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2018 Ford F150 Super Crew [ELS] 1.1.0

   (12 reviews)

8 Screenshots

Thank you all for your words of encouragement during the build of these models. Please know that I have read each of your comments and messages and appreciate the support and constructive criticism. Because life is busy, my progress on these models has slowed. Please enjoy a release of the models in their current state, with known issues.
 
**Please do not redistribute these models without prior permissions from medic4523**
**Use in a FiveM community is only permissible with consent from medic4523**
**DO NOT crack these models to unlock them**
 
This download provides three different lighting setups:
Whelen Liberty II
Federal Signal Valor
Whelen Inner Edge/Slicktop
 
# Please view the "README" upon downloading.
# You may create skins for these models, and freely share your created skins. Please link back to the original download.
# Credits for the model parts and accessories are provided in README.
# Install instructions provided within download folder.
# Updates will be coming! These models have a few known issues that will be fixed in coming updates.
 

 

 

**These are models with known issues. Models are considered a Work In Progress.
- Issues may include: collisions, glass break, environmental lighting, hands not on steering wheel, etc.
- Feel free to comment found issues on the download page, as I may not be aware of all issues. I will attempt to make timely repairs. Do not leave known issue comments in the reviews.
- I do not make non-ELS models.
- Please consider donating, using the link on the right, to help fund future projects! Thank you in advance.
 
Follow along on Discord
 
Thank you again for your patience and support. Have fun!

What's New in Version 1.1.0

Released

1.0.1 - Added tow hitch with "attach_female" to all three trucks. You can now tow things with them! Sorry again for missing this on the initial run. 

1.1.0 - Added fourth version: Liberty II lightbar with PB450L push bumper (trewq34Turn 10 Studios) - File name Ford F150 PB450

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On 7/23/2018 at 4:31 PM, medic4523 said:

Note: I think the "police3" handling line was the best I could find. Please give feedback on the best handling you find.

 

Sorry for labeling the truck "pranger" when that handling is absolutely atrocious for this truck. 

Just tested it with the Baller2 handling. Works great!

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Hello, Love the mod and the updated version with the trailer hitch was wondering if I could get your express permission to use this and the 2018 expedition that you created in a FiveM server

Thanks in advance,

Leeroy Jenkins

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Hello Guys! I have found good handling and tested myself for this type of car.  I installed this even if i not have that car who replace Bison. I just downloaded this: https://ro.gta5-mods.com/vehicles/2018-ford-f-150-lariat-supercrew-real-life-handling#comments_tab

And i installed that two files handling meta and vehicles.meta. After this i enter in vehicle meta where is pranger and i put on handling bison. For me it works , i hope working for all of you guys. The same you have to do if you have a police car or ems. If you do like in image it works great.

Untitled.jpg

Edited by alincristian

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Excellent job with this amazing vehicle. I ended up making a DoJ BCSO TED inspired remake if you guys want to check it out 😉

7.png

Edited by HiddEN

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it flips all over  and the light bar dose not  work  on it  only the  wig wags work  i love the truck  jest wish it didnt flip over

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1 minute ago, jb431 said:

I'm having an issue with the brake lights not working. Anyone else?

That's due to a material issue... fixed, just need to push out an update.

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6 minutes ago, medic4523 said:

That's due to a material issue... fixed, just need to push out an update.

Oh, ok. Good deal, didn't know if I screwed something up. Thx

16 hours ago, BossCourtney said:

it flips all over  and the light bar dose not  work  on it  only the  wig wags work  i love the truck  jest wish it didnt flip over

If the sticky post at the top regarding the handling doesn't fix it, try this one. I never experienced any handling issues, but I also did not install it as pranger.

 

<Item type="CHandlingData">
      <handlingName>fbi2</handlingName>
      <fMass value="2400.0" />
      <fInitialDragCoeff value="8.5" />
      <fPercentSubmerged value="85.0" />
      <vecCentreOfMassOffset x="0" y="0.05" z="0" />
      <vecInertiaMultiplier x="1.0" y="1.0" z="1.0" />
      <fDriveBiasFront value="0.45" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.35" />
      <fDriveInertia value="1.0" />
      <fClutchChangeRateScaleUpShift value="2.1" />
      <fClutchChangeRateScaleDownShift value="2.1" />
      <fInitialDriveMaxFlatVel value="210.000000" />
      <fBrakeForce value="0.80" />
      <fBrakeBiasFront value="0.65" />
      <fHandBrakeForce value="0.7" />
      <fSteeringLock value="42.0" />
      <fTractionCurveMax value="2.5" />
      <fTractionCurveMin value="1.65" />
      <fTractionCurveLateral value="20.0" />
      <fTractionSpringDeltaMax value="0.15" />
      <fLowSpeedTractionLossMult value="0.3" />
      <fCamberStiffnesss value="0" />
      <fTractionBiasFront value="0.49" />
      <fTractionLossMult value=".5" />
      <fSuspensionForce value="2.1" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="0.900000" />
      <fSuspensionUpperLimit value="0.11" />
      <fSuspensionLowerLimit value="-0.12" />
      <fSuspensionRaise value="0.0" />
      <fSuspensionBiasFront value="0.5" />
      <fAntiRollBarForce value="0.9" />
      <fAntiRollBarBiasFront value="0.5" />
      <fRollCentreHeightFront value="0.75" />
      <fRollCentreHeightRear value="0.45" />
      <fCollisionDamageMult value="1.7500000" />
      <fWeaponDamageMult value="1.0" />
      <fDeformationDamageMult value="1.7500000" />
      <fEngineDamageMult value="1.5" />
      <fPetrolTankVolume value="65.0" />
      <fOilVolume value="5.0" />
      <fSeatOffsetDistX value="0.0" />
      <fSeatOffsetDistY value="0.0" />
      <fSeatOffsetDistZ value="0.0" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.1" />
          <fBackEndPopUpBuildingImpulseMult value="0.03" />
          <fBackEndPopUpMaxDeltaSpeed value="0.6" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

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No matter what model I run I have texture issue the trucks show up green/purple I'm not running any graphics mods but it reminds me of the error of running Visual IV then replacing a vehicle and not deleting the ytd out of the visual IV folder any advice? They look fine when I open them up in OPENIV

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2 hours ago, LT Bronco said:

I don't know if it's just me, but I don't see any difference in the update.

Separate file download for the Ford F150 PB450

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3 hours ago, medic4523 said:

Separate file download for the Ford F150 PB450

Ah, I get it.  I read the change log backwards.  I thought that was old... 😵

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On 8/2/2018 at 11:18 AM, alincristian said:

Hello Guys! I have found good handling and tested myself for this type of car.  I installed this even if i not have that car who replace Bison. I just downloaded this: https://ro.gta5-mods.com/vehicles/2018-ford-f-150-lariat-supercrew-real-life-handling#comments_tab

...

 

This actually is the one that fully works. And now for the lazy people like me that wished he hadnt had to try out many combinatios for four hours:

 

Spoiler


    <Item type="CHandlingData">
      <handlingName>PRANGER</handlingName>
      <fMass value="2200.00000" />
      <fInitialDragCoeff value="5.500000" />
      <fPercentSubmerged value="85.00000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.200000" />
      <vecInertiaMultiplier x="1.200000" y="1.200000" z="1.250000" />
      <fDriveBiasFront value="0.500000" />
      <nInitialDriveGears value="10" />
      <fInitialDriveForce value="0.1700000" />
      <fDriveInertia value="1.00000" />
      <fClutchChangeRateScaleUpShift value="4.000000" />
      <fClutchChangeRateScaleDownShift value="4.000000" />
      <fInitialDriveMaxFlatVel value="230.000000" />
      <fBrakeForce value="1.000000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.400000" />
      <fSteeringLock value="42.000000" />
      <fTractionCurveMax value="1.840000" />
      <fTractionCurveMin value="1.740000" />
      <fTractionCurveLateral value="19.000000" />
      <fTractionSpringDeltaMax value="0.130000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.480000" />
      <fTractionLossMult value="0.100000" />
      <fSuspensionForce value="1.500000" />
      <fSuspensionCompDamp value="1.700000" />
      <fSuspensionReboundDamp value="2.100000" />
      <fSuspensionUpperLimit value="0.180000" />
      <fSuspensionLowerLimit value="-0.150000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.490000" />
      <fAntiRollBarForce value="0.200000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.350000" />
      <fRollCentreHeightRear value="0.350000" />
      <fCollisionDamageMult value="0.940000" />
      <fWeaponDamageMult value="1.0" />
      <fDeformationDamageMult value="2.00000" />
      <fEngineDamageMult value="10.0" />
      <fPetrolTankVolume value="70.0" />
      <fOilVolume value="6.5" />
      <fSeatOffsetDistX value="0.2" />
      <fSeatOffsetDistY value="0" />
      <fSeatOffsetDistZ value="0.0" />
      <nMonetaryValue value="70000" />
      <strModelFlags>400010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>TRUCK</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

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On 10/28/2018 at 1:43 PM, ccjohnson said:

 

This actually is the one that fully works. And now for the lazy people like me that wished he hadnt had to try out many combinatios for four hours:

 

  Hide contents


    <Item type="CHandlingData">
       <handlingName>PRANGER</handlingName>
      <fMass value="2200.00000" />
      <fInitialDragCoeff value="5.500000" />
      <fPercentSubmerged value="85.00000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.200000" />
      <vecInertiaMultiplier x="1.200000" y="1.200000" z="1.250000" />
      <fDriveBiasFront value="0.500000" />
      <nInitialDriveGears value="10" />
      <fInitialDriveForce value="0.1700000" />
      <fDriveInertia value="1.00000" />
      <fClutchChangeRateScaleUpShift value="4.000000" />
      <fClutchChangeRateScaleDownShift value="4.000000" />
      <fInitialDriveMaxFlatVel value="230.000000" />
      <fBrakeForce value="1.000000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.400000" />
      <fSteeringLock value="42.000000" />
      <fTractionCurveMax value="1.840000" />
      <fTractionCurveMin value="1.740000" />
      <fTractionCurveLateral value="19.000000" />
      <fTractionSpringDeltaMax value="0.130000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.480000" />
      <fTractionLossMult value="0.100000" />
      <fSuspensionForce value="1.500000" />
      <fSuspensionCompDamp value="1.700000" />
      <fSuspensionReboundDamp value="2.100000" />
      <fSuspensionUpperLimit value="0.180000" />
      <fSuspensionLowerLimit value="-0.150000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.490000" />
      <fAntiRollBarForce value="0.200000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.350000" />
      <fRollCentreHeightRear value="0.350000" />
      <fCollisionDamageMult value="0.940000" />
      <fWeaponDamageMult value="1.0" />
      <fDeformationDamageMult value="2.00000" />
      <fEngineDamageMult value="10.0" />
      <fPetrolTankVolume value="70.0" />
      <fOilVolume value="6.5" />
      <fSeatOffsetDistX value="0.2" />
      <fSeatOffsetDistY value="0" />
      <fSeatOffsetDistZ value="0.0" />
      <nMonetaryValue value="70000" />
      <strModelFlags>400010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>TRUCK</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

anyway to use this but not have the truck go super fast. police3, fbi2, baller2, GRESLEY, didnt work 

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