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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!) 2.9.7

   (50 reviews)

1 Screenshot

Code Red Callouts.PNG

Current Callouts:

  • Stolen Tanker - A tanker truck filled with flammable and dangerous fuel has been stolen! Get it stopped before something goes horribly wrong!
  • Stolen Money Truck - A bank's money truck has been stolen with a large amount of money inside! Recover the money and the truck before they get away!
  • Vicious Dog - A dog has been reported as being vicious towards people, get there and find out if it's just a paranoid person or if it really is dangerous...
  • Customer Refusing To Pay - An establishment reports a customer not willing to pay for their food, go and sort it out!
  • Indecent Exposure - Someone has been reported as showing off their crown jewels, so to speak, go and check it out.
  • Officer Pressed Panic Button - A fellow officer needs YOUR help now! They're in trouble, get there quick! [Wait until dispatch finishes speaking before accepting for better immersion]

Special Mentions:

Developers:

  • @fiskey111 - for always being welcoming and helpful whenever I had an issue or needed advice!
  • @Albo1125 - for helping me get started and providing guidance when needed! 
  • And everyone else over on the LSPDFR API forums when I came to you (with a stupidly simple error most of the time) and you guys helped me out!

What's New in Version 2.9.7

Released

v2.9.7

  • Updated to RPH 0.61.
  • May begin working on these callouts again but don't expect anything massive quickly.

v2.9.6

  • Updated to RPH 0.55.

v2.9.5

  • Managed to get some callout audio together for the Indecent Exposure callout.
  • Spelling/grammatical errors in subtitles fixed.

v2.9.4

  • Added additional and new dialog to the Refusal To Pay callout which should add a little bit of variety to the conversations that are had.

v2.9.3

  • Bug in Panic Button callout fixed.
  • Other minor and insignificant changes.

v2.9.2

  • Made the search bubble in Vicious Dog call transparent. 
  • Altered subtitles in Customer Refusing To Pay callout.

v2.9.1

  • Updated to RPH 0.52.
  • New audio clip for the Officer asking for help in Panic Button callout.

v2.9.0

  • Updated to RPH 0.51.

v2.8.9

  • Updated to RPH 0.50 finally.

v2.8.8

  • Yet another attempt at fixing a crash issue with the Stolen Money Truck callout.

v2.8.7

  • Another attempted fix at the Stolen Money Truck callout. Please alert me if this does not work. Thanks.

v2.8.6

  • Updated to RPH 0.49.

v2.8.5

  • Attempted a fix at the reoccurring Stolen Money Truck crash. If not fixed please let me know. 

v2.8.4

  • Updated to RPH 0.47.
  • Other minor changes.
  • Personal Update: I apologize for the lack of updates and am trying to create some new and different stuff but right now I almost have a writer's block as most things have already been done and alongside that I am more pushed for time with my studies this year. Hopefully I can create some more stuff for you guys but only time will tell.

v2.8.3

  • Minor changes to the workings of the Vicious Dog callout. If you're having issues, approach the dog on foot and that may help the callout run better.

v2.8.2

  • Minor subtitle changes due to typos.
  • Updated to RPH 0.42.

v2.8.1

  • Implemented a fix to the Stolen Tanker callout which was causing a crash.

v2.8.0

  • Now LSPDFR Computer+ compatible! Highly recommend you try it out!
  • Compiled against RPH 0.41.

v2.7.0

  • Added an additional scenario to the Customer Refusing To Pay callout.

v2.6.0

  • Panic Button Callout has had minor changes and tweaks made to it and shouldn't crash now. Again, thank you for your patience!
  • Subtitle/conversation changes to multiple callouts.
  • Minor tweaks and code efficiency to all callouts.

v2.5.2

  • Indecent Exposure is FULLY working now and should run without any issues. Thank you for your patience!

v2.5.1

  • Updated and compiled against RagePluginHook 0.40.
  • Fixed error in Indecent Exposure callout where you couldn't choose one of the 2 options given to you.

v2.5.0

  • Indecent Exposure callout is back but now more stable and usable! 

v2.1.2

  • Updated to RageHookPlugin 0.39.
  • Other minor tweaks and fixes.

v2.1.1

  • 'Officer Pressed Panic Button' callout should now fully working without a hitch now but if you do come across an error/bug/crash that doesn't appear to be a one off then do not hesitate to comment here and include your Rage Hook log which I will be only more than happy to have a look at. Thank you all for your patience.

v2.1.0

  • Added 19 new locations for the 'Customer Refusing To Pay' callout and now with locations outside the city!
  • Fixed some clean up issues in the 'Customer Refusing To Pay' callout.
  • Attempted some fixes for the crashes in the 'Officer Pressed Panic Button'.
  • Other minor adjustments and tweaks.

v2.0.0

  • NEW CALLOUT! "OFFICER PRESSED PANIC BUTTON" - Wait until dispatch has finished speaking before accepting the callout for added immersion to the callout!
  • "Indecent Exposure" callout has been removed in this version so I may effectively rewrite it but it will return in the near future.
  • Other minor fixes and tweaks.

v1.1.0

  • Minor subtitle changes.
  • Decreased the distance away that the 'Stolen Tanker' callout can spawn (an attempt to help the spawn then immediately despawn bug).
  • Added a NEW scenario to the 'Customer Refusing To Pay' callout.

v1.0.1

  • Made amendments to the coding for blips in multiple callouts in an attempt to help them clean up properly.
  • Small adjustments to the pursuit coding for multiple callouts.
  • Removed the possibility of peds having weapons in the 'Stolen Money Truck' so I can effectively re-write that section of code.

Code Red Callouts.PNG

 

ScottehBoyy



User Feedback

Recommended Comments



21 hours ago, viperwolf said:

This is a great addition to the callouts, I appreciate the work all you modders do. Thank you. I look forward to your future projects.

Cheers buddy, really appreciate it!

 

12 hours ago, medic4523 said:

Nice callout pack! 

 

Couple quick questions: Using callout manager I see Medical Emergency, Money Truck Escort, TPAC Support, and Criminal Damage on the list, however they "Fail to Load" when selected. I tried to scan the comments already for information on these... Are they future callouts? Is mine broken? I dig the callouts already there, just one of those guys that wants more because the ones I can use, I like!  Thanks

Thanks, appreciate the kind words.

As for those callouts you see let me explain. So callout manager will show any callouts that are present in the entire Code Red Callouts file. However, for a callout to be shown and for you to be able to accept it it must be active and registered with LSPDFR on initialization. Callout manager does not check if the callout has been registered it purely looks for it to be present. The callouts you listed are WIP callouts and are not finished and therefore are not activated meaning you are unable to play them. So in summary, the callout is present in the file because it's being worked on but not registered because it isn't finished. So normally if it weren't for Callout Manager it would never show up in game. Hopefully that answers your question?

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4 hours ago, ScottehBoyy said:

Cheers buddy, really appreciate it!

 

Thanks, appreciate the kind words.

As for those callouts you see let me explain. So callout manager will show any callouts that are present in the entire Code Red Callouts file. However, for a callout to be shown and for you to be able to accept it it must be active and registered with LSPDFR on initialization. Callout manager does not check if the callout has been registered it purely looks for it to be present. The callouts you listed are WIP callouts and are not finished and therefore are not activated meaning you are unable to play them. So in summary, the callout is present in the file because it's being worked on but not registered because it isn't finished. So normally if it weren't for Callout Manager it would never show up in game. Hopefully that answers your question?

It absolutely does. I'll be semi-patiently awaiting the updates that include those callouts. I'm definitely interested in the "routine" types of calls, rather than the big shoot-outs and the like. A few of those I mentioned sound like they'll fit the bill. Keep up the good work, I'll be waiting for more. Thanks!

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2 hours ago, medic4523 said:

It absolutely does. I'll be semi-patiently awaiting the updates that include those callouts. I'm definitely interested in the "routine" types of calls, rather than the big shoot-outs and the like. A few of those I mentioned sound like they'll fit the bill. Keep up the good work, I'll be waiting for more. Thanks!

Glad to hear it, hopefully they'll be out soon.

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21 hours ago, viperwolf said:

thank you for the update, these are great callouts.

No problem, should have another minor one coming in the very near future. And then a bigger one at some point.

2 hours ago, RalFingerLP said:

Thanks for the update!

No worries, further updates coming shortly.

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3 hours ago, iGoDPrince said:

is it me or do some callouts dont have an audio for alert 

I dont think there is a an audio for every callout, bc of GTA. I noticed this with other callouts i have installed.

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9 hours ago, iGoDPrince said:

is it me or do some callouts dont have an audio for alert 

Yes, plugin developers have very limited choice in what audio they use so sometimes there is no suitable audio for the callout and as a result have to just leave it with no audio. For further explanation then please look back on the previous comments page or the one before that and you'll see an explanation.

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7 hours ago, SnowtigerJr said:

I pray this May 17 update fixes the abundant of crashes this plugin has.

Well rather than just moan and complain, how about you give me a RagePluginHook log so I can see your crash logs and work on a fix?

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19 minutes ago, SnowtigerJr said:

I moan and complain because there were so many occasions my game crashed purely due to CRC I wanted to uninstall it. You have a fantastic plugin, that's why I was so hesitant. So far so good on this new update though. Thanks.

Once again, if there are so many occasions that it crashes then why don't you give me a log to identify the issue? I can't do anything unless I know the issue. Also, thats very weird but I did implement any crash fixes in the last update...

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3 minutes ago, SnowtigerJr said:

Because it happened so many times I was too mad to. The "Officer has activated panic button" callout is working for me now. Before, every time I accepted the callout half way there it would just crash. 

You were too mad to send a text file? Also, that was an issue fixed back in 2.6.0 so you must have been running on an old version because since the fix in 2.6.0 which was months ago I've had no complaints. 

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14 minutes ago, SnowtigerJr said:

Can send the log then. Why would I falsely make a complaint.

Please do post the log here if it crashes again. Also, I've not claimed you've made a false complaint?

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callout makes game crash Customer Refusing To Pay [28-5-2017 14:42:11.478] LSPD First Response: Stack trace:
[28-5-2017 14:42:11.479] LSPD First Response: bij Rage.Entity.GetOffsetPositionFront(Single offset)
[28-5-2017 14:42:11.479] bij APIExample.Callouts.RefusalToPay.OnBeforeCalloutDisplayed()
[28-5-2017 14:42:11.479] bij ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:regel 254
[28-5-2017 14:42:11.479] bij ?????????????????????????????????????????.?????????????????????????????????????????(Type ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:regel 237
[28-5-2017 14:42:11.479] bij ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:regel 160
[28-5-2017 14:42:11.480] bij Rage.GameFiber.Main()
[28-5-2017 14:42:11.480] LSPD First Response: ==============================
[28-5-2017 14:42:11.480] LSPD First Response: 
[28-5-2017 14:42:12.660] LSPD First Response: All signs removed
[28-5-2017 14:42:13.202] LSPD First Response: System.Threading.ThreadAbortException: De thread is afgebroken.
[28-5-2017 14:42:13.204] bij Rage.GameFiber.SleepThis(Int32 duration)
[28-5-2017 14:42:13.205] bij Rage.GameFiber.Sleep(Int32 duration)
[28-5-2017 14:42:13.206] bij Rage.Task.WaitForStatus(TaskStatus status, Int32 timeout)
[28-5-2017 14:42:13.207] bij Rage.Task.WaitForCompletion()
[28-5-2017 14:42:13.207] bij ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Ped )
[28-5-2017 14:42:13.223] LSPD First Response: Added ambient event fibers to cleanup

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28 minutes ago, Lester Crest said:

callout makes game crash Customer Refusing To Pay [28-5-2017 14:42:11.478] LSPD First Response: Stack trace:
[28-5-2017 14:42:11.479] LSPD First Response: bij Rage.Entity.GetOffsetPositionFront(Single offset)
[28-5-2017 14:42:11.479] bij APIExample.Callouts.RefusalToPay.OnBeforeCalloutDisplayed()
[28-5-2017 14:42:11.479] bij ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:regel 254
[28-5-2017 14:42:11.479] bij ?????????????????????????????????????????.?????????????????????????????????????????(Type ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:regel 237
[28-5-2017 14:42:11.479] bij ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:regel 160
[28-5-2017 14:42:11.480] bij Rage.GameFiber.Main()
[28-5-2017 14:42:11.480] LSPD First Response: ==============================
[28-5-2017 14:42:11.480] LSPD First Response: 
[28-5-2017 14:42:12.660] LSPD First Response: All signs removed
[28-5-2017 14:42:13.202] LSPD First Response: System.Threading.ThreadAbortException: De thread is afgebroken.
[28-5-2017 14:42:13.204] bij Rage.GameFiber.SleepThis(Int32 duration)
[28-5-2017 14:42:13.205] bij Rage.GameFiber.Sleep(Int32 duration)
[28-5-2017 14:42:13.206] bij Rage.Task.WaitForStatus(TaskStatus status, Int32 timeout)
[28-5-2017 14:42:13.207] bij Rage.Task.WaitForCompletion()
[28-5-2017 14:42:13.207] bij ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Ped )
[28-5-2017 14:42:13.223] LSPD First Response: Added ambient event fibers to cleanup

The crash doesn't look like it's related to my callout.

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8 minutes ago, ScottehBoyy said:

The crash doesn't look like it's related to my callout.

 

8 minutes ago, ScottehBoyy said:

The crash doesn't look like it's related to my callout.

LOL 

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