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| L-A-P-D PACK | ELS 1.1

The add-on is still a WIP!If you know how to make one,please pm asap!
   (23 reviews)

3 Screenshots

I introduce too you guys my L-A-P-D Pack featuring 15+ vehicles.I know this might not be 100% accurate but I've spent alot of time on this and thought it was good enough to release,any bugs etc please leave in the comment section and I will ty to get back to you if I have time.Hope you guys enjoy.

 

***GLASS DOES NOT BREAK FOR SOME VEHICLES IF NOT ALL,I WILL TRY TO RESOLVE THE PROBLEM !SO PLEASE DON'T COMMENT THAT THE WINDOWS DON'T SHOOT OUT,IT WILL BE FIXED WHEN I  GET TO IT.***

 

Q-Car spawns with spotlights,Pushbar etc

A-open simple trainer>vehicle>vehicle mods>components>change extras to your liking.

 

Q-Car spawn with window tine

A-go to openiv>mods/update/update/common/data/level/gta5 vehicle.meta >policeslot>diffuseTint value>set to ="0x00FFFFFF" />

 

I know everything is  not 100% accurate.Just be greatful and download it 🙂

Huge thanks to my beta-testers as well

ADD-ON -

^Does not work as of now

 

ADD-ON -

^Does not work as of now

 

ADD-ON -

^Does not work as of now

 

 Discord for updates and information about future and current projects-https://discord.gg/DX8rDbc

 

 

EastcoastDesigns2018.thumb.png.8b90a07e1932ecc19637475c5ae32118.png

Recommnded mods:

 

 

Edited by ALLENjr12


What's New in Version 1.1

Released

Minor updates to some cars

Fixed  xmls

add-on -7/10/20

 

| MODEL |
2010 DODGE CHARGER-
-Original Dodge Charger Model by EVERMOTION. Model Optimized, UV-Mapped, Templated & Converted to GTA V by PSource.
-Body L2 & L3 from Forza 4 SRT8 2010 Charger. Textured and Templated by PSource
-Body Polyfilling from Original GTA V Models and Forza 4, Fitted by PSource. Door Jambs Modeled by PSource.
-2009-2010 Taillights & Reverse Lights from NFS MW 2012 Charger. Fitted and Texture Editing by PSource .
-Dials and Dial Emissive Textures by PSource.
-Door Trim, Gear Lever, Interior Mounted Mirror and Steering Wheel from Forza. Converted, Fitted and Textured by PSource.
-Driver & Passenger Front Seats from Simraceway. Converted by PSource.
-Tire Tread from Original GTA V Models. Fitted by PSource.

2011 Crown Victoria-
- 2011 Forza CVPI Base Extracted by DMN
- Optimized, Converted, Textured and stuff by Thehurk
- Realisim Edits and more optimization by Lundy
- Major support with screenshots, feedback, IRL pictures, etc by Steinberg, Lundy, Problematic, and Taylor Swift
- Steelies and tires by Carper
- Hubcaps and tires by Carper

2013 Chevy Tahoe-
2013 Chevy Tahoe scratch modeled by ShadyDK13
- Converted and textured by Thehurk
- Steeringwheel and Seats from the crew, textured and converted by Thehurk
- Dials from OfficerUnderwood's Tahoe release

2014 DODGE CHARGER-
-Converted and textured by Thehurk
-Converted to PPV by Thehurk
-Templated by Thehurk
-Taillight textures by Five0

2013 Ford FPIU-
Huskymybaud & HP Headdesk - Everything else
Skellytone - Templating, dirt mapping
Special thanks
Dan without the Van

2016 Dodge Charger-
del Credits
- Base model extracted by DMN from Forza Horizon 2
- Converted and textures by Thehurk
- Converted to PPV By Thehurk
- AWD Rims scratch modeled and converted By RoegonTV
- AWD Logo by IronicRainbow


2016 Ford Explorer-
- Ford explorer Base model purchased by Thehurk, GTAxB0SS, Requiem and Windows446
- Poly Crunched, Textured, Converted by Thehurk.
- Interior purchased by TrentMU and FRGamer
- Textures by Taylor Swift, Thehurk, & OfficerUnderwood
- Heavily edited this piece of shit into a polished piece of shit by OfficerUnderwood
- Rims by BxBugs123, Centercap by Carper
- Interceptor Hood text by GTAxB0SS


2013 Ford FPIU-
Huskymybaud & HP Headdesk - Everything else
Skellytone - Templating, dirt mapping
Special thanks
Dan without the Van


|Vehicle Equiment |
Coban EDGE-Modeled,Textured and UV mapped by Dan with da van
Fed Sig Smart Controller Series B-modeled, textured and UV mapped by Dan with da Van
Havis Consoles-Centre Console Models - Jakub/Textures - Jakub & Walters
Federal Signal Smart Siren Controllers -modeled and textured by Cj2
Motorola MW810- modeled and textured by Cj24.
Unity 335 LED Spotlight- modeled and textured by Cj24.
Lightbar ALPR-KevinDV, modified by Him1250.
Little Trees Car Freshner-Modeled By Carbon Creations,
Converted To GTA V By OfficerWalters,
Textures By OfficerWalters.
Motorola APX 6500-Modeled, Textured and UV mapped by Dan with da van
Partition-deco
Setina Pushbar Pack-by Twurtleee
Setina textured by Twurtlee
Textures provided by Matt
spotlight- BxBugs
Toughbook Edit _ JBD-Cap'n Crunch/Optimizing Poly's: JBD
Re-Texturing:JBDKeyboard Emissive:JBDSreen Emissive: JBD
Unity 335 Series spotlight-Created By Turn10Studios; Converted And Edited By Shmurda
Soundoff PAR46 LED Insert Created By Shmurda
Spotlight Mounting Bracket From GameModels.RU
Textures By Shmurda
Pepsi model-TheRealJosh/Diamond Modeling
Motorola APX 6500-Modeled, Textured and UV mapped by Dan with da van
Generic antenna pack-Billy Johnsson
aird Phantom TRA4103​-Five0
Federal Signal 6 and 3 Button Controller-Modelled And Textured By - Jakub







|Light Equiment |
Federal Signal Arjent-"NSA" fictional lightbar by EVI.
modified into a Fedsig arjent by Five0
new modules, lamps and misc parts scratch modeled by Five0
converted to gta 5 by Five0
Federal Signal 3 Light Head Corner LED-By Shmurda,textures By Shmurda
Federal Signal Cuda TriOptic-modeled and textured by Cj24.
Federal Signal CN Signalmaster-modeled and textured by Cj24
Whelen TIR3 Super_LED-scratch modeled by Five0/OfficerFive0
Federal signal Valor- modeled by- Twurtleee
Textures for the Valor made by- NyDelta
Textured by- NyDelta and Twurtleee
Federal signal latitude-DannyBoy1909,Textures by Him1250.
Whelen ION-Lccop



If I missed your name please let me know !


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  • User Feedback

    You may only provide a review once you have downloaded the file.


    Guest

    · For current version

      

    This pack is absolutely brilliant however the lights are slightly unreliable and on occasion disappear (unmarked cvpi loses solid burn red when drivers by NPC’s and the slick top chargers lights will leave their mounts and flash in mid air once you are a certain distance from the vehicle) but the style is nice and they fit in perfectly in Los Santos

    Link to review
    Singh

    · For current version

      

    causing my game to crash was working perfectly fine before?

     

    Link to review
    MichaelR010

    · For current version

      

    Simply love the pack, has features that i always missed in other packs. Would love to see an LASD equivalent in the furture. 😉

    Link to review
    AlexF1

    · For current version

       1 of 1 member found this review helpful 1 / 1 member

    I support the opinions of @Tactical Donut and @KLE0. The pack is well made, but it needs to be optimized for the game and for LSPDFR! Not everyone has the i9900 & RTX 3080 😃

     

    @ALLENjr12 thanks for your free work!

    Link to review
    Nee

    · For current version

       1 of 1 member found this review helpful 1 / 1 member

    Really nice, my only complain would be the K-9 LAPD vic with a pushbar, which they didnt used on K-9 unit, thank you for that awesome mod!

    Link to review
    MonkSRB

    · For current version

      

    This is 5 stars from me because it is really good pack and i will use it from now and i hope you continue updating it often.

    Thank you!

    Link to review
    Tactical Donut

    · Edited by Tactical Donut

    · For current version

       24 of 24 members found this review helpful 24 / 24 members

    Fantastic pack; it's definitely worth an install. That isn't to say that there aren't issues with this pack, but they're overall pretty minimal and nothing that would warrant less than five stars. The effort put into this pack shows and is well appreciated. 

     

    So here's what I found. They're pretty much all just minor stuff, but I still recommend you fix as much as you can. 

    Certain vehicles:

    • Glass doesn't break, although all of your bases should have window collision models so what gives??

    All vehicles:

    • Some vehicles replace sheriff or policeold slots, which results in them spawning in incorrect jurisdictions. I recommend just making vehicles addons once you run out of police slots. There's also overlap between model names, so you can't have certain vehicles installed at the same time as others. 
    • YTD sizes are huge. Generally they shouldn't exceed 10 MB. 
    • Vehicles in general are extremely poorly optimized for GTA V and stress the game engine and its available resources. It crashed the game on my 10-year-old computer and slowed my new one with an i9 and a 5600M to a crawl.
    • There's a HUGE amount of textures in each YTD. Some exceed 200. Generally they shouldn't exceed 150, and ideally they shouldn't exceed 100 but I'm painfully aware that isn't always possible, especially if you're using a base model that already has a large amount of base textures in the YTD. 
    • _hi.yft sizes shouldn't ever exceed 10 MB, are there Ls aside from L0 in there or is L0 overly high-poly?
    • CVPI base model is Thehurk's. I hate this base for a huge number of reasons and would recommend using either Underwood's base, or 0taku's if you don't need to customize it too much.
    • I highly recommend using this MDT model instead of the one you're using. 
    • You should import the XTL/APX 6500 diffuse texture as A8R8G8B8. That way it won't appear green in-game. 
    • FS Arjent TA patterns aren't the most accurate. Consider using invisible glass to ensure the proper LEDs display. 
    • Arjent/Signalmaster TA pattern isn't accurate
    • FS Valor patterns overall aren't that accurate, but they're really hard to do correctly. I would recommend again using invisible glass to achieve the most accurate patterns. 
    • The last two numbers on the license plate should correspond with the last two numbers of the three-digit roof number.
    • License plate numbers are generally overscaled.
    • The 3-button FS controller is backwards, and no vehicles should use that controller.

    2011 CVPIs:

    • Radio should go in the console
    • Trunk unit number is the wrong font
    • Rearview mirror should be attached to the Cuda base, not the windshield nor the roof
    • Interior is overall very green which I'll attribute to the low-quality vehicle base model
    • Rear-facing Cuda mount disappears into the floor(?) forgot what it's called (slicktop/unmarked)
    • I recommend using this rambar instead
    • The only CVPIs with rambars are from the traffic divisions of 24, 25, 26, and 27 (thanks to Just Your Average Idiot for telling me about that); any other CVPI is a patrol squad and shouldn't have a rambar
    • The slicktop CVPI shouldn't have a rambar 
    • The unmarked CVPI should not have a rambar, spotlights, or partition. Interior setup is minimal; the MDT is mounted to the console and the only equipment on the console is the 6-button controller. Police radio is mounted over the panel where the in-car factory radio is. Radio microphone should be mounted on the far left of the glovebox and the wire should go into the lower compartment in front of the center console. MDT should have a red FS Littlite mounted next to it. See attached image for reference. 
    • Spoiler

      1662296535_Annotation2020-07-31124102.thumb.png.b94966cef67e99090c51bde38f626c94.png

       

    • The unmarked CVPI should spawn in varying shades of grey, not just black
    • Unmarked CVPI should have full SAP setup. 

    2013 FPIS models:

    • Vehicles shouldn't have rambars
    • AFAIK the two-digit number to the right of the American flag on the trunk should correspond with the two-digit division number on the roof
    • FS controller looks stretched out for some reason
    • I can't really comment on the slicktop/unmarked ones but their lighting setup has some accuracy issues according to others

    2013 Tahoe:

    • Lots of interior stuff appears green
    • Really not sure why you decided to use Thehurk's Tahoe base since it's the worst Tahoe base. I cannot understate how garbage it is. You'd be better off literally using a 3D model of a potato and slapping a lightbar on it. Use Underwood's updated 2014 base. 
    • Radio mic clips into the seat
    • A huge amount of other base model related issues such as the rear suspension appearing lower than the front
    • FS controller is definitely stretched out
    • No trunk equipment despite there being a cargo partition
    • Arjent seems possibly overscaled and the mounting feet are floating
    • Tahoe base is so bad I'll mention it twice. When I saw that this base was being used in 2022 (or at all if we're being honest), I died. Literally. I'm dead. 

    2014 Chargers:

    • Vehicles shouldn't have rambars as extras because you can't have a specific livery be used with an extra. I would recommend you create separate variants for the traffic division vehicles with rambars. Not only will it be more accurate, but you can also then make the vehicle count higher without having to do that much work - ever wonder why I have five different variants of the same vehicle in one pack? 
    • FS controller seems kinda stretched out
    • Unmarked Charger pattern isn't really accurate
    • Unmarked Charger license plate number font is off-center and overscaled
    • Unmarked Charger should spawn in varying shades of grey, not just black

    2011-2015 FPIUs:

    • I would recommend you using Matt's base with Insanity's and Trooper 18's edits (and then my edits to merge Thero's accurate 2011-2015 interior with the base) to get the highest quality vehicle, as Thero's base, while having an outstanding interior, is pretty poorly made everywhere else; most notably, the body looks like it was poly-crunched into oblivion, and it has no LODs for some ungodly reason. 
    • The FS controller is definitely stretched out in this one and likely overscaled
    • MDT screen is overscaled and stretched out but I know you're trying to mimic the Havis integrated control system. I would remap the textures so they're not stretched out. 
    • Dial and misc. interior textures are green and the screen between the dials is super bright. That's a base model problem, but I'd still recommend you export the corresponding textures from zmod, convert them into PNG, and then reimport them (after deleting the existing textures) into the YTD as A8R8G8B8. 
      • int2
      • gauges2
      • int2emissive
        • Change the opacity of just the screen to around 5-10. 
    • Arjent mounting feet are floating again

    2016 Chargers:

    • Really not sure why you used Thehurk's Charger base since it's become obsolete ever sense Matt released his
    • The frontal Cuda is mounted in a really weird position but I don't really know where else you could mount it due to the mirror. 
    • Vehicle shouldn't have a rambar
    • Unmarked variant shouldn't have a partition, rambar, or spotlights
    • FS controller seems really stretched out again
    • Radio mic clips through the seatbelt clamp

    2016 FPIUs:

    • Vehicles shouldn't have a rambar 
    • MDT screen is overscaled and stretched out but I get what you're going for there. I would remap the textures so they're not stretched out. 
    • FS controller seems kinda stretched out
    • Radio mic clips through the seatbelt clamp and the seat and is pretty much inaccessible from the driver's perspective
    • Trunk cabinet seems underscaled
    Link to review
    DobleSe

    · For current version

       4 of 4 members found this review helpful 4 / 4 members

    BEST LAPD PACK!

    Link to review
    itzethan2k

    · For current version

       2 of 2 members found this review helpful 2 / 2 members

    The vehicles in this pack are great, amazing for a WIP.

    Although I have found for the add on, there should be vehicles.meta file, a carvariations.meta aswell. As my AI in game don't yield when the Stage3 lighting is activated. When this is fixed it will be a great pack.

    Link to review
    MattCC16

    · Edited by Matt Cameron

    · For current version

       1 of 1 member found this review helpful 1 / 1 member

    Good pack. Lights could be slightly brighter on some cars, like the back of the unmarked FPIU, dirt textures removed since they make lights turn black (and when you remove them in OpenIV the textures in game glitch out) and rear lights on unmarked FPIU could be redone, the lights textures are overlapping on the traffic advisor. Also, the 14 charger headlight colors don't match, and ELS stages 1 and 2 are not totally accurate, but I still love this pack! It would be awesome if you could fix these things. Good work!

    Link to review
    sledge5557

    · Edited by sledge5557

    · For current version

       1 of 2 members found this review helpful 1 / 2 members

    wow what a great pack!!! in my game now, the only thing missing in the addon is the dlc list,hope to have it soon ,but i downloaded the other anyways.

     

    Hope to se more soon.

     

    Sorry my friend i installed it manualy and everything is fine !!!

     

    Link to review
    MyNameEthan

    · Edited by MyNameEthan

    · For current version

       3 of 3 members found this review helpful 3 / 3 members

    Nice, this is a very cool pack.

    Response from the author:

    optimizing the cars and textures for the next update

    Link to review
    KLE0

    · Edited by KLE0

    · For current version

       16 of 17 members found this review helpful 16 / 17 members

    Pros
    - Very comprehensive pack with a lot of vehicles, some rarely done before
    - There are different options such as pushbar/no pushbar

    - Realistic exterior antenna placements

     

    Issues
    - The texture files are huuuuge. Most ytds are above 15MB and this is going to cause a lot of texture loss for players. You should probably optimize textures that come with DEV parts since in most cases they are oversized and there is little to none discernible difference if you downsize them. In my experience 512x512 should suffice for smaller interior equipments and sometimes even 256x256 works fine, even when playing in 4K. I also see a tendency of overusing A8R8G8B8 compression which is contributing to your ytd size big time. When they are used, it should be only with small textures (128x128 and below, ideally).
    - Likewise, the model file size and poly count is an issue for this pack. For instance the _hi model of the 14 Charger is 15MB and has 321k polys (says OpenIV); L1 has 319k poly. L0 should have fewer polys, and L1 should be much smaller than L0 (not only a merely 2k difference). I think there might be a bug somewhere since these numbers don't look normal to me.

    - The forward facing lights from the lightbar are obscured and become very dim when the vehicle is dirty. Likely a dirt mapping issue?

    - Other texture issues such as the laptop's emissive being too bright (it looks like a light bar inside of the car even during the day), and the top glass of the Arjent lightbar too opaque (you can barely see the honeycomb underneath it). These can be fixed by anyone if they so choose but thought I'd just let you know.

    - Finally, in the realism department; my only real complaint is the lighting setup. The Arjent's patterns for stage 1 and 2 are incorrect --- no front lights should turn on at stage 1, and the rear amber modules also use a different pattern IRL. The lighting pattern for the slicktop FPIS is also pretty far from realistic (I understand it's very hard to replicate due to limitations of ELS, but it should be possible if you utilize non-ELS lights for stage 3).

     

    It's a very promising pack with a lot of potentials, but it does need some more work mainly in optimizing the textures and model size. It'd be nice if you can get the patterns right, too. I'd be happy to update my review and rating once the issues are addressed.

    Response from the author:

    Thank you for the in dept review,I will look over these issues and update them!

    Link to review
    SrLuK

       1 of 1 member found this review helpful 1 / 1 member

    I followed your work on Discord, I was looking for an update to lapd, and you showed up. Unfortunately this pandemic here in Brazil, worsens in every way (including censorship)... I speak little, because I do not understand English and need to translate everything, but for your good work came here in your evaluation to say, I made a promise to me that I will donate a little to all creators who provide complete and well detailed packages free of charge to the whole community. I leave this message congratulating you for the beautiful work and encourage you to continue bringing much more exploring to the fullest of your potential. Amid all the chaos and sadness around here, you and all this endless range of mod possibilities make my days better. Congratulations America! 🙂 

    Link to review
    kilianp007

    · For old version 1.0

       3 of 5 members found this review helpful 3 / 5 members

    Love this pack the cars look hot as fuck wery good pack respect 

    Link to review
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