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Los Santos Noir 0.01.17.18

   (67 reviews)

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About

Synopsis

Los Santos Noir is a detective-styled modification for the popular police modification LSPDFR.  The framework provides individual cases that players progress through over time.  Utilizing LtFlash’s script manager, cases span multiple sessions.  You might start a case today, but you won’t be able to talk to the medical examiner until you hop on tomorrow!  Currently included are two demo cases.  These complete cases can take you through two different crimes that occur.  You’ll need to use your detective skills to find the evidence, talk to the individuals involved, request a warrant (hope it gets approved…), and arrest the suspect.  More cases are in development, however we wanted to release the script finally, since it’s in a completed format.

 

Development Roadmap

Two years of development have led to the creation of a modular, xml based plugin with unlimited possibilities.  The design started initially with an idea to create cases within the code, with one case created and running.  However, thanks to the wonderful mind of @LtFlash, my initial design was converted to be xml-based, allowing for anyone to make cases provided they have notepad on their PC.  This allows us to create a base framework that other creative minds can utilize, without any knowledge of development.  A new stage has been added, but is currently being finished - stakeout.  Expect the use of this stage soon in future updates.

 

**I will be adding additional cases that I have been working on soon(ish), however this release has been far overdue**

 

 

Features

·         XML-based cases

·         Session-spanning cases

·         Interactive interrogations

·         Unparalleled case depth

·         Interactive evidence viewer with crime lab support for evidence

·         Custom detective computer which holds each case

·         Much, much more!

 

Requirements

·         LSPDFR

·         RagePluginHook

·         RageNativeUI (included)

 

Installation

Place the files found in the included “installation” folder into your main GTA V directory

Make sure you have the latest RagePluginHook + RageNativeUI installed (for the sake of future releases, you MUST download RAGENativeUI here if you do not have it already: https://github.com/alexguirre/RAGENativeUI/releases) [Download the “RAGENativeUI.zip” and extract that to your GTAV folder]

 

Issues? Questions? Comments?

Please post any issues or complaints in the COMMENT section below.  We have had a large suite of testers however things can slip by.  DO NOT post any support requests in the reviews section, please.

Feel free to give us feedback -- we’re always looking to improve this modification!

 

Special Thanks

·         MulleDK19 and LMS for bringing us the amazing RagePluginHook framework.  Without them, none of this would be possible!

·         @LtFlash for completely rewriting the modification after I worked on the alpha - his contributions made the modification modular and allow us to easily add new cases and stages and actually release a stable version!

·         LeGeorgettier for the amazing photos and the beautiful trailer!

·         Frangus, Kilyn, Banger, Beh, Ben E., Bluscream, Celtic, Darkmyre, Albo, DJF1107, egz, Epps1994, Ghost, ghost128, GsGRebell, Hekamex, Him1250, i_know_im_amazn, J.J. McQuade, LeGeorgettier, LewisSokoll, Marco0512, moe, nat, NeOnLaZeR, Newbie, Nolan Ross, Pignobacon, PNWParksFan, Razontex, RyWilson, ScottyTooHotty, Sergeant Anderson, ShadowNook, Thehurk, timnboys, towboater, ttravis2947, TwistedLuck,Twoiros, whiskey68, buddarocks, OnyxEye-RocketCityGamers, a_c_horse_01, AlienModder, Run, s_m_y_squareheaddude_01, snowmanizreal, Square, and many more people I’m sure!

 

Version History

0.01.17.18

  • Initial Release



User Feedback

Recommended Comments



11 hours ago, Gorenank said:

@LtFlashI do not want to criticize the mod the idea is good and the immersiveness of being a detective fulfills it well, but what about unlimited options as it puts in the post? I do not know how unlimited you have to go from one place to another as you are marking the mission to arrest the suspect. I understand that it is a difficult mod to do self-generated but in the post they put things that is not me and I downloaded it very excited and when I finish the third mission to have to repeat again I get really angry, you put the mod as a mod of calls and it is more a mod of missions waiting for the community to fill it with missions that most of them will be without a sense of security, but well ... already you could have waited more before uploading an '' excellent '' mod which is based on missions without replayability with only three cases to play, finally give you a chance to see if the community apolla the mod and fill it with cases, if you do not have to remove it is a shame because in reality the idea is good but. .. very limited I see it

Initially the mod was designed to be random. 

 

 

Go watch an alpha stream Albo did and you'll see that the randomness led to inconsistencies, tons of bugs, and more and more work for simple things. 

 

I would love to make it random but that isn't realistic. At least not without a full development team creating a new game. 

I appreciate your feedback- the unlimited was referring to the ability for users to create their own cases using xml, I apologize if that was misleading as I didn't think of it as an infinite set of random cases. 

 

We've already waited 2 years to upload this - we didn't want to wait much longer because odds are we'd put it off and put it off and put it off. This gives the community the ability to help give us feedback on the mod before we go and make 20 cases and find out there's a critical bug in our design or a feature was not received well, leading to us needing to redo it.  

 

Again, I appreciate the feedback, but keep in mind LtFlash is a brilliant developer and created this system with the community in mind as well as our sanity.  Eventually we will be releasing an in-game case creation tool (once I make it lol) that will allow a regular user to make a case easily. 

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On 1/18/2018 at 8:23 PM, Arttuuu said:

Are you playing on windowed?

For me putting the game on fullscreen fixes the problem.


I have the same exact problem on Computer+ aswell, and fullscreen got rid of it. No idea what causes it.

Thanks for the help!

On 1/19/2018 at 5:21 AM, PNWParksFan said:

If you click "Report" on your review you can request that a moderator delete it.

Thank you for the help.

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@pav500 Please use a spoiler or pastebin.com and show us what's in your RagePluginHook.log. You can paste only the last few lines which says about what kind of exception has occured.

@Steele1925 We would be very thankful if you could help us checking text for errors. I'm not a native speaker and Fiskey is busy with programming tasks. I'll contact you with details.

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I've even translated the calls in french for my own game, making new cases doesn't seem to be too complicated, but it is time-consuming.... and you need a good plot.

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Great plugin! 

But I am stuck at the garage when I have to arrest the warrant suspect. There is no suspect to be found. And all the units stay in the car in the middle of the street, don't know if that is supposed to be like that. 

Edited by PimDSLR

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The Mod Crashes everytime i get out of my vehicle to meet up with the 2nd raid team for Carlos on the Drive by on Davis case

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@Fiskey111, how can I replay my cases? the last case which is the drive by, when I went for the arrest my arrest raid backup whacked my suspect. He was surrendering and they pistol-whipped him to death.

https://gyazo.com/51d5758ba7947810dd6bbafa67f15a47

https://gyazo.com/8f0a6ea3804be638247f44ac6530faad

https://gyazo.com/d09f2e9638f32776d0421f3298101b42

Edited by KnightHawkOne

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8 hours ago, Fiskey111 said:

Initially the mod was designed to be random. 

 

 

Go watch an alpha stream Albo did and you'll see that the randomness led to inconsistencies, tons of bugs, and more and more work for simple things. 

 

I would love to make it random but that isn't realistic. At least not without a full development team creating a new game. 

I appreciate your feedback- the unlimited was referring to the ability for users to create their own cases using xml, I apologize if that was misleading as I didn't think of it as an infinite set of random cases. 

 

We've already waited 2 years to upload this - we didn't want to wait much longer because odds are we'd put it off and put it off and put it off. This gives the community the ability to help give us feedback on the mod before we go and make 20 cases and find out there's a critical bug in our design or a feature was not received well, leading to us needing to redo it.  

 

Again, I appreciate the feedback, but keep in mind LtFlash is a brilliant developer and created this system with the community in mind as well as our sanity.  Eventually we will be releasing an in-game case creation tool (once I make it lol) that will allow a regular user to make a case easily. 

Thank you for clarifying, because nothing really would have been cool a random but I also understand that this would bring many errors and gaps, we will have to wait for you to take new cases and especially waiting for that tool to create cases that sounds pretty Well ... Now I hope you do not make me a bad idea about that tool, more or less will it be a kind of menu in the game that will allow you to create cases easily? or should they be created by accessing the mod folder by writing in xml? I hope a clarification to this tool if there is already an idea in mind thank you ..

Even so, thank you so much @friskey and @ltflash for taking the criticisms well at any time I wanted to say that it was a bad modification I just felt a bit disappointed to not be able to continue playing it because I was having a great time with him, now to wait with assurances that see more cases :)

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10 hours ago, LtFlash said:

@pav500 Please use a spoiler or pastebin.com and show us what's in your RagePluginHook.log. You can paste only the last few lines which says about what kind of exception has occured.

@Steele1925 We would be very thankful if you could help us checking text for errors. I'm not a native speaker and Fiskey is busy with programming tasks. I'll contact you with details.

https://pastebin.com/CceaxfGC

 after Pressing T to set the gps to meet the Narcotics agent, Crashed a few hundred feet away from destination.

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17 hours ago, KnightHawkOne said:

@Fiskey111, how can I replay my cases? the last case which is the drive by, when I went for the arrest my arrest raid backup whacked my suspect. He was surrendering and they pistol-whipped him to death.

https://gyazo.com/51d5758ba7947810dd6bbafa67f15a47

https://gyazo.com/8f0a6ea3804be638247f44ac6530faad

https://gyazo.com/d09f2e9638f32776d0421f3298101b42

I think that when you reload all plugins, go on-duty again and start lsnoir, it should start the raid again. It can take a second but just wait.

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On 1/20/2018 at 6:29 PM, PimDSLR said:

Great plugin! 

But I am stuck at the garage when I have to arrest the warrant suspect. There is no suspect to be found. And all the units stay in the car in the middle of the street, don't know if that is supposed to be like that. 

I had the same problem, But the guy you need to arrest is in the garage. right corner, standing behind the car. The name doesn't match the suspects name you are looking for, but that is your guy.
That part of the missions seems to be a bit buggy with the guy and the backup units.

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@pav500 Unfortunately your log does not contain an information on an exception you encounter. Can you retry to trigger this crash?

@KnightHawkOne Case progress (passed stages) is saved so you can reload LSPD:FR to restart your current stage.

@Recklessjay Could you provide us your log with the description of your crash while using a terminal?

 

The arrest stage is buggy indeed and the suspect does not have a proper LSPD:FR name set because we've got some issues forcing LSPD:FR to cooperate with us. I can only promise we'll be trying to make it better.

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59 minutes ago, LtFlash said:

@pav500 Unfortunately your log does not contain an information on an exception you encounter. Can you retry to trigger this crash?

@KnightHawkOne Case progress (passed stages) is saved so you can reload LSPD:FR to restart your current stage.

@Recklessjay Could you provide us your log with the description of your crash while using a terminal?

 

The arrest stage is buggy indeed and the suspect does not have a proper LSPD:FR name set because we've got some issues forcing LSPD:FR to cooperate with us. I can only promise we'll be trying to make it better.

It's always the same thing, I can trigger it 100%.

Here's a video Plus the log. https://pastebin.com/h0ABFzh9

https://www.youtube.com/watch?v=FljnZENE5Ac

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On 1/17/2018 at 6:03 PM, iAmEMT said:

Having trouble locating the drug dealer at Vespucci. It would be nice to have some sort of information on them like a picture in the computer, or have some kind of hint system.

Yeah I had the same issue, I couldn't find him so I went back the the station to check the computers for any info. Nothing came up but I click on something and it crashed lspdfr and messed it all up. 

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I don't know how to generate a crash report, or I would post one. But I've been trying to play this plugin for the past two days (yesterday and today), and the cases crash one me. The three that I've gotten so far was the drug dealer, prostitute, and the drive by. Also, if I touch the computer LSPDFR will crash as well. Here's the link to my video. Outside of the crashing, I'm enjoying this. It really makes me feel as if I'm a detective or playing L.A. Noire.

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1 hour ago, GoldenBuffy said:

I don't know how to generate a crash report, or I would post one. But I've been trying to play this plugin for the past two days (yesterday and today), and the cases crash one me. The three that I've gotten so far was the drug dealer, prostitute, and the drive by. Also, if I touch the computer LSPDFR will crash as well. Here's the link to my video. Outside of the crashing, I'm enjoying this. It really makes me feel as if I'm a detective or playing L.A. Noire.

 

did you try to remove callout and unnecessary plugins? (the ones that is not required to play as detective)

this plugin needs a lot of resources and you have to make some space for it.

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10 hours ago, Pazzi said:

 

did you try to remove callout and unnecessary plugins? (the ones that is not required to play as detective)

this plugin needs a lot of resources and you have to make some space for it.

No I haven't. So which plugins should I pull? Should I leave all of Albo's in?

@LtFlash So I removed Better EMS and that seemed to fix my crashing issues! Now I'm running into another problem, I'm currently working the drive by shooting in Davis. I was headed back to the police station to talk to the Captain I believe. There was a red briefcase there waiting for me. As soon as I got to the station a gun fight broke out, I guess the Captain ran out to join the fight because the red briefcase icon vanished. I waited around for two in game hours, but it never came back. Is that a glitch?

Edited by GoldenBuffy

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On 1/19/2018 at 7:10 PM, Gorenank said:

@LtFlashI do not want to criticize the mod the idea is good and the immersiveness of being a detective fulfills it well, but what about unlimited options as it puts in the post? I do not know how unlimited you have to go from one place to another as you are marking the mission to arrest the suspect. I understand that it is a difficult mod to do self-generated but in the post they put things that is not me and I downloaded it very excited and when I finish the third mission to have to repeat again I get really angry, you put the mod as a mod of calls and it is more a mod of missions waiting for the community to fill it with missions that most of them will be without a sense of security, but well ... already you could have waited more before uploading an '' excellent '' mod which is based on missions without replayability with only three cases to play, finally give you a chance to see if the community apolla the mod and fill it with cases, if you do not have to remove it is a shame because in reality the idea is good but. .. very limited I see it

A triple A studio with seven years worth of manhours couldn't make a game of auto-generated cases, how do you expect a small dev team with a few thousand or so manhours invested to rival that? 

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24 minutes ago, nickotre said:

A triple A studio with seven years worth of manhours couldn't make a game of auto-generated cases, how do you expect a small dev team with a few thousand or so manhours invested to rival that? 

Really, everything is already clear and I have the idea that it is not like that but, who tells you that a triple A study as you say can not do something like that? simply because it does not exist? currently the only competitive game that exists as a detective with cases is the noire (the game is not the mod of course) and only has 21 cases and that does not mean that they could not really do it. I do not think they would even try, I think they were based more in a game with a beginning and an end and this did not eat much head in regard to the respect that a game does not have such a feature does not mean they could not have done it, there are many great games that do not get to be much want to spend more hours and alfinal are somewhat empty that does not mean you can not, look at the history of gta mode many people get angry because rockstar holdups were very few in the single player and could not play again, you really think that they could not have seen a species as a "mini-game" that would allow you to dock banks and plan them as in the missions, of course they could but they preferred to leave it for the story mode and implement it a lot later in an online mode. What I want to say is that if I did not do it that way, I would not spend more hours and not eat more of my head, but I think that if you could find it random or at least a tool that allows you to create cases easily and quickly so that you can clearly .. maybe the LSPDFR and its callouts do not make you see, how many games do you see where you can be a policeman at the same level or even something lower than in this mod? 0 that does not mean you can not ... but do not be friend best you are designer of triple A games and you know how complicated it is to program things like that and I am wrong (haha) ... Even so it is a great modification although do not upload a tool to create your cases quickly it will be a removable mod because although soon 20 cases will rise more than a minimum duration 1h when you finish the 20 cases that? I erase it or I leave it? practically it will be the same because it will not do me any good to have it in the folder if it does not have utility, now I understand that there are only three cases because it is only for the community to try it and give their opinions but while they do not make a tool it will be a mod sticker, currently the most repetitive and unoriginal call plugin on this page has more utility than this mod because once its cases are finished it has no use. a tool of creation of cases without having to touch xml (directly) aria of this modification a really revolutionary plugin as they say in its web

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25 minutes ago, Gorenank said:

Really, everything is already clear and I have the idea that it is not like that but, who tells you that a triple A study as you say can not do something like that? simply because it does not exist? currently the only competitive game that exists as a detective with cases is the noire (the game is not the mod of course) and only has 21 cases and that does not mean that they could not really do it. I do not think they would even try, I think they were based more in a game with a beginning and an end and this did not eat much head in regard to the respect that a game does not have such a feature does not mean they could not have done it, there are many great games that do not get to be much want to spend more hours and alfinal are somewhat empty that does not mean you can not, look at the history of gta mode many people get angry because rockstar holdups were very few in the single player and could not play again, you really think that they could not have seen a species as a "mini-game" that would allow you to dock banks and plan them as in the missions, of course they could but they preferred to leave it for the story mode and implement it a lot later in an online mode. What I want to say is that if I did not do it that way, I would not spend more hours and not eat more of my head, but I think that if you could find it random or at least a tool that allows you to create cases easily and quickly so that you can clearly .. maybe the LSPDFR and its callouts do not make you see, how many games do you see where you can be a policeman at the same level or even something lower than in this mod? 0 that does not mean you can not ... but do not be friend best you are designer of triple A games and you know how complicated it is to program things like that and I am wrong (haha) ... Even so it is a great modification although do not upload a tool to create your cases quickly it will be a removable mod because although soon 20 cases will rise more than a minimum duration 1h when you finish the 20 cases that? I erase it or I leave it? practically it will be the same because it will not do me any good to have it in the folder if it does not have utility, now I understand that there are only three cases because it is only for the community to try it and give their opinions but while they do not make a tool it will be a mod sticker, currently the most repetitive and unoriginal call plugin on this page has more utility than this mod because once its cases are finished it has no use. a tool of creation of cases without having to touch xml (directly) aria of this modification a really revolutionary plugin as they say in its web

I'm not trying to say it's impossible to do, I'm saying it is not feasible. As I said, LA Noire was developed throughout seven years with a fluctuating crew with real funding. The developers of this mod are doing this for a hobby, which immediately limits the manhours they can spend on development. Not only that, but they cannot hire out, their most reliable source of advice and progress is within themselves. You cannot possibly expect two (I think, my bad if I'm wrong) hobbyists doing this for fun to rival a *standalone triple-A game* that was developed for *seven whole years,* compared to this mods two years. I'm not trying to degrade the team behind this mod, I'm simply trying to limit my expectations here, as I'm sure most of the other viewers of this page did and will do as well.

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50 minutes ago, nickotre said:

I'm not trying to say it's impossible to do, I'm saying it is not feasible. As I said, LA Noire was developed throughout seven years with a fluctuating crew with real funding. The developers of this mod are doing this for a hobby, which immediately limits the manhours they can spend on development. Not only that, but they cannot hire out, their most reliable source of advice and progress is within themselves. You cannot possibly expect two (I think, my bad if I'm wrong) hobbyists doing this for fun to rival a *standalone triple-A game* that was developed for *seven whole years,* compared to this mods two years. I'm not trying to degrade the team behind this mod, I'm simply trying to limit my expectations here, as I'm sure most of the other viewers of this page did and will do as well.

I understand you but we can not compare either, what they really do is add add-ons to the game not create a new game, the noire took so many years to develop as any game of that style, like red dead redemption, any grand theft auto and many more etc ... it is not about creating a complement for the game it is about creating a game that is what makes them take so many years in development, they have to develop the map, the characters, the physics of the game that is what makes them take so many years, but lspdfr and their plugins are complements (I do not say it's easy I would not know or start hehe) but it's really what they do add add-ons to the game they do not make a new game because the game actually is already developed, therefore it does not seem feasible to compare the difficulty and the budget necessary for the development of a complement''plugin '', compared with the development of a complete game starting from Obviously the latter requires years, budget and many hands.

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On 18.1.2018 at 12:03 AM, iAmEMT said:

Having trouble locating the drug dealer at Vespucci. It would be nice to have some sort of information on them like a picture in the computer, or have some kind of hint system.

Dont relate on the clothing and everything. Sometimes the bad guys change (actually it is a failure of the mod, i think this will be changed with the next update. ) Just walk the promenade andyou will see a red dot when you near the target. Then you can arrest it!

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can someone tell me how to start the callouts? it says command and press startlsnoire which I don't understand what it means since there's no ini file in it. Do i have to press some key to make the callout start or does it start automatically pressing the regular X key?

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