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PeterUCallouts 4.0.6998.36551

   (86 reviews)

17 Screenshots

Add some variety to your LSPDFR experience with a handful of callouts designed in LSPDFR's "semi-realistic" style, with many different variants and outcomes — some of which might surprise you!

 

Support PeterUCallouts and get great rewards: https://www.patreon.com/peteru 

Join the PeterUCallouts Discord: https://discord.gg/Q6ffcfH 

 

Recommended Plugins for Integration

I highly recommend that you have these plugins installed for the full experience:

 

Possible Burglary (Silent Alarm Response)

The wealthy and paranoid residents of Los Santos and Blaine County often invest in silent burglar alarm systems from Gruppe Sechs or Bobcat Security. Instead of alerting the intruder and encouraging them to flee, these devices give you a better chance of catching the culprit. These systems, combined with their owners' uncomfortably close relationships with the LSPD and LSSD means you'll be first on scene when one of the silent alarms is triggered.

You are called out to a hand-picked residence or business across the state. Each property has multiple locations a suspect will appear at — at the front door, behind a gate, round the back checking out the back door, etc. — and there are different scenarios for how the suspect will behave. You don't get a suspect blip, so it's up to you to investigate the area to try and locate the suspect. Hopefully, you'll not spook them and can make a nice easy arrest, but how things go is up to your skill and luck!

Sneak around the back, try and get juuust close enough them to have them surrender, or try and identify the getaway vehicle, stake it out and try and catch them leaving the property suspiciously.

If you let the suspect drive away without them having noticed you, concerned neighbors might make a 911 call to report the last known location of the suspect's vehicle. It's then up to you to try and stop them before they get too far away.

Illegal Radio Broadcasting

Policing the airwaves is an important task. After all, who will ensure the government gets a healthy paycheck for licensing those radio waves that are all around us? That's where you step in. The police department have made significant investment in radio broadcasting detection equipment, and you'll be testing it out to track down and stop any unlicensed transmissions.

You will be called out to perform a traffic stop on a vehicle that is broadcasting some radio signals without the proper license. Hopefully, you'll be able to have a calm conversation (pressing Y to advance the on-screen subtitled conversation) and convince them to stop broadcasting, but sometimes they will not be so inclined.

This was my very first callout.

Racing in Parking Lot

Appears as “Vehicles Racing” in the LSPDFR notification window.

Some San Andreas residents can think of nothing better to do with their spare time than take their vehicles (or those that belong to others) and ‘race’ them… around their local parking lot. You will be dispatched to the location to address the threat to public safety these individuals pose.

  • Featuring more than 50 locations around the map where vehicles will rev up, perform burnouts and race between set points in a relatively small area
  • Can spawn up to 4 vehicles, giving you plenty of police work to do before the situation is fully resolved!
  • A vehicle may have a front seat passenger, who also may flee or fight
  • If multiple suspects flee, a single LSPDFR pursuit is launched for all the suspects, allowing you to call backup to pursue the other suspects while you focus on one
  • If a vehicle’s occupants choose to flee, both driver and front passenger will be marked for the pursuit
  • If a vehicle becomes too damaged (the AI driving is still GTA V!), the occupants will flee on foot
  • Vehicles are sometimes stolen, configure likelihood in the .ini file for this callout
  • Vehicles are sometimes uninsured (this feature requires Traffic Policer by Albo1125 to be installed and running), configure likelihood in the .ini file for this callout
  • Configure the “chaos modifier” (in the .ini file for this callout) to determine how likely things are to get violent, allowing you to tailor the callout to suit your playing style

Assist Security Guard

You're not the only one out there on the front line dealing with a variety of situations. Private security guards are often some of the first to encounter trouble on 'their beat' — and occasionally they will need help from you.

  • Scenarios include:
    • Intruder in restricted area — impaired individual
    • Intruder in restricted area — misguided activist
    • Bouncer — uncompliant individual
    • Bouncer — shots fired
    • Unwilling to pay entry
    • Misguided plane enthusiast in Los Santos International Airport
    • Misguided movie star enthusiast in Backlot City
    • Inappropriate behaviour towards other hotel guests
    • University — expelled student
    • Suspected thief
  • There are dozens of places around the map where the callout can spawn — each supporting some of the scenarios above, as appropriate for the location.
  • You are able to ‘speak’ with the guard and the suspect (on-screen subtitles) to determine what actions you would like to take. There are multiple conversation variants and possible outcomes for each scenario to keep things fresh.
  • Some scenarios feature integration with @Albo1125’s Traffic Policer and its Breathalyzer and Drugalyzer functions.
  • Some scenarios feature integration with @Darkmyre’s Search Warrant.

Unauthorized Camping

Nosy neighbors and concerned citizens alike may call into the local Sherriff’s Department or Park Ranger station to report unauthorized campsites, or individuals behaving suspiciously in and around them. In these cases, you will be dispatched into the wilderness to determine what is going on, and see if anyone needs to be moved on. But not everyone’s reason for spending some time “off the grid” is the same, and mountain lions aren’t the only danger you might encounter.

Bicycle On Freeway

Whether the ‘eco’ you care about is ecology or economy, riding a bicycle has many advantages. Not every road is suitable for this kind of transport, though, and the car-loving residents of San Andreas will quickly lose patience if a bicycle gets in the way on a fast road! Respond to a call about a bicycle on a freeway, or other fast road — get traffic flowing normally again and keep the public safe!

Suspect Possibly Attempting to Board Flight

Los Santos International Airport is a bustling hive of activity and one of the primary ways for people and goods to come in and out of the state. Sometimes an individual of interest to police will be in the area. There might not be a warrant out for their arrest, but their presence at the airport offers an opportunity for further investigation. If there is a justification from preventing them traveling, you might be able to get another dangerous criminal off the streets of Los Santos.

 

Suspicious Activity near ATM

You’re called to an ATM after reports of “suspicious activity” nearby. The residents of San Andreas are vulnerable to all sorts of threats as they obtain their cash — your job may involve dealing with high-tech criminals, or those who are a bit more of a blunt instrument.

 

  • Several scenarios, so the “suspicious activity” has enough variety.
  • You can speak with on-scene witnesses and victims and ask various different questions to try and determine what has happened and gather any evidence to track down the criminal.
  • You are sometimes given descriptions of the suspect and their vehicle. The detail available will depend on how reliable your witness is!
  • The Department’s ALPR system can be used to track down the general location of a suspect vehicle from the description you’ve gathered from the scene.
  • You can ask suspects various questions to determine their guilt. In some cases, you will have multiple ways of approaching a line of enquiry, and the decision you make will impact how the suspect chooses to behave. Sometimes, if you ask the right questions, the suspect will manage to incriminate themselves!

 

Landlord/Tenant Dispute

With sky high rents, onerous rental agreement terms and defiant tenants, it’s no wonder that tempers fray in the Los Santos rental market. You are called to the scene of a dispute between a landlord and a tenant and must utilise your diplomatic skills and knowledge of the relevant legal complexities to keep the peace and uphold the law.

 

Insecure Vehicle Load

Everyone knows that the roads of San Andreas are dangerous places to be — and that was true before some residents decided to drive around with a little too much cargo for their vehicle! You will be called to a report of a vehicle carrying a load in an unsafe manner. You receive some detail about the target vehicle, but then must track it down and perform a traffic stop. Take any action that is necessary to keep the roads safe(r) and issue traffic citations accordingly!

 

Credits

@JFavignano for getting me into this whole thing in the first place through his excellent LSPDFR video series
@Albo1125 for Police Scanner audio originally extracted for Assorted Callouts, Traffic Policer, Arrest Manager
@LukeD for Police Scanner audio originally extracted for CalloutsV
@goigle for Police Scanner audio originally extracted for Federal Callouts Alpha

This is very much a work in progress, as mentioned earlier, so I am keen for feedback, constructive criticism and ideas, but I can only do my best, and can't guarantee response times etc. We're all here to have fun, so please be patient, kind, inclusive and reasonable. Thanks. :smile:

Hope you enjoy.


What's New in Version 4.0.6998.36551

Released

v4.0 is for LSPDFR 0.4 only

  • Compatibility with LSPDFR 0.4.

 

PeterUCallouts Statistics


PeterUCallouts will, with your consent, collect anonymous statistics.


The information collected is:

 

  • which callouts are offered to you, which you play and which you do not
  • when you go on duty and when you go off duty
  • where in the game world you are when you take callouts or decline to take them
  • where in the game world you are when PeterUCallouts cannot offer a callout because there are no nearby locations
  • the real-world time zone you are in
  • a unique identifier for your Windows installation that is generated using a one-way hash function, ensuring that it is not possible to determine any information about you or your computer from this identifier
  • which version of PeterUCallouts you have installed


You will be asked when you go on duty whether you are okay with this. To change your decision at any time, go to PeterUCallouts.ini in plugins\LSPDFR and change AllowAnalytics=true or AllowAnalytics=false.

 

If the kinds of statistics that are collected in the future changes, you will be notified by the README file supplied with the new version.

 

@JFavignano for getting me into this whole thing in the first place through his excellent LSPDFR video series
@Albo1125 for Police Scanner audio originally extracted for Assorted Callouts, Traffic Policer, Arrest Manager
@LukeD for Police Scanner audio originally extracted for CalloutsV
@goigle for Police Scanner audio originally extracted for Federal Callouts Alpha



User Feedback

Recommended Comments



@PeterU 2.1.6158.15698 crashes using latest game and RPH versions after using ForceDuty in console. Log here:

 

[11/5/2017 8:22:40 PM.350] ====================================================================================================
[11/5/2017 8:22:40 PM.350] Unhandled exception occurred in console command "ForceDuty"
[11/5/2017 8:22:40 PM.350] Exception type: System.IO.FileNotFoundException
[11/5/2017 8:22:40 PM.350] Exception message: Could not find file 'PeterUCallouts.resources'.
[11/5/2017 8:22:40 PM.350] Stack trace: at System.Reflection.RuntimeAssembly.InternalGetSatelliteAssembly(String name, CultureInfo culture, Version version, Boolean throwOnFileNotFound, StackCrawlMark& stackMark)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ManifestBasedResourceGroveler.GetSatelliteAssembly(CultureInfo lookForCulture, StackCrawlMark& stackMark)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ManifestBasedResourceGroveler.GrovelForResourceSet(CultureInfo culture, Dictionary`2 localResourceSets, Boolean tryParents, Boolean createIfNotExists, StackCrawlMark& stackMark)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo requestedCulture, Boolean createIfNotExists, Boolean tryParents, StackCrawlMark& stackMark)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream)
[11/5/2017 8:22:40 PM.350]    at PeterUCallouts.Properties.Resources.get_ContraV()
[11/5/2017 8:22:40 PM.350]    at ?????????????????????????????????????????.????????????????????????????????????????()
[11/5/2017 8:22:40 PM.350]    at PeterUCallouts.Main.Functions_OnOnDutyStateChanged(Boolean onDuty)
[11/5/2017 8:22:40 PM.350]    at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[11/5/2017 8:22:40 PM.350]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 488
[11/5/2017 8:22:40 PM.350]    at LSPD_First_Response.Mod.LSPDFR.Command_ForceDuty() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 2153
[11/5/2017 8:22:40 PM.350] ====================================================================================================

 

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26 minutes ago, beh443 said:

@PeterU 2.1.6158.15698 crashes using latest game and RPH versions after using ForceDuty in console. Log here:

 


[11/5/2017 8:22:40 PM.350] ====================================================================================================
[11/5/2017 8:22:40 PM.350] Unhandled exception occurred in console command "ForceDuty"
[11/5/2017 8:22:40 PM.350] Exception type: System.IO.FileNotFoundException
[11/5/2017 8:22:40 PM.350] Exception message: Could not find file 'PeterUCallouts.resources'.
[11/5/2017 8:22:40 PM.350] Stack trace: at System.Reflection.RuntimeAssembly.InternalGetSatelliteAssembly(String name, CultureInfo culture, Version version, Boolean throwOnFileNotFound, StackCrawlMark& stackMark)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ManifestBasedResourceGroveler.GetSatelliteAssembly(CultureInfo lookForCulture, StackCrawlMark& stackMark)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ManifestBasedResourceGroveler.GrovelForResourceSet(CultureInfo culture, Dictionary`2 localResourceSets, Boolean tryParents, Boolean createIfNotExists, StackCrawlMark& stackMark)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo requestedCulture, Boolean createIfNotExists, Boolean tryParents, StackCrawlMark& stackMark)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
[11/5/2017 8:22:40 PM.350]    at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream)
[11/5/2017 8:22:40 PM.350]    at PeterUCallouts.Properties.Resources.get_ContraV()
[11/5/2017 8:22:40 PM.350]    at ?????????????????????????????????????????.????????????????????????????????????????()
[11/5/2017 8:22:40 PM.350]    at PeterUCallouts.Main.Functions_OnOnDutyStateChanged(Boolean onDuty)
[11/5/2017 8:22:40 PM.350]    at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[11/5/2017 8:22:40 PM.350]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 488
[11/5/2017 8:22:40 PM.350]    at LSPD_First_Response.Mod.LSPDFR.Command_ForceDuty() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 2153
[11/5/2017 8:22:40 PM.350] ====================================================================================================

 

same problem here updated to the new file just as soon as i force duty it crashes.uninstalled it and everything loaded fine re installed again

same thing crashes when i force duty...lucky for me i have the original so i just put it back in my game no problems with that one...

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crashes mine as well.  however, everything works when it loads except i get a error box and then my plugins "search warrant" and "status menu" mods no longer work.  when i remove everything is fine.  will be using older version until this is remedied.

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4 hours ago, JJfuEgoas said:

the SMART RADIO doesn't work even if you try to enter police station , if you FORCE DUTY get crashed 

same issue here :(

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Should of backed up your stuff......:whistling:

4 hours ago, JJfuEgoas said:

Peter or what ever its your name fix your shit i can't play thanks :D

 

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5 hours ago, JJfuEgoas said:

Peter or what ever its your name fix your shit i can't play thanks :D

 

This is an unhelpful message. If you are experiencing the same issue as others, it is useful to confirm this by providing a logfile and explanation of what is happening.

 

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7 hours ago, JJfuEgoas said:

the SMART RADIO doesn't work even if you try to enter police station , if you FORCE DUTY get crashed 

 

v2.2.6519.9466 should address this issue.

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Love this update! Especially the community engagement callout. I'd like it even more if you can add more law enforcement agencies to it. For example, if I'm somewhere in the Los Santos County, I'll be with the LSSD, if I'm in Blaine County I'd be with BCSO. Or maybe I can have a community engagement with SAHP.

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Great work on the update, I'm facing an issue with the DissmissPedKey though.
No matter which keys I set, with or without modifier.
It won't do anything, no error notification or anything in the log, while through Police Smart Radio it works flawless/pops error messages when too far away from a ped.

 

// It's actually the same for the taking statement feature, I'm not able to trigger it.
 

Spoiler

; Allows you to ask the ped directly in front of you to leave the immediate area.
DismissPedKey=H
; Default: DismissPedKey=None

; Requires that this key also be pressed with the DismissPedKey to activate this feature.
DismissPedModifierKey=ControlKey
; Default: DismissPedModifierKey=None

 

 

Edited by lttrbmb

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Everytime you add the buttons to smart radio it refreshes itself and then when you  force duty you have to add the dissmiss button again and do it all over ? Any Suggestions? 

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Hey first time using LSPDFR i followed your instructions but when it goes to load one of your callouts it says my .ini file isn't in the right place. How can i fix this?

thanks

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13 minutes ago, andreacesa said:

Check the update. When it asked me license agreement, there is a visual bug.

 

Are you able to explain what kind of visual bug, or provide a screenshot? If you need to see the license screen again, you can delete the [License] section from your PeterUCallouts.ini file.

7 hours ago, lttrbmb said:

Great work on the update, I'm facing an issue with the DissmissPedKey though.
No matter which keys I set, with or without modifier.
It won't do anything, no error notification or anything in the log, while through Police Smart Radio it works flawless/pops error messages when too far away from a ped.

 

// It's actually the same for the taking statement feature, I'm not able to trigger it.
 

  Reveal hidden contents

; Allows you to ask the ped directly in front of you to leave the immediate area.
DismissPedKey=H
; Default: DismissPedKey=None

; Requires that this key also be pressed with the DismissPedKey to activate this feature.
DismissPedModifierKey=ControlKey
; Default: DismissPedModifierKey=None

 

 

 

Are these entries directly underneath a [KeyBindings] heading in the global PeterUCallouts.ini file?

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13 minutes ago, PeterU said:

Are these entries directly underneath a [KeyBindings] heading in the global PeterUCallouts.ini file?

 

Yea, I just copied the ReduceCalloutProbability part from my old .ini file, which I deleted afterwards. I actually thought you switched the name for the .ini file to PeterUCallouts.defaults.ini and the old one would be useless.
It got recreated though:

Spoiler

[License]
AcceptedLicense=a8bda7c362846a598c4a7e72c0df6797b56fbe069d80b4471f32d31009bb6338443bca357b25b57c21db5ea41bbb55020f9ad448aa6a8ac12703d8fd8e9f75b6

[PeterUCallouts]
LastUpdateCheck=2017-11-06
VersionNotify=2.2.6519.9466

 


PeterUCallouts.defaults.ini looks like that on my end:
 

Spoiler

[PeterUCallouts]

; This file contains the defaults for the global PeterUCallouts file
; and is shipped with the UPGRADE package. Review this file for any new
; global options you may want to transfer to your .ini file.

; Support is always provided on a community basis, from the goodwill of
; unpaid folks like you! However, support is unlikely to be available for
; older versions of the callouts. So, automatic update checking is on by
; default.
CheckForUpdates=true
; Default: CheckForUpdates=true

; Please don't edit this -- it is automatically updated by the plugin each
; time automatic updates are checked, so that your computer doesn't waste
; time checking for an update more than once per day.
LastUpdateCheck=1970-01-01
; On a brand new install, this will say "1970-01-01". This is normal!

; A comma-separated list of your vehicle models that should be considered
; 'unmarked' should be placed here. This only needs changing if you have
; installed custom vehicle models.
UnmarkedPoliceModels=POLICE4, FBI, FBI2
; Default: UnmarkedPolicemodels=POLICE4, FBI, FBI2

; If you make YouTube videos, for example, and need to avoid certain ped models
; that are available in GTA that may fall foul of censorship rules, e.g. the "Altruist"
; cult members (because violence is not censored but semi-naked folk are), switch this
; option to true.
BodyCensorship=false
; Default: BodyCensorship=false

; Please don't edit this -- this stores the last version of PeterUCallouts where we
; successfully notified the user about changes to the plugin that the user may
; be interested in.
VersionNotify=1.0.0.0

[Audio]
; Here you can control which additional audio is played with 'true' or 'false'.

; This is played when you don't accept a call, and you hear that another unit
; is taking the call instead.
PlayAssignCallToAIAudio=true
; Default: PlayAssignCallToAIAudio=true

; This is played when you arrive on scene and dispatch says this over the radio.
PlayOfficerOnSceneAudio=true
; Default: PlayOfficerOnSceneAudio=true

[KeyBindings]
; Here you can control various key bindings, for those who prefer to use different key combinations.
; Any custom choices must be one of the keys listed under the "Member Name" column at
; https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx

; The ToggleMenuKey opens the callout menu and allows you to interact with subjects.
ToggleMenuKey=Y
; Default: ToggleMenuKey=Y

; Allows you to take a statement from the ped directly in front of you (they perform an animation for
; role play purposes!)
TakeStatementKey=None
; Default: TakeStatementKey=None

; Requires that this key also be pressed with the TakeStatementKey to activate this feature.
TakeStatementModifierKey=ControlKey
; Default: TakeStatementModifierKey=None

; Allows you to ask the ped directly in front of you to leave the immediate area.
DismissPedKey=H
; Default: DismissPedKey=None

; Requires that this key also be pressed with the DismissPedKey to activate this feature.
DismissPedModifierKey=None
; Default: DismissPedModifierKey=None

; When prompted, press this key to warp a spawned vehicle or person who is trying to get somewhere
; to their destination.
MakingProgressTowardsNavGoalWarpKey=T
; Default: MakingProgressTowardsNavGoalWarpKey=T

; Requires that this key also be pressed with the MakingProgressTowardsNavGoalWarpKey above.
MakingProgressTowardsNavGoalWarpModifierKey=RMenu
; Default (Right Alt key): MakingProgressTowardsNavGoalWarpModifierKey=RMenu

; PeterUCallouts has a helicopter camera mode, which is useful during helicopter-based callouts. However,
; you may already have a plugin which provides this. So, you can choose whether or not the key bindings below
; are enabled.
EnableHeliCamKeybinding=OnlyIfNotDuplicate
; Options are:
; Always             -- always enable the helicopter camera keybindings (as long as you are in a helicopter!)
; OnlyIfNotDuplicate -- will only enable the helicam keybindings if you do not already have another
; OnlyDuringCallout  -- only when an appropriate PeterUCallouts callout is running and another plugin does not offer a helicam
; Never              -- disable
;
; Default: EnableHeliCamKeybinding=OnlyIfNotDuplicate

; The key to press to enable the PeterUCallouts HeliCam. Must be pressed with the HeliCamToggleModifierKey below,
; unless that is set to None. Will not function at all depending upon the EnableHeliCamKeybinding setting above.
HeliCamToggleKey=U
; Default: HeliCamToggleKey=U

; The modifer key to press with the key above to enable the PeterUCallouts HeliCam. Will not function at all depending
; upon the EnableHeliCamKeybinding setting above.
HeliCamToggleModifierKey=ControlKey
; Default (Control key): HeliCamToggleModifierKey=ControlKey

[ReduceCalloutProbability]

; In this section you can control how likely each one of the callouts is to be rejected and not offered
; to the player.

; Callouts are chosen at random by LSPDFR, but the callouts themselves can decide not to appear
; at that particular moment. The player then waits for the next callout to be offered.

; The callouts have a basic likelihood built in. It's not possible to make them more
; likely, as this is also based on factors like whether you are within range of a valid
; spawn point for the callout, for example.

; However, if you want to reduce the probability of a given callout, enter a number between
; 0 and 100 in the appropriate line below. If you choose 100, the callout will never be offered.
; If you choose 0, the callout will remain as likely as normal.

IllegalRadioBroadcasting=0
BurglarySilentAlarm=0
AssistSecurityGuard=0
RacingInParkingLot=100
UnauthorizedCamping=100
BicycleOnFreeway=0
WantedPersonTransportCheckIn=30
ATMSuspiciousActivity=0
LandlordTenantDispute=100
InsecureVehicleLoad=0
OffshoreSuspiciousActivity=100
HeliLocateSuspect=100
CommunityEngagementEvent=0

; Replace certain vehicle models with custom vehicle models. It is your responsibility to make
; sure that the model names used are valid models. If they are not, your game may behave in an unstable
; way.
[Models]
PrivateSecurityGuardCar=DILETTANTE2
; Default: PrivateSecurityGuardCar=DILETTANTE2

; The tunables section contains settings you can tune to increase performance on a slower system, or increase the responsiveness
; of certain behaviors of PeterUCallouts on a faster system.
[Tunables]

; If you'd rather have a slight performance hit shortly after going on duty (a few seconds of framerate drops), rather than a possible ~0.2-0.5 second
; freeze during a callout (when PeterUCallouts is searching for an audio file to play in the Police Scanner), set both of these to true.

; In either case, the performance hit will be much lower on SSDs than on spinning hard drives, but if you do have an SSD, true is probably
; better for both of these below.

; WarmAudioCacheColors has some impact
; WarmAudioCacheStreets has a greater impact

WarmAudioCacheColors=true
; Default: WarmAudioCacheColors=true

WarmAudioCacheStreets=true
; Default: WarmAudioCacheStreets=true

; For certain categories of events that happen in the game world (such as traffic colliding
; with your vehicle), it can be a shame that there is often no explanation of why the ped behaved
; in that way. PeterUCallouts will detect selected events in-game, and add some narrative to explain
; why something may have happened. For example, if a driver runs into your vehicle, PeterUCallouts will add
; appropriate questions and answers to the LSPDFR+ Traffic Stop Questioning screen.
;
; This setting determines how frequently PeterUCallouts checks for eligible events, in milliseconds. Set
; to 0 to disable. A lower value will have a greater performance impact.
OrganicAmbientEventDetectorInterval=5000
; Default: OrganicAmbientEventDetectorInterval=5000

; If you wish to disable the functionality of one or more of the "organic ambient event" detectors, you can uncomment this option
; below by removing the preceding semicolon and then enter a comma separated list of detectors.
;DisableOrganicAmbientEventDetectors=
; Possible detectors are: FlaggedTrafficStopDriver, PossiblyImpairedStoppedPed, PossiblyImpairedTrafficStopDriver, TrafficCollisionWithPlayerVehicle

; Whether or not to invert the up/down Y axis using the PeterUCallouts HeliCam.
HeliCamInvertUpDown=false
; Default: HeliCamInvertUpDown=false

; How fast the HeliCam tilts up and down in response to your control inputs. Valid values are between
; 1.0 and 6.0
HeliCamUpDownTiltSpeed=3
; Default: HeliCamUpDownTiltSpeed=3

; How fast the HeliCam pans left and right in response to your control inputs. Valid values are between
; 1.0 and 6.0
HeliCamLeftRightPanSpeed=3
; Default: HeliCamLeftRightPanSpeed=3

; How fast the HeliCam zooms in and out in response to your control inputs. Valid values are between
; 1.0 and 4.0
HeliCamZoomSpeed=2
; Default: HeliCamZoomSpeed=2

; The percentage likelihood that you will be able to detect the odor of alcohol on the breath of a traffic stop driver
; or a stopped subject.
DetectAlcoholOdorProbability=80
; Default: DetectAlcoholOdorProbability=80

; The percentage likelihood that you will be able to detect the odor of narcotics on a traffic stop driver
; or a stopped subject.
DetectNarcoticsOdorProbability=80
; Default: DetectNarcoticsOdorProbability=80

 

Edited by lttrbmb

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Can you add


 

Quote

 

[KeyBindings]

; Allows you to ask the ped directly in front of you to leave the immediate area.
DismissPedKey=H
; Default: DismissPedKey=None

; Requires that this key also be pressed with the DismissPedKey to activate this feature.
DismissPedModifierKey=ControlKey
; Default: DismissPedModifierKey=None

 

 

to the end of the PeterUCallouts.ini (first snippet) that you posted?

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1 hour ago, PeterU said:

Can you add


 

 

to the end of the PeterUCallouts.ini (first snippet) that you posted?

 

That worked, I'm confused though. What are the 2 .ini files for?  Do all the settings still belong in PeterUCallouts.ini or is it PeterUCallouts.defaults.ini.

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14 minutes ago, lttrbmb said:

 

That worked, I'm confused though. What are the 2 .ini files for?  Do all the settings still belong in PeterUCallouts.ini or is it PeterUCallouts.defaults.ini.

 

PeterUCallouts.defaults.ini is new for this release, but is provided in the upgrade package only. It shows you what the default PeterUCallouts.ini would look like for that release (in case there are any new options that aren't in your current PeterUCallouts.ini). This allows you to look and manually transfer any new settings to your PeterUCallouts.ini file. It does not itself do anything.

 

I probably should explain this more clearly in the readme!

 

The issue with the keybindings here was probably that the lines you added were not added underneath the [KeyBindings] heading. If they appear under a different heading, the options will be ignored.

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28 minutes ago, PeterU said:

I probably should explain this more clearly in the readme!

 

Absolutely, because plebs like me would think PeterUCallouts.defaults.ini is going to be used to adjust settings.
Or just clearly state which lines to add to our existing .ini.
Thanks anyways!

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On 13/09/2017 at 9:48 PM, drsn0w said:

Hey, could you add something to the next release that allows us to specify which vehicle or vehicles spawn with a security guard in the Assist Security Guard callout? I'd love to use @TheF3nt0n's pack of add-on security vehicles along with your awesome callout! 


Thanks! 

drsn0w

 

This has been implemented in v2.2.6519.9466.

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