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AverageCallouts [WIP] 1.0.2.0

   (5 reviews)

4 Screenshots

AverageCallouts is a callout plugin that is focused on everyday situations. It is currently in a WIP phase, with a couple of callouts that aren't finished.

Please note that this may be buggy. It isn't done. Or anywhere near it.

 

Current Callouts:

  • Person with a Gun
  • Carjacking
  • Dangerous Driving
  • Intoxicated Individual
  • Street Fight

 

Callouts Coming Soon: (in order)

  • 911 Disconnect
  • Prank Caller
  • Traffic Accident
  • Noise Complaint
  • And much, much more

 

If you experience problems of any kind, such as bugs, or even crashes, feel free to drop it in the "Comments" section or just private message it to me. Make sure you attach your RagePluginHook.log file.

Content creators, if you use my software, please try to include a link to this LSPDFR page in the description of your video, or mention it orally at some point. Exposure helps a lot.

 


What's New in Version 1.0.2.0

Released

  • Changed behavior of police scanner audio.
  • Added some simple visual feedback when accepting a call.
  • Other bug fixes.
PursuingDeath
OfficerGlock



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I like this mod, but I have a question. Where can I download the impala in the picture and the charger without the front lights.

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10 hours ago, treal said:

I like this mod, but I have a question. Where can I download the impala in the picture and the charger without the front lights.

This are RDE Vehicles, so they are a modification to stock vehicles

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2 hours ago, eyein12 said:

crashes lspdfr for me. removed it and lspdfr works fine. just letting you know.

same here, the game works fine until I get a callout from the pack then my game instantly crashes and I made sure to remove all other callout packs just to make sure.

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11 hours ago, eyein12 said:

crashes lspdfr for me. removed it and lspdfr works fine. just letting you know.

I haven’t been able to reproduce this. Could you provide me a video of the incident?

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The carjacking callout is weird. It's not really realistic to put out a carjacking and then have the carjacking happen...as an officer pulls up. Logically, that makes no sense. Did the caller predict the carjacking was going to happen?

 

Instead, try to implement a random number generator on a suspect vehicle that is already away from the scene, so that when the officer pulls up, they either try to act natural (drive normally, be able to traffic stop, vehicle flagged stolen, etc) or they immediately take off. Perhaps 1 in 5 chance of the car taking off. Maybe even some dialog at the end that dispatch will call the owner to pick up the car after the suspect is arrested.

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does this only work with RPH .57 ? I have  the version just below it .56x or whatever.  basically when I go on duty the lspdfr plugin crashes taking too long and every time i reload that plugin and try going on duty again same thing happens until I remove yours. hope that helps. 

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2 minutes ago, eyein12 said:

does this only work with RPH .57 ? I have  the version just below it .56x or whatever.  basically when I go on duty the lspdfr plugin crashes taking too long and every time i reload that plugin and try going on duty again same thing happens until I remove yours. hope that helps. 

Could you send me your RagePluginHook.log after the crash occurs?

8 hours ago, Pricefield said:

The carjacking callout is weird. It's not really realistic to put out a carjacking and then have the carjacking happen...as an officer pulls up. Logically, that makes no sense. Did the caller predict the carjacking was going to happen?

 

Instead, try to implement a random number generator on a suspect vehicle that is already away from the scene, so that when the officer pulls up, they either try to act natural (drive normally, be able to traffic stop, vehicle flagged stolen, etc) or they immediately take off. Perhaps 1 in 5 chance of the car taking off. Maybe even some dialog at the end that dispatch will call the owner to pick up the car after the suspect is arrested.

I thought the same thing myself after I played with it a bit.  I'm going to be updating the callouts themselves in the next (or the one after the next) update to try to make them a little bit less linear. Thank you for your suggestion.

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On 4/6/2018 at 7:46 PM, Giordano said:

@PursuingDeath

 

I see Cody's post, but since he didn't clarify, this mod isn't working currently for updated versions, right?

 

I haven't had any free time to update this recently, unfortunately. I am working on an overhaul but I can't give any estimates as of now.

Until then, I suppose this isn't functional anymore.

 

Soon.

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On 5/27/2018 at 12:52 PM, Markadaliah said:

I can't wait until there is an update. 911 call will be sick. Would donate for sure, if that would help speed it up ;]

Hey man, you never know when that update will roll around. Could be sooner than later 😉

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