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2011 Ford Crown Victoria CHP Pack 1.2

   (36 reviews)

13 Screenshots

Hey there! This is by far the most accurate pack I've ever made and here it is!

 

The amount of time that went into this project is absolutely insane. But I think it was worth it!

The CHP is my favorite department, so I'ts pretty understandable why I had to do this.

 

Special thanks to @AngeloCosma without him, this pack wouldn't be as accurate as it is!

And thanks a lot to @c0ff33man for his amazing videos and beautiful screenshots!

 

Features:

Forza Vic

Accurate Lighting
Accurate Equipment
The front and rear of the lightbar can be controlled independently, resulting in a lot of realistic combinations

Animated parts (keys, exhaust, antennas)

Reflective decals

And a whole bunch of small details most of you will never notice

 

These cars require an unedited carvariation.meta!!!

If you don't have it, the lighting will be messed up.

 

Enough text, check out these amazing videos made by @c0ff33man

 

 

 

Use this mod here to get rid of the flashing taillights:

 

 

That should be it. In case you'll find a bug or just want to talk to me, feel free to message me! 

 

Enjoy!!

 

 


What's New in Version 1.2

Released

- 1.1 -

- New taillights

- bigger push bar lights

- bigger antenna

- small visual changes

- bug fixing

 

- 1.2 -

- fixed dirt mapping

 

- fixed the taillight coronas

Base Model:

Ford Crown Victoria model made by Playground Games
Extracted from Forza Horizon 3 by DMN
Converted and edited by Sentinel55
Tire and Headlight textures made by BxBugs
Multiple parts and textures taken from the DSF Vic made by Ubisoft

Equipment:

Guns made by an unknown person
Whelen Liberty made by EVI edited by Sgt.Kanyo
Multiple parts and textures taken from Gta 4 and 5 made by Rockstar Games
Mirror Lights made by TraumaPak
Special thanks to AngeloCosma and c0ff33man
Iforce, Dashcam, Antennas, Pushbar, Gun Rack, Garmin navi, Skins, and a few other parts made by Sentinel55

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  • User Feedback

    Recommended Comments



    As you have asked, I'll provide a image of the full car.

     

    I have however, discovered how exactly the issue occurs.

    I can only visibly see what is shown in the image above in certain angles from the sun in-game.

    They are viewabale at all angles on the OpenIV model viewer however.

     

    The image i'm providing I was unable to see the issue. 

     

     

    as requested.PNG

    **EDIT**
    I almost forgot to mention - I was actually noticed that the _hi.yft file for the slicktops do not show the issue in the modelviewer. It seems to only occur on the regular .yft files for the slicktop models.

    Edited by ImmortalAustralian
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    3 hours ago, ImmortalAustralian said:

    Unfortunately I've now ran into an issue regarding the black and white slicktop & the polarbear slicktop in this pack.

     

    They both have the following example occur.

    Again, like I said on the charger pack, these CVPIs are replacing the ones that came in thehurk's 2017 CHP megapack.

     

    **EDIT** turns out it also occurs on the CVPIs with the Liberty lightbar.

    Not sure what is going on here - would it help if i removed any carvariations entries related to the vehicle slots possibly?

     

    So, first off all. My cars are not supposed to replace already modded slots. Any changes to the original vehicle files can cause problems with my packs. Try putting them into unmodified slots. Just replacing Hurks can be the issue.

     

    The car in your pic looks like the LOD1 model, can you provide a picture of the whole car please?

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    Unfortunately I've now ran into an issue regarding the black and white slicktop & the polarbear slicktop in this pack.

     

    They both have the following example occur.

    Again, like I said on the charger pack, these CVPIs are replacing the ones that came in thehurk's 2017 CHP megapack.

     

    weird roof dents or something.PNG

     

    **EDIT** turns out it also occurs on the CVPIs with the Liberty lightbar.

    Not sure what is going on here - would it help if i removed any carvariations entries related to the vehicle slots possibly?

    Edited by ImmortalAustralian
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    3 hours ago, Sentinel55 said:

     

    I'm aware of that issue. Just look on my comment directly above yours 😉

    I messed something up. Will definitely fix it one day but I can't give you an ETA.

    Okay man, thank you. Really nice car though anyways.

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    2 hours ago, EliteOnThePC said:

    So I installed the slicktop K9 version of the car, added a vehicles.meta and carvariations.meta and named the spawn 'sahpk9'. I loaded the vehicle just fine and it worked great however when I went to let my K9 into the vehicle, the rear doors opened weirdly. I will attach an image below to show my issue. If you can help me in anyway I would really appreciate it. Thanks. 🙂

     

     

    I'm aware of that issue. Just look on my comment directly above yours 😉

    I messed something up. Will definitely fix it one day but I can't give you an ETA.

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    So I installed the slicktop K9 version of the car, added a vehicles.meta and carvariations.meta and named the spawn 'sahpk9'. I loaded the vehicle just fine and it worked great however when I went to let my K9 into the vehicle, the rear doors opened weirdly. I will attach an image below to show my issue. If you can help me in anyway I would really appreciate it. Thanks. 🙂

     

    image.png.6cb3a4e5d1a93a1741326584dffa9e4f.png

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    7 minutes ago, NopeBye said:

    Pretty sure its just an ELS thing, doesnt seem to be anything with the LOD's, might be because the X,Y,Z for the lights might be off.

     

    It's not just an ELS thing. ELS creates coronas at a certain distance, the position of these coronas is defined by dummys. And I have to manually change their position in Zmodeler.

     

    But that's not what I meant. I definitely made some mistakes on the last update. Open the rear doors on the K9 slicktop for example.

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    19 minutes ago, Sentinel55 said:

     

    That's not good. Seems like I messed a few things up with the update. Thanks for the information! 

    Pretty sure its just an ELS thing, doesnt seem to be anything with the LOD's, might be because the X,Y,Z for the lights might be off.

    Edited by NopeBye
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    2 hours ago, Toby S. said:

    Notice a glitch on the slicktop. When you're far away, you see floating lights where the lightbar would've been. And the roof lights up as if it has a lightbar on it at night. Other than that amazing mod!

     

    That's not good. Seems like I messed a few things up with the update. Thanks for the information! 

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    Notice a glitch on the slicktop. When you're far away, you see floating lights where the lightbar would've been. And the roof lights up as if it has a lightbar on it at night. Other than that amazing mod!

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    On 6/18/2019 at 2:30 PM, totallynotbriantall said:

    got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
    (still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

    Yes, copy paste this into mods>update>x64>dlcpacks>mpvalentines2>common>data>carvariations.meta or ModdingDLC by albo if you have it.

    Spoiler

    <Item>
          <modelName>(car model)</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
          </colors>
         <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities />
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
        </Item>

     

    Edited by NopeBye
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    15 hours ago, totallynotbriantall said:

    got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
    (still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

     

    It's possible, but I have never done it before.

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    got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
    (still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

    Link to comment
    Share on other sites

    2 hours ago, morgangilcrest said:

    One issue that I have with the Crown Vics is the lights on the push-bar don't work properly. Might be something on my end but I've tried everything I can. Other than that, I love these vehicles.

     

     

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    One issue that I have with the Crown Vics is the lights on the push-bar don't work properly. Might be something on my end but I've tried everything I can. Other than that, I love these vehicles.

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    4 hours ago, wizardlysense said:

    if it has window texture file on it, then its an easy job.

    i dont think it does, only for the back

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    On 4/9/2018 at 1:32 AM, J T said:

    the tail lights are overly bright, the windows look plain and white almost like it has no glass texture on it, cant figure out how to tint the windows like the lapd units...the car itself didn't need to be modified as it was fine the way it is just add police equipment, other then that its cool to see more cali stuff as its rare on here

    if it has window texture file on it, then its an easy job.

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    20 hours ago, Sentinel55 said:

     

    Are you sure that no other mod messes up the default lighting? Only the default sirensettings value for the sheriff cruiser, which is 13, actually works.

    at carvariations.ymt? i didn't edit this file

     

    + I changed sirensetting into '1' then it works properly... then I changed the lighting setting without knowing it? I'm sorry

    Spoiler
    Spoiler

    <Item>
          <modelName>SHERIFF</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                111
                111
                0
                156
                0
                0
              </indices>
              <liveries>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
              </liveries>
            </Item>
          </colors>
          <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges/>
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>Police guv plate</Name>
                <Value value="100"/>
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="0"/>
          <sirenSettings value="13"/>
        </Item>

     

     

    Edited by NOVESKE
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    5 hours ago, NOVESKE said:

    I have problems with trunk lighting and lightbar (during siren YP)

    (CVPI installed at patchday17, sheriff, ELS : sheriff)

     

    Photos are problem about CVPI trunk lighting

     

    Youtube Link is problem about Lighting setup between your CVPI and Charger (YP mod) (does it right? i tried to find video about this but i can't find it)

     

    6

     

    Are you sure that no other mod messes up the default lighting? Only the default sirensettings value for the sheriff cruiser, which is 13, actually works.

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    I have problems with trunk lighting and lightbar (during siren YP)

    (CVPI installed at patchday17, sheriff, ELS : sheriff)

     

    Photos are problem about CVPI trunk lighting

     

    Youtube Link is problem about Lighting setup between your CVPI and Charger (YP mod) (does it right? i tried to find video about this but i can't find it)

     

    20190214140106_1.jpg

    20190214140103_1.jpg

    Edited by NOVESKE
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    3 hours ago, highjoe said:

    I have inserted them into police slots but as soon as I open the trunk no matter about mod or Trainer they do not flash : /
    Already warning light turned on really does not work.
    Got it on FBI and Police4 slot. : /

     

    Do you have any mod installed that messes with the default lighting? The trunk lights are basically the lights you can find on the vanilla cars.

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    9 hours ago, Sentinel55 said:

     

    The lights in the trunk do not require ELS. Make sure to install these cars in an actual police slot.

    I have inserted them into police slots but as soon as I open the trunk no matter about mod or Trainer they do not flash : /
    Already warning light turned on really does not work.
    Got it on FBI and Police4 slot. : /

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    2 hours ago, highjoe said:

    my lights in the Trunk dont work? why? i need a Mod for that? 

    i have already ELS 

     

     

    The lights in the trunk do not require ELS. Make sure to install these cars in an actual police slot.

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