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[ELS] BCSO Pack 2.1

BCSO pack, working spotlights
   (14 reviews)

13 Screenshots

Hey guys this pack has been in development in for a while, its not perfect but at this point I'm just trying to get it out, if you notice anything wrong with it let me know. Credits for all the parts and vehicles are in the credits, if I missed anybody please let me know so I can fix them. All vehicles have a marked, slicktop/ghost, and K9 version. These vehicles also come with realistic spotlights, more info in the Instructions. 

 

 

Instructions

Installation: 
- in order to install the pack you must first navigate to your dlc packs folder.
- after you find you dlc packs folder, place the folder "BCSO" in the dlc packs folder
- next navigate to the dlc list, once you find it you must "edit" it, place "<Item>dlcpacks:/BCSO/</Item>" in between paths and the first item entry
- you will need to delete you sheriff and sheriff2 entries in your vehilce meta and carvarations, if you do not delete the sheriff 
and sheriff2 entries in the vehilce meta you will not be able to use the spotlight. 
- Place the vcf's in your pack default

Extras:
Extra 12: lower wrap
Extra 9: upper wrap
Extra 10: ALPR

Realistic Spotlight: 
- In order to use the workable spotlight you will need to install the spotlight mod by alex:
https://www.lcpdfr.com/downloads/gta5mods/scripts/7922-spotlight/
- Next you will need to use the offset.ini provided, or just delete the sheriff and sheriff2 entries in you offset.ini
- Once in game you should now be press the default key "I" to turn on the spotlight and use the numpad to turn it. 

Edited by Emotional Shawtys 2001


What's New in Version 2.1

Released

- Added 2020 FPIU Template.

- Hopefully fixed 2014 Tahoe texture issues.

- Fixed flashing tire issue.

- Hopefully fixed the flashing red light on the charger.

- Fixed the lods on the 2020 FPIU. 

- This will be the final update, I want to move on from this pack, thank you to everyone who has downloaded and supported the pack. 

VEHICLES:

2020 FPIU: Kane104 and friends
2020 FPIU base model originally by Turbosquid; remodeled, textured, and converted to GTA V by Kane104
Templates, hubcaps, & other extras by Kane104
Interior by Kane104, dashboard/exterior LODs by Dan with the Van!
Tyre sidewall textures by Robert, tread and normal map by Kane104/Cartres
Tyre dirt texture by Robert, edited by Cj24
Body dirtmap by Cj24
Radio/cluster display textures by Cartres
Remodeled Steel Wheel, remodeled rear spoiler, edited interior details, hubcap LODs, and various vertex painting by Cartres
Adjusted Body Vertex Normals, exterior emissive edits by Cartres
Various diffuse, normal, and spec map changes and improvements by Cartres
Interior emissives/dials, configurations and installation set up by Cartres
Alpha Testing by Cartres
Handling line by Dewey
Beta Testing by Dewey, Matthew Peralta, Dan with the Van!, and CEO

2018 Dodge Charger: by Matt
- Original vehicle model is 2015 Dodge Charger from Forza, edited into the 2018 Dodge Charger Pursuit by Matt with parts from FH3 and Gamemodels
- Seats, center mirror, shifter and dash edits modeled and done by Kane104 - commissioned by Ranger Rick
- Major help from EVI for digital dial information and help to get the dials working and his patience to help me
- Rear bumper diffuser modeled by Patrol 31 Normal edits by Steinberg
- AWD/Charger badge modeled by iansonwheels Converted to V by Matt
- AWD Steelies/Hubcap modeled by iansonwheels Converted to V by Matt
- Big thanks to Cj24 for beta testing the model and help with spec maps and normal maps and his overall knowledge of gta materials
- Interior dial textures made by NeonLazer
- Interior button textures made by Slendis
- Rims from Gamemodels.ru Centercap edited by Matt
- Dome Light modeled by Matt
- A big thanks to Cj24, Kane104, EVI, Patrol 31, Steinberg , Desmond , NeOnLaZeR, Izick, Rekram, HDgamerzPC, and a big thanks to Ranger Rick who bought 3D parts so that i wouldn't give up on this project and bought me a Zmodeler license so that i can keep working on this project Thank you Rick.
- Thank you to everyone who supported me and the project...
- Another big thanks to iansonwheels who had the time to make the AWD steelies and AWD package stuff....

2014 Tahoe: OfficerUnderwood
- 2007 Tahoe by someone on 3dCadBrowser
- Modifed into 2014 and converted to GTA V by OfficerUnderwood
- Interior by ShadyDK14, fitted by Peralta, edited by Peralta and OfficerUnderwood with parts by Ubisoft
- Light textures by Peralta
- Mirrors & door handles by Ubisoft, fitted by Peralta
- Center area, steering wheel, door arm rests, & seats by Ubisoft, edited by OfficerUnderwood.
- Wheels by BxBugs123

2020 Tahoe by Dan with da Van
- 2015 Suburban by Carface converted to a 2019-2020 Tahoe PPV by Dan with da van
- Countless Textures and parts redone and remodeled by Dan with da Van
- Most included parts modeled and textured by Dan with da van
- Door sticker redone by Billy J.
- Thanks to Bigams for providing high quality pictures of a real Tahoe
- Mayor edits by Dan with da Van
- ENV from some lspdfr post oof
- Templated and normals redon by Dan with da van
- A huge thanks to everyone below for helping make this project as good as it is.
Krul, TickleMyElmo, Blaster, HP Deskjet, Bigams, INSAN1TY, Billy J and Maurice97

2014 Charger by KLE0
- 2013 Charger SRT8 from Forza Horizon
- Converted and textured by Thehurk
- Converted to PPV by Thehurk
- Templated by Thehurk
- Taillight textures by Five0
- Dodge Charger Steelie by Matt/Peralta
- L4 model by BxBugs123
- Further edits and overhaul by KLE0, including improved headlights, taillights, marker lights, new dirtmap, dials, buttons, remapped and smoothed dash, seats and floor, and more.
- Other bug fixes and optimizations by KLE0.

2016 FPIU by Kane104
-2016 FPIU base model originally by Humster3D/Turbosquid; remodeled, textured, and converted to GTA V by Kane104
-Templates, new grilles, steelies, hubcaps, and all included accessories made by Kane104
-Tyre sidewall textures by Robert, tread and normal map by Kane104
-Tyre dirt texture by Robert, edited by Cj24
-LODs and linked textures by Dan with the Van!
-Body dirtmap by Cj24
-Radio/cluster display textures by CEO
-Interior emissives/dials, configurations and installation set up by Cartres
-Handling line by Dewey

Interior Equipment:
- Motorola APX 6500 Modeled, Textured and UV mapped by Dan with da van
-Console Model & Textures by CJ24
-Stalker Radar Modelled & Textured by Jakub
-Panasonic Arbitrator dashcam modeled and textured by Cj24
-Havis tablet and keyboard modeled and textured by KLE0.
-Laptop by Razer
-Modeled and textured by MrPotato; cencom texture by Legeorgiettier, buttons by MrPotato, emis by MrPotato
- Havis FPIU Dash Mount modeled and textured by KLE0
-Scratch Modeled by: Prod#6768 Converted to GTA5 by: Prod#6768
- Pro-Gard P1000 and Charger - Billy J modifications
- Setina Flat Panel Partition: Textures by Walters; Scratch modelled by eknjack
- Polycarbonate Window Protectors: 3D Modeled and textured by Maryland Modifications
- 2016 FPIU K9 cage and door/window covers: Razer
- CVPI K9 Cage: Created and textured by Rogue_Thunder.
-Black-Rac Rack modeled and textured by Frost88; M4 Rifle off Turbosquid and converted by Frost88

Trunk Equipment:
-Narcan by: Othrin
-Random Rockstar Props
-Stop sticks by Vertex3D
-Fire extighuiser and clipboard by Rockstar, textures by Rockstar from Panos_zaf.
-trunk equipment by mark

Lights:
-Whelen Legacy scratch modeled by Five0/OfficerFive0
converted to gta 5 by Five0/OfficerFive0
tir texture by Five0/OfficerFive0
groove, reflector and screw textures by neonlazer
emis textures by CJ24, edited by stienberg
-Whelen Micron modelled, textured and converted to GTA V by CEO.
-Whelen Inner Edge XLP, textured and converted to GTA V by CEO.
-Whelen ION DUO modelled, textured and converted to GTA V by CEO.

Misc Equipment:
-MPH9000 ALPR: tocat8492, converted to GTA V by: BiscuiHead Modifications.
-lojack System and antennas by OfficerFive0
-Motorola Antenna by aemolis72

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  • User Feedback

    Recommended Comments



    3 hours ago, TheOneAndOnlyNorth said:

    All the vehicles have their livery now! Thank you and may I ask if there is a way to change the handling of the Ford Explorer image.thumb.png.3debf67df9ea3d2c01c4c9c52391e841.png

    Awesome took me forever to find a solution, and yes you can by changing the handling id in the vehicle meta if you don’t know how just YouTube it, you just won’t be able to use the spotlight,

    On 2/19/2022 at 7:58 PM, rockstar1550 said:

    Awesome pack! But the texture issue is still accruing. All vehicles spawn missing textures per marked, unmarked, and K9

     

    On 2/19/2022 at 8:16 PM, cb6 said:

    I’m having the same issue. Preview of the cars in OpenIV shows them perfectly fine but when spawned in game they don’t have textures. 

    Y’all got your textures working now? 

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    43 minutes ago, Lt. Jax said:

    Awesome pack. It looks like the texture for the Chevy emblem on the '14 Tahoes is missing though.

    Thanks for letting me know, I’ll take care of it on the next update 

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    2 hours ago, Emotional Shawtys 2001 said:

    Awesome took me forever to find a solution, and yes you can by changing the handling id in the vehicle meta if you don’t know how just YouTube it, you just won’t be able to use the spotlight,

     

    Y’all got your textures working now? 

    I put the updated pack in the game and still didnt have any textures, going to retry it to make sure im not doing something wrong. 

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    49 minutes ago, rockstar1550 said:

    I put the updated pack in the game and still didnt have any textures, going to retry it to make sure im not doing something wrong. 

    You downloaded the one released this morning? 

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    1 hour ago, Emotional Shawtys 2001 said:

    You downloaded the one released this morning? 

    Yes, still having same issue vehicles with no textures. Missing on the replace vehicles and the dlc  

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    Cars still have no textures, so far i only spawned both marked chargers, 14 is all black with white out head and tail lights (wont change window tint option) the light bar is flashing white, the 18 is all black, rims are messed up, and the lights flash all white also

     

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    1 hour ago, VoltageMCSO said:

    unfortunately i am also still having the same issue after the last update.

     

    22 minutes ago, Spinnato said:

    Cars still have no textures, so far i only spawned both marked chargers, 14 is all black with white out head and tail lights (wont change window tint option) the light bar is flashing white, the 18 is all black, rims are messed up, and the lights flash all white also

     

    😩, I’ll keep looking into it see if I can’t fix it tomorrow 

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    9 minutes ago, GrilledBoi said:

    Is there a way you could add a CVPI? Would be great to see it! Great pack by the way.

    Thank you, Im thinking about a cvpi, right now im adding a 2016 fpis, did you just download the pack? 

     

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    hey im still having the same old texture issue where they dont spawn with them and i've installed everything according to the directions 

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    1 hour ago, Exuhz said:

    Imagine a kanes 2020 in this packkk👀

    I know I want to buy it so bad but its like 150 and i got bills, I might buy it eventually and put it in 

    17 minutes ago, youngsinatra said:

    hey im still having the same old texture issue where they dont spawn with them and i've installed everything according to the directions 

    pm me

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    Downloaded the latest pack, still have issues... Am I doing something wrong? I installed this pack just like every other pack I've ever used without issue...

    textures.png

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    4 hours ago, skrrtn said:

    Downloaded the latest pack, still have issues... Am I doing something wrong? I installed this pack just like every other pack I've ever used without issue...

    textures.png

    I think I figured out what the issue is, I believe its related to the 4k textures, will be releasing a new update tonight with a 2k tex version for people that are having these problems 

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