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LPCallouts 0.2.7.1

   (74 reviews)

13 Screenshots

logo_lpc2.png

 

LowRid3Rs Police Callouts (LPC) is a callout pack that provides various hand-placed callouts.

This pack aims to add more realism to your LSPDFR experience. These callouts spawn arround the San Andreas area.

 

Requirements:
Rage Plugin Hook (RPH) version 0.46 or later

- RageNativeUI Version 1.5.1 ( included in archive )
- LSPDFR 0.3.1

- A legal copy of GTAV

 

Support Features:

Starting with version 0.2.6.5 :

- Custom/Addon Model Support ( possiblity to customize the scenery with the cars / peds you want )

- Realism Dispatch Enhanced Support ( with or without BCSO addon ) 

Spoiler

 

Starting with version 0.2.7.0 :

- Computer+ Support

Spoiler

 

 

Note when using Calloutmanager:

Spoiler

As from version 0.2.7.0 callout probability can be set via *.ini file or config editor. In Callout Manager all types will show up 3 times ( Low, Med, High ).

Depending on your setting in the *.ini file you have to load the corresponding callout ( means when *.ini setting is set to high, you have to use all High variants

in Calloutmanager as it will post an error that it can't load a callout . 

Also an error will be shown by Calloutmananger if you are out of range! ( spawn radius setting )

 

Installation:

To install, simply copy the files from the archive into your GTAV directory.

If you want to modify the Unit, Beat, Division, Your name, Jurisdiction, Action Key, Menu Key and the callout spawn radius then there are two ways:

1) Travel to: GTAV > plugins > LSPDFR and edit LPCallouts.ini and edit it with a texteditor

2) Use the LPC Ini Editor. Copy it anywhere you want.

Then Run the LPC Ini Editor and save your settings.

 

If an older version of LPCallouts is installed, then please delete the LPCallouts.ini file.

You will be able to set the jurisdiction directly ingame.

 

Currently featured callouts:
Assistance required: (Hit and Run)

  • Arrive on scene and assist the first responders in finding a hit and run suspect. Talk to other officers, the victim, and witnesses in order to get the information needed to make a proper arrest.

Disturbance: (Noise Complaint)

  • A citizen has filed a noise complaint. Respond to the scene and make contact with the caller. Investigate the noise and deal with it as you see it.

 

Callout Locations:

 

Spoiler

callouts_locations_map.jpg

 

 

Thankyou notes:

 

If you find errors or bugs please report in this topic:

THIS DOWNLOAD IS EXCLUSIVE TO LSPDFR.COM - DON´T UPLOAD ANYWHERE ELSE!

 


What's New in Version 0.2.7.1

Released

Version 0.2.7.1
- Fixed the issue if callout was not accepted it crashed LSPDFR

 

Version 0.2.7.0
- Update to Rage 0.51
- Added support for ComputerPlus
- Added possibility to set callout probability 
- Added notification for player when scene is left before finishing conversations
- Fixed issue with multiple spawns of peds at scene
- Fixed issue with missing peds at scene
- Fixed crashes at Assist Drifter scene
- Various stability improvements

 

Version 0.2.6.5
- Fixed Issue with RDE removing cop models

 

Version 0.2.6.2
- Added the possibility to set custom model definitions (New Editor included) -> Support of RDE
- Fixed an issue with modifier key set to NONE was showing an error
- Fixed Issues with missing entities.
- Various improvements

 

Version 0.2.5.1
- Added Modifier Key for Menu

 

Version 0.2.5.0
- Removed LPC Editor
- Added Ini file
- Added LPC Editor for Ini File
- Added Headlight on/off depending on daytime of scenery vehicles
- Added ped animations to all scenes
- Added Jurisdiction selection menu
- Added Maximum Spawn radius added to ini file ( possible to view in in game menu )
- Added new scene locations in Los Santos County and Blaine County for all callout types
- Added Suspect Dialogs for Beach scene
- Recoding off all Assistant callout (lots of improvements)
- New Freeway Assist callout added
- Peds that in conversation now always face player, independent from viewing angle
- Changed Backup audio to LPC, to support Better Dispatch Audio

 

Version 0.2.0.1
- Added Noise Complaint callout
- Added Maximum callout spawn radius
- Added LPC config Editor instead of ini
- Fixed Helicopter explosions or missing at cyclist scene (this time really)
- Fixed Wait Position of police cars in sidewalk scene
- Fixed a bug at Vespucci Beach callout when arriving at suspect 
- Fixed a bug at Bike Scene where helicopter sometimes was not loaded

 

Version 0.1.1.0
- New Random function ( Suspects now less flee )
- GameEngine specific checks added
- Spelling errors corrected
- Recoded Cop assistant function. Should work now as it was intended to be 
- Fixed a bug where sometimes data of suspect vehicle was not loaded and caused callout to crash.
- Fixed a bug at Bike Scene where helicopter sometimes was not loaded or exploded
- Fixed a bug where the blip of the witness in surfer scene was not deleted after conversation was finished
- Fixed a bug on SideWalk scene where a wrong Dispatch notification was send even if suspect already identified
- Fixed a bug where assistant cars didn't start driving to the assigned area.
- Fixed that suspect boat was outside of search area
- Fixed aborting Callout cause of wrong event handler
- Fixed a bug where peds on scene sometimes went crazy
- Fixed a bug that interaction input key was always set to default
- Changed position of objects in El Burro Heights scene
- Changed livery of helicopter always to ambulance version
- Changed location naming on Beach Scene from street to area
- Added Icon to Dispatch message
- Added Light Damage to suspect vehicle added

 

Version 0.1.0.0
- First Public release
 

Script by LowRid3R, Police Scanner Audio Files provided by Albo1125



User Feedback

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I installed the mod and when I run the configuration exe it always says gta.exe not found. Please specify correct folder. Even though im choosing the right one. When I launch the game it says its going to use the default settings since it cant detect the configuration file.

Edited by Denny

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@Denny

Please try the new version 0.2.5.0, I removed the XML File and added back the Ini File, so you can now choose between editing the INI file with a text editor 

or the supplied one in the archive

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3 hours ago, LowRid3R said:

@Denny

Please try the new version 0.2.5.0, I removed the XML File and added back the Ini File, so you can now choose between editing the INI file with a text editor 

or the supplied one in the archive

Works fine, thanks.

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Any reason why when I accept an Assistance Required call, it pops up with the route to take on my minimap and then the callout ends on its own?

Edited by Hashbrown

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ass

12 minutes ago, Hashbrown said:

Any reason why when I accept an Assistance Required call, it pops up with the route to take on my minimap and then the callout ends on its own?

happens to me as well my lspdfr crashes

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@Hashbrown Please provide the logfile, otherwise i can't help you.

 

@zxDrugsxBunnyxz Same to you, please provide logfile

 

@Kilyin Modifier Key is F11, but it can be changed to F1-F12 in the ini ( or the editor )

 

In generel it seems the ELS is causing some issue with the callouts. try to disable it and test it. I'm still investigating the conflicts with ELS...

 

BR

Edited by LowRid3R

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6 hours ago, LowRid3R said:

 

@Kilyin Modifier Key is F11, but it can be changed to F1-F12 in the ini ( or the editor )

 

In generel it seems the ELS is causing some issue with the callouts. try to disable it and test it. I'm still investigating the conflicts with ELS...

 

BR

 

Nah I mean a key to press in conjunction with F11, like control or shift.

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On 1/7/2017 at 1:39 AM, LowRid3R said:

@Hashbrown Please provide the logfile, otherwise i can't help you.

 

 

I apologise for the late reply. I have been out of town.

 

Sometimes when the plugin ends on its own, it crashes LSPDFR as well. Not too sure if this is something on my end or a problem with your callout.

 

I hope this is the right log file too lol.

@LowRid3R

RagePluginHook_01012017_025652.log

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@Hashbrown sorry but this is not the correct logfile. Try looking for one with a lot of lines.... or delete the logfiles, start a new game and complete the cycle until the error appears.. then end the game and post the logfile. 

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@LowRid3R

Bro.. i just got the highway collision callout. Fucking amazing dude. Well done. That was class. With that kinda realism, you should expand and make a highway traffic collision callout pack. Not just hit and runs but any kinda highway collision that needs police fire and ems response with immersion line this.. well done man.. well done...

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Hello sir! :) Unsure if this is related to the plugin. But LSPDFR crashes when and request transport for the reckless douche causing the Freeway accident :) 

(gutted the log after the cuffing part. All seems fine before)

edit: Looks to be that the backup cant find the position for the transport?
 

[14.01.2017 21:02:15.974] [TRACE] Instance cleaned ( #28)
[14.01.2017 21:02:15.976] LSPD First Response: Contains key after add
[14.01.2017 21:02:15.976] LSPD First Response: Weapon Dropped
[14.01.2017 21:02:15.976] LSPD First Response: LSPDFR+ Ped arrested
[14.01.2017 21:02:15.999] [TRACE] Assigned ped to PlayerSuspectTransport #9 (Blocker)
[14.01.2017 21:02:15.999] [TRACE] Thread PlayerSuspectTransport #9 initialized
[14.01.2017 21:02:16.791] 14.01.2017 21:02:16 - released
[14.01.2017 21:02:22.877] LSPD First Response: Transport region(s) not available
[14.01.2017 21:02:22.880] LSPD First Response: Recruited Officer
[14.01.2017 21:02:22.907] LSPD First Response: 
[14.01.2017 21:02:22.907] LSPD First Response: ==============================
[14.01.2017 21:02:22.907] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[14.01.2017 21:02:22.907] LSPD First Response: ------------------------------
[14.01.2017 21:02:22.907] LSPD First Response: Origin: Game fiber "Custom Backup En Route".
[14.01.2017 21:02:22.907] LSPD First Response: ------------------------------
[14.01.2017 21:02:22.908] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[14.01.2017 21:02:22.908] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Task is invalid.
[14.01.2017 21:02:22.908] LSPD First Response: ------------------------------
[14.01.2017 21:02:22.908] LSPD First Response: Inner exceptions:
[14.01.2017 21:02:22.908] LSPD First Response: ------------------------------
[14.01.2017 21:02:22.908] LSPD First Response: Stack trace:
[14.01.2017 21:02:22.909] LSPD First Response: at Rage.Task.get_Status()
[14.01.2017 21:02:22.909] at ????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[14.01.2017 21:02:22.909] at Rage.GameFiber.Main()
[14.01.2017 21:02:22.909] LSPD First Response: ==============================
[14.01.2017 21:02:22.909] LSPD First Response: 
[14.01.2017 21:02:23.265] LSPD First Response: All signs removed



 

Edited by Firstyminator

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Hey man, great pack! Would it be somehow possible to expose the models that spawn at each location (ped and vehicle) to an XML file? I think it would be great if people were able to set what kind of units spawns where - it would allow for the plugin to take advantage of Realism Dispatch Enhanced's vehicles and peds (SAHP, BCSO, LSSD, etc.) in their correct jurisdictions.

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6 hours ago, Yard1 said:

Hey man, great pack! Would it be somehow possible to expose the models that spawn at each location (ped and vehicle) to an XML file? I think it would be great if people were able to set what kind of units spawns where - it would allow for the plugin to take advantage of Realism Dispatch Enhanced's vehicles and peds (SAHP, BCSO, LSSD, etc.) in their correct jurisdictions.

that is a great suggest @Yard1 hope @LowRid3R notice this and make changes

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There is an error that appears whenever the plugin loads:

 

"LPCallouts ini file error: Menu Modifier Key value is invalid, default value 'NONE' loaded".

 

Steps to reproduce:

 

1. Install the mod

2. Run it

 

It doesn't actually affect anything in-game, but it's not really an error, so it should probably be fixed.

 

Your callouts are really involved, well scripted and cool to play. I hope you keep working on LSPDFR stuff. Thank you!

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2 minutes ago, gp said:

There is an error that appears whenever the plugin loads:

 

"LPCallouts ini file error: Menu Modifier Key value is invalid, default value 'NONE' loaded".

 

Steps to reproduce:

 

1. Install the mod

2. Run it

 

It doesn't actually affect anything in-game, but it's not really an error, so it should probably be fixed.

 

Your callouts are really involved, well scripted and cool to play. I hope you keep working on LSPDFR stuff. Thank you!

 

In LPCallouts.ini

 

do you have the following:

 

//
//Modifier Key for LPCallouts Menu. Default=NONE
//Possible Values: LeftCtrl, RightCtrl, LeftAlt, RightAlt, LeftShift, RightShift, NONE
//
MenuModifier=NONE
 

if you do and it's still doing that, might be a problem with the callout or .ini.

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