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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!) 2.9.7

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1 Screenshot

Code Red Callouts.PNG

Current Callouts:

  • Stolen Tanker - A tanker truck filled with flammable and dangerous fuel has been stolen! Get it stopped before something goes horribly wrong!
  • Stolen Money Truck - A bank's money truck has been stolen with a large amount of money inside! Recover the money and the truck before they get away!
  • Vicious Dog - A dog has been reported as being vicious towards people, get there and find out if it's just a paranoid person or if it really is dangerous...
  • Customer Refusing To Pay - An establishment reports a customer not willing to pay for their food, go and sort it out!
  • Indecent Exposure - Someone has been reported as showing off their crown jewels, so to speak, go and check it out.
  • Officer Pressed Panic Button - A fellow officer needs YOUR help now! They're in trouble, get there quick! [Wait until dispatch finishes speaking before accepting for better immersion]

Special Mentions:

Developers:

  • @fiskey111 - for always being welcoming and helpful whenever I had an issue or needed advice!
  • @Albo1125 - for helping me get started and providing guidance when needed! 
  • And everyone else over on the LSPDFR API forums when I came to you (with a stupidly simple error most of the time) and you guys helped me out!

What's New in Version 2.9.7

Released

v2.9.7

  • Updated to RPH 0.61.
  • May begin working on these callouts again but don't expect anything massive quickly.

v2.9.6

  • Updated to RPH 0.55.

v2.9.5

  • Managed to get some callout audio together for the Indecent Exposure callout.
  • Spelling/grammatical errors in subtitles fixed.

v2.9.4

  • Added additional and new dialog to the Refusal To Pay callout which should add a little bit of variety to the conversations that are had.

v2.9.3

  • Bug in Panic Button callout fixed.
  • Other minor and insignificant changes.

v2.9.2

  • Made the search bubble in Vicious Dog call transparent. 
  • Altered subtitles in Customer Refusing To Pay callout.

v2.9.1

  • Updated to RPH 0.52.
  • New audio clip for the Officer asking for help in Panic Button callout.

v2.9.0

  • Updated to RPH 0.51.

v2.8.9

  • Updated to RPH 0.50 finally.

v2.8.8

  • Yet another attempt at fixing a crash issue with the Stolen Money Truck callout.

v2.8.7

  • Another attempted fix at the Stolen Money Truck callout. Please alert me if this does not work. Thanks.

v2.8.6

  • Updated to RPH 0.49.

v2.8.5

  • Attempted a fix at the reoccurring Stolen Money Truck crash. If not fixed please let me know. 

v2.8.4

  • Updated to RPH 0.47.
  • Other minor changes.
  • Personal Update: I apologize for the lack of updates and am trying to create some new and different stuff but right now I almost have a writer's block as most things have already been done and alongside that I am more pushed for time with my studies this year. Hopefully I can create some more stuff for you guys but only time will tell.

v2.8.3

  • Minor changes to the workings of the Vicious Dog callout. If you're having issues, approach the dog on foot and that may help the callout run better.

v2.8.2

  • Minor subtitle changes due to typos.
  • Updated to RPH 0.42.

v2.8.1

  • Implemented a fix to the Stolen Tanker callout which was causing a crash.

v2.8.0

  • Now LSPDFR Computer+ compatible! Highly recommend you try it out!
  • Compiled against RPH 0.41.

v2.7.0

  • Added an additional scenario to the Customer Refusing To Pay callout.

v2.6.0

  • Panic Button Callout has had minor changes and tweaks made to it and shouldn't crash now. Again, thank you for your patience!
  • Subtitle/conversation changes to multiple callouts.
  • Minor tweaks and code efficiency to all callouts.

v2.5.2

  • Indecent Exposure is FULLY working now and should run without any issues. Thank you for your patience!

v2.5.1

  • Updated and compiled against RagePluginHook 0.40.
  • Fixed error in Indecent Exposure callout where you couldn't choose one of the 2 options given to you.

v2.5.0

  • Indecent Exposure callout is back but now more stable and usable! 

v2.1.2

  • Updated to RageHookPlugin 0.39.
  • Other minor tweaks and fixes.

v2.1.1

  • 'Officer Pressed Panic Button' callout should now fully working without a hitch now but if you do come across an error/bug/crash that doesn't appear to be a one off then do not hesitate to comment here and include your Rage Hook log which I will be only more than happy to have a look at. Thank you all for your patience.

v2.1.0

  • Added 19 new locations for the 'Customer Refusing To Pay' callout and now with locations outside the city!
  • Fixed some clean up issues in the 'Customer Refusing To Pay' callout.
  • Attempted some fixes for the crashes in the 'Officer Pressed Panic Button'.
  • Other minor adjustments and tweaks.

v2.0.0

  • NEW CALLOUT! "OFFICER PRESSED PANIC BUTTON" - Wait until dispatch has finished speaking before accepting the callout for added immersion to the callout!
  • "Indecent Exposure" callout has been removed in this version so I may effectively rewrite it but it will return in the near future.
  • Other minor fixes and tweaks.

v1.1.0

  • Minor subtitle changes.
  • Decreased the distance away that the 'Stolen Tanker' callout can spawn (an attempt to help the spawn then immediately despawn bug).
  • Added a NEW scenario to the 'Customer Refusing To Pay' callout.

v1.0.1

  • Made amendments to the coding for blips in multiple callouts in an attempt to help them clean up properly.
  • Small adjustments to the pursuit coding for multiple callouts.
  • Removed the possibility of peds having weapons in the 'Stolen Money Truck' so I can effectively re-write that section of code.

Code Red Callouts.PNG

 

ScottehBoyy



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12 minutes ago, ScottehBoyy said:

Can you send the entire log rather than just section please.

Nope ragehook changes the log when u reload the game remember :)

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7 hours ago, Lester Crest said:

Nope ragehook changes the log when u reload the game remember :)

I'm aware of that, didnt know if you'd kept the log aside.

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10 minutes ago, ScottehBoyy said:

I'm aware of that, didnt know if you'd kept the log aside.

i did not try to be a smart ass. :D  i did not kept the log maby next time.

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33 minutes ago, Lester Crest said:

i did not try to be a smart ass. :D  i did not kept the log maby next time.

Better if you just include the entire log

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Thank you very much for the update and the callouts in general.  Appreciate the work!

 

First, just a note that you may want to consider the version when compiling your library.  No matter which version of your DLL I look at, the details always say 1.0.0.  Since the download, folder name, etc., don't have a version number, the only way I'm able to differentiate versions is because I always rename the folder myself with the ver number.  Just a thought.

 

Second, was curious if you would ever consider an options file (INI or XML) that allows enabling/disabling callouts.  Just out of personal preference, there are a couple I  don't usually use.  I role play and it breaks immersion to ignore a callout or press X to cancel and call another callout, especially since I don't use X normally or anything like Callout Manager.  I just wait for the callouts to be broadcast normally while I do normal patrol and ambient events.  Obviously not that important, just wanted to see if you'd mind.

 

Thanks again!

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@ScottyTooHotty can you add a call like serch for a suspect in a perimeter how is armed or just hide ?? 

or a officer how is in a fist figth ? 

love to see some calls like this and i hope you make these ides real :) 

 

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Anyone else having a crash with the dog callout? I Go to the yellow circle but no dogs spawn, after I force end the callout the yellow circle remains and as soon as I leave it i get this lspdfr crash. I can spawn the dogs via the trainer so I am not sure which model its having an issue with. 

 

Spoiler

[6/27/17 1:09:42 PM.925] [TRACE] Ending already
[6/27/17 1:09:42 PM.926]    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[6/27/17 1:09:42 PM.926]    at System.Environment.get_StackTrace()
[6/27/17 1:09:42 PM.926]    at LSPD_First_Response.Engine.BaseComponent.End() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 34
[6/27/17 1:09:42 PM.926]    at LSPD_First_Response.Mod.Callouts.Callout.End() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 194
[6/27/17 1:09:42 PM.926]    at APIExample.Callouts.StolenMoneyTruck.End()
[6/27/17 1:09:42 PM.926]    at APIExample.Callouts.StolenMoneyTruck.<InPursuit>b__11_0()
[6/27/17 1:09:42 PM.927]    at Rage.GameFiber.Main()
[6/27/17 1:09:42 PM.927]    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[6/27/17 1:09:42 PM.927]    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[6/27/17 1:09:42 PM.927]    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[6/27/17 1:09:42 PM.927]    at System.Threading.ThreadHelper.ThreadStart()
[6/27/17 1:09:42 PM.965] LSPD First Response: 
[6/27/17 1:09:42 PM.967] LSPD First Response: ==============================
[6/27/17 1:09:42 PM.968] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/27/17 1:09:42 PM.968] LSPD First Response: ------------------------------
[6/27/17 1:09:42 PM.968] LSPD First Response: Origin: Game fiber "SearchingForDogLoopGameFiber".
[6/27/17 1:09:42 PM.969] LSPD First Response: ------------------------------
[6/27/17 1:09:42 PM.969] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[6/27/17 1:09:42 PM.969] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[6/27/17 1:09:42 PM.970] LSPD First Response: ------------------------------
[6/27/17 1:09:42 PM.970] LSPD First Response: Inner exceptions:
[6/27/17 1:09:42 PM.970] LSPD First Response: ------------------------------
[6/27/17 1:09:42 PM.970] LSPD First Response: Stack trace:
[6/27/17 1:09:42 PM.971] LSPD First Response: at Rage.Entity.get_FrontPosition()
[6/27/17 1:09:42 PM.971] at APIExample.Callouts.ViciousDog.<SearchingForDog>b__23_0()
[6/27/17 1:09:42 PM.971] at Rage.GameFiber.Main()
[6/27/17 1:09:42 PM.972] LSPD First Response: ==============================
[6/27/17 1:09:42 PM.972] LSPD First Response: 
[6/27/17 1:09:47 PM.679] LSPD First Response: All signs removed

 

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16 hours ago, TheDude said:

Anyone else having a crash with the dog callout? I Go to the yellow circle but no dogs spawn, after I force end the callout the yellow circle remains and as soon as I leave it i get this lspdfr crash. I can spawn the dogs via the trainer so I am not sure which model its having an issue with. 

 

  Reveal hidden contents

[6/27/17 1:09:42 PM.925] [TRACE] Ending already
[6/27/17 1:09:42 PM.926]    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[6/27/17 1:09:42 PM.926]    at System.Environment.get_StackTrace()
[6/27/17 1:09:42 PM.926]    at LSPD_First_Response.Engine.BaseComponent.End() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 34
[6/27/17 1:09:42 PM.926]    at LSPD_First_Response.Mod.Callouts.Callout.End() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 194
[6/27/17 1:09:42 PM.926]    at APIExample.Callouts.StolenMoneyTruck.End()
[6/27/17 1:09:42 PM.926]    at APIExample.Callouts.StolenMoneyTruck.<InPursuit>b__11_0()
[6/27/17 1:09:42 PM.927]    at Rage.GameFiber.Main()
[6/27/17 1:09:42 PM.927]    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[6/27/17 1:09:42 PM.927]    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[6/27/17 1:09:42 PM.927]    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[6/27/17 1:09:42 PM.927]    at System.Threading.ThreadHelper.ThreadStart()
[6/27/17 1:09:42 PM.965] LSPD First Response: 
[6/27/17 1:09:42 PM.967] LSPD First Response: ==============================
[6/27/17 1:09:42 PM.968] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/27/17 1:09:42 PM.968] LSPD First Response: ------------------------------
[6/27/17 1:09:42 PM.968] LSPD First Response: Origin: Game fiber "SearchingForDogLoopGameFiber".
[6/27/17 1:09:42 PM.969] LSPD First Response: ------------------------------
[6/27/17 1:09:42 PM.969] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[6/27/17 1:09:42 PM.969] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[6/27/17 1:09:42 PM.970] LSPD First Response: ------------------------------
[6/27/17 1:09:42 PM.970] LSPD First Response: Inner exceptions:
[6/27/17 1:09:42 PM.970] LSPD First Response: ------------------------------
[6/27/17 1:09:42 PM.970] LSPD First Response: Stack trace:
[6/27/17 1:09:42 PM.971] LSPD First Response: at Rage.Entity.get_FrontPosition()
[6/27/17 1:09:42 PM.971] at APIExample.Callouts.ViciousDog.<SearchingForDog>b__23_0()
[6/27/17 1:09:42 PM.971] at Rage.GameFiber.Main()
[6/27/17 1:09:42 PM.972] LSPD First Response: ==============================
[6/27/17 1:09:42 PM.972] LSPD First Response: 
[6/27/17 1:09:47 PM.679] LSPD First Response: All signs removed

 

What RPH are you on?

Also, the dog will be there.

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On 6/29/2017 at 6:13 PM, ScottyTooHotty said:

This hasnt been updated to that, that may be the issue.

Is this still compatible with 54? I did not see anything about it. Thank you for the update

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8 hours ago, viperwolf said:

Is this still compatible with 54? I did not see anything about it. Thank you for the update

Its not been tested on 0.54 so I cannot say for definite but I wouldn't anticipate any issues.

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Every single time i try to load this mod ingame as soon as i go on duty and the mod is loaded everything freezes i can still get callouts hear stuff like the game is going on but my the gameplay is frozen this happens everytime i use the mod please please help!

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48 minutes ago, jared2313111 said:

Every single time i try to load this mod ingame as soon as i go on duty and the mod is loaded everything freezes i can still get callouts hear stuff like the game is going on but my the gameplay is frozen this happens everytime i use the mod please please help!

The callout should load automatically when you go on duty, like other callouts,  you should not have to manually load it.

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10 hours ago, viperwolf said:

The callout should load automatically when you go on duty, like other callouts,  you should not have to manually load it.

@jared2313111 As stated above you don't have to load this mod. Put the files for this mod in Plugins/LSPDFR folder.

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Hi I downloaded this, put the Grand Theft Auto folder into my GTA game folder but it doesnt do anything as in it doesnt seem to add anything. Any ideas?

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1 hour ago, WhyWontItWord said:

Hi I downloaded this, put the Grand Theft Auto folder into my GTA game folder but it doesnt do anything as in it doesnt seem to add anything. Any ideas?

Only thing I can assume is that you've installed incorrectly.

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2 hours ago, itwtct777 said:

help when I press f9 then I press enter for the law suit case it crashes my game can anyone help me pls

 

That's not my plugin, that's Albo1125's plugin.

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@ScottyTooHotty Why did you hide soo many callouts? Bar fight, prisoner escort, medical emergency etc. Or they havent been finished?

 

Also, have same request :)

On 03.06.2017 at 0:10 PM, Serdariusss said:

Can you add support for LSPDFR Plugin Update Checker by Justin991q? 

 

Edited by vitalik2187836

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