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AS-350 LAPD skin 2.0

   (2 reviews)

7 Screenshots

" Dispatch, requesting an airship! " And so... dispatch sent out the airship, to hunt and kill the worst scum of Los Santos or just a guy who blew through a stop sign and took off as the officer aproached his window...

Hi there, this is my retex of ChristopherIgor's Helicoptero Aguia 11 PMESP. In my hope of giving the LSPD a better looking Airship to pursuit some stolen cars and murderous maniacs.

Those textures should also work on his Helicoptero Pegasus 11 PMMG model.

-Helicoptero Agiua 11 PMESP :https://www.gta5-mods.com/vehicles/helicoptero-aguia-11-pmesp 

-Helicoptero Pegasus 11 PMMG : https://www.gta5-mods.com/vehicles/helicoptero-pegasus-11-pmmg

-NOTES- 

It appears that the Helicoptero Aguia 11 PMESP does not have any rappel functionality, I do not know if the Helicoptero Pegasus has the same flaw... Just so you know.

(Also the "City of Los Angeles" badge on the right door is mirrored.) <-- This is only in version 1.0

If you upload this somewhere else please mention ChristopherIgor and me.

Have fun! Or not... I don't know. It's your life.
 


What's New in Version 2.0

Released

Hey there!

So directly after the first review i thought, hell i can improve that... so i did! 

Hotfix 2.0 includes : - more realistically placed LAPD signs 

                               - "Danger-rotor" on the tail.

                               - Fixed a stray triangle on the right side.

 

I also should have stated that my PC is not a super gaming machine, so the helo might look different on your setup.

Again, results may vary.

ChristopherIgor - https://www.gta5-mods.com/users/CristopherIgor

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Recommended Comments

On 26.9.2016 at 9:26 PM, Alex Choy said:

I tried to reinstall the textures again, but they don't show up in game.

Hmm, are you sure the texures are in polmav.ytd and not in polmav+hi.ytd? Because i had the issue with the texures only showing up in OpenIV when istalled in polmav+hi.ytd

so i installed them there so they would show up in OpenIV but not in-game... 

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