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Stop The Ped (Normal and Gunpoint Stop, Pat Down Ped, Gun Permit) 4.2.8.0

   (98 reviews)

7 Screenshots

About This File

Basically, "Stop The Ped" is a plugin which contains replacement for the same functionality in vanilla LSPDFR.
But, there's a very annoying bug which sometimes prevents you to stop the ped by holding the "E" key.
This plugin provides almost the same functionality which allows you to stop the peds. 

There's also an additional stop at gunpoint feature which have softer arrest gesture (kneel down instead of kissing the ground on vanilla LSPDFR).
Also available are the additional features to pat down the suspect and provide gun permit, also tons of other features.

 

PREREQUISITES:

  1. Rage Plugin Hook v0.57 alpha
  2. LSPD First Response v0.31 by G17
  3. Traffic Policer v6.13.7.0 by Albo1125 (required to observe the peds for alcohol/narcotics)
  4. Police SmartRadio v1.1.1.1 by Albo1125 (required to request prisoner trasport, tow, coroner, and insurance services)
  5. VocalDispatch v1.6.0 by turbofandude (optional if you want voice command to call prisoner transport, tow, coroner, and insurance services)
  6. On Scene Backup v1.0.0 by BejoIjo
  7. Traffic Stop Backup v7.4.0 by BejoIjo
  8. Rage Native UI v1.6.3 by alexguirre

 

!! Important Notes !! "Stop The Ped" v4.0.0.0 or above does not require "Arrest Manager" as prerequisite plugin any more.

 

 

INSTALLATION:

  • Copy the contents of "Plugins\LSPDFR" (including subfolders) in this package to: "GTA V directory\plugins\LSPDFR"
  • If you haven't had "RageNativeUI.dll" in your "main GTA V folder", don't forget to copy the file from this package
  • Please open and edit "StopThePed.ini" file, if you want to replace the keyboard key or controller button bindings

 

 

HOW TO USE:

  • To stop the nearest ped:
    •   When using keyboard, you just need to DOUBLE PRESS the "E" key
    •   When using controller, DOUBLE TAP the "DRightPad" controller button
  • Come closer to the stopped ped and press "E" or "DRightPad" to bring up "Stop The Ped" menu.
  • You may close the menu at anytime by pressing "Backspace" or "Esc" key on keyboard, and "B" button on the controller
  • And you may bring back the menu (when in range) using "E" key or "DPadRight" button
  • To perform stop at gunpoint, just aim the ped with your gun when performing ped stop (aiming while double press "E" key or "DRightPad")
  • To target a ped as pursuit suspect, just aim the ped with your gun and press "T" key
  • To perform "Quick Grab" on any peds, press "LControl + T" key or "DPadLeft + B" button

 

FEATURES:

  • Stop the ped:
    • Stop the nearest ped peacefully. (only one ped at a time)
    • Stop the ped at gunpoint. (while aiming your weapon at the ped)
  • You may stop the next nearest ped by doing the same command
  • Using menu, you may choose:
    • Ask ped's ID card to see the ID and any gun permit when the ped has it
    • Issue warning to the ped which will dismiss him/her
    • Follow Me command to make the stopped ped following you
    • Take the ped from behind (grab). You can also perform "Quick Grab" on any peds using "LControl + T" key or "DPadLeft + B" button
    • Pat Down the ped to search for any illegal items
    • Conduct Breathalyzer test
    • Conduct Drug swab test
    • Arrest the ped
    • Release the arrested ped.
    • Ask ped to kneel down or get up
    • Request nearby Police Buddy (from OSB or TSB) to watch the ped
    • Request escort vehicle for the ped (Taxi, Uber,  Ambulance, or Prisoner Transport)
  • The stopped ped will have a yellow blip with "human" icon
  • The arrested ped will have the red blip
  • Stop the ped on the vehicle. The ped will comply as long as the vehicle is not moving
  • The ped may flee if we attempt to arrest them. You may set the probability in the .ini file
  • Notify the player when the ped is intoxicated (alcohol or narcotics)
  • When you walk close to any police car, the arrested ped who is following you or the one being grabbed, might be put into the vehicle using menu
  • You may ask the arrested ped to get out of the car using "E" key
  • This plugin will also injects "Stop The Ped" menu into all peds who are arrested using LSPDFR vanilla gunpoint stop or ped stop (configurable in the .ini file)
    • The peds arrested by your police buddies will also be affected  
    • With this feature, you can perform all "Stop The Ped" actions such as "Pat Down Ped" on all arrested peds. Enjoy!
    • While using "Injects Stop The ped menu" above, please make sure to wait for a few seconds after the arrest to allow this plugin processing the ped
  • Compatible with Computer+. When you give the citation (using Computer+ shortcut key) to stopped ped, they will be dismissed automatically
  • Player may ask Police Buddy from "On Scene Backup" to pat down, perform tests, or arrest the suspect (requires "On Scene Backup" plugin).  Just make sure there's a police buddy watching for the stopped ped, and then select "By My Buddy" on the left/right selector.
  • Using PoliceSmartRadio or VocalDispatch, you can call the following services:
    • Prisoner Transport
    • Tow service
    • Coroner service
    • Insurance service
  • You can also self transport a suspect to nearest jail. When you choose to escort suspect by yourself to cell,  your partner will automatically lock the cell door for you after you deliver the suspect. (after you get out of the cell)
  • Make realistic ped age based on the model. You will no longer see a 63 years old chick (when checking her ID 🙂 . (If you install STP, you won't need "Proper Ped Age" anymore)
  • Context Menu. When you approach and stand next to any Ped or vehicle, you may open this menu by pressing "G" key or controller button "DPadLeft + A". With this menu, you can:
    • Stop the ped, which will make the ped stopped and bring the main stop the ped menu
    • Ask the ped to go. This is needed if the peds are hanging out and you need to disperse them.
    • Drag the ped body (if the ped is injured or dead and laying on the ground)
    • Perform CPR
    • Search/frisk the dead ped body
    • Call Coroner (for dead ped)
    • Call Tow service for abandoned vehicle
    • Call Insurance Service for damaged vehicle

 

 

PAT DOWN THE PED:

  • The items list and probabilities are configurable in the .ini file.
  • It is also compatible with these third party search plugin:
    • Search Warrant by @Darkmyre
    • Police Search by @FtDLulz
  • When you previously searched the ped using above plugins, STP pat down will also return the same result.
  • But if the ped hasn't been searched by any of those plugins, STP will randomize the search result by picking from configured items in the .ini file (or from those third party plugins item files)
  • If you are a callout developer who want to inject some items into the ped, you may use those third party search plugins API to do it.  "Stop The Ped" will automatically recognize and display the items.

 

 

API FOR CALLOUTS DEVELOPERS:
A. Pat Down items

  • You may inject items into "Ped.Metadata.searchPed" variable (similar with "Search Warrant" plugin)
  • Example: myPed.Metadata.searchPed = "~r~handgun~s~, ~y~pocket knife~s~, and ~g~wallet~s~";
  • Please notice that the ~r~, ~y~, and ~g~ are for text color of red, yellow, and green. Whether ~s~ is for text default color.

 

B. Gun permit

  • There are 3 metadata variables you could inject:
    • Ped.Metadata.hasGunPermit -> it's a boolean typed variable (true/false) to determine whether the ped has gun permit or not
    • Ped.Metadata.gunLicense -> it's a string typed variable. You're free to put any string there. Assigned values by this plugin: "Handguns", "Long guns", "Handguns and Long guns"
    • Ped.Metadata.gunPermit -> it's also a string typed variable. You're free to put any string there. Assigned values by this plugin: "Concealed" and "Public"
       

 

Please feel free to contact me through LSPDFR forum or download's comment section for any issue you encountered with this plugin.
Happy patroling! Enjoy! 

 

 

SPECIAL THANKS TO:

  • @Albo1125 for all your plugins which make LSPDFR very joyful!
  • @alexguirre for all your open source modules and plugins for LSPDFR
  • @manu450 for your time as this plugin's BETA tester

 

 


What's New in Version 4.2.8.0

Released

v4.2.8.0 (latest)

  • Fixed crash after pat down when player is not using "Search Warrant" as 3rd party search plugin

            (you just need to replace the StopThePed.dll file with the new one)

 

v4.2.7.0

  • New Feature. You may put non-arrested (free) peds into police car. This will allow you to put any victim or witness for safety inside your car. (The ped should be under STP control)
  • Added parameter to force search result to be displayed in full screen
  • Tweaked the take over arrest during pursuit timing to prevent the Police AI shooting at the ped
  • Increased the recruit range of nearby police unit for transporting the suspect
  • Added notification information when the transport vehicle is despawned because vehicle is not valid (It must have at least 4 doors)
  • Removed unnecessary log entries which might mislead the context when crash happens
  • Added handling to prevent another plugin taking over the ped (e.g. stealing player car)
  • Added new plugin update checking. The plugin will notify you on loading time if there's a new version available
     

v4.2.6.0

  • New Feature: Added "Search The Body" function to the Context Menu for dead peds. It will give you similar result like "Pat Down Ped"
  • Changed the key to teleport the vehicle from "Press Backspace" to "Hold Backspace"
  • Improved codes to have the menu quickly available after stopping the ped
  • Fixed bug. Sometimes player cannot stop the ped while on the 1st person view

 

v4.2.5.0

  • New Feature: Added "Vocal Dispatch" integration to call prisoner transport, coroner, tow truck, and insurance agent
  • New Feature: Coroner unit will also mention the cause of dead
  • Improved configuration (in the .ini file) for insurance vehicle model to accept multiple values
  • Fixed minor bug. Sometimes if player "issues warning" or "releases arrested ped" from traffic stop driver/passenger, the ped doesn't return to the car.
  • Adjusted some in-game constants and variables to improve gameplay

 

Version history:

Spoiler

v4.2.0.0

  • Added "Quick Grab" to Context Menu and game shortcut ("LControl + T" key or "DPadLeft + B" button)
  • Added "first aid (CPR)" procedure to the Context Menu for dead peds
  • Fixed bug. Where LSPDFR vanilla transport still picks the suspect, after STP takes over arrested ped by pursuit AI.
  • Fixed glitch. The tow truck driver disappear for a second when tow truck arrived
  • Fixed crash. While player is dragging dead ped and call EMS

 

v4.1.2.0

  • Added controller support for drag body (use your analog stick "left" or "right" to navigate and "down" to stop)
  • Added capability to drag fellow cop's dead body
  • Added prisoner transport siren and sound states (arrival & departure) in configuration .ini file. (make sure to put the new .ini file)
  • Fixed bug. Inconsistent dead body detection when trying to open context menu
  • Fixed bug. Sometimes arrested ped get un-cuffed when doing pat down
  • Fixed bug. The insurance service driver is driving like crazy during arrival

 

v4.1.1.0

  • Fixed rare tow truck crashes caused by GTA V bug. Sometimes the crane on the tow truck is missing which caused the game to crash.

            Finally I found a workaround for this issue and force the crane to exist. Sorry for very quick update.

 

v4.1.0.0

  • New Feature: Drag injured or dead ped body. You may access this feature using new interactive Context Menu. While dragging the body, use "A" or "D" keys to navigate, and "S" key to stop dragging.
  • New Feature: Interactive Context Menu on ped and vehicle. When you approach and stand next to any Ped or Vehicle, you may open this menu by pressing "G" key or controller button "DPadLeft + A" (configurable).  With this menu, you can:
    • Stop the ped, which will make the ped stopped and bring the main stop the ped menu
    • Ask the ped to go. This is needed if the peds are hanging out and you need to disperse them
    • Drag the ped body (if the ped is injured or dead and laying on the ground)
    • Call Coroner (for dead ped)
    • Call Tow service for abandoned vehicle
    • Call Insurance Service for damaged vehicle
  • Added feature to fix ped age into STP, similar with "Proper Ped Age". (you don't need "Proper Ped Age" plugin anymore)
  • Added configurable spawn distance to the .ini file
  • Turn off siren and sound when Prisoner Transport vehicle is leaving
  • Fixed crash. During configuration file loading, when user's window regional setting is not set to US, STP will crash during loading time
  • Fixed bug. The escort vehicle never reached the target ped passenger
  • Fixed rare crash when calling PT for 2 suspects in separate vehicles

 

v4.0.0.0

  • New Feature: You can request prisoner transport for the arrested ped (using PoliceSmartRadio)
  • New Feature: You can transport the suspect by yourself to the nearest jail. The jail cell door will automatically locked after you drop the suspect inside
  • New Feature: You can request tow service to pick up the vehicle (using PoliceSmartRadio). You will be given tow service options: Small or large tow truck, flatbed truck, or small pickup truck (for bike)
  • New Feature: You can request coroner service to take the dead bodies (using PoliceSmartRadio)
  • New Feature: You can request insurance service to pick up the vehicle (using PoliceSmartRadio)
  • New Feature: You may make a ped as pursuit target by pointing a ped with gunpoint and press "T" key or controller's "DPadUp" button
  • Fixed minor glitch. When questioning the arrested ped, animation was still played which is not necessary
  • Fixed glitch. The Police AI sometimes are shooting at the suspect after he/she got arrested
  • Fixed glitch. Traffic cones or barriers from "Traffic Policer" become peds when player performing stop the ped (press "E" key twice)
  • Fixed rare crash. When ped is being grabbed and player calling Prisoner Transport, LSPDFR may crash in rare occasion

 

v3.0.0.0

  • Major revamped on codes and algorithm for taking over arrested suspect (by AI or player) by implementing "soft ped reset".  With the new "soft ped reset" method, callouts can still interact with suspect (e.g. callout questioning/speaking) after they got arrested and taken over by STP.  In the previous version, the callout can not interact with the ped anymore after they got arrested.
  • Increased the radius of suspect arrested by Police AI that can be taken over by STP. With this improvement, the suspect that's far away from you will still be arrested and taken over by STP
  • Increased the dismissal distance on stopped ped or arrested ped. This will give you more spaces when performing pursuit with multiple suspects
  • There will be no more police unit that come and go after the Police AI arrested the suspect. It's automatically cancelled by STP
  • New cool arrest animation when arresting the suspect using STP stop at gunpoint (double tap E while aiming). Try it yourself, you'll like it 🙂
  • Increased the distance slightly of STP stop on gunpoint to improve gameplay
  • Fixed minor glitch. When performing breathalyzer & drug swab tests, the player's legs were moving weirdly
  • Fixed glitch on grab ped. Sometimes when player is running, the suspect does not follow to run
  • Improved grab ped. Make it faster for the player to grab the ped and start moving
  • Improved menu logic. The menu will be automatically refreshed on the fly when a buddy is watching the ped

 

v2.1.2.0

  • Fixed bug. Pat down search result is not displayed when ForceUsingOwnItemList is set to "yes" and you have third party search plugin installed

 

v2.1.1.0

  • Added more ped's hands-up variations during pat down process (e.g. hands behind the head)
  • Fixed bug. The Pat Down Item List wasn't loaded properly which caused blank/empty pat down results

 

v2.1.0.0  !!ATTENTION!! There are some additional new files. I recommend to fresh reinstall of Stop The Ped to make sure you have all the files installed properly.

  • New feature. You can question the ped using the STP menu. You can also customize the answers on the .xml file
  • New feature. The ped now might flee on other interactions. Previously ped might flee only when getting arrested. (the probability is configurable in the .ini file)
  • New feature. When the ped is fleeing, they might also attack you. Beware! 😉
  • New feature. The Ambulance escort can be requested for arrested ped (ped with cuff).
  • The original Stop The Ped item list is now moved to xml file. make sure to put the file into "LSPDFR\StopThePed\" folder
  • Added configurable vehicle models for taxi, uber, and ambulance escort (in the .ini file)
  • Fixed bug. When "Windows regional setting" is set to a region which uses comma as decimal separator, the breathalyzer won't display the result
  • Fixed bug. The escort car sometimes move backwards wildly after being teleported (because of timeout)


v2.0.0.0

  • New feature. Stop The Ped is now fully integrated with the item files from "Search Warrant" and "Police Search" plugins. STP will automatically detect and use the item list from those plugins for "Pat Down Ped" results. Enjoy! 😉
  • New feature. Added menu options to request escort vehicle for the ped (Taxi, Uber, or Ambulance)
  • New option in the menu to request nearby Police Buddy (from "On Scene Backup" or "Traffic Stop Backup" plugin) to watch current stopped ped, when available. (OSB and TSB latest versions are required)
  • Added error handling to clean up entities and blips when LSPDFR crashes
  • Fixed minor glitch (cut animation) when asking the buddy to release ped from handcuff

 

v1.8.2.0

  • Added new variety of stopped ped's alcohol and drug observation results
  • Added and tweaked player speech/shout on variety of situation (e.g. when stopping ped, arresting, etc.)
  • Tweaked pat down animation to be slightly faster, so you won't get bored waiting for it 😉
  • Improved menu. The "By Myself/By My Buddy" option will only be shown when there's at least one active Police Buddy (from On Scene Backup or Traffic Stop Backup plugins) watching the ped

 

v1.8.1.0

  • Improved animations when performing breathalyzer and drug swab tests
  • Improved player and police buddy position (when using On Scene Backup) during breathalyzer and drug swab test
  • Fixed glitch when conducting breathalyzer or drug tests, the suspect might be moving away

 

v1.8.0.0

  • Added new feature to ask Police Buddy from "On Scene Backup" to pat down, perform tests, or arrest the suspect (requires "On Scene Backup" plugin)
  • Fixed bug. Sometimes the game clones the ped when we try to arrest them
  • Added more pat down items in the .ini file

 

v1.7.1.0

  •  Fixed bug. Sometimes STP Menu does not show up even though the ped is already stopped and facing the player
  •  Fixed bug. Sometimes the blip map icon does not disappear after issuing warning to the ped

 

v1.7.0.0

  • Changed flow. Player now should use menu to put the grabbed or following ped into the police car
  • Changed flow. Now after exiting the police car, the ped will be waiting (standing) instead of following the player 
  • Improved transition handling when 2 or more stopped peds are standing close each others
  • Added configurable alcohol level and unit parameters for breathalyzer result
  • Fixed bug. Sometimes vehicles or peds near the stopped ped disappear when player releasing the ped

 

v1.6.9.1

  • Fixed rare freeze issue (probably only on slower PC) after arresting ped using vanilla LSPDFR
  • Fixed bug, the take over arrests using vanilla LSPDFR didn't work when ped blip option is disabled in the .ini file

 

v1.6.9.0

  • Fixed crash when suspect is entering the car and prisoner transport arrived
  • Fixed crash after arresting suspect on code 3 callouts road rage

 

v1.6.8.0

  • Fixed crash while the ped is being grabbed and player calls for prisoner transport
  • Improved the way suspect entering the police car from grab or follow positions
  • Added optional modifier key and modifier button into the .ini file

 

v1.6.7.0

  • Added new feature to take the ped from behind (grab). The ped will automatically enter the police car when you walk near one
  • Added help notifications to inform the player on any actions being performed (e.g. arrest, release)

 

v1.6.6.0

  • Added alcohol test (breathalyzer) and drug swab test (drugalyzer). It requires Albo's "Traffic Policer" plugin
  • Fixed bug, now you can perform vanilla LSDFR stop at gunpoint while the ped is stopped by STP
  • Fixed bug, now you can perform vanilla LSDFR stop at gunpoint while the ped is kneeling after stopped by STP at gunpoint 
  • Fixed menu interaction, now it will be closed after asking ped ID

 

v1.6.5.0

  • Fixed bug sometimes the back of the car is floating up when prisoner transport takes the suspect from police car
  • Fixed bug when some callouts override stopped ped and make it fleeing, and suspect becomes immune to stop the ped command
  • Fixed rare bug when sometimes suspect disappears after getting arrested (caused by some callout)
  • Improved "follow me" to enter the car. Player will only open the car door if suspect that follows you is not far away
  • Tweaked animation speed when performing pat down on suspect's legs

 

v1.6.4.0

  • Added Computer+ compatibility. When you give the citation (using Computer+ shortcut key), the ped will be dismissed automatically
  • Tweaked timing to inject Stop The ped menu when ped is arrested using vanilla LSPDFR
  • Fixed bug when injecting gun license and gun permit information

 

v1.6.3.0

  • Fixed rare crashes when arresting suspect using LSPDFR vanilla normal and gunpoint stop
  • Fixed disappearing suspect after got arrested on burglary in progress (code 3 callouts)
  • Prevent arrest collision with Police AI when performing Stop The Ped with gunpoint
  • Improved compatibility with callouts that use interior scene (e.g. inside the house, apartment, trailer)
  • Improved overall stability and smoothness. Enjoy!

 

v1.6.2.0

  • Added new feature to inject Stop The Ped menu into all peds who are arrested using LSPDFR vanilla gunpoint stop or ped stop (configurable in the .ini file)
    • The peds arrested by your police buddies will also be affected
    • Now you can perform all Stop The Ped actions such as "Pat Down Ped" on all arrested peds. Enjoy!
    • While using "Injects Stop The ped menu" above, please make sure to wait for a few seconds after the arrest to allow this plugin processing the ped
  • Improved pat-down animation. It is now performed a slightly faster than previous release
  • Fixed bug on the pat down items don't sync on third party search plugins
  • Fixed bug when you do a traffic stop and ask the peds to get out using traffic stop menu, the ped doesn't return to the vehicle when you release them
  • Fixed crash when arresting suspect on burglary in progress (code 3 callouts)
  • Resize blip icon on the map to be slightly smaller

 

v1.6.1.0

  • Added feature if you already arrest the ped but haven't asked for ID, you will get the ID and possible Gun Permit after you pat the ped down
  • Added API description for callout developers if they want to inject pat down items or assign gun permit
  • Fixed bug sometimes the ped walks away when we pat them down
  • Fixed glitch animation when you activated LSPDFR intimidation gesture (right SHIFT)
  • Fixed minor glitches and crashes during variety of callouts (e.g. attempted heist, petty theft, etc.)
  • Fixed Pat Down items list is empty when user is using "Search Warrant" plugin
  • Fixed bug when ped is not returning to the vehicle on a traffic stop after we release or give warning
  • Many small fixes and adjustments to improve gameplay

 

v1.6.0.0

  • New "Pat Down Ped" (frisk) feature. You may pat down the ped and find any suspicious items. The items list and probablities are configurable in the .ini file. It is also compatible with "Police Search" and "Search Warrant" plugin.
  • New "Gun Permit" feature. When you asked the ped's ID and the ped has a gun permit, it will also be displayed on the screen. (the probability is also configurable)
  • Revamped menu flow. The menu will no longer auto-popup when approaching the stopped ped. You will need to press "E" key to bring it up
  • Keep the door open after the arrested ped enter the police car. You may close the door or leave it open
  • Added compatibility with "Herocop" plugin. You will not be able to stop the partner
  • After you release or issue warning to a ped and the ped was a car passenger, if the driver seat on the car is unoccupied, he/she will take it and drive the car off.
  • Fixed bug on ped blip which sometimes disappear
  • Improved the smoothness of the gunpoint stop animation

 

v1.5.2.0

  • Disabled menu when ped is in police vehicle. If you want to have the ped to get out, just press E key when you're near the door
  • Fixed player is stuck when pressing E after having the ped get in the vehicle
  • Fixed rare crash when arresting ped on variety of situations
  • Fixed ped search finds too many items after arresting the ped
  • Fixed animation hiccup/glitch when performing stop at gunpoint during foot pursuit and when the ped is falling/getting up

 

v1.5.1.0

  • Much improved Ped stop at gunpoint mode. Added some special workarounds to be compatible with popular callouts
  • Added handling to drop the ped's gun on gunpoint stop mode
  • Added ability to stop ped at gunpoint while the ped is in vehicle
  • Added support and compatibility to Traffic Stop Backup felony stop mode

 

v1.5.0.0

  • Added new "gunpoint stop mode" to arrest the ped at gunpoint with softer gesture than vanilla LSPDFR (kneel down and hands on the back of the head). To perform it, just aim the ped at gunpoint when performing ped stop
  • Added handling to holster weapon before arresting or releasing ped
  • Added condition to only accept menu selection when player is not running
  • Fixed bug when fleeing, the ped is still in handcuff
  • Fixed bug when releasing ped near a vehicle sometimes the vehicle disappears
  • Fixed bug when arresting drunk ped, the arrest animation is not played properly

 

v1.4.1.0

  • Fixed bug where the handcuff is left on the scene when the arrested ped gets transported
  • Fixed crash when releasing ped while the ped is inside the jail
  • Fixed bug that sometimes the ID card doesn't appear on the ped hand on "Ask Ped ID" command
  • Simplify the menu structure by hiding the slots which are not relevant
  • Observation report (alcohol & narcotic) will only be announced twice instead of always

 

v1.4.0.0

  • Implement handcuff object which can be seen visually when the ped is arrested
  • Added "Follow Me" command to make the stopped ped following you
  • Added ability to have the arrested ped automatically enter the police car when following you (when you walk close to any police car)
  • Added ability to ask the ped to get out of the car and follow you using "Follow Me" command
  • Added command to make the arrested ped "kneel down" and "get up"
  • Improved menu flow to simplify the command (e.g. arrest and release ped will use the same menu slot depends on situation)
  • Added ambient curse voice when the ped is released
  • Added collision handling on arrested ped which will make the ped get back to the "arrest" animation after being struck and fall

v1.3.0.0

  • When stopping ped on vehicle, the ped will return to the vehicle when we release him/her from being previously arrested
  • Added feature to make the ped fleeing. You may set the probability in the .ini file
  • Added feature to notify the player when the ped is intoxicated (alcohol or narcotics)
  • Added ability to bring back the menu (when in range) using "E" key or "DPadRight" button
  • Fixed rare bug when asking for ID from drunk ped, the ped sometimes disappears (despawn)
  • Make map blip for stopped ped configurable in the .ini file

 

v1.2.0.0

  • Added ability to stop the ped on the vehice (as long as it is not moving)
  • Replace the menu sound with the suitable one
  • Fixed a bug that sometimes crashes when asking for ID

 

v1.1.0.0

  • Added ability to close the menu at anytime by pressing "Backspace" or "Esc" key on keyboard, and "B" button on the controller
  • Stop The Ped Menu will not be displayed when the ped is on vehicle

 

v1.0.0.0

  • Initial release

 




User Feedback

Recommended Comments



4 minutes ago, Officer LarseN said:

Hey mah man!
First off i'd like to say that i really fucking enjoy this plugin.
Second of all. How does one add extra cars to the insurance vehicle list. Whenever i add vehicles it says something with "Cannot spawn vehicle with hash 0x................" Do i need to make a new line or does one like use commas or what does one do?

 

Thank you again for the really awesome plugin 🙂

 

It needs to be like this:

 

INTRUDER,BISON,STANIER, etc

 

There is a small chance he made it to where there can only be one car listed, I'm not sure.

 

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Just now, Giordano said:

 

It needs to be like this:

 

INTRUDER,BISON,STANIER, etc

 

There is a small chance he made it to where there can only be one car listed, I'm not sure.

 

I have made it like that and i have also written every single car name correctly, though it still just removes the car upon calling them.

 

EDIT: INTRUDER,BLISTA,DILETTANTE,ISSI,PANTO,ORACLE,ORACLE2,SENTINEL,FELON,ASEA,ASTEROPE,PRIMO,INGOT,FUGITIVE,PREMIER,SCHAFTER,STANIER,SURGE,TAILGATER,WASHINGTON,CAVALCADE,CAVALCADE2,BALLER,BALLER2,HUNTLEY,MESA,GRESLEY,GRANGER,ROCOTO,SEMINOLE,SERRANO,DUBSTA,FUSSILADE,BUFFALO,STRATUM,VIGERO,STALLION this is the vehicles i use (ik long ass line)

 

EDIT 2: I also tried to only have 2 cars (The Intruder and the Blista) and it still would'nt make them come pick it up. The car would again then straight up disappear.

INTRUDER,BLISTA

 

So this is where im wondering if it can only be one car or if it has to be written in some other way.

Edited by Officer LarseN

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3 hours ago, Officer LarseN said:

I have made it like that and i have also written every single car name correctly, though it still just removes the car upon calling them.

 

EDIT: INTRUDER,BLISTA,DILETTANTE,ISSI,PANTO,ORACLE,ORACLE2,SENTINEL,FELON,ASEA,ASTEROPE,PRIMO,INGOT,FUGITIVE,PREMIER,SCHAFTER,STANIER,SURGE,TAILGATER,WASHINGTON,CAVALCADE,CAVALCADE2,BALLER,BALLER2,HUNTLEY,MESA,GRESLEY,GRANGER,ROCOTO,SEMINOLE,SERRANO,DUBSTA,FUSSILADE,BUFFALO,STRATUM,VIGERO,STALLION this is the vehicles i use (ik long ass line)

 

EDIT 2: I also tried to only have 2 cars (The Intruder and the Blista) and it still would'nt make them come pick it up. The car would again then straight up disappear.

INTRUDER,BLISTA

 

So this is where im wondering if it can only be one car or if it has to be written in some other way.

 

For insurance car configuration, it only accept single value. that's why it throws error. 🙂

perhaps I'll make it accepts multiple values in the next release.

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Just now, BejoIjo said:

 

For insurance car configuration, it only accept single value. that's why it throws error. 🙂

perhaps I'll make it accepts multiple values in the next release.

Please do that. I would be soooo happy 🙂

 

Thanks for the reply!

 

Kind regards

Officer Larsen

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I was on Vacation from LSPDFR and what a nice return to seeing that Stop The Ped now has the option to call for Specific Types of Tow Trucks! I know I am late to the party, but I remember Butting Heads with you about this! You finally had figured out the coding to get it down! Excellent! As well as controlling tons of more actions! Sweet!

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I was on Vacation from LSPDFR and what a nice return to seeing that Stop The Ped now has the option to call for Specific Types of Tow Trucks! I know I am late to the party, but I remember Butting Heads with you about this! You finally had figured out the coding to get it down! Excellent! As well as controlling tons of more actions! Sweet!

 

Probably something I did, the tow trucks option was working fine in your previous version, but when I updated it to the current version. I kept getting this error every time I tried calling for a tow truck. Again this might be my doing, because I am messing around with configurations to play the game with "Voice Attack" to activate certain windows and actions as to minimize looking for keys to push in the heat of patrol. I am reinstalling a fresh copy and not touching any of the files inside it to see what happens and will hit you back. 

 

Man this script has evolved into a beast! I love the ease of controlling the game with this! Gonna miss Albos, but atleast his legacy will carry on in the heart of your work! 

GTA5 2018-12-02 19-22-04-118.jpg

Was also gonna ask if you could add a seperate button for the "Panic Button" feature. The old pluggin doesnt work anymore and there are times when I cant scroll through the radio looking it. Yes I can, but just wanted to add to the realism with {Voice Attack} to say "10-13" and have the smartradio transmit the panic button function. Also is there a glitch with the Coroner function? They are at the scene, check the body, then take pictures and sometimes the sim says there was a error with Coroner and bodies get left in the street and they just disappear lol! But again it could be messing with key configurations causing my own ghost in the shell gremlins !

 

Edited by Sam316

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Is it possible to get commands working for VocalDispatch since Arrest Manager is no longer needed.? 

 

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@BejoIjo

I keep getting this when trying to get someone transported

I read the report and saw that it says something about the doors. Maybe It's because I use VW transporters, which don't have a rear dside door

I haven't really tried other cars but it is an issue

[3/12/2018 17:13:50.235] LSPD First Response: STP: EXIT CONTROL PED
[3/12/2018 17:13:50.580] LSPD First Response: Stop The Ped transport unit despawned forcefully: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.VehicleDoor is invalid.
[3/12/2018 17:13:50.582] bij Rage.VehicleDoor.get_IsOpen()
[3/12/2018 17:13:50.582] bij StopThePed.TransportUnit.<>c__DisplayClass19_0.<putSuspectToVehicle>b__0()
[3/12/2018 17:13:50.654] LSPD First Response: Stop The Ped transport unit despawned forcefully: System.Threading.ThreadAbortException: De thread is afgebroken.
[3/12/2018 17:13:50.756] bij Rage.GameFiber.SleepThis(Int32 duration)
[3/12/2018 17:13:50.758] bij Rage.GameFiber.Sleep(Int32 duration)
[3/12/2018 17:13:50.761] bij StopThePed.TransportUnit.<callForBackup>b__16_0()

It's on this car:

https://www.gta5-mods.com/vehicles/volkswagen-transporter-t6-belgie-lokale-politie-antwerpen-els

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@BejoIjo I am loving this plugin currently, good job. 

Will you ever allow us to interact with a ped when placed in the back of the car?

 

Thanks.

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On 12/2/2018 at 9:23 PM, Sam316 said:

Probably something I did, the tow trucks option was working fine in your previous version, but when I updated it to the current version. I kept getting this error every time I tried calling for a tow truck. Again this might be my doing, because I am messing around with configurations to play the game with "Voice Attack" to activate certain windows and actions as to minimize looking for keys to push in the heat of patrol. I am reinstalling a fresh copy and not touching any of the files inside it to see what happens and will hit you back. 

 

Was also gonna ask if you could add a seperate button for the "Panic Button" feature. The old pluggin doesnt work anymore and there are times when I cant scroll through the radio looking it. Yes I can, but just wanted to add to the realism with {Voice Attack} to say "10-13" and have the smartradio transmit the panic button function.

 

Also is there a glitch with the Coroner function? They are at the scene, check the body, then take pictures and sometimes the sim says there was a error with Coroner and bodies get left in the street and they just disappear lol! But again it could be messing with key configurations causing my own ghost in the shell gremlins !

 

 

The tow truck is now in good shape as long as you use the vanilla tow truck from GTA V. If you're using add-on tow truck (mod), that should also work if the model is good (not corrupted) and has a tow crane.

 

Panic button is provided by PoliceSmartRadio. STP doesn't do anything to it.

 

Yeah, sometimes the target dead ped is taken over by other plugin or LSPDFR itself, which makes it invalid.  To avoid LSPDFR crash, STP despawned the coroner unit. Nothing wrong with it and it is inevitable since you are using multiple plugins from different authors. It also happens if you're using arrest manager transport unit.

Despawn is better than LSPDFR crashes, isn't it?

 

 

On 12/3/2018 at 4:02 AM, ProMotivated said:

Is it possible to get commands working for VocalDispatch since Arrest Manager is no longer needed.? 

 

 

I'll try to integrate it with Vocal dispatch. WIll you be willing to test it? since I don't have and don't use vocal dispatch.

 

 

On 12/3/2018 at 8:23 AM, BEModsV said:

@BejoIjo

I keep getting this when trying to get someone transported

I read the report and saw that it says something about the doors. Maybe It's because I use VW transporters, which don't have a rear dside door

I haven't really tried other cars but it is an issue


[3/12/2018 17:13:50.235] LSPD First Response: STP: EXIT CONTROL PED
[3/12/2018 17:13:50.580] LSPD First Response: Stop The Ped transport unit despawned forcefully: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.VehicleDoor is invalid.
[3/12/2018 17:13:50.582] bij Rage.VehicleDoor.get_IsOpen()
[3/12/2018 17:13:50.582] bij StopThePed.TransportUnit.<>c__DisplayClass19_0.<putSuspectToVehicle>b__0()
[3/12/2018 17:13:50.654] LSPD First Response: Stop The Ped transport unit despawned forcefully: System.Threading.ThreadAbortException: De thread is afgebroken.
[3/12/2018 17:13:50.756] bij Rage.GameFiber.SleepThis(Int32 duration)
[3/12/2018 17:13:50.758] bij Rage.GameFiber.Sleep(Int32 duration)
[3/12/2018 17:13:50.761] bij StopThePed.TransportUnit.<callForBackup>b__16_0()

It's on this car:

https://www.gta5-mods.com/vehicles/volkswagen-transporter-t6-belgie-lokale-politie-antwerpen-els

 

Yeah, sometimes the target suspect ped is taken over by other plugin or LSPDFR itself, which makes it invalid.  To avoid LSPDFR crash, STP despawned the transport unit. Nothing wrong with it and it is inevitable since you are using multiple plugins from different authors. It also happens if you're using arrest manager transport unit.

Despawn is better than LSPDFR crashes, isn't it?

 

 

8 hours ago, Slushy said:

@BejoIjo I am loving this plugin currently, good job. 

Will you ever allow us to interact with a ped when placed in the back of the car?

 

Thanks.

 

What kind of interaction do you mean?

 

Edited by BejoIjo

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1 hour ago, BejoIjo said:

What kind of interaction do you mean?

The ability to ask for id, breathalyse, drug swab, request transport. 

 

Not a big deal if not though, still an amazing plugin 😛

Edited by Slushy

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17 minutes ago, Slushy said:

The ability to ask for id, breathalyse, drug swab, request transport. 

 

Not a big deal if not though, still an amazing plugin 😛

 

that would be cool...

but, I never saw police perform breathalyzer test while the suspect is inside the car. Idk if there's a police procedure to not do that or something else.

 

Edited by Pazzi

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11 minutes ago, Pazzi said:

 

that would be cool...

but, I never saw police perform breathalyzer test while the suspect is inside the car. Idk if there's a police procedure to not do that or something else.

 

Not really a realism thing for me, just my preference. I have no idea how it's done IRL, just thought it'd be cool.

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48 minutes ago, Pazzi said:

 

that would be cool...

but, I never saw police perform breathalyzer test while the suspect is inside the car. Idk if there's a police procedure to not do that or something else.

 

 

I believe it's quite common practice for police to do drug swabs and breathalyser tests in the back of police vehicles in the UK, so it would be quite good for those that enjoy a british environment with LSPDFR (like myself).

Edited by SpickitySpock

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6 minutes ago, Space. said:

 

I believe it's quite common practice for police to do drug swabs and breathalyser tests in the back of police vehicles in the UK, so it would be quite good for those that enjoy a british environment with LSPDFR (like myself).

Maybe I saw it one time watching Police Interceptors and now prefer it like that? Who knows O_O

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8 hours ago, Slushy said:

The ability to ask for id, breathalyse, drug swab, request transport. 

 

Not a big deal if not though, still an amazing plugin 😛

Bejoljo, my edit reply didnt display! I reinstalled everything again and everything is working again (with the exception of Coroner Failing sometimes). I found out I also had the old panic button mod in the wrong folder, that is why I couldnt use it ! It's working fine now with the option to just say "10-13" (NYPD for Officer needs assistance) using the Voice Attack app  which triggers the panic button automatically. Everything is working properly man, I knew I screwed something up with my editing. As always your Stop the Ped has been a winner since the first days I saw its potential in the early days! 

 

 

Edited by Sam316

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Love this plugin and the upgrades you've done @BejoIjo 

 

I did notice something last night when I upgraded to this latest version.  When I'm in pursuit and call for backup, the police cars spawn but don't move.. They all end up sitting in the middle of the road and do not help with the pursuit. I downgraded back to 4.1 and was able to get backup to pursue.

 

I haven't installed any other plugin so I'm not sure if its a bug in your latest update or not!?

Edited by 1Redneck

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18 hours ago, BejoIjo said:

Yeah, sometimes the target suspect ped is taken over by other plugin or LSPDFR itself, which makes it invalid.  To avoid LSPDFR crash, STP despawned the transport unit. Nothing wrong with it and it is inevitable since you are using multiple plugins from different authors. It also happens if you're using arrest manager transport unit.

Despawn is better than LSPDFR crashes, isn't it?

I'm not using arrest manager nor am I using any other plugin that manages arrested ped as far as i know. It's a really annoying issue. I keep on getting it all the time

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10 hours ago, 1Redneck said:

Love this plugin and the upgrades you've done @BejoIjo 

 

I did notice something last night when I upgraded to this latest version.  When I'm in pursuit and call for backup, the police cars spawn but don't move.. They all end up sitting in the middle of the road and do not help with the pursuit. I downgraded back to 4.1 and was able to get backup to pursue.

 

I haven't installed any other plugin so I'm not sure if its a bug in your latest update or not!?

 

The pursuit backup is not controlled by Stop The Ped. 🙂

 

 

5 hours ago, BEModsV said:

I'm not using arrest manager nor am I using any other plugin that manages arrested ped as far as i know. It's a really annoying issue. I keep on getting it all the time

Quote

Rage.VehicleDoor.get_IsOpen()

 

Hmm... make sure all police vehicle assigned for police transport has at least 4 doors.

 

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4 hours ago, BejoIjo said:

 

Hmm... make sure all police vehicle assigned for police transport has at least 4 doors.

 

Lol thanks. That's what I suspected was the issue, so I went ahead and made myself a new policet model that has 4 doors 🙂.

I'll let you know if this works

 

EDIT: it does. Maybe put this in known issues

Edited by BEModsV

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On 12/5/2018 at 12:05 PM, BejoIjo said:

 

 

I'll try to integrate it with Vocal dispatch. WIll you be willing to test it? since I don't have and don't use vocal dispatch.

 

Sure i have no problem testing is..

 

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Don't know if it's something I did or a conflicting mod, but double-tapping E doesn't seem to do anything. My character will yell for the target ped to stop but they just keep walking/ignore commands.

 

Edit: So apparently this only happens in first person, third person the menu opened up just fine. Is there any fix for this? I play in first-person 99% of the time and I'd really like to be able to use this mod, it's a huge addition to the game.

Edited by Atlas315

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Is there a known way to fix the bug mentioned at the top of the page? It's really anoying!

Edited by LolloAntoni28

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Don't really know why, but the menu doesn't pop up for me(in both 1st & 3rd person) in the newest update. The plugin is active though, as I can use StopthePed's other functions(e.g. tow, transport, etc).

Note that I have arrest manager removed as of the newest update.

 

EDIT: I found out that it only doesn't pop up when the ped is arrested, it does pop up when I spam it right after the arrest, but when the arrested ped is idling there it does not pop up.

Edited by YoshePlays

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11 hours ago, YoshePlays said:

Don't really know why, but the menu doesn't pop up for me(in both 1st & 3rd person) in the newest update. The plugin is active though, as I can use StopthePed's other functions(e.g. tow, transport, etc).

Note that I have arrest managed removed as of the newest update.

 

EDIT: I found out that it only doesn't pop up when the ped is arrested, it does pop up when I spam it right after the arrest, but when the arrested ped is idling there it does not pop up.

 

Hi, there might be some conflict with another plugin. To test it, remove all plugins and install only STP and prerequisite plugins. Let's see if the issue is still there.

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