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[ELS] 2016 BCSO FPIU 1.4

Optional pushbar and wraparound
   (15 reviews)

9 Screenshots

Features

- Full 3-stage lighting with traffic advisor, take-down and cruise modes.

- Two lighting options - default with rear red/blue and a California style with added rear amber flashing at stage 3.

- Three variations including no pushbar, pushbar only, and pushbar with a fender wrap.

- There will be lights integrated in the pushbar if it is spawned; otherwise the lights will be inside of the factory cut-out of the interceptor grill.

- Breaking glass, working dials, pushbar collision, wobble antenna and bullet resistant windshield.

- The coronas are setup correctly so they help in env lighting and make the lights look better from afar, especially at night.

- Template included.

 

PLEASE NOTE that this is a ELS/non-ELS hybrid vehicle which means it requires custom carcols/carvariations for the lights to work properly. For ease of installation I've provided a DLC pack for the policeold3 addon slot. This setup is required in order to have correct environmental lighting and the designed light patterns.

 

More about the model

- This model uses a hybrid of ELS and non-ELS lights so it can have more realistic patterns while also having the mirror and hatch lights move with the doors. This does mean however it will require a custom carcols to work correctly. For the ease of installation I've provided it as an add-on/DLC to policeold3 slot. 

- It is possible to manually replace the files and/or replace an existing vehicle. Advisable for experienced players only.

- (For non-CA version only) I used the ELS "CHP" lighting group for SECL lights (i.e. the traffic advisor) so the player can cycle between left, right and center-out modes very quickly. If preferred, you may change the VCF to use "TRAF" lighting group instead for more TA patterns.

- It is possible to prevent any of the pushbar variations from spawning by editing vehicles.meta. Instructions are included in the download.

- Four additional bonus liveries included (see the last screenshot). Please note that they need to be placed into the ytd file.

- The BCSO livery is based on Orange County, CA. The vehicle setup is fictional but draws inspiration from SFPD.

 

Acknowledgements

- See Credits tab for general credits.

- Black Jesus for the BCSO door decal in the livery.

- Special thanks to PNWParksFan for his Live Lights plugin which makes customizing and debugging siren settings much easier.

 

What's Next

Kane is currently working on an update of the base model, thus I am holding off updating this vehicle until said update drops. 

The next version will feature a partition, brand new equipments, more realistic light patterns and a lot of bug fixes.

 

Permissions

- You MAY modify and re-release the liveries without my permission. Crediting is appreciated but not required.

- You MAY NOT upload this mod to other websites or redistribute via other channels without my permission.

- You MAY NOT, in any circumstances, use this model for your financial gain in any way, shape or form.

 

 

Edited by KLE0


What's New in Version 1.4

Released

- Added a new California lighting option with rear amber flashing
- Added front take down lights flashing in stage 3
- Better window, A pillar, B pillar and C pillar reflections
- Better window trim and side mirrors
- More accurate pushbar collision
- Side window ION's now flash dual-color


If you are updating, please be sure to replace all the files!

 

Recent updates

v1.3 - Jul 24, 2020

- New Kustom Signals radio
- Better center console
- Huge improvement to the Liberty lightbar
- Small fix for carcols so the coronas won't be seen through the front pushbar
- Tweaked first person camera offset

 

v1.2 - Jul 18, 2020
- Improved interior dashboard emissives
- Improved environmental lighting
- More accurate ELS VCF extra offsets

 

v1.1 - Jul 10, 2020
- Added a new variant with the Setina PB-5 fender wrap
- Improved interior equipment including better center console and laptop screen
- Slightly adjusted rear flash pattern so the ELS coronas line up with actual light meshes

 

v1.0 - Jul 4, 2020
Initial release

Kane104 (16 FPIU base model)
2016 FPIU base model originally by Humster3D; remodeled, textured, and converted to GTA V by Kane104
Templates, steelies, hubcaps, and all included accessories made by Kane104
Tyre textures by EVI, updated by Kane104
Dirtmap by Cj24
Radio/cluster display textures by CEO
Interior emissives/dials set up by Cartres
Configurations and installation by Cartres
Handling line by Dewey

Cj24
Dome light modeled and textured by Cj24.
Panasonic Arbitrator dashcam modeled and textured by Cj24.
Federal Signal siren controller modeled and textured by Cj24.
Toughbook CF-31 modeled and textured by Cj24.
Unity PAR46 spotlight modeled and textured by Cj24.

CEO
Ford Ready for the Road Package, modelled, textured and converted to GTA V by CEO.
Setina PB400 modelled, textured and converted to GTA V by CEO. (this includes PB450, PB-5, PB-6, PB-8 and the Whelen IONs)

Jakub
Kustom Signal Radars Modelled And Textured By Jakub

Dan with da Van
Motorola APX 6500 Modeled, Textured and UV mapped by Dan with da van

Billy J
Generic Antenna
- Model: Billy J modifications
- Textures: Billy J modifications
Jump bag EMT/POLICE by Billy J

Twurtleee
Console by Twurtleee
Laptop Stand by Twurtleee

Panos_zaf (SUV Trunk Cabinet with Props)
- Trunk Cabinet 3d creation by panos_zaf using 3ds max student edition
- UV mapped and converted to GTA V by panos_zaf, texture by panos_zaf
- Fire extighuiser by Rockstar, textures by Rockstar
- Armour by Rockstar, textures by Rockstar
- Clipboard by Rockstar, textures by Rockstar
- Cones by Rockstar, textures by Rockstar

Raptor2000
Generic Antennas Pack

L. Tyler
Whelen Liberty I
- RoegenTTV for the original bar.
- CEO for textures.
- Five0 for textures and for the Feet and clips.
- Otaku for metal modules behind the emissive and the textures.
- Remapped and retextured by KLE0.

Black Jesus
Decal for the Blaine County Sheriff livery -- Orange Co. CA based

User Feedback

Recommended Comments



Great looking FPIU!! I want to add the vehicle to the police2 or sheriff2 spot. The carcols say xml. In OpenIV it says ymt. is it the same or will it crash?

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2 hours ago, Eric14 said:

sure, the front lights don't work for me, the back lights don't work either, only the light bar works for me, is that the part that doesn't work for me is NON-ELS? 

Correct. They require the carcols to light up.

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7 hours ago, KLE0 said:

 

Why? Can you tell me more details?

sure, the front lights don't work for me, the back lights don't work either, only the light bar works for me, is that the part that doesn't work for me is NON-ELS? 

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4 hours ago, Eric14 said:

This car dont work on me 😞 😞 😞 

 

Why? Can you tell me more details?

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2 hours ago, OfficerGramfel said:

This is very nice car but it would be better with a wrap around rambar as an extra

I'll add a wraparound version within the coming week or so.

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This is very nice car but it would be better with a wrap around rambar as an extra

Edited by OfficerGramfel
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1 hour ago, rp92m said:

umm ive changed the flash pattern to TRAF and all...but the rear lights in the trunk window do not work ....

 

The TRAF group affects the amber TA lights in the light bar, it won't affect the lights inside the car.

Do the lights in the pushbar work? If they don't work either it's most likely the carcols not working correctly. How did you install the car?

Edited by KLE0
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umm ive changed the flash pattern to TRAF and all...but the rear lights in the trunk window do not work ....

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1 minute ago, ViperX5 said:

Ok thanks

 

 

Sorry, I forgot to mention: If you want to replace the default one, you will also need to delete Livery_sign_1.png from policeold3+hi.ytd

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10 minutes ago, KLE0 said:
  • Find the livery in "bonus liveries" folder. Rename the one(s) you want into Livery_sign_#.png where # is the number of that livery you are using.
    • If you want to replace the default BCSO livery then rename it to Livery_sign_1.png so it will overwrite it. To add as additional ones, use subsequent numbers.
  • With OpenIV and Edit mode enabled, navigate to where you've installed the vehicle.
    • The default is GTA V/mods/update/x64/dlcpacks/policeold3/dlc.rpf/x64/levels/gta5/vehicles/vehicles.rpf
  • Open policeold3.ytd, then simply drag and drop the livery into the file list to add it.
  • Confirm it's added. Please note that the liveries must follow the same naming convention and there must not be gaps between the numbering for it to work correctly.

Ok thanks

 

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42 minutes ago, ViperX5 said:

How do i add the park ranger livery, 

  • Find the livery in "bonus liveries" folder. Rename the one(s) you want into Livery_sign_#.png where # is the number of that livery you are using.
    • If you want to replace the default BCSO livery then rename it to Livery_sign_1.png so it will overwrite it. To add as additional ones, use subsequent numbers.
  • With OpenIV and Edit mode enabled, navigate to where you've installed the vehicle.
    • The default is GTA V/mods/update/x64/dlcpacks/policeold3/dlc.rpf/x64/levels/gta5/vehicles/vehicles.rpf
  • Open policeold3.ytd, then simply drag and drop the livery into the file list to add it.
  • Confirm it's added. Please note that the liveries must follow the same naming convention and there must not be gaps between the numbering for it to work correctly.
Edited by KLE0
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15 minutes ago, Alex0365 said:

Very nice model, lights and bace model on top, one of the best models. Maybe you make partition between rear and front seats in future? 

 

 

Thank you, I appreciate it. I will add the partition along with rear window bars if I can find/fix some good-enough looking DEV parts. 🙂

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Very nice model, lights and bace model on top, one of the best models. Maybe you make partition between rear and front seats in future? 

 

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6 hours ago, james 299 said:

are you doing any more vehicles to make this a pack

 

4 hours ago, Amon1703 said:

Great job on the car! Do you plan on making more?

 

Thanks. I do have some unfinished FPIS and Tahoes laying around but they are pretty far from done... I may release those once I have time to work on them more.

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