? I'm aware of BetterEMS though that plugin is rather outdated and seems to eat up quite a few frames. Also maybe the possibility to toggle the animations for calling backup in the .ini. 🙂

Edited by Space.

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2 hours ago, BejoIjo said:

 

How far away the suspect is? That might be the root cause of this issue.

Please increase this parameter in UltimateBackup.ini from 30 to 60 or 80. Let's see how it goes.


// The radius of threat detection area from the player, which will trigger the backup to combat the threat if any (default=30)
ThreatDetectionRange=30

 

 

Just to verify, will the plugin draw vehicles from our backup xml, or do we need to add units to the customregions/defaultregions xmls for Ultimate Backup?

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1 hour ago, Giordano said:

 

Just to verify, will the plugin draw vehicles from our backup xml, or do we need to add units to the customregions/defaultregions xmls for Ultimate Backup?

 

Ultimate backup purely reads it's own XML file (customregions/defaultregions). There's no fallback to default LSPDFR backup.xml.

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10 hours ago, BejoIjo said:

 

Ultimate backup purely reads it's own XML file (customregions/defaultregions). There's no fallback to default LSPDFR backup.xml.

 

Thanks, just wanted to be sure!

 

Just to make sure since there's no reference, is this the correct format for the livery?

 

                    <Vehicle chance="33" pax="1" pax_chance="40" livery="0">MEDICF</Vehicle>
                    <Vehicle chance="33" pax="1" pax_chance="40" livery="0">MEDICF2</Vehicle>
                    <Vehicle chance="33" pax="1" pax_chance="40" livery="5">MEDICF2</Vehicle>

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For better immersion,  Is there a way you can set up the pursuit backup distance. The range from the ini seems to be working only with code 2 and 3 and on scene backup while the pursuit backup spawn directly in your face. I didn't find any place in the XML file regarding pursuit and in the .INI files. Besides that great jobs with all of your mods!

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