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[ELS] 2013 Holden VF Commodore Evoke Unmarked Wagon 1.0.0

   (1 review)

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About This File

2013 HOLDEN VF COMMODORE EVOKE - UNMARKED "TRAFFIC ALCOHOL GROUP" SPORTSWAGON

THANKS FOR DOWNLOADING THIS VEHICLE

USE A MOD FOLDER
EVEN BETTER USE A CUSTOM DLC PACK FOR EASE OF INSTALLATION
MVGA FOR BEAUTIFUL GFX
https://www.gta5-mods.com/scripts/license-plate-changer < HIGHLY RECOMMENDED FOR NZ STYLE PLATES ABC123

HOLDEN VF COMMODORE EVOKE SPORTSWAGON BY MACGREGOR
WADE SYSTEMS SIREN CONTROLLER BY CONSKRYPT
XT6 BY MACGREGOR
FASCIA LIGHTS BY OFFICER GOETZ
STALKER DSR 2X  BY OfficerUnderwood
NAUTECH SABRE BY CONSKRYPT
REAR CAGE BY tomcat8492
WILSON ANTENNA BY GUMP


HANDLING LINE
INSTALL TO \update\update.rpf\common\data\handling.meta
    <Item type="CHandlingData">
      <handlingName>FBI</handlingName>
      <fMass value="1650.000000" />
      <fInitialDragCoeff value="8.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.500000" />
      <vecInertiaMultiplier x="1.000000" y="1.400000" z="1.800000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.280000" />
      <fDriveInertia value="0.500000" />
      <fClutchChangeRateScaleUpShift value="2.100000" />
      <fClutchChangeRateScaleDownShift value="2.100000" />
      <fInitialDriveMaxFlatVel value="145.000000" />
      <fBrakeForce value="0.900000" />
      <fBrakeBiasFront value="0.525000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.400000" />
      <fTractionCurveMin value="2.150000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.100000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="2.200000" />
      <fSuspensionUpperLimit value="0.090000" />
      <fSuspensionLowerLimit value="-0.120000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="1.100000" />
      <fAntiRollBarBiasFront value="0.560000" />
      <fRollCentreHeightFront value="0.360000" />
      <fRollCentreHeightRear value="0.360000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>1</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>


What's New in Version 1.0.0

Released

resaved a zip file




User Feedback

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Khlowd

For current version ·

   1 of 1 member found this review helpful 1 / 1 member

This appears to a be an accurate representation of the real world vehicle. The lights on this car seem to be a lot crisper and have deeper colour than some of your previous releases.

 

The only grips I have is the obvious low poly count around the wheel arches and the blacked out dash which, as far as I can tell, are issues with the Dev model itself. Oh and I also don't like that tease of the Delta Unit in the first screen shot :)

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