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OJScenarios - Scenario-based Calls, Search Warrant, DUI Checkpoint 1.1.0

   (14 reviews)

6 Screenshots

 

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This callout pack are based upon certain calls/scenarios that do not occur often. They bring another level of immersion, having Youtubers in mind to display some unique content for their viewers. 

 

First Scenario: DUI Checkpoint in Strawberry.

 

 

Note: You need to use Callout Manager to activate these calls. You will not get them randomly while on patrol. You may receive an error (red subtitles) when trying to activate a call. This means you are within the spawn radius of the call and you need to drive away and activate again.

 

Make sure to put OJScenarios.dll and OJScenarios.ini into \Plugins\LSPDFR folder.

Take a look at the INI at least once to make sure you are satisfied with the settings. 

 

If you have a scenario and/or location suggestion, post a comment down below.

 

Join the LSPDFR Fans Discord: https://discord.gg/hxmvtHE


What's New in Version 1.1.0

Released

- Implemented internal AI traffic control for checkpoint
- Added ability to move cones
- Created more cops on standby if a pursuit is engaged
- Added new Search Warrant call (in Sandy Shores)

OJdoesIt
AverageDoe
Ghnty5
Sneaky Snake



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Man, you are very active in this community. You work very hard to update and create new plugins. Thanks for all. I'll try this callout.

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looks pretty cool however i cant get it to spawn anything... i load it with callout manager and it blimps it on my map

but when i go to the area there is nothing there... nothing wrong on your end, just something weird with my end

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How about something involving you being a supervisor or how about something involving some kind of drug deal/sting operation?

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59 minutes ago, PerlinNoise said:

How do I activate DUI Checkpoint in Strawberry? I don't see the option in Callout Manager.

Open Callout Manager. Go to OJScenarios. Go to DUICheckpoint.

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6 minutes ago, OJdoesIt said:

Open Callout Manager. Go to OJScenarios. Go to DUICheckpoint.

Never mind. I looked in OJCALLOUTS.

Edited by PerlinNoise

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yoo this callout is great. you done it again. goat

can't wait for more locations

 

Also a suggestion is you should spread the police peds around more instead of most of them being grouped up at one part of the sidewalk.

Another suggestion is maybe adding a chance of a driver fleeing or driving straight through the checkpoint for a pursuit

Edited by TayK

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for the OJ, people that are complaining about impatient traffic, you could have the suspect pull to the side, easy fix and work around for now.

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10 hours ago, johb2000 said:

How about something involving you being a supervisor or how about something involving some kind of drug deal/sting operation?

You have video of a real-life sting operation you have in mind so I can look at it for reference?

4 hours ago, TayK said:

yoo this callout is great. you done it again. goat

can't wait for more locations

 

Also a suggestion is you should spread the police peds around more instead of most of them being grouped up at one part of the sidewalk.

Another suggestion is maybe adding a chance of a driver fleeing or driving straight through the checkpoint for a pursuit

This is funny because some people are complaining of a drivers running straight through the checkpoint. Also, there is a 10% chance of a driver fleeing and a pursuit initializing.

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What I would love to see from this callout is the possibility of a checkpoint either in Sandy or Paleto Bay. 

 

As other people have said the AI traffic does suck probably 85-90% of the time. They are impatient. Knocking over the cones and running over the police does suck and make the scene a disaster. 

 

Other then that, great idea and great callout, just needs some work and a couple of new spots around the map would be excellent.

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8 hours ago, OJdoesIt said:

You have video of a real-life sting operation you have in mind so I can look at it for reference?

This is funny because some people are complaining of a drivers running straight through the checkpoint. Also, there is a 10% chance of a driver fleeing and a pursuit initializing.

I haven't had a driver run through the checkpoint yet idk maybe they need to fix their game.

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Would you expand this kind of callout pack to have some thing like a search or arrest warrant execution scenario? E.g you start by meeting a group of other squad cars at a staging point, then you drive a short distance in convoy to a target house or business, then systematically search and clear it until you find the suspect? It could include some of the interiors or large open buildings if possible too. The subway train station interiors are also under-utilised by current callouts too. 

Edited by Ekalb

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12 hours ago, Ekalb said:

Would you expand this kind of callout pack to have some thing like a search or arrest warrant execution scenario? E.g you start by meeting a group of other squad cars at a staging point, then you drive a short distance in convoy to a target house or business, then systematically search and clear it until you find the suspect? It could include some of the interiors or large open buildings if possible too. The subway train station interiors are also under-utilised by current callouts too. 

I have that suggestion partially coded. Just need to finish it.

11 hours ago, ErikB26 said:

@OJdoesIt Responding to your comment on my review; I have the following plugins installed:

 

plugins.PNG.0fffe1d98b9492e04d5a862158039380.PNG

I would suggest try the callout without any other scripts to see if there's a difference.

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This callout is causing texture loss for me when i activate it. Once I force end it, the textures reappear. Im on latest Rage as well.

Edited by hellasvp

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On 6-1-2018 at 2:43 AM, OJdoesIt said:

You have video of a real-life sting operation you have in mind so I can look at it for reference?

This is funny because some people are complaining of a drivers running straight through the checkpoint. Also, there is a 10% chance of a driver fleeing and a pursuit initializing.

Nah not really, but if you want to I can find one for you.

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I  agree with some of the others who are having issues with ai traffic these type plugins are pretty neat...but as you can see with the other ones

that are on the lspdfr site they just dont work that good the ai traffic pays no mind to the check points or traffic cones or any of that stuff  it just becomes

a freaking mess they run into cars get stuck, or they just try to drive right through the checkpoints.....as said before the idea is sweet and once someone

figures out how to get the ai to cooperate these types of plugins will be fun to use.......but until then they just aren't practical.........................

 

                         Just my opinion                                                                                                           Wantedelf

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i don't get any cars anymore???????

On 10-1-2018 at 1:17 AM, DaWoodz said:

I have a slight issue with the cones suspended in mid air .... the scenario never begins when I get the checkpoint...

same

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I like that we have ability to move the cones but they are still a little bit in the air can we have a option to lower gentle instead of drop because the fall on their side but after the fifth time or so the drop alright thank you for the great script

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4 hours ago, DaWoodz said:

I like that we have ability to move the cones but they are still a little bit in the air can we have a option to lower gentle instead of drop because the fall on their side but after the fifth time or so the drop alright thank you for the great script

That's strange. They always spawn perfect for me and some others. I can move them fine as well. I'm not quite sure what I need to do for people that experience floating cones.

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I have version gunrunning V 1103  I'm using an old rage plug-in hook .63 or .67  I have increased traffic intensity my which increases traffic and it's really fast where you can get hit on the highway so idk. If you want I can take a screen shot of them suspended in mid air

Edited by DaWoodz

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16 hours ago, DaWoodz said:

I have version gunrunning V 1103  I'm using an old rage plug-in hook .63 or .67  I have increased traffic intensity my which increases traffic and it's really fast where you can get hit on the highway so idk. If you want I can take a screen shot of them suspended in mid air

That version of RPH is not out. I'd recommend v0.56+

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12 minutes ago, OJdoesIt said:

That version of RPH is not out. I'd recommend v0.56+

my bad it is .56 would you like a screen shot?

 

Cones.thumb.jpg.53d020700d4100f477604c74fdbb6a5d.jpg

Edited by DaWoodz

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