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Sergeant 0.7

   (18 reviews)

9 Screenshots

Overview
Sergeant offers functionalities that give the player more 'middle management' command over the world (hence its name).

Features
- Command Vehicles (See video HERE!!!) : Give commands to individual vehicles, including "Stop", "Go and Stop" and "Go and Drive".

- Secure Scene (See video HERE!!!) : Don't you hate being left all by yourself to deal with crime scenes? Not anymore. When you give the order to "Secure Scene," all traffic in the surrounding area will immediately stop. Any cop in the vicinity will either tend to the bodies, guard suspects, or roam the area doing stuff. If there are no cops around, or not enough, you can always call for backup as you normally would, and any cop arriving at the scene will get an assignment (unless there are already enough cops assigned - you won't have 100 cops around just for 1 suspect). Once you have set up your cones and barriers (like with Traffic Policer), you can order all traffic to move again while the "scene" is still in place.

All features are fully configurable from the included INI file.

Requires

NOTE: if you press "C" and nothing happens it means that your requirements are not properly installed
- LSPDFR 0.3.1.0

- RAGEPluginHook 0.51 or higher

- Script Hook V (https://www.gta5-mods.com/tools/script-hook-v)
- Community Script Hook V .NET (https://www.gta5-mods.com/tools/scripthookv-net)
- Community Contextual Menu API v0.9 or above (https://www.gta5-mods.com/tools/community-contextual-menu-api)

Installation
Unzip to your MAIN GTA V FOLDER, maintaining the folder structure in the ZIP file.

Use
Read the included PDF.

Planned Features
- Recruit and give orders to cops.

- Give orders to pedestrians.

Known issues
- When corpses are close to vehicles, cops occasionally try to get under the vehicles, causing them to fly in the air.
 

Mod compatibility
- This mod may conflict with certain aspects of other mods. Nothing too serious that I know of (e.g., vehicles actively handled by other mods that are ordered to stop by this mod may not keep driving when ordered to do so later, or cops may refuse to secure a scene if they are doing stuff requested by other mods).


What's New in Version 0.7

Released

- FEATURE: Cops will now get scene assignments even if they are in a vehicle (they'll stop and get out)
- FEATURE: When securing a scene, roaming cops will be reassigned to any new corpse/arrestee that is detected
- FIX: Cops now respond to hostilities while securing a scene if attacker is inside the scene radius
- FIX: Cops now correctly face corpses
- FIX: (hopefully) When on/under bridges/trees/slopes, cops securing a scene no longer go to the wrong "height" or start continuously falling or getting swollen by the ground.

Razorwings18



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Cool so I should just add SHV.Net designed for .0129 and I should be fine! looking into that tonight! Thanks man! Watching some of your you tube videos. gonna have to learn how to use the commands and set up my own custom commands as you showed. but why does the ped have to be mute. Maybe add actual verbal prompts with the commands to make it more interactive and personal! lol

 

 

Edited by Sam316

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This is sweet, now to sit down and read the ini and configure it and then learn how to use it! I pressed C and saw the command window tried it out but didnt know how to select what I wanted him to do. So I gotta do some reading and learn this interface! I just did a quick review but now I gotta really pay attention to detail to utilize this ! Thanks for designing this new tool for fighting crime and maintaining the peace! Oh yea finally giving me to the power to literally tell that annoying ped blowing his horn for me to move, to turn around and get the hell away from my crime scene! lol 

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Got it now a little better! I love being able to order cars to leave my crime scene or sit and shut up! The only thing I would like to see added in an update is controller support! 

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Im pretty sure if you have "make peds calm again" on the peds wont listen to "Sergeant" at all. I have to disable the plugin just to get AI to listen to Sergeant which is pretty aids. Hopefully in the future they will be compatible.

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6 hours ago, TayK said:

Im pretty sure if you have "make peds calm again" on the peds wont listen to "Sergeant" at all. I have to disable the plugin just to get AI to listen to Sergeant which is pretty aids. Hopefully in the future they will be compatible.

Make Peds Calm Again is probably constantly telling peds to stay put while Sergeant is telling them to move. The only way to prevent this is for the other mod to stop trying to control peds while Sergeant is commanding them. While I can't do much in that regard, I'm thinking how I can at least expose information that other mods can easily use to know which peds are under Sergeant's control at any given time. I've got a few ideas, but right now I want to focus what little free time I have to extending Sergeant's features.

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18 minutes ago, rw18 said:

Make Peds Calm Again is probably constantly telling peds to stay put while Sergeant is telling them to move. The only way to prevent this is for the other mod to stop trying to control peds while Sergeant is commanding them. While I can't do much in that regard, I'm thinking how I can at least expose information that other mods can easily use to know which peds are under Sergeant's control at any given time. I've got a few ideas, but right now I want to focus what little free time I have to extending Sergeant's features.

or  you can switch from Make Peds Calm again to the older mod "Keep Calm" which still works and works with this mod without issues !

 

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On 5/15/2018 at 11:39 PM, rw18 said:

Make sure you installed all dependencies correctly (people tend to forget to install the Community Contextual Menu API). Even if Sergeant was completely broken, you should still be able to bring up the menu by pressing 'C', since that's handled by CCM API.

 

Yeah, I double checked. When I press the key to bring up the menu, the game will freeze for a brief second and then I'll get a little circle in the middle of my screen, looks similar to the UI for the CCM. Then it will go away and the menu key won't do anything from there.

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23 hours ago, Sam316 said:

or  you can switch from Make Peds Calm again to the older mod "Keep Calm" which still works and works with this mod without issues !

 

yeah, if keep calm didn't eat resources, I totally would be find using it. 😁

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4 hours ago, TheDivineHustle said:

Yeah, I double checked. When I press the key to bring up the menu, the game will freeze for a brief second and then I'll get a little circle in the middle of my screen, looks similar to the UI for the CCM. Then it will go away and the menu key won't do anything from there. 

 

Then it probably means there's an error, but I still think it's probably caused by something that is improperly installed.

If you want, do what you describe above and send me the following files in the state they are right after that happens:

- ScriptHookVDotNet2.log

- Sergeant.log

- ScriptHookV.log

- ContextualMenuAPI.log

 

EDIT: you can find them all in your main GTA V folder.

2 hours ago, TayK said:

yeah, if keep calm didn't eat resources, I totally would be find using it. 😁

 

I don't use either, but I'm sure one of Albo's mods I've got installed already makes peds calm. Traffic Policer maybe?

Edited by rw18

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I've got a request: could you add a feature that assigns officers to guard a stopped ped (stopped via StopThePed)? You know, so the officers guard the stopped person while you check their ID in the car.

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7 hours ago, lovkal said:

I've got a request: could you add a feature that assigns officers to guard a stopped ped (stopped via StopThePed)? You know, so the officers guard the stopped person while you check their ID in the car.

Right now that'd be too much work for too little reward, since StopThePed replaces LSPDFR's ped stopping mechanic. If/when I get around to adding the option to command individual cops, you'll probably be able to assign them yourself to guard any ped.

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Ever since I updated the responding officers cars disappear or they drive away shortly after arriving. (In a secure scene) 

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Do you think we could get an option to customize keybindings?

 

Disregard previous, just now realised I can edit those in the menu .ini, sorry!

Edited by SpickitySpock

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You need to press "Insert" to activate the mod for some reason, then you press C. No idea why it's this way.

Edited by elispd

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9 hours ago, elispd said:

You need to press "Insert" to activate the mod for some reason, then you press C. No idea why it's this way.

Pressing insert reloads SHVDN but I don't think you need to do that

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2 hours ago, LATERUIK said:

Pressing insert reloads SHVDN but I don't think you need to do that

My Sergeant mod keeps disabling itself so I have to press Insert to activate. Like when I press C, the icons of what to do next won't pop on.... unless I press insert 

Edited by elispd

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Everything works, except the stop traffic function, the cars will just keep going. I think its due to Make Peds Calm again, any work around around this?

 

Thanks.

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2 hours ago, elispd said:

My Sergeant mod keeps disabling itself so I have to press Insert to activate. Like when I press C, the icons of what to do next won't pop on.... unless I press insert 

 

A critical error is probably popping up somewhere, which requires that you reset the script (which is what INSERT does).

 

If you want, send me the following files for the session in the state they are AFTER you get the error, and I'll see if I can find the issue:

- ScriptHookVDotNet2.log

- Sergeant.log

- ScriptHookV.log

- ContextualMenuAPI.log

1 hour ago, Zowiie said:

Everything works, except the stop traffic function, the cars will just keep going. I think its due to Make Peds Calm again, any work around around this?

 

Thanks.

None so far. Make Peds Calm Again tells NPCs to do one thing, Sergeant tells them to do another. Make Peds Clam Again wins.

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Also, are officers not leaving the scene afterwards an issue with this mod? Like when I cancel the "secure scene" they don't really leave.... when I drive around the map, theyre still suck in the spot

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The mod works just fine but i have a lot of trouble moving my mouse through the filters to the LSPDFR filter. Anyone else have this problem? Any solutions? 

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2 hours ago, Officer Andi said:

Good plugin but having same key as policesmartradio-

 

You can edit the keybindings in the "ContextualMenuAPI.ini" file in your "scripts" folder.

3 hours ago, ricearoni said:

The mod works just fine but i have a lot of trouble moving my mouse through the filters to the LSPDFR filter. Anyone else have this problem? Any solutions? 

 

In the "ContextualMenuAPI.ini" you can edit certain settings that change how fast the scrolling is in the menu. (Or atleast that is how it is interpreted)

Edited by SpickitySpock

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This is a fantastic idea for a mod, I just think that this mod's GUI shouldn't consist of an overlay. If you could do something that uses the Police Smart Radio where the closest vehicle follows the commands that have been chosen. If you take these ideas into consideration, please let me know.

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