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Attempted Crime Callouts (Rape, Car Theft, Heist, and many more) 1.5.0.0

   (19 reviews)

3 Screenshots

New callouts:  Bank Robbery AttemptHeist Attempt, Assassination Attempt, Bombing Attempt

Improved existing callouts: Rape Attempt, Kidnapping Attempt, Car Theft Attempt, Arson Attempt

Integrated with Court Case from LSPDFR+.

 

INSTALLATION:

  1. Copy the contents of "Plugins\LSPDFR" in this package to: "GTA V directory\plugins\LSPDFR"
  2. Copy the contents of "LSPDFR\Police Scanner" in this package to:  "GTA V directory\LSPDFR\Police Scanner"

Note: Please do the same installation step when you're upgrading from previous version of AC callouts, because there might be some new files added.

 

CALLOUTS:
1. Rape Attempt Callout
     You will meet the rape attempt victim and interact with her in several ways

2. Kidnapping Attempt Callout
     You will approach a kidnapping suspect in several ways:
     - directly pursuit the suspect and arrest/kill him
     - perform traffic stop and ask him to step outside the car with a few scenarios

3. Car Theft Attempt Callout
     You will arrive at the scene and watch how the suspect perform his action to steal a car and apprehend him with a few possible outcomes

4. Arson Attempt Callout
     You will meet an angry guy who is ready to scorce fire. Please stop him before bad things happen!
5. Heist Attempt Callout
     A group of people made a heist plan to rob a bank. You must stop them!

6. Assassination Attempt Callout
     A citizen saw a "Hitman"-like agent tried to kill someone. Find him and prevent the assassin in his action!

7. Bombing Attempt Callout
     Someone is carrying an object which looks like a bomb. Find and stop him if he planned to explode it!

8. Bank Robbery Attempt
    A heavily armed suspect is trying to rob a bank. Please proceed with caution!

 

 

If you have LSPDFR+ by Albo 1125 installed, the callout will automatically register a new court case when you arrest the suspect.
There are multiple spawn locations for each callouts and also multiple suspect reactions, which mean you can have tenth of different callout combinations.

 

Any critique or input are welcomed since this is still early version of this callout and my first attempt to develop a GTA5 plugin.

Please feel free to contact me through LSPDFR forum for any issue you encountered with this callout plugin.

 

I'm open to any ideas from you guys for more callouts and scenarios. Happy patroling! Enjoy! 

 

 

*Screenshots are provided by Sereous313.


What's New in Version 1.5.0.0

Released

v1.5.0.0 (latest)

  • New Callout. Bank Robbery Attempt callout will put you into a deadly situation. This callout is inspired by bank robbery that which happened in LA a few years ago
  • Improvement. Added animation when releasing handcuff in Kidnapping Attempt Callout
  • Improvement. For a better gameplay experience, subjects will be mostly identified in an area, instead of an attached blip (icon). You have to find them by yourself!
  • Some code tweaks to improve game performance
  • Some minor bug fixes to prevent crashes/deadlock

 

 

Version History:

Spoiler

v1.4.1.0

  • Added compatibility with "Police Search" plugin for injected items in the callouts
  • Fixed several rare crashes bugs and improved stability
  • Polished and improved codes for all callouts

       (Notes: If you upgraded from previous version, you just need to replace the ".dll" file)

 

v1.4.0.0

  • Added new Attempted Heist callout
  • Added new Attempted Assassination callout
  • Added new Attempted Bombing callout
  • New hand-edited callout police scanner sounds (please do not re-use without my permission)
  • Polished and improved codes for existing callouts 

 

v1.3.1.0

  • The "respond code 1, 2, or 3" now played after player accepted the callout
  • Fixed some wordings
  • Improved call taxi/ambulance algorithm
  • Added "censorship" flag for rape Attempt Callout (can be set in the .ini file)

 

v1.3.0.0

  • Fixed bug when sometimes ambulance driver found dead.
  • Added AttemptedCrimeCallouts.ini to customize the keyboard bindings
  • Arson Attempt Callout: added possibility for false positive situation.

 

v1.2.0.0

  • Rape Attempt Callout: victim will also report the rape suspect, so we can arrest him
  • Kidnapping Attempt Callout: Interact with the victim after the suspect is apprehended.
  • New Arson Attempt Callout --> Thanks to Sereous313 for the idea

 

v1.1.0.0

  • Enabled default questions on LSPDFR+ when traffic stop is performed. -> thanks to Westcoaster for the input
  • Modified the "Kidnapping Attempt Callout" to have response Code 1 (no lights and sirens) -> thanks to Westcoaster for the input
  • New Response Code 1 sound (created by editing the sound files). Please do not forget to copy and overwrite all police scanner files

 

v1.0.0.0

  • Initial release

 

Albo1125
Darkmyre



User Feedback

Recommended Comments



The only thing I dislike about the pack is that I was able to read what the possible outcomes are, of each callout, in the description. I would suggest maybe leaving that part out of the description, so that your hard work is unique and surprising. Great work and I enjoy your callouts. Will review soon

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Hey man,  of what I've read you enabled the default LSPDFR+ questions for the kidnapping callout, my question is do the LSPDFR+ questions now replace the custom ones from before or are the custom questions that come with the callout now simply added in along side the other default ones? Also like Westcoaster said it would be nice if the victim could inform us or give us a description of the suspect/attacker

Edited by Number1Gojifan

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7 hours ago, Number1Gojifan said:

Hey man,  of what I've read you enabled the default LSPDFR+ questions for the kidnapping callout, my question is do the LSPDFR+ questions now replace the custom ones from before or are the custom questions that come with the callout now simply added in along side the other default ones? Also like Westcoaster said it would be nice if the victim could inform us or give us a description of the suspect/attacker

 

- In the latest version 1.1.0, the questions are added along side the default ones. You may still ask default question. (please refer to the version history)

- Yes, I'm working on adding that on the next version. (please read the FUTURE IMPROVEMENTS section on the description)

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8 hours ago, BejoIjo said:

 

- In the latest version 1.1.0, the questions are added along side the default ones. You may still ask default question. (please refer to the version history)

- Yes, I'm working on adding that on the next version. (please read the FUTURE IMPROVEMENTS section on the description)

Alright, thanks man :). I did read that section but I wasn't sure if you were still working on this or not and if it was confirmed. 

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I have the latest version installed, however when I get attempted rape callout paramedic is spawned dead and under the ambulance.

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I have the latest version installed and i have a gaming laptop with no numpad keys. I only have the number keys above the letter keys. i cant take the called with the arson or rape because i cant go by the dialog thats given because i cant use the key and i cant change the binding. will you come out in the near future with a way to change the keybindings for this ? @BejoIjo

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1 hour ago, dlemfer said:

I have the latest version installed, however when I get attempted rape callout paramedic is spawned dead and under the ambulance.

Noted the bug. Most probably I'll fix that in the next version

 

22 minutes ago, Deputy Scratch said:

I have the latest version installed and i have a gaming laptop with no numpad keys. I only have the number keys above the letter keys. i cant take the called with the arson or rape because i cant go by the dialog thats given because i cant use the key and i cant change the binding. will you come out in the near future with a way to change the keybindings for this ? @BejoIjo

I also have a plan to add a configuration file which allow user to change the keybinding

 

Please give a good review on my plugin.. Good review, tons of downloads number, and good words/appreciation are the only things that keep me motivated.

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16 hours ago, lawenforcementjoker said:

The only problem I have found so far is that no matter where I am in the game I cannot get any of the callouts to spawn....

 

  I would say to make sure you have the latest Rage plugin as I as many other people have tested this and we have had no problems.  To make sure this is not the issue try removing all of your other callout .dll files as they may be hogging the priority causing you not to receive them.  

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I agree with the partner that the concept for this callout is good. I am quite picky with the calls I play and yours I will continue to try. I have two suggestions to make them better:

1. In the vehicle theft attempt call. You should also include us in code 1, if we do code 2 or 3 the suspect should flee. It is illogical to get to his side in code three and still break the glass of the car he wants to steal.

2. Also for the car robbery attempt call: make the call be created at a minimum distance, do not leave the car and the thief next to us because of the chance that we are in the place and that you do in the next closest point.
Also once he has broken the glass he no longer tries to steal the car, he stays on one side, it is not very logical either. The normal thing is to either sell it because you have not seen it or try to take it away.
 
3. It would be great also that in the configuration file .ini you could activate / deactivate the different calls separately.
 
4. The indication that you have to go in code 1 or 2 ( written and spoken ) would be better to appear once you accept the call.

The other calls I like quite as they are made, if I find any suggestions, I'll let you know.

A greeting and thanks for your work.
Edited by Osopoderoso

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4 hours ago, Osopoderoso said:
@BejoIjo
 
I agree with the partner that the concept for this callout is good. I am quite picky with the calls I play and yours I will continue to try. I have two suggestions to make them better:

1. In the vehicle theft attempt call. You should also include us in code 1, if we do code 2 or 3 the suspect should flee. It is illogical to get to his side in code three and still break the glass of the car he wants to steal.

2. Also for the car robbery attempt call: make the call be created at a minimum distance, do not leave the car and the thief next to us because of the chance that we are in the place and that you do in the next closest point.
Also once he has broken the glass he no longer tries to steal the car, he stays on one side, it is not very logical either. The normal thing is to either sell it because you have not seen it or try to take it away.
 
3. It would be great also that in the configuration file .ini you could activate / deactivate the different calls separately.
 
4. The indication that you have to go in code 1 or 2 ( written and spoken ) would be better to appear once you accept the call.

The other calls I like quite as they are made, if I find any suggestions, I'll let you know.

A greeting and thanks for your work.

 

Hi Thanks for your feedbacks! They are pretty good input/corrections. I'll try to implement it on the next version, when I have spare time  ;)

 

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On 8/31/2017 at 0:12 PM, Sereous313 said:

 

  I would say to make sure you have the latest Rage plugin as I as many other people have tested this and we have had no problems.  To make sure this is not the issue try removing all of your other callout .dll files as they may be hogging the priority causing you not to receive them.  

It would appear that is the problem before I updated the other callouts which are mainly just albo1125's stuff I got these callouts now that everything is updated I haven't gotten them as much. 

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Awesome pack, enjoy the callouts, but the AI driving needs a bit to be tweaked. i.e. Rape attempt, show up, i call ambulance to make sure shes okay, ambulance driver cant drive for s**t. And one instance where ambulance shows up and leaves. at least add an end callout button so I dont have to restart my game when it fails, or she doesnt get  in the ambulance.

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@BejoIjo

I am an admirer of your work and I like it a lot.
Please, can you make it possible to select / deselect the calls that we want to be active in the .ini file?

Thanks and best regards

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Seems like your call out only generates in the vinewood section of the game, but that could be coincidence. Anyhow I like this, it keeps you on edge not knowing what an out come can be with any of the situations that might arise from one of the call outs. I have experienced attempt arson and assassination. Arson was simply someone reporting someone walking with  a gas can turned out he was just bringing gas back to the house because their car had ran out of gas. But the assassin call out was cool I rolled up to this theater didnt even look up. got advised to check the roof. Ran all the way around the block to find a garage with ladders leading to the roof and I spotted the guy and took him down when I tried to arrest him and he shot at me. But what freaked me out is he was on the roof aiming at the spot where I had parked my rmp in front of the bldg and he could have took me out! This is a cool little pack! can you create some more like this?

 

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Stand corrected it is generating in strawberry and up n Blaine County too! guess it took a minute for it to become active. Your scripts are well thought out man love the tracking down a suspect part of them. Hope you come out with more stuff like this! 

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Quote

This callout is inspired by bank robbery that which happened inLA a few years ago

Just curious, which incident was this? If it spoils the callout then you don't need to answer.

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I don't know if it's just me, but the callout attempted bank robbery with the guy with full armor, i can't kill him at all, shooting 12 g point blank for a long time, still standing, assault riffle 10 mag in still kill me. kill all the officers too. Maybe is too strong ?

 

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12 hours ago, manu450 said:

I don't know if it's just me, but the callout attempted bank robbery with the guy with full armor, i can't kill him at all, shooting 12 g point blank for a long time, still standing, assault riffle 10 mag in still kill me. kill all the officers too. Maybe is too strong ?

 

 

i see it as a challenge.

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2 hours ago, Pazzi said:

 

i see it as a challenge.

not a challenge, it can't be kill at all. It's glitch in my opinion. 

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2 hours ago, manu450 said:

not a challenge, it can't be kill at all. It's glitch in my opinion. 

 

i can kill him many times. you will need backups and a good covering position.

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5 hours ago, Pazzi said:

 

i can kill him many times. you will need backups and a good covering position.

than it's bug on my part then, and stop replying if your not the author of the mod, that don't help my situation. i don't have to argue with some random that tell me to get better at the game when i unload 30 rounds of shotgun point blank in the face, tried cover with assault riffle, what need a RPG ok might have to try that...? thanks but no thanks 

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