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RoadIncident Callouts 1.9

   (12 reviews)

13 Screenshots

RoadIncident Callouts v1.9 by SRS bladez © 2018

DO NOT COPY AND POST THIS AS YOUR MOD

 

Requirements:
1) GTA 5 (Legal version, Steam or Rockstar)
2) LSPDFR
3) RAGEPluginhook (0.61 and above)

 

Installation:
• Move the files from 'copy contents to GTA 5 folder' to your main GTA 5 directory.

 

Usage:
• Go on duty, and wait for the callouts to come up, or if you have callout manager, press F12 and force a callout from 'RoadIncident Callouts'

 

Links:
http://www.lcpdfr.com/lspdfr/
https://ragepluginhook.net/

 

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v.17:

• Fixed text not appearing in Fatal Car Crash

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUTS FOR V1.1: Stolen Vehicle, Hit And Run Suspect (Working on more callouts, still getting used to everything)

 

KNOWN BUGS IN v1.0:

• When not accepting either callout, LSPDFR crashes

 

Special Thanks To: @NoNameSet for helping me make these callouts, and a special thanks to the people of the API Development team, especially @PNWParksFan, and @creator2013


What's New in Version 1.9

Released

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v1.7:

Fixed text not appearing in Fatal Car Crash callout

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUT UPDATE:

So far I've got five callouts, I will be much more further down the line!

A special thanks to @NoNameSet for helping a lot to make these callouts, and a big thanks to the API development team, especially @PNWParksFan, and @Creator2013



User Feedback

Recommended Comments



I know this is beta and you're a new plugin dev.

Please add some unique callout. Those 2 callouts have already been in many previous callouts plugins.

 

You have potential, keep up the good work.

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Thank you, I'm thinking of doing a broken down vehicle callout, and a vehicle collision one, but this vehicle collision will have vehicles crashed, and already roadblocks with police. Just have to get better with SpawnPoints and etc.

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@SRS Bladez I think good spawn points would be the freeways and city intersections so EMS and fire could arrive on scene and allow for the player to then try and block traffic.

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Good work so far.   One thing I caught is the naming structure of the file.  The new version does not overwrite the existing install. I believe this is because you have the version number listed in the file name.   I caught it before running the game the first time, so I am not sure if running both versions would crash the game or what.   Otherwise just make sure you go in and delete v 1.0 if upgraded to 1.1 

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@Quasar I've just re-done this, so I deleted the files (when it says to re-upload a new version or something) and put in a completely new file, so I hope that works

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10 hours ago, SRS Bladez said:

@Quasar I've just re-done this, so I deleted the files (when it says to re-upload a new version or something) and put in a completely new file, so I hope that works

@SRS Bladez Cool, I’ll check it out later tonight or in morning once im home from work. 

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@SRS Bladez  It will still do the same thing.  See screenshot below on what I believe will need to be changed so that future version do not duplicate installation. 

 

The V 1.1 needs to taken out of the .dll and the .pdb file  Leaving just Roadincident callouts.dll  and Roadincident Callouts.pdb.  That way when you release new updates and users drag the files into their GTA V folders it will ask if they want to copy the new files over the existing version of the callouts.  Hope this helps, and keep up the good work!

 

Capture.PNG.13903c769678a6e565b1372049d24f58.PNG

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@Quasar So I've done that, it's just got to be "manually reviewed" because it's a 7.zip file. So when it's completely done, I'll let you know, unless you's can see it

Also, there's a callout called "Severe Vehicle Crash" but I wouldn't accept it as it's still like 10% beta. But if you do, just press X to end the callout. If that doesn't work, go to the scene and arrest the suspect

Edited by SRS Bladez

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11 hours ago, SRS Bladez said:

@Quasar So I've done that, it's just got to be "manually reviewed" because it's a 7.zip file. So when it's completely done, I'll let you know, unless you's can see it

Also, there's a callout called "Severe Vehicle Crash" but I wouldn't accept it as it's still like 10% beta. But if you do, just press X to end the callout. If that doesn't work, go to the scene and arrest the suspect

Whoops sorry, maybe i downloaded too quick, had gotten a couple notifications saying a new version was released and assumed it was the manual review. I’ll check it out again soon

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1 minute ago, SRS Bladez said:

@NoNameSet Yeah I will, thanks. You have helped me along the way with making these callouts, just remember that

Of course, I could send you some on my old classes from my callouts pack and we could work on it together or something in order to get you to understand the API better.

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Yeah that'll be good. I'm currently making a "Car Crash on Hill" callout, this one's up in the vinewood hills area

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Can I just say you're doing such an amazing job with this because accident callouts are a pain to make as you have so many different spawn locations for stuff. 

 

This pack has improved alot and your're doing extremely well considering you have lots of other things to do. Keep it up dude.

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@techgamer15 Thank you  so much, I've currently added more things to the Car Crash on Hillside callout, and I've fixed the weird bug where the blip wouldn't show up at the actual callout location, now I've just gotta do this for Severe Vehicle Crash, and them I'm gonna try and do another callout.

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8 minutes ago, SRS Bladez said:

@techgamer15 Thank you  so much, I've currently added more things to the Car Crash on Hillside callout, and I've fixed the weird bug where the blip wouldn't show up at the actual callout location, now I've just gotta do this for Severe Vehicle Crash, and them I'm gonna try and do another callout.

Yeah its something I tried before but gave up because it became too tedious dealing with all the vector 3's for the cones/peds/cars/police things so I think you're doing a great job, and you have other callouts being made too so well done.

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Keep up the great work young man, your creating some different type of calls and that can only be a good thing. I'm going to download and I will leave a review later. Again well done and keep it up,iI for one look forward to more callouts from you

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Great potential!

Im happy we are getting new devs, learning the ropes to coding.

Id never have the time to learn these stuff, so great respect!

 

Edited by SPNDaniel

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