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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!) 2.9.7

   (50 reviews)

1 Screenshot

Code Red Callouts.PNG

Current Callouts:

  • Stolen Tanker - A tanker truck filled with flammable and dangerous fuel has been stolen! Get it stopped before something goes horribly wrong!
  • Stolen Money Truck - A bank's money truck has been stolen with a large amount of money inside! Recover the money and the truck before they get away!
  • Vicious Dog - A dog has been reported as being vicious towards people, get there and find out if it's just a paranoid person or if it really is dangerous...
  • Customer Refusing To Pay - An establishment reports a customer not willing to pay for their food, go and sort it out!
  • Indecent Exposure - Someone has been reported as showing off their crown jewels, so to speak, go and check it out.
  • Officer Pressed Panic Button - A fellow officer needs YOUR help now! They're in trouble, get there quick! [Wait until dispatch finishes speaking before accepting for better immersion]

Special Mentions:

Developers:

  • @fiskey111 - for always being welcoming and helpful whenever I had an issue or needed advice!
  • @Albo1125 - for helping me get started and providing guidance when needed! 
  • And everyone else over on the LSPDFR API forums when I came to you (with a stupidly simple error most of the time) and you guys helped me out!

What's New in Version 2.9.7

Released

v2.9.7

  • Updated to RPH 0.61.
  • May begin working on these callouts again but don't expect anything massive quickly.

v2.9.6

  • Updated to RPH 0.55.

v2.9.5

  • Managed to get some callout audio together for the Indecent Exposure callout.
  • Spelling/grammatical errors in subtitles fixed.

v2.9.4

  • Added additional and new dialog to the Refusal To Pay callout which should add a little bit of variety to the conversations that are had.

v2.9.3

  • Bug in Panic Button callout fixed.
  • Other minor and insignificant changes.

v2.9.2

  • Made the search bubble in Vicious Dog call transparent. 
  • Altered subtitles in Customer Refusing To Pay callout.

v2.9.1

  • Updated to RPH 0.52.
  • New audio clip for the Officer asking for help in Panic Button callout.

v2.9.0

  • Updated to RPH 0.51.

v2.8.9

  • Updated to RPH 0.50 finally.

v2.8.8

  • Yet another attempt at fixing a crash issue with the Stolen Money Truck callout.

v2.8.7

  • Another attempted fix at the Stolen Money Truck callout. Please alert me if this does not work. Thanks.

v2.8.6

  • Updated to RPH 0.49.

v2.8.5

  • Attempted a fix at the reoccurring Stolen Money Truck crash. If not fixed please let me know. 

v2.8.4

  • Updated to RPH 0.47.
  • Other minor changes.
  • Personal Update: I apologize for the lack of updates and am trying to create some new and different stuff but right now I almost have a writer's block as most things have already been done and alongside that I am more pushed for time with my studies this year. Hopefully I can create some more stuff for you guys but only time will tell.

v2.8.3

  • Minor changes to the workings of the Vicious Dog callout. If you're having issues, approach the dog on foot and that may help the callout run better.

v2.8.2

  • Minor subtitle changes due to typos.
  • Updated to RPH 0.42.

v2.8.1

  • Implemented a fix to the Stolen Tanker callout which was causing a crash.

v2.8.0

  • Now LSPDFR Computer+ compatible! Highly recommend you try it out!
  • Compiled against RPH 0.41.

v2.7.0

  • Added an additional scenario to the Customer Refusing To Pay callout.

v2.6.0

  • Panic Button Callout has had minor changes and tweaks made to it and shouldn't crash now. Again, thank you for your patience!
  • Subtitle/conversation changes to multiple callouts.
  • Minor tweaks and code efficiency to all callouts.

v2.5.2

  • Indecent Exposure is FULLY working now and should run without any issues. Thank you for your patience!

v2.5.1

  • Updated and compiled against RagePluginHook 0.40.
  • Fixed error in Indecent Exposure callout where you couldn't choose one of the 2 options given to you.

v2.5.0

  • Indecent Exposure callout is back but now more stable and usable! 

v2.1.2

  • Updated to RageHookPlugin 0.39.
  • Other minor tweaks and fixes.

v2.1.1

  • 'Officer Pressed Panic Button' callout should now fully working without a hitch now but if you do come across an error/bug/crash that doesn't appear to be a one off then do not hesitate to comment here and include your Rage Hook log which I will be only more than happy to have a look at. Thank you all for your patience.

v2.1.0

  • Added 19 new locations for the 'Customer Refusing To Pay' callout and now with locations outside the city!
  • Fixed some clean up issues in the 'Customer Refusing To Pay' callout.
  • Attempted some fixes for the crashes in the 'Officer Pressed Panic Button'.
  • Other minor adjustments and tweaks.

v2.0.0

  • NEW CALLOUT! "OFFICER PRESSED PANIC BUTTON" - Wait until dispatch has finished speaking before accepting the callout for added immersion to the callout!
  • "Indecent Exposure" callout has been removed in this version so I may effectively rewrite it but it will return in the near future.
  • Other minor fixes and tweaks.

v1.1.0

  • Minor subtitle changes.
  • Decreased the distance away that the 'Stolen Tanker' callout can spawn (an attempt to help the spawn then immediately despawn bug).
  • Added a NEW scenario to the 'Customer Refusing To Pay' callout.

v1.0.1

  • Made amendments to the coding for blips in multiple callouts in an attempt to help them clean up properly.
  • Small adjustments to the pursuit coding for multiple callouts.
  • Removed the possibility of peds having weapons in the 'Stolen Money Truck' so I can effectively re-write that section of code.

Code Red Callouts.PNG

 

ScottehBoyy



User Feedback

Recommended Comments



12 minutes ago, 72will said:

I like it, great job, could i be a tester?

Thanks! Follow me either on Twitter or on LSPDFR as if I ever need testers again I'll be posting publicly. :) 

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Ok, I have played around will this a little more and found a few things

1. Indecent Exposure callout appears to much, it appeared every other timed a forced a callout

2. When I accepted a stolen truck the star appeared but disappeared and I had to force end the callout

3. 2 points spawned when I accepted money truck stolen and the closest one was a truck (semi truck not money truck) and the police were frozen there

4. Instead of you having to join the pursuit make it already a pursuit so you can call backup if you are far away (make it an option in the config if you automatically join)

 

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1 hour ago, 72will said:

Ok, I have played around will this a little more and found a few things

1. Indecent Exposure callout appears to much, it appeared every other timed a forced a callout

2. When I accepted a stolen truck the star appeared but disappeared and I had to force end the callout

3. 2 points spawned when I accepted money truck stolen and the closest one was a truck (semi truck not money truck) and the police were frozen there

4. Instead of you having to join the pursuit make it already a pursuit so you can call backup if you are far away (make it an option in the config if you automatically join)

 

Thanks for the feedback. I'm aware of point 2. Issue 1 I don't believe I can do anything about, it's on a High probability of being generated just the same as the other 4 callouts so it's just the luck of the draw! I'll look into the money truck issue. Point 4 may be something included later on in a future update. We'll have to see! :D

14 minutes ago, Albo1125 said:

Road Wars Music on the videos...Nostalgia :smile:

Good to see a release, will try later!

Haha, I know right! Nice, I look forward to hearing what you've got to say about it! :P

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5 minutes ago, 72will said:

I bet you had a fun time looking for Indecent Exposure models :turned::smile:

 

Haha, best bit off the whole process! ;)

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Is there a way to end the callouts or a callouts menu?  I have tried several of the methods that some of the other callouts use with no success?  I just got it loaded and want to try it out a little longer before I write a review.  Thanks.

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9 hours ago, Tacticalparamedic said:

Is there a way to end the callouts or a callouts menu?  I have tried several of the methods that some of the other callouts use with no success?  I just got it loaded and want to try it out a little longer before I write a review.  Thanks.

I believe that by just using the force callout button should cancel the current running callout.

9 hours ago, TheDivineHustle said:

Why do you not include the updates in the update log?

There have been no updates.

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I would love to try this out! Just a quick question: What is the minimum required version of RAGE Plugin Hook for this callout mod?

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12 hours ago, VEKTR0 said:

I would love to try this out! Just a quick question: What is the minimum required version of RAGE Plugin Hook for this callout mod?

I'd love you to try it too! Was built on 0.38 but I believe it will work on previous versions but I'm not sure how far back.

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I love the callouts. I had fun with the stolen securicar callout! But I can never get the stolen tanker one to work, I accept it and within a few seconds the callout ends :( Would you be able to add an INI file so we can edit our callsign? As mine (and everyone elses) is different from the default 1 Adam 12 lol.

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6 hours ago, BeastyBill88 said:

I love the callouts. I had fun with the stolen securicar callout! But I can never get the stolen tanker one to work, I accept it and within a few seconds the callout ends :( Would you be able to add an INI file so we can edit our callsign? As mine (and everyone elses) is different from the default 1 Adam 12 lol.

Glad you enjoyed it! And yes the tanker thing is an issue I'm aware of but unsure of a fix - it's strange! Some people have the issue and others don't... 

And that's strange, it shouldn't be saying a callsign?

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32 minutes ago, ScottehBoyy said:

Glad you enjoyed it! And yes the tanker thing is an issue I'm aware of but unsure of a fix - it's strange! Some people have the issue and others don't... 

And that's strange, it shouldn't be saying a callsign?


Oh really? Well I'm sure in future versions you will be able to fix the issue. Do you have anymore callouts planned for your script?

Oh wait I think I know what it is now. I forgot to update my details on one of the other INI files so its saying the default callsign my bad lol.

Edited by BeastyBill88

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2 hours ago, BeastyBill88 said:


Oh really? Well I'm sure in future versions you will be able to fix the issue. Do you have anymore callouts planned for your script?

Oh wait I think I know what it is now. I forgot to update my details on one of the other INI files so its saying the default callsign my bad lol.

Hopefully I find a fix but it's just strange how it's not a consistent issue. And yeah, I was think 'How can I have this issue when I didn't include that feature'?

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2 hours ago, ScottehBoyy said:

Glad you enjoyed it! And yes the tanker thing is an issue I'm aware of but unsure of a fix - it's strange! Some people have the issue and others don't... 

And that's strange, it shouldn't be saying a callsign?

i can say that i have this issue too, says there is a stolen tanker, shows blimp for 1 sec then gone

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5 minutes ago, joe25 said:

i can say that i have this issue too, says there is a stolen tanker, shows blimp for 1 sec then gone

Okay, I'll be looking into it for sure!

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My game crashes while accepting the Stolen Money Truck callout.

Rage plugin hook log:
 

Spoiler

[2-5-2016 18:02:43.785] LSPD First Response: Creating StolenMoneyTruck
[2-5-2016 18:02:43.787] [TRACE] Callout created:  #1
[2-5-2016 18:02:45.174] [TRACE] Thread ZoomThread #1 initialized
[2-5-2016 18:02:47.422] [TRACE] User accepted callout
[2-5-2016 18:02:47.485] LSPD First Response: Error while processing callout: Stolen Money Truck: Waarde kan niet null zijn.
[2-5-2016 18:02:47.485] Parameternaam: pursuit   bij LSPD_First_Response.Mod.API.Functions.IsPursuitStillRunning(LHandle pursuit) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:regel 238
[2-5-2016 18:02:47.485] bij APIExample.Callouts.StolenMoneyTruck.Process()
[2-5-2016 18:02:47.485] bij ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:regel 197
[2-5-2016 18:02:47.488] LSPD First Response: EndCurrentCallout: Finishing...
[2-5-2016 18:02:47.491] [TRACE] Instance cleaned ( #1)
[2-5-2016 18:02:47.497] [TRACE] Created new chase
[2-5-2016 18:02:47.498] [TRACE] Suspect added to chase
[2-5-2016 18:02:47.499] [TRACE] Suspect added to chase
[2-5-2016 18:02:47.667] LSPD First Response: 
[2-5-2016 18:02:47.668] LSPD First Response: ==============================
[2-5-2016 18:02:47.668] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2-5-2016 18:02:47.668] LSPD First Response: ------------------------------
[2-5-2016 18:02:47.669] LSPD First Response: Origin: Game fiber "CalloutAcceptedGameFiber".
[2-5-2016 18:02:47.669] LSPD First Response: ------------------------------
[2-5-2016 18:02:47.669] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2-5-2016 18:02:47.670] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.PedInventory is invalid.
[2-5-2016 18:02:47.670] LSPD First Response: ------------------------------
[2-5-2016 18:02:47.670] LSPD First Response: Inner exceptions:
[2-5-2016 18:02:47.671] LSPD First Response: ------------------------------
[2-5-2016 18:02:47.671] LSPD First Response: Stack trace:
[2-5-2016 18:02:47.672] LSPD First Response: bij Rage.PedInventory.GiveNewWeapon(WeaponDescriptor weapon, Int16 ammoCount, Boolean equipNow)
[2-5-2016 18:02:47.672] bij Rage.PedInventory.GiveNewWeapon(WeaponHash weapon, Int16 ammoCount, Boolean equipNow)
[2-5-2016 18:02:47.672] bij APIExample.Callouts.StolenMoneyTruck.<OnCalloutAccepted>b__8_0()
[2-5-2016 18:02:47.672] bij Rage.GameFiber.Main()
[2-5-2016 18:02:47.673] LSPD First Response: ==============================
[2-5-2016 18:02:47.673] LSPD First Response: 

 

 

Edited by DuckTape

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6 hours ago, DuckTape said:

My game crashes while accepting the Stolen Money Truck callout.

Rage plugin hook log:
 

  Reveal hidden contents


[2-5-2016 18:02:43.785] LSPD First Response: Creating StolenMoneyTruck
[2-5-2016 18:02:43.787] [TRACE] Callout created:  #1
[2-5-2016 18:02:45.174] [TRACE] Thread ZoomThread #1 initialized
[2-5-2016 18:02:47.422] [TRACE] User accepted callout
[2-5-2016 18:02:47.485] LSPD First Response: Error while processing callout: Stolen Money Truck: Waarde kan niet null zijn.
[2-5-2016 18:02:47.485] Parameternaam: pursuit   bij LSPD_First_Response.Mod.API.Functions.IsPursuitStillRunning(LHandle pursuit) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:regel 238
[2-5-2016 18:02:47.485] bij APIExample.Callouts.StolenMoneyTruck.Process()
[2-5-2016 18:02:47.485] bij ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:regel 197
[2-5-2016 18:02:47.488] LSPD First Response: EndCurrentCallout: Finishing...
[2-5-2016 18:02:47.491] [TRACE] Instance cleaned ( #1)
[2-5-2016 18:02:47.497] [TRACE] Created new chase
[2-5-2016 18:02:47.498] [TRACE] Suspect added to chase
[2-5-2016 18:02:47.499] [TRACE] Suspect added to chase
[2-5-2016 18:02:47.667] LSPD First Response: 
[2-5-2016 18:02:47.668] LSPD First Response: ==============================
[2-5-2016 18:02:47.668] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2-5-2016 18:02:47.668] LSPD First Response: ------------------------------
[2-5-2016 18:02:47.669] LSPD First Response: Origin: Game fiber "CalloutAcceptedGameFiber".
[2-5-2016 18:02:47.669] LSPD First Response: ------------------------------
[2-5-2016 18:02:47.669] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2-5-2016 18:02:47.670] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.PedInventory is invalid.
[2-5-2016 18:02:47.670] LSPD First Response: ------------------------------
[2-5-2016 18:02:47.670] LSPD First Response: Inner exceptions:
[2-5-2016 18:02:47.671] LSPD First Response: ------------------------------
[2-5-2016 18:02:47.671] LSPD First Response: Stack trace:
[2-5-2016 18:02:47.672] LSPD First Response: bij Rage.PedInventory.GiveNewWeapon(WeaponDescriptor weapon, Int16 ammoCount, Boolean equipNow)
[2-5-2016 18:02:47.672] bij Rage.PedInventory.GiveNewWeapon(WeaponHash weapon, Int16 ammoCount, Boolean equipNow)
[2-5-2016 18:02:47.672] bij APIExample.Callouts.StolenMoneyTruck.<OnCalloutAccepted>b__8_0()
[2-5-2016 18:02:47.672] bij Rage.GameFiber.Main()
[2-5-2016 18:02:47.673] LSPD First Response: ==============================
[2-5-2016 18:02:47.673] LSPD First Response: 

 

 

Hello

I'm sorry to hear your LSPDFR crashes when you get this callout. Can I just ask a couple of questions? Are you on the most recetn version of LSPDFR, RageHook, GTA V and my callouts?

Also, does this happen everytime you accept the callout?

Thanks

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20 hours ago, ScottehBoyy said:

Hello

I'm sorry to hear your LSPDFR crashes when you get this callout. Can I just ask a couple of questions? Are you on the most recetn version of LSPDFR, RageHook, GTA V and my callouts?

Also, does this happen everytime you accept the callout?

Thanks

Hello,

LSPDFR Version: 0.3.1
RageHook Version: 0.38.886.6940
GTA5 Version: 1.0.678.1

The first time I had installed the plugin and launch it the Money Truck callout worked, but after that it stopped working.

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5 hours ago, DuckTape said:

Hello,

LSPDFR Version: 0.3.1
RageHook Version: 0.38.886.6940
GTA5 Version: 1.0.678.1

The first time I had installed the plugin and launch it the Money Truck callout worked, but after that it stopped working.

Okay so all of that is up to date which is good. I doubt it will make much difference but can you re-install LSPDFR, RageHook and my callouts and check if it still crashes.

Edited by ScottehBoyy

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