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Ford Police Interceptor 2012 model. 1.6.0

   (51 reviews)

1 Screenshot

Hi,

Finally after long and hard work BogdanM and me proudly present:

The Ford 2012 Police interceptor.
To install read the readme otherwise the car doesn't work.

Credits:

Model is original Driver san Fransisco, modified for GTAV and marked to Police version by F5544.
Liveries are made by DoTTGaMMa/bxbugs123 and adapted to this version by BogdanM
Lspd liveries by BogdanM
Rhino Rambar/antenna’s made by F5544 and Textures F5544/Lt.Caine.
Whelen Justice Lightbar by Bxbugs123 converted to GTA V by F5544, textures by BogdanM and Bxbugs123.
Interior from Forza edited by F5544/Bxbugs123
Wheels edited by Prophet.
Laptop/radio by 0Taku.
Watchguard by F5544, textures by 0taku.

Btw try to tint the windows black. It looks badass

for more info watch these great vids:

https://youtu.be/uIOKLgPqhbs

Thanks to officer Benzo

https://www.youtube.com/watch?v=VOU-vjTwJOI

Thanks to mroxplay

https://www.youtube.com/watch?v=VOU-vjTwJOI

Thanks to acepilot2k7

Btw thanks to 14torre for converting the Taurus first(sorry forgot)


What's New in Version 1.6.0

Released

V1.1 fixed the template, fixed the back siren, new siren lights(texture), fixed the radio display, fixed the shock absorbs. Fixed the rim reflection. Added new white black template. Fixed small issues.

V1.2 sorry fixed the interior lights. they were not showing up in the night.

Added the template in the zip.

V1.3 Changed the middle brakelight colour to red.

V1.4 replaced long antenna with a moving version.

V1.5 Fixed lightbar headlight right.

V1.6 Improved the details, mount for dashboard cam, handles for the spot, some chrome lines are black around the taillights, fixed the windows reflection(inside no reflection, outside reflection).

Credits:

Model is original Driver san Fransisco, modified for GTAV and marked to Police version by F5544.
Liveries are made by DoTTGaMMa/bxbugs123 and adapted to this version by BogdanM.
Lspd liveries by BogdanM
Rhino Rambar/antenna’s made by F5544 and Textures F5544/Lt.Caine.
Whelen Justice Lightbar by Bxbugs123 converted to GTA V by F5544, textures by BogdanM and Bxbugs123
nterior from Forza edited by F5544/Bxbugs123
Wheels edited by Prophet.
Laptop/radio by 0Taku.
Watchguard by F5544, textures by 0taku.

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    Recommended Comments



    40 minutes ago, jim2010 said:

    I mean like in game. When you brake the lights are on the inner taillight instead of the outer taillight 

    i mean in the real life the outer parts are the taillights...

    https://www.youtube.com/watch?v=tYHzcAlZ0Wo

    30 minutes ago, Kilyin said:

    As you can see in this video, this is a very low speed, low impact collision and the entire rambar just completely detaches.

    https://www.youtube.com/watch?v=itAgifbgNcg

    i saw it. i don't know how to fix it, because this is not an model issue but an meta issue

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    1 hour ago, F5544 said:

    really because on all the pictures its different?

    I mean like in game. When you brake the lights are on the inner taillight instead of the outer taillight 

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    27 minutes ago, F5544 said:

    hmm. in the latest veh meta? last dlc?

    I put it in mpluxe, it's pretty much where I put all my .meta edits. This is basically the same entry I originally put in for the bxbugs123 LSPD Impala.

    Spoiler

    <Item>
          <modelName>police3</modelName>
          <txdName>police3</txdName>
          <handlingId>POLICE3</handlingId>
          <gameName>POLICE</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_STD_EXITFIXUP</layout>
          <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="false" />
          <wheelScale value="0.244000" />
          <wheelScaleRear value="0.244000" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            70.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.83" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_0</swankness>
          <maxNum value="2" />
          <flags>FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
         <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE3_FRONT_LEFT</Item>
            <Item>STD_POLICE3_FRONT_RIGHT</Item>
            <Item>STD_POLICE2_REAR_LEFT</Item>
            <Item>STD_POLICE2_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>

     

    Edited by Kilyin
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    On 11/8/2015, 1:39:14, F5544 said:

    Thats in the vehicle handling line. And the falling off rambar is fixed by the extra strong tag.

    I have that in vehicles.meta but it still flies off.

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    19 hours ago, jim2010 said:

    This is a great model! Only thing is that the brake lights need to be on the outer taillight part not the inner part. I'm sure all the stuff will be fixed on next update or so. Anyways great job!

    really because on all the pictures its different?

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    Fantastic car! small bug though, the right LED in the top of the rear window does not light up. the left one does.

    actually, seems to be a couple lights that don't change their texture on the lightbar as well. may be due to technical limitations with the lighting system.

     

    thank god we have a good  Police Interceptor now :>

    Edited by Ethenal
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    Is there another template that we can use? The one that was uploaded isn't available to me.

    Never mind. D:

    Edited by TrooperAubrey
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    This is a great model! Only thing is that the brake lights need to be on the outer taillight part not the inner part. I'm sure all the stuff will be fixed on next update or so. Anyways great job!

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    Would you be able to fix the template? Every time I add something to the top of the front fenders it seems to add it on the spotlight.

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    That one will be fixed.

    1 hour ago, gamepro552 said:

    Hey, I don't have a police3 entry in my carvariations.meta file. Can I just add the lines instead? A bit confused here.

    Add it to the carvariations

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    41 minutes ago, F5544 said:

    Will all be fixed tommorrow

    You mean rear siren light?

    Not the mermaid, the little light on the top right of the rear window of the car

    (I am not speaking of the ramp on the roof)

    Edited by Marvin El Cørøma
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