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RoadIncident Callouts 1.9

   (12 reviews)

13 Screenshots

RoadIncident Callouts v1.9 by SRS bladez © 2018

DO NOT COPY AND POST THIS AS YOUR MOD

 

Requirements:
1) GTA 5 (Legal version, Steam or Rockstar)
2) LSPDFR
3) RAGEPluginhook (0.61 and above)

 

Installation:
• Move the files from 'copy contents to GTA 5 folder' to your main GTA 5 directory.

 

Usage:
• Go on duty, and wait for the callouts to come up, or if you have callout manager, press F12 and force a callout from 'RoadIncident Callouts'

 

Links:
http://www.lcpdfr.com/lspdfr/
https://ragepluginhook.net/

 

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v.17:

• Fixed text not appearing in Fatal Car Crash

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUTS FOR V1.1: Stolen Vehicle, Hit And Run Suspect (Working on more callouts, still getting used to everything)

 

KNOWN BUGS IN v1.0:

• When not accepting either callout, LSPDFR crashes

 

Special Thanks To: @NoNameSet for helping me make these callouts, and a special thanks to the people of the API Development team, especially @PNWParksFan, and @creator2013


What's New in Version 1.9

Released

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v1.7:

Fixed text not appearing in Fatal Car Crash callout

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUT UPDATE:

So far I've got five callouts, I will be much more further down the line!

A special thanks to @NoNameSet for helping a lot to make these callouts, and a big thanks to the API development team, especially @PNWParksFan, and @Creator2013



User Feedback

Recommended Comments



Had this error during the Fatal Car Crash.  No idea what it means, other than it appears broken.  I see that you are unable to do anything about it, however I figured that I'd let you know anyway in the event that you get your issue taken care of.  Also, for recovery software, I have a program called DMDE that I've used myself and it works great (I have fully recovered 4 hard drives that failed with it), just a suggestion.

 

Accident.cs:line 654
[9/2/2018 6:51:58 PM.159] at Rage.GameFiber.Main()
[9/2/2018 6:51:58 PM.159] LSPD First Response: ==============================
[9/2/2018 6:51:58 PM.159] LSPD First Response:
[9/2/2018 6:51:58 PM.163] LSPD First Response:
[9/2/2018 6:51:58 PM.165] LSPD First Response: ==============================
[9/2/2018 6:51:58 PM.166] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/2/2018 6:51:58 PM.166] LSPD First Response: ------------------------------
[9/2/2018 6:51:58 PM.167] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/2/2018 6:51:58 PM.167] LSPD First Response: ------------------------------
[9/2/2018 6:51:58 PM.168] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[9/2/2018 6:51:58 PM.168] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.TaskInvoker is invalid.
[9/2/2018 6:51:58 PM.168] LSPD First Response: ------------------------------
[9/2/2018 6:51:58 PM.168] LSPD First Response: Inner exceptions:
[9/2/2018 6:51:58 PM.169] LSPD First Response: ------------------------------
[9/2/2018 6:51:58 PM.169] LSPD First Response: Stack trace:
[9/2/2018 6:51:58 PM.170] LSPD First Response: at Rage.TaskInvoker.Clear()
[9/2/2018 6:51:58 PM.171] at RoadIncident_Callouts.Callouts.FatalCarAccident.<Process>b__132_3() in E:\GTA V mod development\RoadIncident Callouts\RoadIncident Callouts\Callouts\Fatal Car Accident.cs:line 654
[9/2/2018 6:51:58 PM.171] at Rage.GameFiber.Main()
[9/2/2018 6:51:58 PM.172] LSPD First Response: ==============================
[9/2/2018 6:51:58 PM.173] LSPD First Response:

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