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PeterUCallouts 3.2.6862.36500

   (76 reviews)

17 Screenshots

About This File

Add some variety to your LSPDFR experience with a handful of callouts designed in LSPDFR's "semi-realistic" style, with many different variants and outcomes — some of which might surprise you!

 

Support PeterUCallouts and get great rewards: https://www.patreon.com/peteru 

Join the PeterUCallouts Discord: https://discord.gg/Q6ffcfH 

 

Recommended Plugins for Integration

I highly recommend that you have these plugins installed for the full experience:

 

Possible Burglary (Silent Alarm Response)

The wealthy and paranoid residents of Los Santos and Blaine County often invest in silent burglar alarm systems from Gruppe Sechs or Bobcat Security. Instead of alerting the intruder and encouraging them to flee, these devices give you a better chance of catching the culprit. These systems, combined with their owners' uncomfortably close relationships with the LSPD and LSSD means you'll be first on scene when one of the silent alarms is triggered.

You are called out to a hand-picked residence or business across the state. Each property has multiple locations a suspect will appear at — at the front door, behind a gate, round the back checking out the back door, etc. — and there are different scenarios for how the suspect will behave. You don't get a suspect blip, so it's up to you to investigate the area to try and locate the suspect. Hopefully, you'll not spook them and can make a nice easy arrest, but how things go is up to your skill and luck!

Sneak around the back, try and get juuust close enough them to have them surrender, or try and identify the getaway vehicle, stake it out and try and catch them leaving the property suspiciously.

If you let the suspect drive away without them having noticed you, concerned neighbors might make a 911 call to report the last known location of the suspect's vehicle. It's then up to you to try and stop them before they get too far away.

Illegal Radio Broadcasting

Policing the airwaves is an important task. After all, who will ensure the government gets a healthy paycheck for licensing those radio waves that are all around us? That's where you step in. The police department have made significant investment in radio broadcasting detection equipment, and you'll be testing it out to track down and stop any unlicensed transmissions.

You will be called out to perform a traffic stop on a vehicle that is broadcasting some radio signals without the proper license. Hopefully, you'll be able to have a calm conversation (pressing Y to advance the on-screen subtitled conversation) and convince them to stop broadcasting, but sometimes they will not be so inclined.

This was my very first callout.

Racing in Parking Lot

Appears as “Vehicles Racing” in the LSPDFR notification window.

Some San Andreas residents can think of nothing better to do with their spare time than take their vehicles (or those that belong to others) and ‘race’ them… around their local parking lot. You will be dispatched to the location to address the threat to public safety these individuals pose.

  • Featuring more than 50 locations around the map where vehicles will rev up, perform burnouts and race between set points in a relatively small area
  • Can spawn up to 4 vehicles, giving you plenty of police work to do before the situation is fully resolved!
  • A vehicle may have a front seat passenger, who also may flee or fight
  • If multiple suspects flee, a single LSPDFR pursuit is launched for all the suspects, allowing you to call backup to pursue the other suspects while you focus on one
  • If a vehicle’s occupants choose to flee, both driver and front passenger will be marked for the pursuit
  • If a vehicle becomes too damaged (the AI driving is still GTA V!), the occupants will flee on foot
  • Vehicles are sometimes stolen, configure likelihood in the .ini file for this callout
  • Vehicles are sometimes uninsured (this feature requires Traffic Policer by Albo1125 to be installed and running), configure likelihood in the .ini file for this callout
  • Configure the “chaos modifier” (in the .ini file for this callout) to determine how likely things are to get violent, allowing you to tailor the callout to suit your playing style

Assist Security Guard

You're not the only one out there on the front line dealing with a variety of situations. Private security guards are often some of the first to encounter trouble on 'their beat' — and occasionally they will need help from you.

  • Scenarios include:
    • Intruder in restricted area — impaired individual
    • Intruder in restricted area — misguided activist
    • Bouncer — uncompliant individual
    • Bouncer — shots fired
    • Unwilling to pay entry
    • Misguided plane enthusiast in Los Santos International Airport
    • Misguided movie star enthusiast in Backlot City
    • Inappropriate behaviour towards other hotel guests
    • University — expelled student
    • Suspected thief
  • There are dozens of places around the map where the callout can spawn — each supporting some of the scenarios above, as appropriate for the location.
  • You are able to ‘speak’ with the guard and the suspect (on-screen subtitles) to determine what actions you would like to take. There are multiple conversation variants and possible outcomes for each scenario to keep things fresh.
  • Some scenarios feature integration with @Albo1125’s Traffic Policer and its Breathalyzer and Drugalyzer functions.
  • Some scenarios feature integration with @Darkmyre’s Search Warrant.

Unauthorized Camping

Nosy neighbors and concerned citizens alike may call into the local Sherriff’s Department or Park Ranger station to report unauthorized campsites, or individuals behaving suspiciously in and around them. In these cases, you will be dispatched into the wilderness to determine what is going on, and see if anyone needs to be moved on. But not everyone’s reason for spending some time “off the grid” is the same, and mountain lions aren’t the only danger you might encounter.

Bicycle On Freeway

Whether the ‘eco’ you care about is ecology or economy, riding a bicycle has many advantages. Not every road is suitable for this kind of transport, though, and the car-loving residents of San Andreas will quickly lose patience if a bicycle gets in the way on a fast road! Respond to a call about a bicycle on a freeway, or other fast road — get traffic flowing normally again and keep the public safe!

Suspect Possibly Attempting to Board Flight

Los Santos International Airport is a bustling hive of activity and one of the primary ways for people and goods to come in and out of the state. Sometimes an individual of interest to police will be in the area. There might not be a warrant out for their arrest, but their presence at the airport offers an opportunity for further investigation. If there is a justification from preventing them traveling, you might be able to get another dangerous criminal off the streets of Los Santos.

 

Suspicious Activity near ATM

You’re called to an ATM after reports of “suspicious activity” nearby. The residents of San Andreas are vulnerable to all sorts of threats as they obtain their cash — your job may involve dealing with high-tech criminals, or those who are a bit more of a blunt instrument.

 

  • Several scenarios, so the “suspicious activity” has enough variety.
  • You can speak with on-scene witnesses and victims and ask various different questions to try and determine what has happened and gather any evidence to track down the criminal.
  • You are sometimes given descriptions of the suspect and their vehicle. The detail available will depend on how reliable your witness is!
  • The Department’s ALPR system can be used to track down the general location of a suspect vehicle from the description you’ve gathered from the scene.
  • You can ask suspects various questions to determine their guilt. In some cases, you will have multiple ways of approaching a line of enquiry, and the decision you make will impact how the suspect chooses to behave. Sometimes, if you ask the right questions, the suspect will manage to incriminate themselves!

 

Landlord/Tenant Dispute

With sky high rents, onerous rental agreement terms and defiant tenants, it’s no wonder that tempers fray in the Los Santos rental market. You are called to the scene of a dispute between a landlord and a tenant and must utilise your diplomatic skills and knowledge of the relevant legal complexities to keep the peace and uphold the law.

 

Insecure Vehicle Load

Everyone knows that the roads of San Andreas are dangerous places to be — and that was true before some residents decided to drive around with a little too much cargo for their vehicle! You will be called to a report of a vehicle carrying a load in an unsafe manner. You receive some detail about the target vehicle, but then must track it down and perform a traffic stop. Take any action that is necessary to keep the roads safe(r) and issue traffic citations accordingly!

 

Credits

@JFavignano for getting me into this whole thing in the first place through his excellent LSPDFR video series
@Albo1125 for Police Scanner audio originally extracted for Assorted Callouts, Traffic Policer, Arrest Manager
@LukeD for Police Scanner audio originally extracted for CalloutsV
@goigle for Police Scanner audio originally extracted for Federal Callouts Alpha

This is very much a work in progress, as mentioned earlier, so I am keen for feedback, constructive criticism and ideas, but I can only do my best, and can't guarantee response times etc. We're all here to have fun, so please be patient, kind, inclusive and reasonable. Thanks. :smile:

Hope you enjoy.


What's New in Version 3.2.6862.36500

Released

 

Rage Plugin Hook Compatibility

Due to time constraints, it is not possible to test with all versions of Rage Plugin Hook. However, based on the documented RPH changes, I can make an assessment as to how likely compatibility is with older versions.

 

v0.63

Tested

v0.60 – v0.62

No issues anticipated

v0.59, v0.58

Not compatible

v0.46 – v0.57

No issues anticipated

 

Barricade/Hostage Situation

  • New scenario — Domestic Dispute — with two locations in the city at this time. Once entering the property, there may be visible evidence for you to find and collect.

  • Fix a bug where removing the barriers would also remove unrelated evidence props.

ATM Suspicious Activity

  • It is now possible that suspects may have been spotted with a weapon by witnesses.

  • In the case of fraud suspects, they may now be carrying visible evidence for you to pick up. This will impact the offenses charged to a suspect with LSPDFR+.

  • Suspects are now less likely simply to stay at the scene once they notice police presence.

  • As with Damage to Property, you will now be able to get a description of the caller before arriving on scene. A blip is no longer automatically created for the caller.

Global

  • Addressed issues with the user experience of accepting the license, particularly on new installs. Declining the license no longer unloads LSPDFR and the license no longer appears until the user presses Right Ctrl + L.

  • Fixed a bug where evidence would not have a green blip created for it when the player was close. (You still could pick up evidence, but it was harder to find!)

  • A new Caller Description button for Albo1125’s Police Smart Radio has been added for selected callouts.




User Feedback

Recommended Comments



Awesome callouts man!! Just one thing though. I prefer to play as a sheriffs deputy instead of city police. It would be nice to have some silent burglary in Sandy Shores.

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2 hours ago, Smellybrick said:

Can I do a video reviewing this mod? my youtube is www.youtube.com/user/smellybrick

thats what reviews are for... do them however you like

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add more locations, but that will come in time nice job and nice callout 

20 hours ago, Forrestthompson said:

Awesome callouts man!! Just one thing though. I prefer to play as a sheriffs deputy instead of city police. It would be nice to have some silent burglary in Sandy Shores.

same here sandy shores all the way man :)

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On 14/04/2016 at 0:02 AM, Smellybrick said:

Can I do a video reviewing this mod? my youtube is www.youtube.com/user/smellybrick

You are well within your rights to do a review! :wink:

I'd appreciate a quick mention that this is the first version, and it is very much a work in progress. I have a wish list of things I want to make better in the two callouts that I've already made, so the plan is to improve them over time.

10 hours ago, awsomeboy232 said:

add more locations, but that will come in time nice job and nice callout 

same here sandy shores all the way man :)

Right now the "narrative" of the callout is that it's rich folk in LS who have invested in these silent alarm systems.

But, I plan to add more properties over time, so I'm sure that can extend.

If you're feeling adventurous, can get coordinates inside the game world and are comfortable working with XML files, take a look at plugins/LSPDFR/PeterUCallouts/BurglarySilentAlarm/Properties.xml. Back up any changes you make, and please do share them with the rest of us!

On 14/04/2016 at 10:54 PM, bingo16166 said:

you should make a video and show what it can do.

 

I've spent all my free time so far on making the callouts better and ready for release.

If you want to make a video that shows what it can do, please do! :smile:

Edited by PeterU

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are you sure perhaps, i know that they are very rare maybe out of 50+ callouts only 1 or 2 will happen. i kept forcing callouts till i got one and it took forever!!

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12 hours ago, coastiestevie said:

I'm not getting any callouts from your script. I followed all the readme directions.

you put them here: Grand Theft Auto V\Plugins\LSPDFR, right?

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15 hours ago, coastiestevie said:

I'm not getting any callouts from your script. I followed all the readme directions.

Inside [gta V folder]\Plugins\LSPDFR, you should have PeterUCallouts.dll and the PeterUCallouts subfolder with its contents.

If you are still having issues, your RagePluginHook log file (in [gta V folder]\Logs) will reveal whether or not the callouts were loaded successfully into the game or not when LSPDFR starts.

Try looking in the RPH console (default F4) immediately after going on duty and look for "LSPD First Response: PeterUCallouts loaded".

I am aware that the callout probabilities are quite rare indeed at the moment (I thought "medium" seemed like a reasonable setting), especially if you have many other callout plugins loaded. This will be addressed in the next release.

If you force a callout with the X key on the keyboard a large number of times, you should eventually get a callout if all is installed correctly. If something is missing, my plugin (if it is loaded) should be quite civilized about dumping information about what went wrong into the log and console.

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Yes I followed all the directions and the files in the proper place. All logs speak nothing of PeterUCallouts. Not sure why... :mellow:

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1 hour ago, coastiestevie said:

Yes I followed all the directions and the files in the proper place. All logs speak nothing of PeterUCallouts. Not sure why... :mellow:

take a picture of you plugins, plugins/lspdfr, Root directory. lspdfr folders, upload them here: http://imgur.com/  and someone can try and help you

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Interesting enough, it automatically started working LOL. Don't know what I did, but I'm getting illegal broadcast calls now. Thanks anyways!

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Your burglary callout isn't spawning correctly for me, do you have any idea what I can do to fix that? (Illegal radio broadcasts work just fine)

[22/04/2016 12:20:54.096] LSPD First Response: Error while processing callout: Burglary: Value cannot be null.
[22/04/2016 12:20:54.096] Parameter name: pursuit   at LSPD_First_Response.Mod.API.Functions.IsPursuitStillRunning(LHandle pursuit) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 238
[22/04/2016 12:20:54.096] at APIExample.Callouts.Burglary.?????????????????????????????????????????(LHandle )
[22/04/2016 12:20:54.096] at APIExample.Callouts.Burglary.End()
[22/04/2016 12:20:54.096] at APIExample.Callouts.Burglary.Process()
[22/04/2016 12:20:54.096] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 197
[22/04/2016 12:20:54.096] LSPD First Response: EndCurrentCallout: No callout running

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6 hours ago, LondonPoliceMods said:

Your burglary callout isn't spawning correctly for me, do you have any idea what I can do to fix that? (Illegal radio broadcasts work just fine)

[22/04/2016 12:20:54.096] LSPD First Response: Error while processing callout: Burglary: Value cannot be null.
[22/04/2016 12:20:54.096] Parameter name: pursuit   at LSPD_First_Response.Mod.API.Functions.IsPursuitStillRunning(LHandle pursuit) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 238
[22/04/2016 12:20:54.096] at APIExample.Callouts.Burglary.?????????????????????????????????????????(LHandle )
[22/04/2016 12:20:54.096] at APIExample.Callouts.Burglary.End()
[22/04/2016 12:20:54.096] at APIExample.Callouts.Burglary.Process()
[22/04/2016 12:20:54.096] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 197
[22/04/2016 12:20:54.096] LSPD First Response: EndCurrentCallout: No callout running

That's not me! This is 'APIExample.Callouts.Burglary' that is failing.

I am aware that the BurglarySilentAlarm callout doesn't come up very frequently. Keep trying, making sure you're within in a reasonable distance of Vinewood Hills/Rockford Hills and eventually you'll get one.

I'm working on the frequency of the BurglarySilentAlarm callout and this should be more frequent in the next release.

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During burglary callouts I get alot of fps drops, then when I arrest the suspect all goes back to normal, so there must be an issue with that callout.

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12 hours ago, LtRob said:

During burglary callouts I get alot of fps drops, then when I arrest the suspect all goes back to normal, so there must be an issue with that callout.

Is there a particular point that the FPS drops start, or is it all the way throughout the callout? Is it only when you get within range and see the "Remember that the suspect is not aware" prompt, or even before that?

I didn't experience this in my testing, but perhaps there is something running every tick in Process() that is too expensive, or running when unnecessary!

If you are able to provide a RagePluginHook.log from one of these moments of lag, that will help too.

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33 minutes ago, PeterU said:

Is there a particular point that the FPS drops start, or is it all the way throughout the callout? Is it only when you get within range and see the "Remember that the suspect is not aware" prompt, or even before that?

I didn't experience this in my testing, but perhaps there is something running every tick in Process() that is too expensive, or running when unnecessary!

If you are able to provide a RagePluginHook.log from one of these moments of lag, that will help too.

It's happening from the moment in which I accept the callout until I apprehend the suspect. Right now I'm uninstalling the game and reinstalling it for other reasons, so I will give you a log later on

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2 hours ago, LtRob said:

It's happening from the moment in which I accept the callout until I apprehend the suspect. Right now I'm uninstalling the game and reinstalling it for other reasons, so I will give you a log later on

On further investigation — you're absolutely right, it is something slowing down, and because my LSPDFR system is only really capable of 30 fps, I wasn't noticing a slowdown to 20-25 fps.

The culprit was how frequently I was checking to see if the suspect could see the player/a police vehicle. This should be addressed in v0.3.1, which I have just released. In my testing, it now stays around 28-30 fps on my system. Hopefully it also stays fast on others' systems that are 60 fps capable!

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12 hours ago, PeterU said:

On further investigation — you're absolutely right, it is something slowing down, and because my LSPDFR system is only really capable of 30 fps, I wasn't noticing a slowdown to 20-25 fps.

The culprit was how frequently I was checking to see if the suspect could see the player/a police vehicle. This should be addressed in v0.3.1, which I have just released. In my testing, it now stays around 28-30 fps on my system. Hopefully it also stays fast on others' systems that are 60 fps capable!

So I tested it and there is still fps issues: it just stutters every half of second now. Log below (the last line is related to your callout)

Spoiler

19] LSPD FIRST RESPONSE
[4/23/2016 10:06:46 PM.019] Version 0.3.1
[4/23/2016 10:06:46 PM.019] A G17 Media Modification
[4/23/2016 10:06:46 PM.019] - Developed by LMS & Sam
[4/23/2016 10:06:46 PM.019] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[4/23/2016 10:06:46 PM.019] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[4/23/2016 10:06:46 PM.019] ---------------------------------------------------------------------
[4/23/2016 10:06:46 PM.019] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[4/23/2016 10:06:46 PM.020] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[4/23/2016 10:06:46 PM.219] s_m_y_cop_01_white_mini_02
[4/23/2016 10:06:46 PM.332] D:\Giochi\Grand Theft Auto 5\lspdfr\lspdfr.ini
[4/23/2016 10:06:46 PM.332] D:\Giochi\Grand Theft Auto 5\lspdfr\lspdfr.ini
[4/23/2016 10:06:46 PM.334] Callouts: 250
[4/23/2016 10:06:46 PM.592] [TRACE] Thread CopManager #1 initialized
[4/23/2016 10:06:46 PM.741] setting up new cop: S_F_Y_Cop_01
[4/23/2016 10:06:46 PM.750] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.750] setting up new cop: null
[4/23/2016 10:06:46 PM.751] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.751] setting up new cop: null
[4/23/2016 10:06:46 PM.751] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.751] setting up new cop: null
[4/23/2016 10:06:46 PM.752] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.752] setting up new cop: null
[4/23/2016 10:06:46 PM.752] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.752] setting up new cop: null
[4/23/2016 10:06:46 PM.753] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.753] setting up new cop: null
[4/23/2016 10:06:46 PM.753] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.753] setting up new cop: null
[4/23/2016 10:06:46 PM.754] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.754] setting up new cop: null
[4/23/2016 10:06:46 PM.754] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.754] setting up new cop: null
[4/23/2016 10:06:46 PM.755] [TRACE] New ped recognized as cop
[4/23/2016 10:06:46 PM.755] setting up new cop: S_F_Y_Cop_01
[4/23/2016 10:06:46 PM.755] [TRACE] New ped recognized as cop
[4/23/2016 10:06:49 PM.581] s_m_y_cop_01_white_full_02
[4/23/2016 10:06:49 PM.583] INIT
[4/23/2016 10:06:49 PM.587] Deleting: Your Police Vehicle
[4/23/2016 10:06:49 PM.601] LSPD First Response: Folder is D:\Giochi\Grand Theft Auto 5\plugins\lspdfr
[4/23/2016 10:06:49 PM.619] LSPD First Response: AgencyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.627] LSPD First Response: Arrest Manager, Version=6.0.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.633] LSPD First Response: AssortedCallouts, Version=0.0.9.1, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.635] LSPD First Response: AutoPursuitBackupDisabler, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.636] LSPD First Response: ClearTheWayPOLV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.637] LSPD First Response: Code 3 Callouts, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.643] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.644] LSPD First Response: CustomBackupLocations, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.645] LSPD First Response: FederalCallouts, Version=0.45.5900.3355, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.647] LSPD First Response: NewsHeliPursuit, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.647] LSPD First Response: PeterUCallouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.648] LSPD First Response: PoliceRadio, Version=0.50.2.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.650] LSPD First Response: PursuitOnTheFly, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.650] LSPD First Response: RepeatOffender, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.651] LSPD First Response: SaferChasesRPH, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.652] LSPD First Response: Traffic Policer, Version=6.7.0.3, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.655] LSPD First Response: VocalDispatch, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.656] LSPD First Response: Wilderness Callouts, Version=0.5.2.39939, Culture=neutral, PublicKeyToken=null
[4/23/2016 10:06:49 PM.658] LSPD First Response: Creating plugin: AgencyCallouts.Main
[4/23/2016 10:06:49 PM.659] LSPD First Response: Creating plugin: ????????????????????????????????????????
[4/23/2016 10:06:49 PM.759] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[4/23/2016 10:06:49 PM.828] LSPD First Response: Creating plugin: AutoPursuitBackupDisabler.Main
[4/23/2016 10:06:49 PM.879] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[4/23/2016 10:06:49 PM.942] LSPD First Response: Creating plugin: APIExample.Main
[4/23/2016 10:06:49 PM.943] LSPD First Response: Creating plugin: k
[4/23/2016 10:06:49 PM.943] LSPD First Response: Creating plugin: FederalCallouts.Main
[4/23/2016 10:06:50 PM.002] LSPD First Response: Creating plugin: NewsHeliPursuit.Main
[4/23/2016 10:06:50 PM.054] LSPD First Response: Creating plugin: PeterUCallouts.Main
[4/23/2016 10:06:50 PM.055] LSPD First Response: Creating plugin: PoliceRadio.Main
[4/23/2016 10:06:50 PM.111] LSPD First Response: Creating plugin: PursuitOnTheFly.Main
[4/23/2016 10:06:50 PM.112] LSPD First Response: Creating plugin: RepeatOffender.Main
[4/23/2016 10:06:50 PM.161] LSPD First Response: Creating plugin: RAGEComputer.PortedAI
[4/23/2016 10:06:50 PM.162] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[4/23/2016 10:06:50 PM.223] LSPD First Response: Creating Traffic Policer.Main.
[4/23/2016 10:06:50 PM.226] LSPD First Response: Done with Traffic Policer.Main.
[4/23/2016 10:06:50 PM.226] LSPD First Response: Creating plugin: VocalDispatch.Main
[4/23/2016 10:06:50 PM.227] LSPD First Response: Creating plugin: WildernessCallouts.Main
[4/23/2016 10:06:50 PM.227] LSPD First Response: Arrest Manager 6.0.0.0, developed by Albo1125, loaded successfully!
[4/23/2016 10:06:50 PM.229] LSPD First Response: Please go on duty to start Arrest Manager.
[4/23/2016 10:06:50 PM.230] LSPD First Response: Assorted Callouts 0.0.9.1, developed by Albo1125, has been initialised.
[4/23/2016 10:06:50 PM.230] LSPD First Response: Go on duty to start Assorted Callouts.
[4/23/2016 10:06:50 PM.231] LSPD First Response: Auto Pursuit Backup Disabler 1.5.0.0, developed by Albo1125, has been initialised.
[4/23/2016 10:06:50 PM.233] LSPD First Response: Go on duty to start Auto Pursuit Backup Disabler.
[4/23/2016 10:06:50 PM.246] LSPD First Response:

 Loading Code 3 Callouts...
[4/23/2016 10:06:50 PM.254] LSPD First Response: [Code 3 Callouts] Settings loaded
[4/23/2016 10:06:50 PM.255] LSPD First Response: Scott's Callouts Plugin loaded!
[4/23/2016 10:06:50 PM.263] LSPD First Response: "ragepluginhook.exe" version matches: False
[4/23/2016 10:06:50 PM.263] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[4/23/2016 10:06:50 PM.264] LSPD First Response: "RageNativeUI.dll" version matches: False
[4/23/2016 10:06:50 PM.264] LSPD First Response: Dependency versions do not match expected values!
[4/23/2016 10:06:50 PM.272] LSPD First Response: Loading Custom Backup Options
[4/23/2016 10:06:50 PM.274] LSPD First Response: Got settings: True
True
True
LIGHTS
DPadUp
None
False
True
250
BEST
WEAPON_PISTOL
180
0
Space
Tab
True
[4/23/2016 10:06:50 PM.275] LSPD First Response: Loaded Custom Backup Locations plugin
[4/23/2016 10:06:50 PM.284] LSPD First Response: [FC] Initializing Federal Callouts...
[4/23/2016 10:06:50 PM.286] LSPD First Response: [FC] Loading spawn positions
[4/23/2016 10:06:50 PM.752] LSPD First Response: [FC] Loaded drug deal spawn file: FederalCallouts.Drugs.xml
[4/23/2016 10:06:50 PM.754] LSPD First Response: [FC] Loaded drug deal spawn file: Nicknamee.xml
[4/23/2016 10:06:50 PM.755] LSPD First Response: [FC] Loaded HVT spawn file: FederalCallouts.HVT.xml
[4/23/2016 10:06:50 PM.756] LSPD First Response: [FC] Federal callouts v0.45.5900.3355 initialized!
[4/23/2016 10:06:50 PM.759] LSPD First Response: NewsHeliPursuit 0.5.0.0, developed by Albo1125, has been initialised.
[4/23/2016 10:06:50 PM.759] LSPD First Response: Go on duty to start NewsHeliPursuit.
[4/23/2016 10:06:50 PM.760] LSPD First Response: PeterUCallouts loaded
[4/23/2016 10:06:50 PM.762] LSPD First Response: Police Radio Loaded
[4/23/2016 10:06:50 PM.762] LSPD First Response: Loaded Pursuit on the Fly!
[4/23/2016 10:06:50 PM.764] LSPD First Response: [Repeat Offender Loaded] - FinKone
[4/23/2016 10:06:50 PM.765] SAFER CHASES v1.5 LOADED
[4/23/2016 10:06:50 PM.766] LSPD First Response: Traffic Policer 6.7.0.3, developed by Albo1125, has been initialised.
[4/23/2016 10:06:50 PM.766] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[4/23/2016 10:06:51 PM.059] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestCode3Backup" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.060] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.ShotsFired" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.060] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestAirUnitForPursuit" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.060] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.Code4" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.061] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.Status" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.061] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestAmbulance" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.061] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestFiretruck" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.062] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestFiretruckAndAmbulance" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.062] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.AcceptCallout" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.062] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestSWAT" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.062] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestCode2Backup" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.063] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestPursuitBackup" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.063] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.InCustody" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.063] LSPD First Response: VocalDispatch: An event handler for "ArrestManager.RequestTransport" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.064] LSPD First Response: VocalDispatch: An event handler for "ArrestManager.DispatchTowTruck" was registered via the API by "VocalDispatch" (addtofront == true).
[4/23/2016 10:06:51 PM.065] LSPD First Response: VocalDispatch: Loaded with 28 phrases.
[4/23/2016 10:06:51 PM.068] =============================================== Wilderness Callouts ===============================================
[4/23/2016 10:06:51 PM.068] Created by:  alexguirre
[4/23/2016 10:06:51 PM.068] Version:  0.5.2.39939
[4/23/2016 10:06:51 PM.069] RAGEPluginHook Version:  0.38.886.6940
[4/23/2016 10:06:51 PM.069] RAGENativeUI Version:  1.3.1.0
[4/23/2016 10:06:51 PM.069] 
[4/23/2016 10:06:51 PM.069] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log
[4/23/2016 10:06:51 PM.069] Enjoy!
[4/23/2016 10:06:51 PM.069] =============================================== Wilderness Callouts ===============================================
[4/23/2016 10:06:51 PM.070] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0.38
[4/23/2016 10:06:51 PM.097] LSPD First Response: [Wilderness Callouts] Interaction menu initialized
[4/23/2016 10:06:51 PM.097] LSPD First Response: [Wilderness Callouts | MenuCommon] All menus initialized
[4/23/2016 10:06:51 PM.097] LSPD First Response: We have 1 callouts registered
[4/23/2016 10:06:51 PM.098] LSPD First Response: CalloutManager initialized
[4/23/2016 10:06:51 PM.099] [TRACE] WorldEventManager: Allowing up to 2 events
[4/23/2016 10:06:51 PM.102] [INFO] Model preloading enabled
[4/23/2016 10:06:51 PM.102] [TRACE] Preloading POLICE
[4/23/2016 10:06:51 PM.102] [TRACE] Preloading POLICE2
[4/23/2016 10:06:51 PM.102] [TRACE] Preloading POLICE3
[4/23/2016 10:06:51 PM.102] [TRACE] Preloading POLICET
[4/23/2016 10:06:51 PM.102] [TRACE] Preloading SHERIFF2
[4/23/2016 10:06:51 PM.102] [TRACE] Preloading SHERIFF
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading POLICE4
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading POLICEB
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading FBI2
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading POLICEOLD1
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading POLICEOLD2
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading BUZZARD
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading POLMAV
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading FROGGER2
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading AMBULANCE
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading FIRETRUK
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading asset 453432689
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading asset 487013001
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading asset 101631238
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading asset 1737195953
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading asset 911657153
[4/23/2016 10:06:51 PM.103] [TRACE] Preloading asset 2210333304
[4/23/2016 10:06:51 PM.104] LSPD First Response: In traffic policer duty event handler: True
[4/23/2016 10:06:51 PM.113] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for Traffic Policer
[4/23/2016 10:06:51 PM.128] LSPD First Response: GAME VERSION: 1.0.678.1
[4/23/2016 10:06:51 PM.131] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.38
[4/23/2016 10:06:51 PM.134] LSPD First Response: Traffic Policer.Mainloop started
[4/23/2016 10:06:51 PM.137] LSPD First Response: Agency Callouts by Darkmyre activated for LSPD
[4/23/2016 10:06:51 PM.140] LSPD First Response: Registering callout AgencyCallouts.Callouts.BombThreat
[4/23/2016 10:06:51 PM.141] LSPD First Response: Registering callout AgencyCallouts.Callouts.HighSpeedChase
[4/23/2016 10:06:51 PM.141] LSPD First Response: Registering callout AgencyCallouts.Callouts.StolenVehicle
[4/23/2016 10:06:51 PM.142] LSPD First Response: Registering callout AgencyCallouts.Callouts.FertilizerPurchase
[4/23/2016 10:06:51 PM.143] LSPD First Response: Registering callout AgencyCallouts.Callouts.LivestockOnRoad
[4/23/2016 10:06:51 PM.143] LSPD First Response: Registering callout AgencyCallouts.Callouts.WelfareCheck
[4/23/2016 10:06:51 PM.144] LSPD First Response: Registering callout AgencyCallouts.Callouts.MVA
[4/23/2016 10:06:51 PM.144] LSPD First Response: Registering callout AgencyCallouts.Callouts.MethLab
[4/23/2016 10:06:51 PM.145] LSPD First Response: Registering callout AgencyCallouts.Callouts.TailSuspect
[4/23/2016 10:06:51 PM.145] LSPD First Response: Registering callout AgencyCallouts.Callouts.Homicide
[4/23/2016 10:06:51 PM.146] LSPD First Response: Registering callout AgencyCallouts.Callouts.Roadblock
[4/23/2016 10:06:51 PM.146] LSPD First Response: Registering callout AgencyCallouts.Callouts.StreetRace
[4/23/2016 10:06:51 PM.147] LSPD First Response: Registering callout AgencyCallouts.Callouts.Domestic
[4/23/2016 10:06:51 PM.149] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for Arrest Manager
[4/23/2016 10:06:51 PM.150] LSPD First Response: GAME VERSION: 1.0.678.1
[4/23/2016 10:06:51 PM.151] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.38
[4/23/2016 10:06:51 PM.154] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for Assorted Callouts
[4/23/2016 10:06:51 PM.154] LSPD First Response: GAME VERSION: 1.0.678.1
[4/23/2016 10:06:51 PM.155] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.38
[4/23/2016 10:06:51 PM.159] LSPD First Response: Assorted Callouts is not in beta.
[4/23/2016 10:06:51 PM.170] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.171] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.171] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.172] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.172] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.172] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.173] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.173] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.196] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.197] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.197] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife
[4/23/2016 10:06:51 PM.197] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife
[4/23/2016 10:06:51 PM.199] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for AutoPursuitBackupDisabler
[4/23/2016 10:06:51 PM.200] LSPD First Response: GAME VERSION: 1.0.678.1
[4/23/2016 10:06:51 PM.201] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.38
[4/23/2016 10:06:51 PM.205] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.6.0.0
[4/23/2016 10:06:51 PM.213] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
[4/23/2016 10:06:51 PM.214] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
[4/23/2016 10:06:51 PM.215] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.BackupDomestic
[4/23/2016 10:06:51 PM.215] LSPD First Response: [Code 3 Callouts] Registered Callout: Domestic
[4/23/2016 10:06:51 PM.215] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun
[4/23/2016 10:06:51 PM.216] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run
[4/23/2016 10:06:51 PM.216] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
[4/23/2016 10:06:51 PM.216] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
[4/23/2016 10:06:51 PM.217] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
[4/23/2016 10:06:51 PM.217] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With A Gun
[4/23/2016 10:06:51 PM.217] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver
[4/23/2016 10:06:51 PM.218] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver
[4/23/2016 10:06:51 PM.218] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator
[4/23/2016 10:06:51 PM.219] LSPD First Response: [Code 3 Callouts] Registered Callout: Police Impersonator
[4/23/2016 10:06:51 PM.219] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.RoadRage
[4/23/2016 10:06:51 PM.219] LSPD First Response: [Code 3 Callouts] Registered Callout: Road Rage In Progress
[4/23/2016 10:06:51 PM.220] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
[4/23/2016 10:06:51 PM.220] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
[4/23/2016 10:06:51 PM.220] LSPD First Response: [Code 3 Callouts] All callouts registered
[4/23/2016 10:06:51 PM.222] LSPD First Response: Registering callout APIExample.Callouts.StolenTanker
[4/23/2016 10:06:51 PM.222] LSPD First Response: Registering callout APIExample.Callouts.StolenMoneyTruck
[4/23/2016 10:06:51 PM.222] LSPD First Response: Registering callout APIExample.Callouts.IndecentExposure
[4/23/2016 10:06:51 PM.223] LSPD First Response: Registering callout APIExample.Callouts.ViciousDog
[4/23/2016 10:06:51 PM.223] LSPD First Response: Registering callout APIExample.Callouts.RefusalToPay
[4/23/2016 10:06:51 PM.227] LSPD First Response: Going on duty with custom backup menu
[4/23/2016 10:06:51 PM.255] LSPD First Response: Loading backup region Parks
[4/23/2016 10:06:51 PM.290] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.291] LSPD First Response: Found max peds: 2
[4/23/2016 10:06:51 PM.294] LSPD First Response: Found livery: 1
[4/23/2016 10:06:51 PM.294] LSPD First Response: Found livery: 2
[4/23/2016 10:06:51 PM.295] LSPD First Response: Found livery: 3
[4/23/2016 10:06:51 PM.295] LSPD First Response: Found livery: 2
[4/23/2016 10:06:51 PM.301] LSPD First Response: Found chance: 90
[4/23/2016 10:06:51 PM.301] LSPD First Response: Found chance: 10
[4/23/2016 10:06:51 PM.302] LSPD First Response: Finished loading backup region Parks
[4/23/2016 10:06:51 PM.302] LSPD First Response: Loading backup region Tran
[4/23/2016 10:06:51 PM.303] LSPD First Response: Found vehicle set chance: 40
[4/23/2016 10:06:51 PM.303] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.303] LSPD First Response: Found max peds: 2
[4/23/2016 10:06:51 PM.304] LSPD First Response: Found livery: 3
[4/23/2016 10:06:51 PM.304] LSPD First Response: Found livery: 4
[4/23/2016 10:06:51 PM.304] LSPD First Response: Found chance: 90
[4/23/2016 10:06:51 PM.305] LSPD First Response: Found chance: 10
[4/23/2016 10:06:51 PM.305] LSPD First Response: Found vehicle set chance: 60
[4/23/2016 10:06:51 PM.305] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.305] LSPD First Response: Found max peds: 2
[4/23/2016 10:06:51 PM.306] LSPD First Response: Found livery: 1
[4/23/2016 10:06:51 PM.306] LSPD First Response: Found livery: 2
[4/23/2016 10:06:51 PM.306] LSPD First Response: Found livery: 4
[4/23/2016 10:06:51 PM.306] LSPD First Response: Found livery: 3
[4/23/2016 10:06:51 PM.307] LSPD First Response: Found livery: 2
[4/23/2016 10:06:51 PM.307] LSPD First Response: Found chance: 90
[4/23/2016 10:06:51 PM.307] LSPD First Response: Found chance: 10
[4/23/2016 10:06:51 PM.308] LSPD First Response: Finished loading backup region Tran
[4/23/2016 10:06:51 PM.308] LSPD First Response: Loading backup region SSerer
[4/23/2016 10:06:51 PM.308] LSPD First Response: Found vehicle set chance: 90
[4/23/2016 10:06:51 PM.309] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.309] LSPD First Response: Found max peds: 2
[4/23/2016 10:06:51 PM.309] LSPD First Response: Found livery: 2
[4/23/2016 10:06:51 PM.309] LSPD First Response: Found livery: 1
[4/23/2016 10:06:51 PM.310] LSPD First Response: Found livery: 1
[4/23/2016 10:06:51 PM.310] LSPD First Response: Found livery: 4
[4/23/2016 10:06:51 PM.310] LSPD First Response: Found livery: 1
[4/23/2016 10:06:51 PM.311] LSPD First Response: Found chance: 90
[4/23/2016 10:06:51 PM.311] LSPD First Response: Found chance: 10
[4/23/2016 10:06:51 PM.311] LSPD First Response: Found vehicle set chance: 10
[4/23/2016 10:06:51 PM.312] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.312] LSPD First Response: Found max peds: 1
[4/23/2016 10:06:51 PM.312] LSPD First Response: Found chance: 50
[4/23/2016 10:06:51 PM.312] LSPD First Response: Found chance: 50
[4/23/2016 10:06:51 PM.313] LSPD First Response: Found chance of weapon: 100
[4/23/2016 10:06:51 PM.313] LSPD First Response: Found chance of weapon: 10
[4/23/2016 10:06:51 PM.313] LSPD First Response: Found chance of weapon: 10
[4/23/2016 10:06:51 PM.313] LSPD First Response: Found chance of weapon: 10
[4/23/2016 10:06:51 PM.314] LSPD First Response: Finished loading backup region SSerer
[4/23/2016 10:06:51 PM.314] LSPD First Response: Loading backup region Parksssss
[4/23/2016 10:06:51 PM.314] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.315] LSPD First Response: Found max peds: 1
[4/23/2016 10:06:51 PM.315] LSPD First Response: Found livery: 3
[4/23/2016 10:06:51 PM.315] LSPD First Response: Found livery: 2
[4/23/2016 10:06:51 PM.315] LSPD First Response: Found livery: 3
[4/23/2016 10:06:51 PM.316] LSPD First Response: Found livery: 5
[4/23/2016 10:06:51 PM.317] LSPD First Response: Parsed pants to PANTS
[4/23/2016 10:06:51 PM.317] LSPD First Response: Parsed 1 to 1
[4/23/2016 10:06:51 PM.320] LSPD First Response: Finished loading backup region Parksssss
[4/23/2016 10:06:51 PM.320] LSPD First Response: Loading backup region NOOSE HQ
[4/23/2016 10:06:51 PM.320] LSPD First Response: Found min peds: 4
[4/23/2016 10:06:51 PM.321] LSPD First Response: Found max peds: 4
[4/23/2016 10:06:51 PM.321] LSPD First Response: Found chance of weapon: 70
[4/23/2016 10:06:51 PM.321] LSPD First Response: Found chance of weapon: 50
[4/23/2016 10:06:51 PM.321] LSPD First Response: Found chance of weapon: 50
[4/23/2016 10:06:51 PM.322] LSPD First Response: Found chance of weapon: 50
[4/23/2016 10:06:51 PM.322] LSPD First Response: Finished loading backup region NOOSE HQ
[4/23/2016 10:06:51 PM.322] LSPD First Response: Loading backup region NO HQ
[4/23/2016 10:06:51 PM.323] LSPD First Response: Found min peds: 4
[4/23/2016 10:06:51 PM.323] LSPD First Response: Found max peds: 4
[4/23/2016 10:06:51 PM.323] LSPD First Response: Found chance of weapon: 70
[4/23/2016 10:06:51 PM.323] LSPD First Response: Found chance of weapon: 50
[4/23/2016 10:06:51 PM.324] LSPD First Response: Found chance of weapon: 50
[4/23/2016 10:06:51 PM.324] LSPD First Response: Found chance of weapon: 50
[4/23/2016 10:06:51 PM.324] LSPD First Response: Finished loading backup region NO HQ
[4/23/2016 10:06:51 PM.325] LSPD First Response: Loading backup region LS HQ
[4/23/2016 10:06:51 PM.325] LSPD First Response: Found min peds: 4
[4/23/2016 10:06:51 PM.325] LSPD First Response: Found max peds: 4
[4/23/2016 10:06:51 PM.325] LSPD First Response: Unable to parse component: TASK
[4/23/2016 10:06:51 PM.326] LSPD First Response: Unable to parse component: 
[4/23/2016 10:06:51 PM.326] LSPD First Response: Found chance of weapon: 100
[4/23/2016 10:06:51 PM.326] LSPD First Response: Finished loading backup region LS HQ
[4/23/2016 10:06:51 PM.326] LSPD First Response: Loading backup region SHERIFF HQ
[4/23/2016 10:06:51 PM.326] LSPD First Response: Found min peds: 2
[4/23/2016 10:06:51 PM.326] LSPD First Response: Found max peds: 2
[4/23/2016 10:06:51 PM.328] LSPD First Response: Unable to parse component: TASK
[4/23/2016 10:06:51 PM.328] LSPD First Response: Unable to parse component: 
[4/23/2016 10:06:51 PM.328] LSPD First Response: Found chance of weapon: 100
[4/23/2016 10:06:51 PM.329] LSPD First Response: Finished loading backup region SHERIFF HQ
[4/23/2016 10:06:51 PM.329] LSPD First Response: Loading backup region ererer HQ
[4/23/2016 10:06:51 PM.329] LSPD First Response: Found min peds: 2
[4/23/2016 10:06:51 PM.329] LSPD First Response: Found max peds: 2
[4/23/2016 10:06:51 PM.330] LSPD First Response: Finished loading backup region ererer HQ
[4/23/2016 10:06:51 PM.330] LSPD First Response: Loading backup region Everywheress
[4/23/2016 10:06:51 PM.337] LSPD First Response: Found new backup option, adding to list: SWAT Heli
[4/23/2016 10:06:51 PM.338] LSPD First Response: Found min peds: 4
[4/23/2016 10:06:51 PM.338] LSPD First Response: Found max peds: 4
[4/23/2016 10:06:51 PM.338] LSPD First Response: Finished loading backup region Everywheress
[4/23/2016 10:06:51 PM.339] LSPD First Response: Loading backup region whatever
[4/23/2016 10:06:51 PM.339] LSPD First Response: Found new backup option, adding to list: LAPD Bike
[4/23/2016 10:06:51 PM.339] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.340] LSPD First Response: Found max peds: 1
[4/23/2016 10:06:51 PM.340] LSPD First Response: Parsed shirt to SHIRT
[4/23/2016 10:06:51 PM.340] LSPD First Response: Parsed 1 to 1
[4/23/2016 10:06:51 PM.340] LSPD First Response: Parsed decals to DECALS
[4/23/2016 10:06:51 PM.341] LSPD First Response: Parsed 1 to 1
[4/23/2016 10:06:51 PM.341] LSPD First Response: Parsed pants to PANTS
[4/23/2016 10:06:51 PM.341] LSPD First Response: Parsed 0 to 0
[4/23/2016 10:06:51 PM.342] LSPD First Response: Finished loading backup region whatever
[4/23/2016 10:06:51 PM.342] LSPD First Response: Loading backup region beh
[4/23/2016 10:06:51 PM.342] LSPD First Response: Found new backup option, adding to list: LA Port
[4/23/2016 10:06:51 PM.342] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.343] LSPD First Response: Found max peds: 1
[4/23/2016 10:06:51 PM.343] LSPD First Response: Found livery: 4
[4/23/2016 10:06:51 PM.343] LSPD First Response: Finished loading backup region beh
[4/23/2016 10:06:51 PM.344] LSPD First Response: Loading backup region Transs
[4/23/2016 10:06:51 PM.344] LSPD First Response: Found new backup option, adding to list: LAX
[4/23/2016 10:06:51 PM.344] LSPD First Response: Found min peds: 1
[4/23/2016 10:06:51 PM.344] LSPD First Response: Found max peds: 1
[4/23/2016 10:06:51 PM.345] LSPD First Response: Found livery: 1
[4/23/2016 10:06:51 PM.345] LSPD First Response: Finished loading backup region Transs
[4/23/2016 10:06:51 PM.349] LSPD First Response: Registering callout FederalCallouts.Callouts.PotentialDrugDeal
[4/23/2016 10:06:51 PM.349] LSPD First Response: Registering callout FederalCallouts.Callouts.Assassination
[4/23/2016 10:06:51 PM.350] LSPD First Response: Registering callout FederalCallouts.Callouts.StreetArrestWarrant
[4/23/2016 10:06:51 PM.350] LSPD First Response: Registering callout FederalCallouts.Callouts.ArmoredCarRobbery
[4/23/2016 10:06:51 PM.350] LSPD First Response: Registering callout FederalCallouts.Callouts.PrisonerEscaped
[4/23/2016 10:06:51 PM.350] LSPD First Response: Registering callout FederalCallouts.Callouts.Kidnapping
[4/23/2016 10:06:51 PM.351] LSPD First Response: Registering callout FederalCallouts.Callouts.BombSting
[4/23/2016 10:06:51 PM.356] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for NewsHeliPursuit
[4/23/2016 10:06:51 PM.357] LSPD First Response: GAME VERSION: 1.0.678.1
[4/23/2016 10:06:51 PM.358] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.38
[4/23/2016 10:06:51 PM.364] LSPD First Response: NewsHeli Model POLMAV Valid:True isveh: True isheli: True
[4/23/2016 10:06:51 PM.364] LSPD First Response: Liverynumber: 1
[4/23/2016 10:06:51 PM.364] LSPD First Response: Liverynumber: 3
[4/23/2016 10:06:51 PM.367] LSPD First Response: Registering callout PeterUCallouts.Callouts.IllegalRadioBroadcasting
[4/23/2016 10:06:51 PM.367] LSPD First Response: Registering callout PeterUCallouts.Callouts.BurglarySilentAlarm
[4/23/2016 10:06:51 PM.370] LSPD First Response: Pursuit on the Fly started!
[4/23/2016 10:06:51 PM.370] LSPD First Response: Registering callout RepeatOffender.Callouts.VehcileTheft
[4/23/2016 10:06:51 PM.373] LSPD First Response: Registering callout WildernessCallouts.Callouts.IllegalHunting
[4/23/2016 10:06:51 PM.374] LSPD First Response: Registering callout WildernessCallouts.Callouts.RocksBlockingRoad
[4/23/2016 10:06:51 PM.374] LSPD First Response: Registering callout WildernessCallouts.Callouts.AircraftCrash
[4/23/2016 10:06:51 PM.375] LSPD First Response: Registering callout WildernessCallouts.Callouts.RecklessDriver
[4/23/2016 10:06:51 PM.375] LSPD First Response: Registering callout WildernessCallouts.Callouts.WantedFelonInVehicle
[4/23/2016 10:06:51 PM.376] LSPD First Response: Registering callout WildernessCallouts.Callouts.SuicideAttempt
[4/23/2016 10:06:51 PM.376] LSPD First Response: Registering callout WildernessCallouts.Callouts.MissingPerson
[4/23/2016 10:06:51 PM.377] LSPD First Response: Registering callout WildernessCallouts.Callouts.AnimalAttack
[4/23/2016 10:06:51 PM.377] LSPD First Response: Registering callout WildernessCallouts.Callouts.PublicDisturbance
[4/23/2016 10:06:51 PM.378] LSPD First Response: Registering callout WildernessCallouts.Callouts.HostageSituation
[4/23/2016 10:06:51 PM.379] LSPD First Response: Registering callout WildernessCallouts.Callouts.Arson
[4/23/2016 10:06:51 PM.379] LSPD First Response: Registering callout WildernessCallouts.Callouts.OfficerNeedsTransport
[4/23/2016 10:06:51 PM.380] LSPD First Response: Registering callout WildernessCallouts.Callouts.AttackedPoliceStation
[4/23/2016 10:06:51 PM.380] LSPD First Response: Registering callout WildernessCallouts.Callouts.Demonstration
[4/23/2016 10:06:51 PM.438] [TRACE] Thread Ambient #1 initialized
[4/23/2016 10:06:51 PM.483] [TRACE] Thread ArrestManager #1 initialized
[4/23/2016 10:06:51 PM.523] LSPD First Response: Albo1125.Common 5.4.0.1, developed by Albo1125.
[4/23/2016 10:06:51 PM.524] LSPD First Response: Arrest Manager INI found.
[4/23/2016 10:06:51 PM.529] LSPD First Response: Not checking for Arrest Manager updates, 4.
[4/23/2016 10:06:51 PM.534] LSPD First Response: Albo1125.Common 5.4.0.1, developed by Albo1125.
[4/23/2016 10:06:51 PM.535] LSPD First Response: AssortedCalloutsIni found.
[4/23/2016 10:06:51 PM.540] LSPD First Response: Not checking for Assorted Callouts updates, 4.
[4/23/2016 10:06:51 PM.544] LSPD First Response: Albo1125.Common 5.4.0.1, developed by Albo1125.
[4/23/2016 10:06:51 PM.545] LSPD First Response: Traffic Policer INI found.
[4/23/2016 10:06:51 PM.550] LSPD First Response: Not checking for Traffic Policer updates, 4.
[4/23/2016 10:06:51 PM.583] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.38
[4/23/2016 10:06:51 PM.586] ______________________________________________________________________________________________
[4/23/2016 10:06:51 PM.586] [Loaded Police Radio 0.50 - Intended use RagePluginHook 0.37+]
[4/23/2016 10:06:51 PM.586] [Created by : FinKone]
[4/23/2016 10:06:51 PM.586] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[4/23/2016 10:06:51 PM.586] 
[4/23/2016 10:06:51 PM.586] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[4/23/2016 10:06:51 PM.587] Audio loaded...
[4/23/2016 10:06:51 PM.608] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 2560 1440
[4/23/2016 10:06:51 PM.626] [TRACE] Thread WorldEventManager #1 initialized
[4/23/2016 10:06:51 PM.627] [TRACE] Thread PlayerChaseManager #1 initialized
[4/23/2016 10:06:51 PM.634] [TRACE] Thread TrafficControl #1 initialized
[4/23/2016 10:06:51 PM.636] LSPD First Response: Checking Albo1125.Common for updates.
[4/23/2016 10:06:51 PM.637] LSPD First Response: Loading Traffic Policer settings...
[4/23/2016 10:06:51 PM.666] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.666] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.666] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.667] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.668] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.668] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.668] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/23/2016 10:06:51 PM.675] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[4/23/2016 10:06:51 PM.686] LSPD First Response: Traffic Policer Speed Checker started.
[4/23/2016 10:06:51 PM.706] LSPD First Response: Transportregion info:
[4/23/2016 10:06:51 PM.731] LSPD First Response: Transport Vehicle attempted set to: POLICET
[4/23/2016 10:06:51 PM.731] LSPD First Response: Spawning & Checking Transport Vehicle
[4/23/2016 10:06:51 PM.735] LSPD First Response: Adding transport vehicle to list: POLICET
[4/23/2016 10:06:51 PM.736] LSPD First Response: Transport Vehicle attempted set to: POLICE
[4/23/2016 10:06:51 PM.736] LSPD First Response: Spawning & Checking Transport Vehicle
[4/23/2016 10:06:51 PM.737] LSPD First Response: Adding transport vehicle to list: POLICE
[4/23/2016 10:06:51 PM.737] LSPD First Response: Transport Vehicle attempted set to: POLICE2
[4/23/2016 10:06:51 PM.737] LSPD First Response: Spawning & Checking Transport Vehicle
[4/23/2016 10:06:51 PM.738] LSPD First Response: Adding transport vehicle to list: POLICE2
[4/23/2016 10:06:51 PM.739] LSPD First Response: Transport Vehicle attempted set to: SHERIFF2
[4/23/2016 10:06:51 PM.739] LSPD First Response: Spawning & Checking Transport Vehicle
[4/23/2016 10:06:51 PM.740] LSPD First Response: Adding transport vehicle to list: SHERIFF2
[4/23/2016 10:06:51 PM.740] LSPD First Response: Transport Vehicle attempted set to: SHERIFF
[4/23/2016 10:06:51 PM.740] LSPD First Response: Spawning & Checking Transport Vehicle
[4/23/2016 10:06:51 PM.741] LSPD First Response: Adding transport vehicle to list: SHERIFF
[4/23/2016 10:06:51 PM.741] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[4/23/2016 10:06:51 PM.746] Police Station Jail blips created.
[4/23/2016 10:06:51 PM.752] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
[4/23/2016 10:06:51 PM.753] LSPD First Response: Auto Pursuit Backup Disabler by Albo1125 has loaded successfully!
[4/23/2016 10:06:51 PM.769] LSPD First Response: NewsHeliPursuit 0.5.0.0 by Albo1125 has been loaded
[4/23/2016 10:06:51 PM.772] LSPD First Response: [Wilderness Callouts | EventPool] Events controller started
[4/23/2016 10:06:51 PM.781] LSPD First Response: [Wilderness Callouts] Functions fiber started
[4/23/2016 10:06:52 PM.658] LSPD First Response: Albo1125.Common is up to date.
[4/23/2016 10:07:22 PM.616] setting up new cop: null
[4/23/2016 10:07:22 PM.616] [TRACE] New ped recognized as cop
[4/23/2016 10:07:22 PM.616] setting up new cop: null
[4/23/2016 10:07:22 PM.617] [TRACE] New ped recognized as cop
[4/23/2016 10:07:23 PM.670] LSPD First Response: Creating ?????????????????????????????????????????
[4/23/2016 10:07:23 PM.677] [TRACE] Callout created:  #1
[4/23/2016 10:07:23 PM.679] LSPD First Response: Creating AssortedCallouts.Solicitation
[4/23/2016 10:07:23 PM.680] LSPD First Response: Solicitation - no nighttime.
[4/23/2016 10:07:23 PM.680] LSPD First Response: CalloutCreated: Callout should be aborted
[4/23/2016 10:07:23 PM.681] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:07:23 PM.693] [TRACE] Instance cleaned ( #1)
[4/23/2016 10:07:25 PM.169] setting up new cop: null
[4/23/2016 10:07:25 PM.169] [TRACE] New ped recognized as cop
[4/23/2016 10:07:25 PM.547] LSPD First Response: Creating ArmoredCarRobbery
[4/23/2016 10:07:25 PM.547] [TRACE] Callout created:  #2
[4/23/2016 10:07:26 PM.154] [TRACE] Thread ZoomThread #1 initialized
[4/23/2016 10:07:29 PM.305] setting up new cop: null
[4/23/2016 10:07:29 PM.305] [TRACE] New ped recognized as cop
[4/23/2016 10:07:31 PM.888] setting up new cop: null
[4/23/2016 10:07:31 PM.888] [TRACE] New ped recognized as cop
[4/23/2016 10:07:36 PM.088] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded
[4/23/2016 10:07:36 PM.088] [TRACE] Instance cleaned (ZoomThread #1)
[4/23/2016 10:07:36 PM.092] [TRACE] Thread ZoomThread #1 has been shut down
[4/23/2016 10:07:40 PM.576] setting up new cop: null
[4/23/2016 10:07:40 PM.577] [TRACE] New ped recognized as cop
[4/23/2016 10:07:55 PM.625] setting up new cop: null
[4/23/2016 10:07:55 PM.626] [TRACE] New ped recognized as cop
[4/23/2016 10:08:00 PM.258] LSPD First Response: Creating HighSpeedChase
[4/23/2016 10:08:00 PM.259] [TRACE] Callout created:  #3
[4/23/2016 10:08:00 PM.260] LSPD First Response: CalloutCreated: Callout should be aborted
[4/23/2016 10:08:00 PM.260] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:08:00 PM.261] [TRACE] Instance cleaned ( #3)
[4/23/2016 10:08:01 PM.096] LSPD First Response: Creating phone event
[4/23/2016 10:08:01 PM.525] LSPD First Response: Creating Assault
[4/23/2016 10:08:01 PM.530] [TRACE] Callout created:  #4
[4/23/2016 10:08:01 PM.634] [TRACE] Thread ZoomThread #2 initialized
[4/23/2016 10:08:04 PM.032] [TRACE] User accepted callout
[4/23/2016 10:08:04 PM.294] setting up new cop: null
[4/23/2016 10:08:04 PM.294] [TRACE] New ped recognized as cop
[4/23/2016 10:08:07 PM.346] setting up new cop: null
[4/23/2016 10:08:07 PM.346] [TRACE] New ped recognized as cop
[4/23/2016 10:08:09 PM.901] setting up new cop: null
[4/23/2016 10:08:09 PM.901] [TRACE] New ped recognized as cop
[4/23/2016 10:08:11 PM.617] [TRACE] Asked thread ZoomThread #2 to abort: Timeout exceeded
[4/23/2016 10:08:11 PM.617] [TRACE] Instance cleaned (ZoomThread #2)
[4/23/2016 10:08:11 PM.619] [TRACE] Thread ZoomThread #2 has been shut down
[4/23/2016 10:08:15 PM.473] setting up new cop: null
[4/23/2016 10:08:15 PM.474] [TRACE] New ped recognized as cop
[4/23/2016 10:08:18 PM.043] setting up new cop: null
[4/23/2016 10:08:18 PM.043] [TRACE] New ped recognized as cop
[4/23/2016 10:08:20 PM.581] setting up new cop: null
[4/23/2016 10:08:20 PM.581] [TRACE] New ped recognized as cop
[4/23/2016 10:08:23 PM.133] setting up new cop: null
[4/23/2016 10:08:23 PM.133] [TRACE] New ped recognized as cop
[4/23/2016 10:08:25 PM.675] setting up new cop: null
[4/23/2016 10:08:25 PM.675] [TRACE] New ped recognized as cop
[4/23/2016 10:08:28 PM.228] setting up new cop: null
[4/23/2016 10:08:28 PM.229] [TRACE] New ped recognized as cop
[4/23/2016 10:08:28 PM.729] setting up new cop: null
[4/23/2016 10:08:28 PM.729] [TRACE] New ped recognized as cop
[4/23/2016 10:08:30 PM.256] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[4/23/2016 10:08:30 PM.256] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:08:30 PM.259] [TRACE] Instance cleaned ( #4)
[4/23/2016 10:08:30 PM.260] LSPD First Response: Creating StreetArrestWarrant
[4/23/2016 10:08:30 PM.261] [TRACE] Callout created:  #5
[4/23/2016 10:08:30 PM.284] [TRACE] Thread ZoomThread #3 initialized
[4/23/2016 10:08:31 PM.289] setting up new cop: null
[4/23/2016 10:08:31 PM.289] [TRACE] New ped recognized as cop
[4/23/2016 10:08:32 PM.773] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[4/23/2016 10:08:32 PM.774] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:08:32 PM.775] [TRACE] Instance cleaned ( #5)
[4/23/2016 10:08:32 PM.775] LSPD First Response: Creating IllegalHunting
[4/23/2016 10:08:32 PM.775] [TRACE] Callout created:  #6
[4/23/2016 10:08:32 PM.781] LSPD First Response: CalloutCreated: Callout should be aborted
[4/23/2016 10:08:32 PM.781] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:08:32 PM.782] LSPD First Response: [Wilderness Callouts | IllegalHunting] End()
[4/23/2016 10:08:32 PM.783] [TRACE] Instance cleaned ( #6)
[4/23/2016 10:08:33 PM.846] setting up new cop: null
[4/23/2016 10:08:33 PM.846] [TRACE] New ped recognized as cop
[4/23/2016 10:08:35 PM.033] LSPD First Response: Creating ?????????????????????????????????????????
[4/23/2016 10:08:35 PM.035] [TRACE] Callout created:  #7
[4/23/2016 10:08:35 PM.036] LSPD First Response: TrafficPolicer.DriverUnderTheInfluence
[4/23/2016 10:08:35 PM.060] [TRACE] Thread ZoomThread #4 initialized
[4/23/2016 10:08:36 PM.394] setting up new cop: null
[4/23/2016 10:08:36 PM.394] [TRACE] New ped recognized as cop
[4/23/2016 10:08:36 PM.395] setting up new cop: null
[4/23/2016 10:08:36 PM.395] [TRACE] New ped recognized as cop
[4/23/2016 10:08:37 PM.153] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[4/23/2016 10:08:37 PM.153] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:08:37 PM.154] [TRACE] Instance cleaned ( #7)
[4/23/2016 10:08:37 PM.155] LSPD First Response: Creating BurglarySilentAlarm
[4/23/2016 10:08:37 PM.156] [TRACE] Callout created:  #8
[4/23/2016 10:08:37 PM.159] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: Random seed fixer: 1461442117159
[4/23/2016 10:08:37 PM.180] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: Initial property spinner chose 16 out of 34
[4/23/2016 10:08:37 PM.180] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: Initially picked property ParsonsRehabiliationCenterMarloweDrive at Parsons Rehabilation Center
[4/23/2016 10:08:37 PM.206] [TRACE] Thread ZoomThread #5 initialized
[4/23/2016 10:08:38 PM.843] [TRACE] User accepted callout
[4/23/2016 10:08:40 PM.275] [TRACE] Asked thread ZoomThread #3 to abort: Timeout exceeded
[4/23/2016 10:08:40 PM.275] [TRACE] Instance cleaned (ZoomThread #3)
[4/23/2016 10:08:40 PM.278] [TRACE] Thread ZoomThread #3 has been shut down
[4/23/2016 10:08:40 PM.473] setting up new cop: null
[4/23/2016 10:08:40 PM.474] [TRACE] New ped recognized as cop
[4/23/2016 10:08:43 PM.525] setting up new cop: null
[4/23/2016 10:08:43 PM.525] [TRACE] New ped recognized as cop
[4/23/2016 10:08:45 PM.050] [TRACE] Asked thread ZoomThread #4 to abort: Timeout exceeded
[4/23/2016 10:08:45 PM.050] [TRACE] Instance cleaned (ZoomThread #4)
[4/23/2016 10:08:45 PM.053] [TRACE] Thread ZoomThread #4 has been shut down
[4/23/2016 10:08:47 PM.185] [TRACE] Asked thread ZoomThread #5 to abort: Timeout exceeded
[4/23/2016 10:08:47 PM.185] [TRACE] Instance cleaned (ZoomThread #5)
[4/23/2016 10:08:47 PM.188] [TRACE] Thread ZoomThread #5 has been shut down
[4/23/2016 10:08:48 PM.802] Removing options for Menu
[4/23/2016 10:08:52 PM.458] Removing options for Menu
[4/23/2016 10:08:52 PM.615] Removing options for Menu
[4/23/2016 10:08:52 PM.784] Removing options for Menu
[4/23/2016 10:08:52 PM.952] Removing options for Menu
[4/23/2016 10:08:53 PM.101] Removing options for Menu
[4/23/2016 10:08:53 PM.710] Removing options for Menu
[4/23/2016 10:08:53 PM.987] Removing options for Menu
[4/23/2016 10:08:54 PM.353] Removing options for Menu
[4/23/2016 10:08:59 PM.880] setting up new cop: null
[4/23/2016 10:08:59 PM.880] [TRACE] New ped recognized as cop
[4/23/2016 10:08:59 PM.957] Removing options for Menu
[4/23/2016 10:09:00 PM.090] Removing options for Menu
[4/23/2016 10:09:00 PM.242] Removing options for Menu
[4/23/2016 10:09:00 PM.361] Removing options for Menu
[4/23/2016 10:09:00 PM.729] Removing options for Menu
[4/23/2016 10:09:01 PM.904] Removing options for Menu
[4/23/2016 10:09:02 PM.095] Removing options for Menu
[4/23/2016 10:09:02 PM.433] setting up new cop: null
[4/23/2016 10:09:02 PM.433] [TRACE] New ped recognized as cop
[4/23/2016 10:09:03 PM.731] Removing options for Menu
[4/23/2016 10:09:03 PM.969] setting up new cop: null
[4/23/2016 10:09:03 PM.969] [TRACE] New ped recognized as cop
[4/23/2016 10:09:14 PM.505] Removing options for Menu
[4/23/2016 10:09:15 PM.516] Removing options for Menu
[4/23/2016 10:09:15 PM.766] Removing options for Menu
[4/23/2016 10:09:16 PM.126] Removing options for Menu
[4/23/2016 10:09:16 PM.451] Removing options for Menu
[4/23/2016 10:09:17 PM.158] Removing options for Menu
[4/23/2016 10:09:32 PM.253] GTA Comes Alive v0.2.1: Exception in mugging scenario: Operation is not valid because the specified  Rage.TaskInvoker is invalid.
[4/23/2016 10:09:40 PM.296] setting up new cop: null
[4/23/2016 10:09:40 PM.296] [TRACE] New ped recognized as cop
[4/23/2016 10:09:56 PM.707] setting up new cop: null
[4/23/2016 10:09:56 PM.707] [TRACE] New ped recognized as cop
[4/23/2016 10:09:59 PM.753] setting up new cop: null
[4/23/2016 10:09:59 PM.753] [TRACE] New ped recognized as cop
[4/23/2016 10:10:05 PM.862] setting up new cop: null
[4/23/2016 10:10:05 PM.863] [TRACE] New ped recognized as cop
[4/23/2016 10:10:21 PM.875] Removing options for Menu
[4/23/2016 10:10:22 PM.145] setting up new cop: null
[4/23/2016 10:10:22 PM.145] [TRACE] New ped recognized as cop
[4/23/2016 10:10:23 PM.151] Removing options for Menu
[4/23/2016 10:10:50 PM.074] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SpawnSuspect: This call is a false alarm as spin 11 is less than probability 15
[4/23/2016 10:10:50 PM.077] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SpawnSuspect: ShouldShutOffEngine: Chose to shut off engine as either false alarm is true or 78 was smaller than 65
[4/23/2016 10:10:50 PM.077] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SpawnSuspect: Spawned a ASTEROPE getaway vehicle at LegitParkingSpace
[4/23/2016 10:10:51 PM.675] setting up new cop: null
[4/23/2016 10:10:51 PM.675] [TRACE] New ped recognized as cop
[4/23/2016 10:10:57 PM.255] setting up new cop: null
[4/23/2016 10:10:57 PM.255] [TRACE] New ped recognized as cop
[4/23/2016 10:11:00 PM.825] setting up new cop: null
[4/23/2016 10:11:00 PM.826] [TRACE] New ped recognized as cop
[4/23/2016 10:11:02 PM.355] setting up new cop: null
[4/23/2016 10:11:02 PM.355] [TRACE] New ped recognized as cop
[4/23/2016 10:11:04 PM.846] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: Process: PerTickStateLogic: Showed investigate the area prompt
[4/23/2016 10:11:04 PM.914] setting up new cop: null
[4/23/2016 10:11:04 PM.915] [TRACE] New ped recognized as cop
[4/23/2016 10:11:29 PM.350] LSPD First Response: Overriding LSPDFR backup button
[4/23/2016 10:11:29 PM.853] LSPD First Response: Backup options: 
[4/23/2016 10:11:29 PM.854] LSPD First Response: Local Patrol
[4/23/2016 10:11:29 PM.856] LSPD First Response: State Patrol
[4/23/2016 10:11:29 PM.857] LSPD First Response: Local SWAT
[4/23/2016 10:11:29 PM.857] LSPD First Response: NOOSE SWAT
[4/23/2016 10:11:29 PM.857] LSPD First Response: Local Air Support
[4/23/2016 10:11:29 PM.858] LSPD First Response: NOOSE Air Support
[4/23/2016 10:11:29 PM.858] LSPD First Response: Ambulance
[4/23/2016 10:11:29 PM.858] LSPD First Response: SWAT Heli
[4/23/2016 10:11:29 PM.858] LSPD First Response: LAPD Bike
[4/23/2016 10:11:29 PM.859] LSPD First Response: LA Port
[4/23/2016 10:11:29 PM.859] LSPD First Response: LAX
[4/23/2016 10:11:29 PM.925] 3
[4/23/2016 10:11:29 PM.925] Removing options for Menu
[4/23/2016 10:11:29 PM.925]  
[4/23/2016 10:11:29 PM.925] > Idle
[4/23/2016 10:11:29 PM.925] > Drink Coffee
[4/23/2016 10:11:29 PM.925] > Drink eCola
[4/23/2016 10:11:29 PM.925] > Eat Donut
[4/23/2016 10:11:29 PM.925] > Eat P's & Q's
[4/23/2016 10:11:29 PM.925]  
[4/23/2016 10:11:29 PM.925] > Hello
[4/23/2016 10:11:29 PM.925] > Thanks
[4/23/2016 10:11:29 PM.925] > Shocked
[4/23/2016 10:11:29 PM.925] > Provoke
[4/23/2016 10:11:29 PM.925] > Insult
[4/23/2016 10:11:29 PM.926] [TRACE] Preloading 0xdc586841
[4/23/2016 10:11:29 PM.926] [TRACE] Preloading PROP_ECOLA_CAN
[4/23/2016 10:11:29 PM.926] [TRACE] Preloading PROP_DONUT_02
[4/23/2016 10:11:29 PM.926] [TRACE] Preloading PROP_CANDY_PQS
[4/23/2016 10:11:31 PM.180] LSPD First Response: Backup options: 
[4/23/2016 10:11:31 PM.180] LSPD First Response: Local Patrol
[4/23/2016 10:11:31 PM.181] LSPD First Response: State Patrol
[4/23/2016 10:11:31 PM.181] LSPD First Response: Local SWAT
[4/23/2016 10:11:31 PM.181] LSPD First Response: NOOSE SWAT
[4/23/2016 10:11:31 PM.182] LSPD First Response: Local Air Support
[4/23/2016 10:11:31 PM.182] LSPD First Response: NOOSE Air Support
[4/23/2016 10:11:31 PM.182] LSPD First Response: Ambulance
[4/23/2016 10:11:31 PM.183] LSPD First Response: SWAT Heli
[4/23/2016 10:11:31 PM.183] LSPD First Response: LAPD Bike
[4/23/2016 10:11:31 PM.183] LSPD First Response: LA Port
[4/23/2016 10:11:31 PM.183] LSPD First Response: LAX
[4/23/2016 10:11:31 PM.779] LSPD First Response: Found unit type LocalUnit
[4/23/2016 10:11:31 PM.780] LSPD First Response: Response Type Item value: Code 2
[4/23/2016 10:11:31 PM.784] LSPD First Response: Attempting to get backup entity
[4/23/2016 10:11:31 PM.792] LSPD First Response: Chose backup vehicle set
[4/23/2016 10:11:31 PM.794] LSPD First Response: Chose vehicle PRANGER
[4/23/2016 10:11:31 PM.795] LSPD First Response: Choose between 1 and 2 peds
[4/23/2016 10:11:31 PM.796] LSPD First Response: Choosing 2 peds
[4/23/2016 10:11:31 PM.796] LSPD First Response: Chosen ped 1: S_M_Y_SHERIFF_01
[4/23/2016 10:11:31 PM.796] LSPD First Response: Chosen ped 0: S_M_Y_SHERIFF_01
[4/23/2016 10:11:31 PM.797] LSPD First Response: Choosing spawn radius between 250 and 250
[4/23/2016 10:11:31 PM.797] LSPD First Response: Chose spawn radius of 250
[4/23/2016 10:11:32 PM.203] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:11:32 PM.204] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:11:32 PM.210] LSPD First Response: Setting up ped components for S_M_Y_SHERIFF_01
[4/23/2016 10:11:32 PM.211] [TRACE] New ped recognized as cop
[4/23/2016 10:11:32 PM.212] LSPD First Response: Setting up ped components for S_M_Y_SHERIFF_01
[4/23/2016 10:11:32 PM.213] [TRACE] New ped recognized as cop
[4/23/2016 10:11:32 PM.213] LSPD First Response: Found backup entry - initiating custom backup
[4/23/2016 10:11:32 PM.262] LSPD First Response: GetAudioFileForAction: No file found for: 
[4/23/2016 10:11:32 PM.263] LSPD First Response: GetAudioFileForAction: No file found for: 
[4/23/2016 10:11:32 PM.263] LSPD First Response: PlayAction: Failed to find 
[4/23/2016 10:11:32 PM.441] setting up new cop: null
[4/23/2016 10:11:32 PM.441] setting up new cop: null
[4/23/2016 10:12:05 PM.990] LSPD First Response: Not giving ped weapon for code 2
[4/23/2016 10:12:06 PM.147] LSPD First Response: Not giving ped weapon for code 2
[4/23/2016 10:12:24 PM.810] GTA Comes Alive v0.2.1: Exception in GTA Comes Alive (event 5) Index was outside the bounds of the array.
[4/23/2016 10:12:36 PM.970] [TRACE] Key down #1
[4/23/2016 10:12:36 PM.970] [TRACE] Key down #1.5
[4/23/2016 10:12:36 PM.970] CA: False
[4/23/2016 10:12:36 PM.970] AC: False
[4/23/2016 10:12:36 PM.970] [TRACE] Key down #2
[4/23/2016 10:12:36 PM.971] [TRACE] Ped #2
[4/23/2016 10:12:36 PM.971] [TRACE] Ped #3
[4/23/2016 10:12:36 PM.971] [TRACE] Ped #2
[4/23/2016 10:12:36 PM.971] [TRACE] Ped #3
[4/23/2016 10:12:38 PM.321] 4/23/2016 10:12:38 PM - released
[4/23/2016 10:12:39 PM.120] 4/23/2016 10:12:39 PM- timeAtInteractPressed
[4/23/2016 10:12:42 PM.776] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: MaybeDisplayExhaustedSearchNotification: Player has exhausted search -- all spawn locations hit, or timer has elapsed and false alarm or clean getaway is true
[4/23/2016 10:12:43 PM.042] 3
[4/23/2016 10:12:43 PM.042] Removing options for Menu
[4/23/2016 10:12:43 PM.042]  
[4/23/2016 10:12:43 PM.042] > Idle
[4/23/2016 10:12:43 PM.042] > Drink Coffee
[4/23/2016 10:12:43 PM.042] > Drink eCola
[4/23/2016 10:12:43 PM.042] > Eat Donut
[4/23/2016 10:12:43 PM.042] > Eat P's & Q's
[4/23/2016 10:12:43 PM.042]  
[4/23/2016 10:12:43 PM.042] > Hello
[4/23/2016 10:12:43 PM.042] > Thanks
[4/23/2016 10:12:43 PM.042] > Shocked
[4/23/2016 10:12:43 PM.042] > Provoke
[4/23/2016 10:12:43 PM.042] > Insult
[4/23/2016 10:12:43 PM.042] [TRACE] Preloading 0xdc586841
[4/23/2016 10:12:43 PM.042] [TRACE] Preloading PROP_ECOLA_CAN
[4/23/2016 10:12:43 PM.042] [TRACE] Preloading PROP_DONUT_02
[4/23/2016 10:12:43 PM.042] [TRACE] Preloading PROP_CANDY_PQS
[4/23/2016 10:12:44 PM.227] 4
[4/23/2016 10:12:44 PM.227] Removing options for Menu
[4/23/2016 10:12:44 PM.227] Not in vehicle so added all
[4/23/2016 10:12:45 PM.511] Removing options for Menu
[4/23/2016 10:12:45 PM.511] Not in vehicle so added all
[4/23/2016 10:12:48 PM.321] LSPD First Response: KELLY BARBERA
[4/23/2016 10:12:52 PM.065] 4/23/2016 10:12:52 PM- timeAtInteractPressed
[4/23/2016 10:13:32 PM.255] setting up new cop: null
[4/23/2016 10:13:32 PM.255] [TRACE] New ped recognized as cop
[4/23/2016 10:14:01 PM.330] setting up new cop: null
[4/23/2016 10:14:01 PM.330] [TRACE] New ped recognized as cop
[4/23/2016 10:14:12 PM.073] setting up new cop: null
[4/23/2016 10:14:12 PM.073] [TRACE] New ped recognized as cop
[4/23/2016 10:14:15 PM.097] setting up new cop: null
[4/23/2016 10:14:15 PM.097] [TRACE] New ped recognized as cop
[4/23/2016 10:14:28 PM.825] setting up new cop: null
[4/23/2016 10:14:28 PM.825] [TRACE] New ped recognized as cop
[4/23/2016 10:15:06 PM.688] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[4/23/2016 10:15:06 PM.689] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:15:06 PM.690] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: End: Cleaning up
[4/23/2016 10:15:06 PM.690] [TRACE] Instance cleaned ( #8)
[4/23/2016 10:15:06 PM.690] LSPD First Response: Creating ?????????????????????????????????????????
[4/23/2016 10:15:06 PM.700] [TRACE] Preloading BUFFALO2
[4/23/2016 10:15:06 PM.700] [TRACE] Callout created: Robbery #1
[4/23/2016 10:15:06 PM.718] [TRACE] Thread ZoomThread #6 initialized
[4/23/2016 10:15:16 PM.707] [TRACE] Asked thread ZoomThread #6 to abort: Timeout exceeded
[4/23/2016 10:15:16 PM.708] [TRACE] Instance cleaned (ZoomThread #6)
[4/23/2016 10:15:16 PM.710] [TRACE] Thread ZoomThread #6 has been shut down
[4/23/2016 10:15:20 PM.626] LSPD First Response: Clearing backup ped
[4/23/2016 10:15:20 PM.646] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:15:24 PM.690] LSPD First Response: Creating ArmoredCarRobbery
[4/23/2016 10:15:24 PM.691] [TRACE] Callout created:  #9
[4/23/2016 10:15:24 PM.713] [TRACE] Thread ZoomThread #7 initialized
[4/23/2016 10:15:26 PM.969] LSPD First Response: Clearing backup ped
[4/23/2016 10:15:27 PM.090] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[4/23/2016 10:15:27 PM.090] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:15:27 PM.093] [TRACE] Instance cleaned ( #9)
[4/23/2016 10:15:27 PM.093] LSPD First Response: Creating BurglarySilentAlarm
[4/23/2016 10:15:27 PM.094] [TRACE] Callout created:  #10
[4/23/2016 10:15:27 PM.094] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: Random seed fixer: 1461442527094
[4/23/2016 10:15:27 PM.097] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: Initial property spinner chose 31 out of 34
[4/23/2016 10:15:27 PM.097] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: Initially picked property AutoRepairEastJoshuaRd at auto repair shop on East Joshua Rd
[4/23/2016 10:15:27 PM.098] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: AutoRepairEastJoshuaRd is too far away. Trying another...
[4/23/2016 10:15:27 PM.098] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: Retry #1 chose 18 out of 34
[4/23/2016 10:15:27 PM.099] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: OnBeforeCalloutDisplayed: Retry #1 picked property 1001NRockford at 1001 North Rockford Dr
[4/23/2016 10:15:27 PM.118] [TRACE] Thread ZoomThread #8 initialized
[4/23/2016 10:15:28 PM.710] [TRACE] User accepted callout
[4/23/2016 10:15:34 PM.696] [TRACE] Asked thread ZoomThread #7 to abort: Timeout exceeded
[4/23/2016 10:15:34 PM.696] [TRACE] Instance cleaned (ZoomThread #7)
[4/23/2016 10:15:34 PM.699] [TRACE] Thread ZoomThread #7 has been shut down
[4/23/2016 10:15:37 PM.110] [TRACE] Asked thread ZoomThread #8 to abort: Timeout exceeded
[4/23/2016 10:15:37 PM.110] [TRACE] Instance cleaned (ZoomThread #8)
[4/23/2016 10:15:37 PM.113] [TRACE] Thread ZoomThread #8 has been shut down
[4/23/2016 10:15:49 PM.394] setting up new cop: null
[4/23/2016 10:15:49 PM.394] [TRACE] New ped recognized as cop
[4/23/2016 10:15:51 PM.945] setting up new cop: null
[4/23/2016 10:15:51 PM.945] [TRACE] New ped recognized as cop
[4/23/2016 10:15:55 PM.016] setting up new cop: null
[4/23/2016 10:15:55 PM.016] [TRACE] New ped recognized as cop
[4/23/2016 10:15:56 PM.577] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SpawnSuspect: PedSpinner: Spawned a suspect of type a_m_m_og_boss_01 at X:-1868.809 Y:192.6279 Z:84.29453
[4/23/2016 10:15:56 PM.578] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SpawnSuspect: ShouldShutOffEngine: Chose to shut off engine as either false alarm is true or 40 was smaller than 65
[4/23/2016 10:15:56 PM.579] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SpawnSuspect: Spawned a DILETTANTE getaway vehicle at GrassTowardsRichmanSt
[4/23/2016 10:15:56 PM.647] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SuspectInvestigatingFiber: SuspectInvestigating: Suspect walking to another location on the property: X:-1873.26 Y:209.1602 Z:84.43935
[4/23/2016 10:16:08 PM.747] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: Process: PerTickStateLogic: Showed investigate the area prompt
[4/23/2016 10:16:24 PM.842] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SuspectInvestigatingFiber: SuspectInvestigating: Suspect arrived at X:-1873.26 Y:209.1602 Z:84.43935
[4/23/2016 10:16:24 PM.842] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SuspectInvestigatingFiber: SuspectInvestigating: Suspect walking to another location on the property: X:-1868.809 Y:192.6279 Z:84.29453
[4/23/2016 10:16:27 PM.853] LSPD First Response: Overriding LSPDFR backup button
[4/23/2016 10:16:27 PM.903] LSPD First Response: Backup options: 
[4/23/2016 10:16:27 PM.903] LSPD First Response: Local Patrol
[4/23/2016 10:16:27 PM.903] LSPD First Response: State Patrol
[4/23/2016 10:16:27 PM.904] LSPD First Response: Local SWAT
[4/23/2016 10:16:27 PM.904] LSPD First Response: NOOSE SWAT
[4/23/2016 10:16:27 PM.904] LSPD First Response: Local Air Support
[4/23/2016 10:16:27 PM.904] LSPD First Response: NOOSE Air Support
[4/23/2016 10:16:27 PM.905] LSPD First Response: Ambulance
[4/23/2016 10:16:27 PM.905] LSPD First Response: SWAT Heli
[4/23/2016 10:16:27 PM.905] LSPD First Response: LAPD Bike
[4/23/2016 10:16:27 PM.906] LSPD First Response: LA Port
[4/23/2016 10:16:27 PM.906] LSPD First Response: LAX
[4/23/2016 10:16:28 PM.036] 3
[4/23/2016 10:16:28 PM.036] Removing options for Menu
[4/23/2016 10:16:28 PM.036] Not in vehicle so added all
[4/23/2016 10:16:28 PM.036] [TRACE] Preloading 0xdc586841
[4/23/2016 10:16:28 PM.036] [TRACE] Preloading PROP_ECOLA_CAN
[4/23/2016 10:16:28 PM.036] [TRACE] Preloading PROP_DONUT_02
[4/23/2016 10:16:28 PM.036] [TRACE] Preloading PROP_CANDY_PQS
[4/23/2016 10:16:29 PM.801] LSPD First Response: Backup options: 
[4/23/2016 10:16:29 PM.801] LSPD First Response: Local Patrol
[4/23/2016 10:16:29 PM.801] LSPD First Response: State Patrol
[4/23/2016 10:16:29 PM.802] LSPD First Response: Local SWAT
[4/23/2016 10:16:29 PM.802] LSPD First Response: NOOSE SWAT
[4/23/2016 10:16:29 PM.802] LSPD First Response: Local Air Support
[4/23/2016 10:16:29 PM.803] LSPD First Response: NOOSE Air Support
[4/23/2016 10:16:29 PM.803] LSPD First Response: Ambulance
[4/23/2016 10:16:29 PM.803] LSPD First Response: SWAT Heli
[4/23/2016 10:16:29 PM.803] LSPD First Response: LAPD Bike
[4/23/2016 10:16:29 PM.804] LSPD First Response: LA Port
[4/23/2016 10:16:29 PM.804] LSPD First Response: LAX
[4/23/2016 10:16:30 PM.312] LSPD First Response: Found unit type LocalUnit
[4/23/2016 10:16:30 PM.312] LSPD First Response: Response Type Item value: Code 2
[4/23/2016 10:16:30 PM.313] LSPD First Response: Attempting to get backup entity
[4/23/2016 10:16:30 PM.314] LSPD First Response: Chose backup vehicle set
[4/23/2016 10:16:30 PM.314] LSPD First Response: Chose vehicle POLICEOLD1
[4/23/2016 10:16:30 PM.314] LSPD First Response: Choose between 1 and 2 peds
[4/23/2016 10:16:30 PM.315] LSPD First Response: Choosing 1 peds
[4/23/2016 10:16:30 PM.315] LSPD First Response: Chosen ped 0: S_M_Y_COP_01
[4/23/2016 10:16:30 PM.316] LSPD First Response: Choosing spawn radius between 250 and 250
[4/23/2016 10:16:30 PM.316] LSPD First Response: Chose spawn radius of 250
[4/23/2016 10:16:30 PM.317] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:16:30 PM.317] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:16:30 PM.318] LSPD First Response: Setting up ped components for S_M_Y_COP_01
[4/23/2016 10:16:30 PM.319] [TRACE] New ped recognized as cop
[4/23/2016 10:16:30 PM.319] LSPD First Response: Found backup entry - initiating custom backup
[4/23/2016 10:16:30 PM.336] setting up new cop: null
[4/23/2016 10:16:30 PM.792] LSPD First Response: GetAudioFileForAction: No file found for: 
[4/23/2016 10:16:30 PM.793] LSPD First Response: GetAudioFileForAction: No file found for: 
[4/23/2016 10:16:30 PM.794] LSPD First Response: PlayAction: Failed to find 
[4/23/2016 10:16:39 PM.692] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: RecordPlayerAtSpawnLocation: Player's character has visited spawn location at X:-1874.29 Y:201.1915 Z:84.29452
[4/23/2016 10:16:40 PM.187]  763594
[4/23/2016 10:16:41 PM.292] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[4/23/2016 10:16:41 PM.303] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: SuspectInvestigatingFiber: SuspectInvestigating: Suspect arrived at X:-1868.809 Y:192.6279 Z:84.29453
[4/23/2016 10:16:41 PM.320] [TRACE] Thread PlayerArrest #1 initialized
[4/23/2016 10:16:42 PM.163] 4/23/2016 10:16:42 PM - released
[4/23/2016 10:16:50 PM.166] Prompting Arresting
[4/23/2016 10:16:50 PM.747] [TRACE] Key down #1
[4/23/2016 10:16:50 PM.747] [TRACE] Key down #1.5
[4/23/2016 10:16:50 PM.747] CA: True
[4/23/2016 10:16:50 PM.747] AC: False
[4/23/2016 10:16:53 PM.056] LSPD First Response: Contains key after add
[4/23/2016 10:16:53 PM.057] LSPD First Response: Weapon Dropped
[4/23/2016 10:16:53 PM.077] LSPD First Response: Adding suspect not arrested by player
[4/23/2016 10:16:56 PM.698] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: EndConditions in Process(): Suspect is cuffed
[4/23/2016 10:16:56 PM.698] LSPD First Response: PeterUCallouts.Callouts.BurglarySilentAlarm: End: Cleaning up
[4/23/2016 10:16:56 PM.699] [TRACE] Instance cleaned ( #10)
[4/23/2016 10:16:56 PM.998] [TRACE] Transfering control from PlayerArrest #1 (Blocker) to PlayerSuspectTransport #1
[4/23/2016 10:16:56 PM.999] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[4/23/2016 10:16:57 PM.002] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[4/23/2016 10:16:57 PM.003] [TRACE] Instance cleaned (PlayerArrest #1)
[4/23/2016 10:16:57 PM.003] [TRACE] Assigned ped to PlayerSuspectTransport #1 (Blocker)
[4/23/2016 10:16:57 PM.003] [TRACE] PlayerSuspectTransport #1 received control over ped
[4/23/2016 10:16:57 PM.003] [TRACE] PlayerArrest #1 is aborting already
[4/23/2016 10:16:57 PM.022] [TRACE] Thread PlayerArrest #1 has been shut down
[4/23/2016 10:16:57 PM.024] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #1)
[4/23/2016 10:16:57 PM.025] [TRACE] Thread PlayerSuspectTransport #1 initialized
[4/23/2016 10:17:02 PM.306] [TRACE] New ped recognized as cop
[4/23/2016 10:17:02 PM.311] LSPD First Response: Transport vehicle doors: 6
[4/23/2016 10:17:02 PM.653] setting up new cop: null
[4/23/2016 10:17:11 PM.817] LSPD First Response: Not giving ped weapon for code 2
[4/23/2016 10:17:32 PM.472] [TRACE] Asked thread PlayerSuspectTransport #1 to abort: Suspect ceased to exist
[4/23/2016 10:17:32 PM.473] [TRACE] Removing ped from PlayerSuspectTransport #1 (Blocker)
[4/23/2016 10:17:32 PM.473] [TRACE] Instance cleaned (PlayerSuspectTransport #1)
[4/23/2016 10:17:32 PM.491] [TRACE] Thread PlayerSuspectTransport #1 has been shut down
[4/23/2016 10:17:32 PM.604] LSPD First Response: Adding suspect not arrested by player
[4/23/2016 10:18:38 PM.840] LSPD First Response: Creating ArmoredCarRobbery
[4/23/2016 10:18:38 PM.840] [TRACE] Callout created:  #11
[4/23/2016 10:18:38 PM.880] [TRACE] Thread ZoomThread #9 initialized
[4/23/2016 10:18:39 PM.534] LSPD First Response: Clearing backup ped
[4/23/2016 10:18:39 PM.551] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:18:40 PM.793] [TRACE] User accepted callout
[4/23/2016 10:18:43 PM.618] Removing options for Menu
[4/23/2016 10:18:43 PM.618] In vehicle so added just one
[4/23/2016 10:18:43 PM.958] setting up new cop: null
[4/23/2016 10:18:43 PM.958] [TRACE] New ped recognized as cop
[4/23/2016 10:18:47 PM.035] setting up new cop: null
[4/23/2016 10:18:47 PM.035] [TRACE] New ped recognized as cop
[4/23/2016 10:18:48 PM.854] [TRACE] Asked thread ZoomThread #9 to abort: Timeout exceeded
[4/23/2016 10:18:48 PM.854] [TRACE] Instance cleaned (ZoomThread #9)
[4/23/2016 10:18:48 PM.857] [TRACE] Thread ZoomThread #9 has been shut down
[4/23/2016 10:19:08 PM.647] X:-1012.75 Y:-160 Z:36.8125
[4/23/2016 10:19:08 PM.668] [TRACE] Requested backup NooseSWAT in LosSantosCity
[4/23/2016 10:19:08 PM.668] [TRACE] Creating unit NooseTeam
[4/23/2016 10:19:08 PM.933] [TRACE] Created fbi2
[4/23/2016 10:19:08 PM.943] [TRACE] New cop created s_m_y_swat_01
[4/23/2016 10:19:08 PM.945] s_m_y_swat_01_white_full_04
[4/23/2016 10:19:08 PM.945] s_m_y_swat_01_white_full_03
[4/23/2016 10:19:09 PM.057] Smoke Grenade Assigned
[4/23/2016 10:19:09 PM.065] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[4/23/2016 10:19:09 PM.071] [TRACE] New cop created s_m_y_swat_01
[4/23/2016 10:19:09 PM.071] s_m_y_swat_01_white_full_03
[4/23/2016 10:19:09 PM.071] s_m_y_swat_01_white_full_04
[4/23/2016 10:19:09 PM.071] Smoke Grenade Assigned
[4/23/2016 10:19:09 PM.072] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[4/23/2016 10:19:09 PM.073] [TRACE] New cop created s_m_y_swat_01
[4/23/2016 10:19:09 PM.073] s_m_y_swat_01_white_full_03
[4/23/2016 10:19:09 PM.074] s_m_y_swat_01_white_full_01
[4/23/2016 10:19:09 PM.074] Smoke Grenade Assigned
[4/23/2016 10:19:09 PM.074] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[4/23/2016 10:19:09 PM.075] [TRACE] New cop created s_m_y_swat_01
[4/23/2016 10:19:09 PM.076] s_m_y_swat_01_white_full_02
[4/23/2016 10:19:09 PM.076] s_m_y_swat_01_white_full_01
[4/23/2016 10:19:09 PM.076] Smoke Grenade Assigned
[4/23/2016 10:19:09 PM.076] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[4/23/2016 10:19:09 PM.116] Arrived
[4/23/2016 10:19:09 PM.430] setting up new cop: null
[4/23/2016 10:19:09 PM.430] setting up new cop: null
[4/23/2016 10:19:09 PM.430] setting up new cop: null
[4/23/2016 10:19:09 PM.430] setting up new cop: null
[4/23/2016 10:19:16 PM.351] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[4/23/2016 10:19:26 PM.704] setting up new cop: null
[4/23/2016 10:19:26 PM.704] [TRACE] New ped recognized as cop
[4/23/2016 10:19:29 PM.766] setting up new cop: null
[4/23/2016 10:19:29 PM.766] [TRACE] New ped recognized as cop
[4/23/2016 10:19:34 PM.843] setting up new cop: null
[4/23/2016 10:19:34 PM.843] [TRACE] New ped recognized as cop
[4/23/2016 10:19:37 PM.836] LSPD First Response: Overriding LSPDFR backup button
[4/23/2016 10:19:37 PM.862] LSPD First Response: Backup options: 
[4/23/2016 10:19:37 PM.863] LSPD First Response: Local Patrol
[4/23/2016 10:19:37 PM.863] LSPD First Response: State Patrol
[4/23/2016 10:19:37 PM.863] LSPD First Response: Local SWAT
[4/23/2016 10:19:37 PM.864] LSPD First Response: NOOSE SWAT
[4/23/2016 10:19:37 PM.864] LSPD First Response: Local Air Support
[4/23/2016 10:19:37 PM.864] LSPD First Response: NOOSE Air Support
[4/23/2016 10:19:37 PM.865] LSPD First Response: Ambulance
[4/23/2016 10:19:37 PM.865] LSPD First Response: SWAT Heli
[4/23/2016 10:19:37 PM.865] LSPD First Response: LAPD Bike
[4/23/2016 10:19:37 PM.865] LSPD First Response: LA Port
[4/23/2016 10:19:37 PM.866] LSPD First Response: LAX
[4/23/2016 10:19:37 PM.995] 3
[4/23/2016 10:19:37 PM.995] Removing options for Menu
[4/23/2016 10:19:37 PM.995] In vehicle so added just one
[4/23/2016 10:19:37 PM.995] [TRACE] Preloading 0xdc586841
[4/23/2016 10:19:37 PM.995] [TRACE] Preloading PROP_ECOLA_CAN
[4/23/2016 10:19:37 PM.995] [TRACE] Preloading PROP_DONUT_02
[4/23/2016 10:19:37 PM.995] [TRACE] Preloading PROP_CANDY_PQS
[4/23/2016 10:19:37 PM.996] 2
[4/23/2016 10:19:37 PM.997] Removing options for Menu
[4/23/2016 10:19:37 PM.997] In vehicle so added just one
[4/23/2016 10:19:39 PM.238] LSPD First Response: Found unit type NooseTeam
[4/23/2016 10:19:39 PM.238] LSPD First Response: Response Type Item value: Code 3
[4/23/2016 10:19:39 PM.239] LSPD First Response: Attempting to get backup entity
[4/23/2016 10:19:39 PM.240] LSPD First Response: Chose backup vehicle set
[4/23/2016 10:19:39 PM.240] LSPD First Response: Chose vehicle FBI2
[4/23/2016 10:19:39 PM.240] LSPD First Response: Choose between 4 and 4 peds
[4/23/2016 10:19:39 PM.241] LSPD First Response: Choosing 4 peds
[4/23/2016 10:19:39 PM.241] LSPD First Response: Chosen ped 3: S_M_Y_SWAT_01
[4/23/2016 10:19:39 PM.241] LSPD First Response: Chosen ped 2: S_M_Y_SWAT_01
[4/23/2016 10:19:39 PM.242] LSPD First Response: Chosen ped 1: S_M_Y_SWAT_01
[4/23/2016 10:19:39 PM.242] LSPD First Response: Chosen ped 0: S_M_Y_SWAT_01
[4/23/2016 10:19:39 PM.242] LSPD First Response: Choosing spawn radius between 250 and 250
[4/23/2016 10:19:39 PM.243] LSPD First Response: Chose spawn radius of 250
[4/23/2016 10:19:39 PM.243] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:39 PM.244] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:39 PM.245] LSPD First Response: Setting up ped components for S_M_Y_SWAT_01
[4/23/2016 10:19:39 PM.245] LSPD First Response: Setting ped head/hat prop to 0
[4/23/2016 10:19:39 PM.259] [TRACE] New ped recognized as cop
[4/23/2016 10:19:39 PM.260] LSPD First Response: Setting up ped components for S_M_Y_SWAT_01
[4/23/2016 10:19:39 PM.260] LSPD First Response: Setting ped head/hat prop to 0
[4/23/2016 10:19:39 PM.435] setting up new cop: null
[4/23/2016 10:19:39 PM.435] setting up new cop: null
[4/23/2016 10:19:39 PM.435] [TRACE] New ped recognized as cop
[4/23/2016 10:19:39 PM.537] LSPD First Response: Setting up ped components for S_M_Y_SWAT_01
[4/23/2016 10:19:39 PM.537] LSPD First Response: Setting ped head/hat prop to 0
[4/23/2016 10:19:39 PM.539] [TRACE] New ped recognized as cop
[4/23/2016 10:19:39 PM.540] LSPD First Response: Setting up ped components for S_M_Y_SWAT_01
[4/23/2016 10:19:39 PM.540] LSPD First Response: Setting ped head/hat prop to 0
[4/23/2016 10:19:39 PM.542] [TRACE] New ped recognized as cop
[4/23/2016 10:19:39 PM.542] LSPD First Response: Found backup entry - initiating custom backup
[4/23/2016 10:19:39 PM.722] LSPD First Response: GetAudioFileForAction: No file found for: 
[4/23/2016 10:19:39 PM.723] LSPD First Response: GetAudioFileForAction: No file found for: 
[4/23/2016 10:19:39 PM.723] LSPD First Response: PlayAction: Failed to find 
[4/23/2016 10:19:39 PM.951] setting up new cop: null
[4/23/2016 10:19:39 PM.951] setting up new cop: null
[4/23/2016 10:19:40 PM.029] LSPD First Response: Found unit type LocalUnit
[4/23/2016 10:19:40 PM.029] LSPD First Response: Response Type Item value: Code 3
[4/23/2016 10:19:40 PM.029] LSPD First Response: Attempting to get backup entity
[4/23/2016 10:19:40 PM.030] LSPD First Response: Chose backup vehicle set
[4/23/2016 10:19:40 PM.030] LSPD First Response: Chose vehicle POLICE
[4/23/2016 10:19:40 PM.030] LSPD First Response: Choose between 1 and 2 peds
[4/23/2016 10:19:40 PM.030] LSPD First Response: Choosing 2 peds
[4/23/2016 10:19:40 PM.031] LSPD First Response: Chosen ped 1: S_M_Y_COP_01
[4/23/2016 10:19:40 PM.031] LSPD First Response: Chosen ped 0: S_M_Y_COP_01
[4/23/2016 10:19:40 PM.031] LSPD First Response: Choosing spawn radius between 250 and 250
[4/23/2016 10:19:40 PM.032] LSPD First Response: Chose spawn radius of 250
[4/23/2016 10:19:40 PM.033] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:40 PM.033] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:40 PM.034] LSPD First Response: Setting up ped components for S_M_Y_COP_01
[4/23/2016 10:19:40 PM.035] [TRACE] New ped recognized as cop
[4/23/2016 10:19:40 PM.035] LSPD First Response: Setting up ped components for S_M_Y_COP_01
[4/23/2016 10:19:40 PM.036] [TRACE] New ped recognized as cop
[4/23/2016 10:19:40 PM.036] LSPD First Response: Found backup entry - initiating custom backup
[4/23/2016 10:19:40 PM.186] LSPD First Response: Found unit type LocalUnit
[4/23/2016 10:19:40 PM.187] LSPD First Response: Response Type Item value: Code 3
[4/23/2016 10:19:40 PM.187] LSPD First Response: Attempting to get backup entity
[4/23/2016 10:19:40 PM.187] LSPD First Response: Chose backup vehicle set
[4/23/2016 10:19:40 PM.188] LSPD First Response: Chose vehicle POLICEOLD1
[4/23/2016 10:19:40 PM.188] LSPD First Response: Choose between 1 and 2 peds
[4/23/2016 10:19:40 PM.188] LSPD First Response: Choosing 2 peds
[4/23/2016 10:19:40 PM.188] LSPD First Response: Chosen ped 1: 0x15f8700d
[4/23/2016 10:19:40 PM.189] LSPD First Response: Chosen ped 0: S_M_Y_COP_01
[4/23/2016 10:19:40 PM.189] LSPD First Response: Choosing spawn radius between 250 and 250
[4/23/2016 10:19:40 PM.189] LSPD First Response: Chose spawn radius of 250
[4/23/2016 10:19:40 PM.190] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:40 PM.191] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:40 PM.192] LSPD First Response: Setting up ped components for 0x15f8700d
[4/23/2016 10:19:40 PM.192] [TRACE] New ped recognized as cop
[4/23/2016 10:19:40 PM.193] LSPD First Response: Setting up ped components for S_M_Y_COP_01
[4/23/2016 10:19:40 PM.194] [TRACE] New ped recognized as cop
[4/23/2016 10:19:40 PM.194] LSPD First Response: Found backup entry - initiating custom backup
[4/23/2016 10:19:40 PM.350] LSPD First Response: Found unit type LocalUnit
[4/23/2016 10:19:40 PM.350] LSPD First Response: Response Type Item value: Code 3
[4/23/2016 10:19:40 PM.351] LSPD First Response: Attempting to get backup entity
[4/23/2016 10:19:40 PM.351] LSPD First Response: Chose backup vehicle set
[4/23/2016 10:19:40 PM.351] LSPD First Response: Chose vehicle POLICE3
[4/23/2016 10:19:40 PM.352] LSPD First Response: Choose between 1 and 2 peds
[4/23/2016 10:19:40 PM.352] LSPD First Response: Choosing 1 peds
[4/23/2016 10:19:40 PM.352] LSPD First Response: Chosen ped 0: S_M_Y_COP_01
[4/23/2016 10:19:40 PM.353] LSPD First Response: Choosing spawn radius between 250 and 250
[4/23/2016 10:19:40 PM.353] LSPD First Response: Chose spawn radius of 250
[4/23/2016 10:19:40 PM.354] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:40 PM.354] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:40 PM.355] LSPD First Response: Setting up ped components for S_M_Y_COP_01
[4/23/2016 10:19:40 PM.356] [TRACE] New ped recognized as cop
[4/23/2016 10:19:40 PM.356] LSPD First Response: Found backup entry - initiating custom backup
[4/23/2016 10:19:40 PM.454] setting up new cop: null
[4/23/2016 10:19:40 PM.454] setting up new cop: S_F_Y_Cop_01
[4/23/2016 10:19:40 PM.455] setting up new cop: null
[4/23/2016 10:19:40 PM.455] setting up new cop: null
[4/23/2016 10:19:40 PM.455] setting up new cop: null
[4/23/2016 10:19:40 PM.508] LSPD First Response: Found unit type LocalUnit
[4/23/2016 10:19:40 PM.509] LSPD First Response: Response Type Item value: Code 3
[4/23/2016 10:19:40 PM.509] LSPD First Response: Attempting to get backup entity
[4/23/2016 10:19:40 PM.509] LSPD First Response: Chose backup vehicle set
[4/23/2016 10:19:40 PM.510] LSPD First Response: Chose vehicle PRANGER
[4/23/2016 10:19:40 PM.510] LSPD First Response: Choose between 1 and 2 peds
[4/23/2016 10:19:40 PM.510] LSPD First Response: Choosing 2 peds
[4/23/2016 10:19:40 PM.511] LSPD First Response: Chosen ped 1: S_M_Y_COP_01
[4/23/2016 10:19:40 PM.511] LSPD First Response: Chosen ped 0: S_M_Y_COP_01
[4/23/2016 10:19:40 PM.511] LSPD First Response: Choosing spawn radius between 250 and 250
[4/23/2016 10:19:40 PM.511] LSPD First Response: Chose spawn radius of 250
[4/23/2016 10:19:40 PM.512] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:40 PM.513] LSPD First Response: Configuring extras on vehicle
[4/23/2016 10:19:40 PM.514] LSPD First Response: Setting up ped components for S_M_Y_COP_01
[4/23/2016 10:19:40 PM.514] [TRACE] New ped recognized as cop
[4/23/2016 10:19:40 PM.515] LSPD First Response: Setting up ped components for S_M_Y_COP_01
[4/23/2016 10:19:40 PM.516] [TRACE] New ped recognized as cop
[4/23/2016 10:19:40 PM.516] LSPD First Response: Found backup entry - initiating custom backup
[4/23/2016 10:19:40 PM.956] setting up new cop: null
[4/23/2016 10:19:40 PM.956] setting up new cop: null
[4/23/2016 10:20:29 PM.253] 3
[4/23/2016 10:20:29 PM.253] Removing options for Menu
[4/23/2016 10:20:29 PM.253] Not in vehicle so added all
[4/23/2016 10:20:29 PM.253] [TRACE] Preloading 0xdc586841
[4/23/2016 10:20:29 PM.253] [TRACE] Preloading PROP_ECOLA_CAN
[4/23/2016 10:20:29 PM.253] [TRACE] Preloading PROP_DONUT_02
[4/23/2016 10:20:29 PM.253] [TRACE] Preloading PROP_CANDY_PQS
[4/23/2016 10:20:29 PM.254] 1
[4/23/2016 10:20:29 PM.254] Removing options for Menu
[4/23/2016 10:20:29 PM.254] Not in vehicle so added all
[4/23/2016 10:20:30 PM.492] Blocking
[4/23/2016 10:20:30 PM.493] Removing options for Menu
[4/23/2016 10:20:30 PM.493] Not in vehicle so added all
[4/23/2016 10:20:32 PM.365] Blocking
[4/23/2016 10:20:33 PM.138]  952187
[4/23/2016 10:20:34 PM.388] Blocking
[4/23/2016 10:20:36 PM.402] Blocking
[4/23/2016 10:20:38 PM.415] Blocking
[4/23/2016 10:20:40 PM.422] Blocking
[4/23/2016 10:20:42 PM.433] Blocking
[4/23/2016 10:20:44 PM.447] Blocking
[4/23/2016 10:20:46 PM.463] Blocking
[4/23/2016 10:20:48 PM.483] Blocking
[4/23/2016 10:20:50 PM.258]  969306
[4/23/2016 10:20:50 PM.487] Blocking
[4/23/2016 10:20:51 PM.445] [TRACE] Instance cleaned ( #11)
[4/23/2016 10:20:52 PM.503] Blocking
[4/23/2016 10:20:54 PM.513] Blocking
[4/23/2016 10:20:56 PM.517] Blocking
[4/23/2016 10:20:58 PM.533] Blocking
[4/23/2016 10:20:59 PM.950] [TRACE] Arrived through combat
[4/23/2016 10:21:00 PM.544] Blocking
[4/23/2016 10:21:01 PM.022] [TRACE] Arrived through combat
[4/23/2016 10:21:02 PM.556] Blocking
[4/23/2016 10:21:04 PM.566] Blocking
[4/23/2016 10:21:06 PM.569] Blocking
[4/23/2016 10:21:08 PM.496] LSPD First Response: Caught exception during code 2/3 response: Operation is not valid because the specified  Rage.Vehicle is invalid.
[4/23/2016 10:21:08 PM.575] Blocking
[4/23/2016 10:21:25 PM.340] Blocking
[4/23/2016 10:21:26 PM.835] LSPD First Response: Caught exception during code 2/3 response: Operation is not valid because the specified  Rage.Vehicle is invalid.
[4/23/2016 10:21:27 PM.350] Blocking
[4/23/2016 10:21:29 PM.365] Blocking
[4/23/2016 10:21:31 PM.369] Blocking
[4/23/2016 10:21:33 PM.381] Blocking
[4/23/2016 10:21:35 PM.388] Blocking
[4/23/2016 10:21:37 PM.401] Blocking
[4/23/2016 10:21:39 PM.404] Blocking
[4/23/2016 10:21:41 PM.125] LSPD First Response: Caught exception during code 2/3 response: Operation is not valid because the specified  Rage.Vehicle is invalid.
[4/23/2016 10:21:41 PM.411] Blocking
[4/23/2016 10:21:43 PM.432] Blocking
[4/23/2016 10:21:45 PM.451] Blocking
[4/23/2016 10:21:47 PM.463] Blocking
[4/23/2016 10:22:00 PM.908] Blocking
[4/23/2016 10:22:02 PM.909] Blocking
[4/23/2016 10:22:04 PM.909] Blocking
[4/23/2016 10:22:19 PM.082] Blocking
[4/23/2016 10:22:21 PM.083] Blocking
[4/23/2016 10:22:23 PM.099] Blocking
[4/23/2016 10:22:25 PM.118] Blocking
[4/23/2016 10:22:27 PM.138] Blocking
[4/23/2016 10:22:29 PM.155] Blocking
[4/23/2016 10:22:31 PM.160] Blocking
[4/23/2016 10:22:33 PM.175] Blocking
[4/23/2016 10:22:35 PM.196] Blocking
[4/23/2016 10:22:43 PM.919] Blocking
[4/23/2016 10:22:45 PM.929] Blocking
[4/23/2016 10:22:47 PM.940] Blocking
[4/23/2016 10:22:49 PM.957] Blocking
[4/23/2016 10:22:51 PM.968] Blocking
[4/23/2016 10:22:53 PM.971] Blocking
[4/23/2016 10:22:55 PM.979] Blocking
[4/23/2016 10:22:58 PM.000] Blocking
[4/23/2016 10:23:06 PM.462] [TRACE] It has been 135.0159069 seconds since the last callout
[4/23/2016 10:23:06 PM.464] LSPD First Response: Creating Roadblock
[4/23/2016 10:23:06 PM.465] [TRACE] Callout created:  #12
[4/23/2016 10:23:06 PM.466] LSPD First Response: CalloutCreated: Callout should be aborted
[4/23/2016 10:23:06 PM.466] LSPD First Response: EndCurrentCallout: Finishing...
[4/23/2016 10:23:06 PM.467] [TRACE] Instance cleaned ( #12)
[4/23/2016 10:23:23 PM.334]  1071509
[4/23/2016 10:23:25 PM.080] [TRACE] Assigned ped to PlayerArrest #2 (Blocker)
[4/23/2016 10:23:25 PM.081] HAS WEAPON
[4/23/2016 10:23:25 PM.102] [TRACE] Thread PlayerArrest #2 initialized
[4/23/2016 10:23:25 PM.629] 4/23/2016 10:23:25 PM - released
[4/23/2016 10:23:28 PM.586] [TRACE] Asked thread PlayerArrest #2 to abort: No reason specified
[4/23/2016 10:23:28 PM.587] [TRACE] Removing ped from PlayerArrest #2 (Blocker)
[4/23/2016 10:23:28 PM.587] [TRACE] PlayerArrest #2 is aborting already
[4/23/2016 10:23:28 PM.587] [TRACE] Instance cleaned (PlayerArrest #2)
[4/23/2016 10:23:28 PM.602] [TRACE] Thread PlayerArrest #2 has been shut down
[4/23/2016 10:23:30 PM.239] [TRACE] It has been 23.7719688 seconds since the last callout
[4/23/2016 10:23:30 PM.240] LSPD First Response: Creating HostageSituation
[4/23/2016 10:23:30 PM.241] [TRACE] Callout created:  #13
[4/23/2016 10:23:30 PM.246] LSPD First Response: [Wilderness Callouts | HostageSituation] OnBeforeCalloutDisplayed()
[4/23/2016 10:23:30 PM.268] [TRACE] Thread ZoomThread #10 initialized
[4/23/2016 10:23:33 PM.676] LSPD First Response: [Wilderness Callouts | HostageSituation] OnCalloutAccepted()
[4/23/2016 10:23:33 PM.677] [TRACE] User accepted callout
[4/23/2016 10:23:40 PM.254] [TRACE] Asked thread ZoomThread #10 to abort: Timeout exceeded
[4/23/2016 10:23:40 PM.254] [TRACE] Instance cleaned (ZoomThread #10)
[4/23/2016 10:23:40 PM.257] [TRACE] Thread ZoomThread #10 has been shut down
[4/23/2016 10:23:58 PM.426] LSPD First Response: Clearing backup ped
[4/23/2016 10:23:58 PM.426] LSPD First Response: Clearing backup ped
[4/23/2016 10:24:05 PM.255] LSPD First Response: Clearing backup ped
[4/23/2016 10:24:05 PM.271] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:24:06 PM.304] LSPD First Response: Clearing backup ped
[4/23/2016 10:24:08 PM.962] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:24:11 PM.169] LSPD First Response: [Wilderness Callouts | HostageSituation] End()
[4/23/2016 10:24:11 PM.171] [TRACE] Instance cleaned ( #13)
[4/23/2016 10:24:15 PM.257] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:24:15 PM.257] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:24:17 PM.425] LSPD First Response: Clearing backup ped
[4/23/2016 10:24:17 PM.445] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:24:17 PM.609] LSPD First Response: Clearing backup ped
[4/23/2016 10:24:17 PM.610] LSPD First Response: Clearing backup ped
[4/23/2016 10:24:17 PM.628] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:24:17 PM.629] LSPD First Response: Dismissing backup vehicle now
[4/23/2016 10:24:25 PM.361] GTA Comes Alive v0.2.1: Exception in GTA Comes Alive (event 8) Index was outside the bounds of the array.
 

 

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[4/23/2016 10:24:25 PM.361] GTA Comes Alive v0.2.1: Exception in GTA Comes Alive (event 8) Index was outside the bounds of the array.

try running lspdfr without gta alive and see if anything changes

 

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Hi, my callout does not seem to be loading. I've tried a couple times and changed a few things. Still getting the same error.

 

.984] Loading plugin from path: d:\programs\plugins\lspdfr\peterucallouts.dll
[5/7/2016 3:19:55 PM.993] <UNLOADED PLUGIN>: Initializing input system
[5/7/2016 3:19:55 PM.994] <UNLOADED PLUGIN>: Initializing game console
[5/7/2016 3:19:55 PM.996] <UNLOADED PLUGIN>: Initializing forms manager
[5/7/2016 3:19:56 PM.000] ERROR: Could not load plugin from "d:\programs\plugins\lspdfr\peterucallouts.dll". Assembly peterucallouts.dll (PeterUCallouts, Version=0.3.1.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[5/7/2016 3:19:56 PM.000] Parameter name: assemblyPath
 

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38 minutes ago, Admiral911 said:

Hi, my callout does not seem to be loading. I've tried a couple times and changed a few things. Still getting the same error.

 

.984] Loading plugin from path: d:\programs\plugins\lspdfr\peterucallouts.dll
[5/7/2016 3:19:55 PM.993] <UNLOADED PLUGIN>: Initializing input system
[5/7/2016 3:19:55 PM.994] <UNLOADED PLUGIN>: Initializing game console
[5/7/2016 3:19:55 PM.996] <UNLOADED PLUGIN>: Initializing forms manager
[5/7/2016 3:19:56 PM.000] ERROR: Could not load plugin from "d:\programs\plugins\lspdfr\peterucallouts.dll". Assembly peterucallouts.dll (PeterUCallouts, Version=0.3.1.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[5/7/2016 3:19:56 PM.000] Parameter name: assemblyPath
 

do you have the newest NativeUI and/or RAGEnativeUI in the root folder?

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